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Reason: A character sheet that has not been updated in ten years, for a campaign that is clearly not being played anymore


Name: Resounding Clarion
Concept: Opera singer with a hammer oh god he's coming to kill me
Caste/Aspect: Dawn
Motivation: Be the best musician in Creation
Intimacies: Music
Anima Banner/Totem: Huge orchestra, playing along with his battle song. They all have orichalcum instruments and appear to be more glorious and powerful than anything the witnesses have ever seen.
Anima Effect/Tell: +2 DV against enemies with Valor lesser than him; mortals must make Valor rolls or flee
Experience: 29/96
First Age Incarnation: Resplendent Symphony of Glorious Cascade


grew up, endured events, exalted

more to come


muscly fatass

more to come


Strength  ●●●●●    Charisma     ●●●      Perception   ●●
Dexterity ●●●●     Manipulation ●●       Intelligence ●●
Stamina   ●●●      Appearance   ●●●●     Wits         ●●●


Solar/Abyssal Block
Archery            Integrity   ●●    Craft               Athletics ●●●   Bureaucracy 
Martial Arts       Performance ●●●●● Investigation       Awareness ●●●●  Linguistics ●
Melee        ●●●●● Presence    ●●●   Lore                Dodge ●●●       Ride         
Thrown             Resistance  ●●●   Medicine            Larceny         Sail        
War                Survival    ●     Occult              Stealth         Socialize ●●●


  • Melee
    • Fortissimo
    • Fortissimo
    • Loudness
  • Presence
    • Loudness
    • Opera Singing
    • Opera Singing


Artifact: ●●● ●●●
Resources: ●●●
Manse: ●●


  • Excellencies and Miscellaneous

(Melee) First Melee Excellency: 1m/1d, Reflexive, Instant. Add up to (attribute + ability) dice to a roll.
(Perform) First Perform Excellency: 1m/1d, Reflexive, Instant. Add up to (attribute + ability) dice to a roll.
(Resistance) Ox-Body Technique: -, Permanent, Permanent. Adds two -1 health levels.
(Resistance) Ox-Body Technique: -, Permanent, Permanent. Adds one -1 health level and two -2 health levels.

  • Active Use

(Melee) One Weapon, Two Blows: 1m, Reflexive (Step 1), One Action. Add one to Rate and Accuracy on next attack.
(Melee) Hungry Tiger Technique: 1m, Supplemental, Instant. Count extra successes on the Attack roll twice for raw damage.
(Melee) Peony Blossom Attack: 2m/attack, Extra Action, Instant. Make up to (ESS+1) attacks, ignoring multiple action penalties, Rate of the weapon, and with a DV penalty only equal to the highest penalty for any one attack.
(Perform) Heart-Compelling Method: 6m, Supplemental, One Scene. Supplement a Performance-based roll to rouse emotion. It exerts unnatural mental influence on every valid target of this roll. If their MDV is less than the extra successes on this roll, this Charm influences the desired emotions intensely for a scene.
(Melee) Dipping Swallow Defense: 2m, Reflexive (Step 2), Instant. Ignore all penalties to Parry DV in response to an attack.
(Melee) Bulwark Stance: 5m, Reflexive (Step 2), Until Next Action. Ignore all penalties to Parry DV until next action.
(Melee) Heavenly Guardian Defense: 4m, Reflexive (Step 2), Instant. This Charm perfectly parries against any attack, even if it's unblockable. Mundane weapons can break when parrying if the Raw damage of the attack is 25L or greater, though it still parries. This charm has the Flaw of Conviction: it cannot be used when Clarion's actions are contrary to his Motivation.
(Dodge) Reflex Sidestep Technique: 1m, Reflexive (Step 2), Instant. In response to a single unexpected attack, make that attack no longer unexpected.


Unlimited Combos as per Fixalted, rules are:
Using this rule, combos are not bought with experience points. Instead a character can use any combo, containing any number of charms, at any time. All other rules concerning combo-use still apply. Thus a Willpower point must be spent, the combo cannot contain Simple charms, and the whole combo must be announced as the character takes their action (including any defensive charms the character intends to use).

In addition, at the beginning of the character's next action, they must pay for a single use of any reflexive charms that they included in the combo but did not use any instances of between the two actions. This is to prevent characters automatically including all of their reflexive charms in a combo for free, just in case.

This ruling preserves the dragon-blooded advantage. Some sort of bonus for Lunars is probably desirable.


Essence: ●●●●
Regeneration: 8/12
Personal Essence Pool: 20/20
Peripheral Essence Pool: 20/44
Committed Essence: 12


Willpower: ●●●●●●●
Temporary: □□□□□□□
("cross out" □ boxes by substituting them with Xs)



  • Compassion ●
  • Conviction ●●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: (Conviction) I dunno someone help me out
Limit Break: □□□□□□□□□□


Fortissimo Grand Goremaul, Artifact ●●●: Speed 5, Accuracy +3, Damage +16L/4, Defense 0, Rate 2, Mins. Str ●●●●, Attune 8, Cost ●●●, Tags: 2, O, P, R - This weapon is a huge tuning fork made of an orichalcum-gold alloy and inlaid with precious metals. At the bulbous base is a socket filled with Clarion's hearthstone, Molto. In battle he hits it against the ground first to produce a perfect A6, and as it touches enemies it shreds them apart with flawless, deadly resonance. Thus the damage is not done through impact, but through the vibrations of the fork, creating a vibrohammer-like effect.
Grazioso Reinforced Breastplate, Artifact ●●●: Soak +12L/11B, Mobility -1, Fatigue 1, Hardness 9L/9B, Attune 4

Manses and Heartstones[edit]

Molto Prism of Focused Passion - +3 dice on Performance or Presence rolls to influence emotion; target's Temperance is effectively reduced by 2 This hearthstone has 10 perfectly-proportioned facets, and makes all those who pick it up feel more impassioned. The manse is Fire-aspected, and is a perpetual bonfire burning on top of a mountain, regardless of environmental or unnatural influences - it will always remain at least a smoldering pile of twigs.


Dodge DV: 2 (3)
Dodge MDV: 5
Soak: B:14 L:13 A:0
Hardness: B:9 L:9 A:0


Canon Fortissimo (Speed 4, Accuracy 15, Damage 21L/4, Parry DV 6 [no specs. 4], Rate 2, Tags 2, O, P, R)


/ -0
/ -1
/ -1
/ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated


8 XP - Heavenly Guardian Defense
16 XP - Essence 3
9 XP - Dodge ●●●
10 XP - Reflex Sidestep Technique
24 XP - Essence 4