Chaos Champion

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An aspiring champion.

The Warriors Of Chaos, Chaos Space Marines, and various Chaos Cults of Warhammer Fantasy, Age of Sigmar, and Warhammer 40000 all devote themselves to the Chaos Gods of the shared Warhammer universe. But some of these foolish mortals aren't just small batteries of emotions that empower the Four, some actually get something back.

The path of a mortal who wants to become something more than they are is fraught with challenges. Too much attention from the Chaos Gods too soon, or not enough willpower, and they become a Chaos Spawn (which has become quite a prolific Meme in the Warhammer community as a result) Wait a minutARGHGRAAGGGAGAGAGGAG. Too little, and you run the risk of being XP points for another Chaos aspirant. But those who do succeed become living supermen, able to roam wherever they want doing whatever they feel like (so long as their Chaos God approves, although its a self-fulfilling prophesy as the only ones likely to get blessings want to do their master's bidding anyway). The rewards of pleasing their patron does come with some extra goodies however, usually in the form of Daemon Weapons such as the extremely elusive Dark Blade or Ether Lance, Warp-Forged Armour and even possession.

Beyond Championhood lies becoming a Daemon Prince.

The process of becoming a Chaos Champion has been the subject of many games put out by Games Workshop over the years, primarily Path to Glory and Chaos in the Old World.

In the Blood Bowl universe, the role of Chaos Champions is far less difficult (arguably), and far less rewarding; they are simply the managers of Chaos-sponsored teams, and the star players.

Before Chaos Undivided was largely removed from the game, it was something of a hard mode for Chaos Champions. But in more modern Warhammer lore the role is reserved solely for an individual who has been blessed to lead all of Chaos in their shared goals: Archaon, Abaddon, and Be'lakor.

Types of Champions[edit]

There are a number of different types of Champions, each more ambitious then the rest.

Common Champions[edit]

  • Aspiring Champion: The most common type, an Aspiring Champion leads a squad of Chaos Space Marines, Chosen, Raptors, or Havocs.
  • Terminator Champion: An Aspiring Champion who has somehow acquired a suit of Tactical Dreadnought Armour, often through killing the previous owner themselves. These champions lead squads of Chaos Terminators.
  • Possessed Champion: Leaders of the Possessed, these Champions are often possessed by a powerful daemon and horribly mutated beyond even their brethren.
  • Plague Champion: Plague Marine squad leaders, often the most horribly infested as well as the toughest to defeat.
  • Noise Champion: The most dedicated to Slaanesh and leaders of Noise Marine squads. They commonly brandish rare sonic weaponry unavailable to most.
  • Skull Champion: Leaders of Berzerker squads and seen as the most bloodthirsty as well as the best trained type of champion.
  • Aspiring Sorcerer: Sorcerers in training before becoming true Chaos Sorcerers, leaders of Thousand Sons units.
  • Biker Champion: Leaders of Bike squadrons, often highly bloodthirsty and obsessed with speed.
  • Exalted Champion: A new option added in the 8th Edition Chaos Space Marine codex. Unlike other units designated as champions, they operate alone without commanding a squad. This represents the point where the Champion must prove his own worth. Effectively a throwback to 3.5E Chaos Lieutenants although not quite as powerful.

Chaos-aligned Champions[edit]

  • Champion of Nurgle: Disease and death are the most potent forces in the galaxy and the Champion of Nurgle embodies all of these. They are swollen and bloated, often little more than moving pus sacks and disease transmitters. Their bodies have been dulled to pain and as such can endure much damage before they die.
  • Champion of Khorne: The most bloodthirsty and savage fighters, Champions of Khorne lust after the spilling of blood and the roar of battle to satisfy the desires of Khorne. They are experts in many weapon forms which others could not master but do not fight in a graceful manner, preferring to bludgeon their way through enemies. Only the greatest battles can sate their thirst for blood.
  • Champion of Slaanesh: Desire is a strong emotion and Slaanesh is the embodiment of this, with his Champions reveling in their pleasures. They take joy from the ending of life on the battlefield, a perverse pleasure for which the desire is constantly increased. The senses of the Champion are increased beyond recognition and their minds are so fast to react that they fight in a blur which many enemies cannot even see, let alone defend against.
  • Champion of Tzeentch: Highly powerful psykers make up the ranks of the followers of Tzeentch, and his most deadly followers are the greatest of these. The enhanced powers Tzeentch grants his Champions allows them to project Warp powers which no loyal follower of the Emperor would dream about. They often wear charms and pendants to protect themselves from the powers of the Warp; although the dangers are lessened they are still there. Often the Champion is merely a piece in a larger scheme and useful pieces are the best protected.
Skeletor's less badass cousin.

