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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore

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Name: Jikkel Macson
Concept: Smooth Criminal
Caste/Aspect: Zenith Caste Solar
Motivation: Lead entire Realm in gigantic dance number
Intimacies: Glove, Fans
Anima Banner: Gigantic throngs of ghostly people appear, moving in perfect sync with him while his right hand glows pure white
Anima Effect/Tell: Burning bodies/roasting demons
Experience: 86/101


Once a simple street performer, Jikkel is the newest inheritor of the Celestial Thriller style, and has gained mastery of it surprisingly rapidly. In his youth, he was a boy named Tito, attempting to eke out a living for his assloads of brothers. However, the bland, overdone dance moves he was using barely brought him any money, and he fell into despair. He desperately attempted to improve his routines, practicing every single hour he was awake, but every time he came up with a new idea it had already fallen out of style. As he was dancing one day, he saw a group of men accosting a local girl with clearly villainous intent, and he was suddenly stirred into action. He spun into action, a blur of gyrating limbs, crotch-grabs, and vaguely sexual vocalizations. The men were soon barely recognizable twitching piles of pain and foot imprints, the image of Tito's divinely glowing countenance burnt into the backs of their eyes. The girl had fled in terror, but Tito barely noticed. He had discovered his new dance routine. By the end of the week, he had a small devoted group marveling at each of his performances. It was though he was remembering long-forgotten routines by muscle memory, as it all came to him naturally. Hazy dreams of a man clad in white leading enormous hordes of people in dance visited him in his sleep, along with a garbled name. It sounded to him like "Jikkel Macson," so he adopted that name and set off on a journey to discover who this mysterious man was, following invisible footsteps that the man had left in his mind. He discovered a bitchin' white suit during his travels, carefully stowed away in a mausoleum surrounded by strangely posed skeletons. The suit matched that of the man in his dreams, so he donned it. The shoes felt as light as air, and the cufflinks were made of a strange metal that felt...powerful. With these additions to his wardrobe, he continued on, hearing rumors of a giant flying city. He realized that the city may be both a trove of First Age lore that could point him towards his previous incarnation, as well as a vague, half-formed idea for using it as an enormous platform to stage music loud enough to allow him to bring the entire Realm together in peace in a giant dance number.


Awww yeah.


Strength  ●●●      Charisma     ●●●●     Perception   ●●
Dexterity ●●●●     Manipulation ●●●●     Intelligence ●●
Stamina   ●●●      Appearance   ●●●●     Wits         ●●●


Solar/Abyssal Block
Archery            Integrity   ●●●   Craft               Athletics       Bureaucracy  
Martial Arts ●●●●● Performance ●●●●● Investigation       Awareness ●●●   Linguistics  
Melee              Presence    ●●●●● Lore                Dodge     ●●●●● Ride         
Thrown             Resistance  ●●●●  Medicine            Larceny         Sail         
War                SurvivalOccult        ●●●   Stealth         Socialize   ●●●




Low Realm



Artifact: ●● (Hearthstone Bracers)
Artifact: ● (God-kicking boots)
Cult: ●●
Resources: ●●


  • Moonwalk Evasion Technique: 2m, 1 action, reflexive (step 2), add Performance to Dodge DV
  • Essence Triumphant (Martial Arts, Performance, Presence, Resistance): Reflexive (Step 1/2), instant. 2m/sux
  • Bone-popping Prana: 4m, Reflexive (Step 8), 1 action, add Performance to Bashing/Lethal soak
  • Ox-Body Technique (-1/-2/-2)
  • Sequined Glove Slap: Supplemental, 3m, -Valor to enemy's highest DV
  • Astounding Entertainer Form: 5m, obvious, Form-type, replace presence or socialize with Performance, enemy rolls Wits+Integrity difficulty Performance or -2 Attack
  • Black and White Panther Strike: 6m, Extra Action, roll Charisma+Performance for magical flurry with one action per success, can stunt with crotch-honking to roll Performance to recover motes.
  • Shadow Over Water: 1m, reflexive (step 2), ignore all penalties to Dodge DV
  • Seven Shadow Evasion: 3m, reflexive (step 2), obvious, Perfect Defense, flaw of Valor
  • Graceful Side Kick: 4m 1w, supplemental, kicks are unexpected, lethal, and can parry lethal
  • Reflexive Sidestep Technique: 1m, reflexive, attack is expected
  • Infuriating Groin Shout: 7m, simple (speed 2), +Perform to allied attacks, -Perform to enemy DVs. cha+perform vs. integ+valor
  • Durability of Oak Meditation: 3m, reflexive (step 7), 8 Hardness
  • Iron Skin Concentration: 2m, reflexive (step 7), roll Resistance+Stamina vs. enemy Essence: Success = invincible, Failure = +4A/+8L/+8B soak




Essence: ●●●
Regeneration: 6 per hour
Personal Essence Pool: 15/15
Peripheral Essence Pool: 25/36
Committed Essence: 11 Peripheral


Willpower: ●●●●●●
Temporary: XXXXX-



  • Compassion ●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Valor
Virtue Flaw: Foolhardy Contempt
Limit: X□□□□ □□□□□


Fine White Suit(Fine Buff Jacket)
Orichalcum Hearthstone Bracers (cufflinks)
The Glove
Moonwalkers (God-kicking Boots)
Terrifying Red Blazer

Manses and Heartstones[edit]



Dodge DV: 6
Dodge MDV: 5
Soak: 11B/9L/0A
Pierced: 7B/3L/0A
Hardness: ???


Pimp Punt (Speed 5, Accuracy +1, Damage +9B, Parry DV -1, Rate 2, Tags M,P)


□ -0
□□□ -1
□□□□ -2
□ -4
□ Incapacitated


Bonus Points[edit]

2 Performance, 2 Presence, 2 Martial Arts, 2 Dodge, 2 Willpower, 4 Appearance, 1 Resistance

Experience Points[edit]

16 Essence 3
8 Shadow over Water
8 Seven Shadow Evasion
8 Graceful Side Kick
8 Reflexive Sidestep Technique
8 Infuriating Groin Shout
8 Durability of Oak Meditation
8 Iron Skin Concentration
12 Strength 3