Campaign:Hunting Things/Bei
nHUNTER CHARACTER SHEET for use with the NWoD Storytelling System.
Contents
Overview[edit]
- Name: Bei Johnson
- Concept: Badass Awakened Paladin, with a VENGANCE
- Profession:Soldier
- Virtue:
- Vice:
- Cell:
- Compact/Conspiracy: Knights of Saint George
- Experience: 0/0
Background[edit]
Raised from childhood as a member of the Order the Knights of Saint George, underwent the first revelation at the age of 13, too young, many consider, but accepting the role given, he dedicated himself to the way of the blade, mastering his sword, and upon his 16th birthday, brought down his first mage.
He's been hunting faithfully for the order ever since, and less than a year ago, underwent the second revelation, and while his faith in the order has not shaken, he is uncertain where his belief lies, but never the less, continues ths hunt.
Appearance[edit]
looks to be about 26 or 27, wears a long black coat, with a sword cerimoniously strapped to his side, gloves with crosses sewn in on each side, and a scar on his left cheek
Attributes[edit]
Power: Strength ●●● Presence ●● Intelligence ● Finesse: Dexterity ●●● Manipulation ●● Wits ●●● Resistance: Stamina ●● Composure ●● Resolve ●●
Skills[edit]
Mental Physical Social Academics: ● Athletics: ●●● Animal Ken: Computer: ● Brawl: ●●● Empathy: Crafts: ● Drive: ●● Expression: Investigation: ●●● Firearms: ● Intimidation: ● Medicine: Larceny: Persuasion: ● Occult: ●●●● Stealth: ● Socialize: Politics: Survival: ● Streetwise: ● Science: Weaponry: ●●●●● Subterfuge: ●
Specialties[edit]
Weaponry (+4 swords)
Traits[edit]
- Willpower: ●
- Temp.: □
Merits[edit]
- Status ●●●
- Endowments ●●●
- Weapon Style: Fencing
Style powers/endowments[edit]
Fencing[edit]
Thrust: +1 bonus to attacks
Flaws[edit]
Morality[edit]
- 10:-----------
- 9: -----------
- 8: -----------
- 7: -----------
- 6: ___________
- 5: ___________
- 4: ___________
- 3: ___________
- 2: ___________
- 1: ___________
Combat[edit]
- Size: 5
- Speed: 11
- Init. Mod: 5
- Defense: 3
- Armor:
- Health: ●
- Cur. Health: □
Tactics[edit]
Weapons and Equipment[edit]
Rapier: 2l damage 2/l size, armor piercing (1)
Advancement[edit]
Chargen[edit]
Attributes: 5/4/3 // Skills: 11/7/4 (+3 Specialties) // Merits 7 (5th dot = 2 dot cost) // Health = Stamina + Size // Willpower = Resolve + Composure // Size = 5 for adult humans // Defense = Lowest of Dex or Wits // Init. Mod = Dex + Composure // Speed = Str + Dex + 5 // Morality = 7