Skeletal Champions[edit]

Some Chaos Champions who are killed do not receive rest. Skeletal Champions are Undead Chaos Champions, damned to roam the world for one additional year plus a day. Their soul is consumed by their patron, save a small amount of their essence containing all their skills and just enough willpower to serve the wishes of their master as a puppet. In theory a skeleton being directly controlled by a Chaos God themselves with all the martial prowess of one of their Champions should be terrifying, but SCs suffer stat loss and as a result they are much less impressive than the meatbag versions.

This exists to allow Path to Glory players to continue playing despite technically losing and is essentially the consolation prize for not turning into a Spawn in that they get to keep mucking about even though they have reduced stats. There is absolutely no mention of any individual Skeleton Champions in the lore (at least Chaos ones technically), and the closest being, Krell, was specifically passed over for this "honor". Like much of the original Path to Glory mechanics and lore, one can argue that they no longer exist in canon.

Nonhuman Champions[edit]

In the older lore of Warhammer Fantasy, Chaos was what TVTropes calls "Equal Opportunity Evil" and would happily accept member of any race in to its worship. As a result, by using Path to Glory to custom-build your army, your personal Chaos army could include Chaos-worshipping dwarfs, elfs, gnomes, orcs, goblins, hobgoblins and skaven, as well as a variety of monsters normally seen in the ranks of the other factions. But playing a Chaos Champion of a race other than human? That was more of a mixed bag.

There were no explicit rules to play an elven, dwarven, orcish, etc Chaos Champion. Theoretically, you could just use the generic Chaos Champion stats and make it up with fluff. But, Realms of Chaos: The Lost and the Damned did give mechanics for playing Beastmen, Chaos Minotaur, Chaos Centaur and even Dragon Ogre Champions on the Path to Glory! So it definitely was something that Games Workshop considered.

Of these four options, Beastmen and Minotaurs got the most attention. Beastmen Champions got their own unique Chaos Retinue table, which looks like this:

01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; Khorngors, Pestigors, Slaangors or Tzaangors - otherwise, they're just normal beastmen)
21-40: 2d6 Beastmen
41-60: Beastman Hero
61-70: Beastman Shaman
71-80: D6 Centaurs
81-85: D3 Dragon Ogres
86-98: D6 Minotaurs
99-100: Other (Roll on the Human Chaos Champion retinue table)

Minotaur Champions not only got another unique Chaos Retinue table of their own to use, but also some unique rules; they are, ironically, the least mutation-prone of any Chaos Champion in this edition; when generating them, the basic minotaur starts with only a 10% chance of having 1 Chaos Attribute, and this chance increases by 5% per 5 levels. Only minotaur champions generated at levels 15 (D3), 20 (D4) and 25 (D3+1) start with potentially more than 1 Chaos Attribute.

01-01: D6 Beastmen (if the Champion has a Mark of Chaos, they share his Mark, otherwise they're generic Beastmen)
11-20: D6 Beastmen
21-25: Beastman Hero, potentially Chaos-marked (if the Champion has a Mark) and/or with beastmen followers.
26-30: Beastman Shaman
31-25: D4 Centaurs
36-40: D3 Dragon Ogres
41-80: D6 Minotaurs
81-90: Other Followers (Roll on the Human Champion Retinue Table)
91-00: Monsters - Roll another D100 and compare to the results below.
01-04: Chimera
05-08: Cockatrice
09-11: Dragon
12-15: Giant Eagle
16-20: Giant
21-23: Gorgon
24-27: Griffin
28-31: Hippogriff
32-35: Hydra
36-39: Jabberwock
40-43: Manticore
44-48: Giant Spider
49-52: Giant Scorpion
53-55: Treeman
56-59: Wyvern
60-63: Chaos Hounds
64-68: D6 Giant Rats
69-73: D6 Skeletons plus an Undead Chaos Champion
74-78: Snotling Swarm (D4 Bases)
79-83: Warhounds
84-88: D4 Ogres
89-92: D6 Fimir
93-97: D4 Zombies plus an Undead Chaos Champion
09-00: Roll twice on this chart.

Centaur Champions, in comparison, are the most mutation-prone Chaos Champions, since a big part of their lore was that they were even more physically screwed up than the average beastman. Even a basic centaur has a 50% chance to start with d3 Chaos Attributes, whilst any higher-leveled Centaur always has at least D4 Chaos Attributes, making the likelihood of becoming a Chaos Spawn instead of a Daemon Prince much higher than even that of a Beastman Champion. Centaur Champions of Nurgle gain +1 Toughness and Chaos Attribute, whilst those of Tzeentch gain D3 Chaos Attributes and a random magic item. To determine their followers, Centaur Champions use the Beastmen Followers Table, with one caveat: a Centaur Champion can swap any followers result he doesn't like for a herd of d6 Centaurs.

Dragon Ogre Champions are always warriors, never sorcerers, and had the second-lowest chance of starting with Chaos Attributes of any of the playable Champions in that edition: a "starting level" dragon ogre had a 25% chance of having d2 Attributes, and even a 25th level dragon ogre will only have D6+1 Attributes. By comparison, a 25th level Beastman champion will have D6+3, and a 25th level Centaur champion will have D6+2. Only Minotaur champions had less. A dragon ogre champion always starts with a number of lesser dragon ogres as his initial followers; when he wins further followers, he can roll on either Beastmen or Minotaur follower tables to generate them as he prefers.

Sadly, this awesomeness largely began to drip away around the time of 6th edition. Only the beastmen and minotaur champions remained viable in the armies, with centaurs and dragon ogres reduced just to special troops and rare monsters.

Retinues of Chaos[edit]

An idea that has been integral to the forces of Chaos throughout Games Workshop's history is that a Chaos Champion is a kind of cult figure, attracting lesser followers of Chaos who wish to bask in their glory and follow them, at least until they develop the strength to break away and pursue the champion's lifestyle themselves. Lorewise, a Chaos army is not a single homogenous force, but instead a vast coalition of different Champions, often interlinked into personal hierarchies, who have chosen to pool their collective followers together alongside newly-attracted "hangers on" to crusade against the forces of order.

When the Realms of Chaos duology introduced the Path to Glory minigame, it naturally provided a table to roll on to generate followers as your Chaos Champion gained in power and notoriety. In fact, it gave two tables, as "The Lost and the Damned" would subsequently retcon the original table from "Slaves to Darkness" in order to represent new models brought out since its release.

The original Slaves to Darkness retinue table looked like this:

01-30: 2d6 Beastmen
31-35: 2d4 Dwarfs
36-38: Chaos Sorcerer
39-41: Chaos Warrior
42-46: D6 Dark Elves (can be either Warriors or Assassins)
47-51: D6 Goblins
52-53: D4 Harpies
54-73: 2d6 Humans
74-78: D6 Hobgoblins
79-80: D4 Minotaurs
81-82: D4 Ogres
83-87: D6 Orcs
88-92: 2d4 Skaven
93: 1 Troll
94: 1 Wizard (if Champion of Khorne, replace with Human Hero)
95-99: 2d6 Giant Wolves
00: Other - Roll a D4 to determine which of the following D10 tables to roll on.
1
1: Giant Bat
2: Bear
3: Boar
4: Chimera
5: Coatl
6: Cockatrice
7: Cold One
8: Dragon
9: Eagle
10: Fimir
2
1: Giant Frog
2: Ghoul
3: Giant
4: D6 Gnomes
5: Gorgon
6: Griffon
7: D6 Halflings
8: D6 Half-Orcs
9: Hippogriff
10: D6 Hobhounds
3
1: Hydra
2: Jabberwock
3: Giant Leech
4: Liche
5: D6 Lizardmen
6: Manticore
7: D6 Pygmies
8: Giant Rat
9: Skeleton
10: D6 Slann
4
1: Giant Snail
2: D6 Snotlings
3: Giant Spider
4: Treeman
5: Troglodyte
6: Vampire
7: D6 Warhounds
8: Wyvern
9: Zoat
10: Zombie

Races in a Champion's retinue are not subject to racial Hatred, Animosity or Fear against fellow members of the retinue - your Chaos-sworn dwarfs are perfectly content to coexist with your Chaos-sworn orcs and vice-versa. This represents the Champion's force of will and the uniting powers of Chaos. Those rules still apply to members of the appropriate races outside of the retinue.

The Lost and the Damned version of the table looks like this:

01-20: D6 Beastmen
21-30: D6 Chaos Marked Beastmen (same Mark as the Chaos Champion; for Champion of Chaos Undivided, treat as regular beastmen)
31-35: 2d4 Dwarfs
36-38: 1 Chaos Sorcerer
39-41: 1 Chaos Warrior
42-46: D6 Dark Elves (Warriors or Assassins)
47-51: D6 Goblins
52-53: D4 Harpies
54-60: 2d4 Brigands
61-65: D4 Chaos Cultists and a Cult Magus (randomly Chaos Sorcerer or Chaos Warrior)
66-71: 2d4 Mercenaries and a Mercenary Captain
72-73: D6 Human Runaways
74-75: D4 Centaurs
76-77: Dragon Ogre
78-79: D4 Minotaurs
80-81: D4 Ogres
82-86: D6 Orcs
87-91: 2d4 Skaven
92-93: 1 Troll
94-00: Other - Roll a D4 to determine which of the following D10 tables to roll on.
1
1: Giant Bat
2: Bear
3: Boar
4: Chimera
5: Coatl
6: Cockatrice
7: Cold One
8: Dragon
9: Eagle
10: Fimir
2
1: Giant Frog
2: Ghoul
3: Giant
4: D6 Gnomes
5: Gorgon
6: Griffon
7: D6 Halflings
8: D6 Half-Orcs
9: Hippogriff
10: D6 Hobhounds
3
1: Hydra
2: Jabberwock
3: Giant Leech
4: Liche
5: D6 Lizardmen
6: Manticore
7: D6 Pygmies
8: Giant Rat
9: D6 Skeletons
10: D6 Slann
4
1: Giant Snail
2: D6 Snotlings
3: Giant Spider
4: Treeman
5: D6 Troglodytes
6: Vampire
7: D6 Warhounds
8: Wyvern
9: Zoat
10: D6 Zombies

Naturally, as Warhammer Fantasy got simpler and less reliant on RNG, this rule got toned down. The last major mechanical depiction of it was in their 5th edition army book, "Warhammer: Realm of Chaos". To represent this nature of the Chaos army as a coalition of warbands, the player had to start by choosing one character and then purchasing associated troops equal to or greater than that character's point cost. Then they picked another character and did the same again, repeating the cycle until they ran out of points.

Notable Chaos Champions[edit]

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Chaos Undivided[edit]

Khorne[edit]

Slaanesh[edit]

Nurgle[edit]

Tzeentch[edit]

Malal[edit]

Nuffle[edit]

Forces of the Traitor Legions of Chaos
Leaders: Chaos Champion - Chaos Lord - Daemon Prince - Dark Apostle - Master of Execution
Sorcerer - Warsmith - Master of Possession - Lord Discordant
Unaligned: Chaos Chosen - Chaos Raptors - Chaos Space Marine Squad - Chaos Spawn - Chaos Terminators
Cultist - Havocs - Mutilators - Obliterators - Possessed - Tech-Assassin - Warp Talons - Warpsmith
Negavolt Cultist - Greater Possessed - Dark Disciple
Faction Aligned: Khorne Berzerkers - Berserker Dreadnought - Plague Marines
Noise Marines - Sonic Dreadnought - Rubric Marines
Structures: Noctilith Crown - Skull Altar
Vehicles: Bike Squad - Chaos Dreadnought - Helbrute - Infernal Relic Predator - Kratos Heavy Assault Tank
Land Raider - Mastodon - Predator Tank - Rhino Transport - Sicaran Battle Tank - Stalk Tank
Vindicator - Typhon Heavy Siege Tank - Spartan Assault Tank - Rapier Armoured Carrier
Whirlwind Scorpius - Termite - Cerberus Destroyer - Fellblade
Flyers: Harbinger - Hell Blade - Hell Talon - Fire Raptor
Storm Eagle - Xiphon Interceptor - Thunderhawk - Stormbird
Spacecraft: Dreadclaw Assault Pod - Kharybdis - Doomfire Bomber - Swiftdeath Fighter
Titans: Daemon Knights - Chaos Emperor Titan - Feral Scout Titan
Ravager Battle Titan - Chaos Warlord Titan - Woe Machine
Unaligned
Daemon Engines:
Decimator - Defiler - Death Wheel - Forgefiend - Heldrake
Maulerfiend - Soul Grinder - Wirewolf - Venomcrawler - Helstalker
Daemon Engines
of Khorne:
Blood Reaper - Blood Slaughterer - Brass Scorpion - Cauldron of Blood - Death Dealer
Doom Blaster - Kytan - Lord of Skulls - Skull Reaper - Tower of Skulls
Daemon Engines
of Nurgle:
Blight Drone - Contagion - Foetid Bloat-Drone - Myphitic Blight-Hauler
Nurgle Plague Tower - Plague Hulk - Plagueburst Crawler
Daemon Engines
of Slaanesh:
Hell-Scourge - Hell-Knight - Hell-Strider
Questor Scout Titan - Slaanesh Subjugator
Daemon Engines
of Tzeentch:
Aether Ray - Doom Wing - Fire Lord of Tzeentch
Mirrorfiend - Silver Tower of Tzeentch - The Auruntaur
Auxiliaries: Chaos Daemons - Death Guard - Thousand Sons - Emperor's Children - Fallen Angels
Forces of the Death Guard
Leaders: Lord of Nurgle - Daemon Prince - Sorcerer - Chaos Champion
Malignant Plaguecaster - Plague Surgeon - Tallymen - Lord of Virulence
Troops: Biologus Putrifier - Blightlord Terminator - Chaos Spawn - Deathshroud
Foul Blightspawn - Noxious Blightbringer - Plague Marines - Possessed
Structures: Miasmic Malignifier
Vehicles: Chaos Land Raider - Helbrute - Plaguereaper - Predator - Rhino
Flyers: Storm Eagle - Stormbird - Thunderhawk
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Blight Drone - Contagion - Defiler - Foetid Bloat-Drone
Myphitic Blight-Hauler - Nurgle Plague Tower - Plague Hulk
Plagueburst Crawler
Daemons: Beast of Nurgle - Nurgling - Plaguebearer
Auxiliaries: Cultists - Pestigors - Plague Zombie - Poxwalkers
Allies: Chaos Daemons - Chaos Space Marines
Forces of the Thousand Sons
Leaders: Chaos Champion - Chaos Lord - Chaos Sorcerer
Daemon Prince - Exalted Sorcerers
Troops: Chaos Spawn - Rubric Marines - Rubric Terminators
Legio
Cybernetica:
Castellax-Achea Class Battle-Automata
Vehicles: Chaos Dreadnought - Chaos Land Raider
Contemptor-Osiron Dreadnought
Helbrute - Predator - Rhino - Vindicator
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Silver Tower of Tzeentch - Forgefiend - The Auruntaur
Heldrake - Maulerfiend - Defiler - Aether Ray
Fire Lord - Doom Wing - Mirrorfiend
Daemons: Flamers of Tzeentch - Horror - Screamers of Tzeentch
Mutalith Vortex Beast
Auxiliaries: Cultists - Prospero Spireguard - Thrall Wizards
Tzaangors - Tzaangor Enlightened - Tzaangor Shaman
Allies: Chaos Daemons - Chaos Space Marines
Forces of the Emperor's Children
Leaders: Chaos Lord - Daemon Prince - Sorcerer - Chaos Champion
Troops: Noise Marine - Chaos Spawn - Possessed
Vehicles: Chaos Land Raider - Helbrute - Chaos Predator - Chaos Rhino
Chaos Vindicator
Flyers: Storm Eagle - Stormbird - Thunderhawk
Spacecraft: Dreadclaw Assault Pod - Kharybdis
Daemon
Engines:
Defiler - Chaos Dreadnought - Sonic Dreadnought
Hell-Scourge - Hell-Knight - Hell-Strider Questor Scout Titan
Slaanesh Subjugator - Heldrake - Forgefiend - Maulerfiend
Daemons: Daemonette - Fiends of Slaanesh
Steeds of Slaanesh - Seekers of Slaanesh
Hellflayer Chariots
Auxiliaries: Cultists - Slaangors
Allies: Chaos Daemons - Chaos Space Marines
Forces of the Lost and the Damned
Command: Apostate Cardinal - Chaos Champion - Cult Demagogue - Dark Commune
Iconrach - Mindwitch - Renegade Command Squad - Renegade Demagogue
Renegade Enforcer - Rogue Psyker
Human Troops: Accursed Cultist Mutant - Accursed Cultist Torment - Cultist - Blessed Blade
Disciple Squad - Pontifex Guard - Renegade Infantry Platoon
Renegade Marauder Squad - Renegade Support Squad - Negavolt Cultist
Abhumans
& Beasts:
Beastmen Attack Squad (Khorngors - Pestigors - Slaangors - Tzaangors)
Chaos Beast - Chaos Hound - Chaos Spawn - Mutant Rabble
Ogryn Brute (Ogryn Berserker - Plague Ogryn) - Plague Zombie
Vehicles: AT70 Reaver Battle Tank - AT83 Brigand Super Tank - Chimera - Hellhound
Leman Russ Battle Tank - Salamander Command Vehicle - Stalk Tank - Sentinel
STeG 4
Artillery: Basilisk Artillery Gun - Colossus Bombard - Griffon Heavy Mortar Carrier
Hydra Flak Tank - Minotaur Artillery Tank - Medusa Siege Gun
Rapier Armoured Carrier - Wyvern Suppression Tank
Daemon Engines: Blight Drone - Blood Slaughterer - Brass Scorpion - Lord of Skulls - Plague Hulk
Super Heavies: Baneblade - Macharius Heavy Tank - Malcador Heavy Tank - Valdor Tank Hunter
Flyers: Hell Blade - Hell Talon - Valkyrie
Spacecraft: Arvus Lighter
The Champions and Lords of the Warriors of Chaos
Aekold Helbrass - Arbaal the Undefeated - Archaon - Asavar Kul - Beorg Bearstruck - Bödvarr Ribspreader
Dechala - Egil Styrbjorn - Egrimm van Horstmann - Festus the Leechlord - Feytor - The Glottkin - Gutrot Spume
Haargroth - Harald Hammerstorm - Lord Mortkin - Kaleb Daark - Kayzk the Befouled - Krell - Maggoth Lords
Melekh - Mordrek the Damned - Sayl the Faithless - Scyla Anfingrimm - Sigvald the Magnificent
Skarr Bloodwrath - Slambo - Styrkaar of the Sortsvinaer - Tamurkhan - Thorgar the Blooded One - Throgg
Valkia the Bloody - Valnir - Vardek Crom - Vandred - Vilitch the Curseling - Wulfrik the Wanderer
The Chaos Champions of the Age of Sigmar
Archaon - Fecula Flyblown - Garrek Gorebeard - Glottkin - Glutos Orscollion - Khagra the Usurper
Korghos Khul - Magore Redhand - Marakarr Blood-Sky - Maggoth Lords - Rokar Gresh
Sigvald - Syll'Esske - Theddra Skull-Scryer - Vorgaroth the Scarred and Skalok - Vortemis the All-Seeing