Codex - Angry Marines 8th Edition

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Angry Marines.jpg
It's the motherfucking Angry Marines! Come get some, dicksniff!


How Is The Doc: Hi, I'm the creator of Codex - Angry Marines 8th Edition and the one who made the most changes to Codex - Angry Marines 7th Edition. if anyone would bother to make some backstory and Lore to some of the Rules and Units in this Codex, I would be very happy. I'm not good at come up with any background stories when it comes to Angry Marines. I would rather focus on rules themselves and make Angry Marines both fun to play as and play against.


I would like some new picture of Angry Marines, for the new edition. So I would hear if anyone knows some artists who make warhammer 40k art and accept commission?


If you have any more questions, you can find me on tumblr under the name "howisthedoc" or You can write your question and / or suggestions on the Discussion page.


Things that are lacking backstory and/or Lore: Dick Haggard, Drop Pod, Angry Rhino, Angry Inceptor Squad, Assault Squad, Angry Bike Squad, Angry Attack Bike Squad, Angry Bike Gang, Angrytalon Gunship, Angry Hellblaster Squad, Killdozer, Fury-Raven Gunship, Rachnus Rageous, Angry Primaris Ancient Lieutenant, Captain Tantrumus Fuckingham (Angry Marines First and Only Primaris Captain), Silencer Ancients, Rocket fister and Heavy Rocket fister, Angry Chaplain on Bike, Master of Mindfuckery on Bike, Techmarine on Bike, Angry Primaris Apothecary, Aggressor Squad, Angry Reiver Squad, Angry Veterans Squad, Redemptor Dreadnought, Stratagems


Things that need to have it's backstory and/or Lore updated: "Ranged Weaponry" Chargers, Angry Captain Satchel, Master of the Armory Enfurus Ragman, Commissar Fuklaw, Angry Squad (Angry Intercessor), Black Brothers, Techmarines, Land Raider Phobos/normal

Things I am considering to remove or replace if they do not get more backstory and Lore soon: Chargers, Master of the Armory Enfurus Ragman, Commissar Fuklaw


Contents

Angry Marines Special Rules[edit]

Abilities[edit]

  • And They Shall Know No Fear - More like AND THEY SHALL FUCK YOU UP: this unit can re-roll failed Morale tests.
  • ALWAYS ANGRY: Angry Marine models in an unit With this ability Has a default +1 strength characteristic modifier (It will mean that Weapon with x2 strength will not give a model With a base strength 4, a strength 10 but a strength 9). In addition, If your amry is Battle-forged, On a turn in which a unit With this ability make a successful charge, you can make 1 additional attack in the Fight Phase with all models in the unit.
  • NOT ANGRY ENOUGH: On a turn in which a unit With this ability make a successful charge, you can make 1 additional attack in the Fight Phase with all models in the unit.
  • Dual Melee Weapons: a model With this ability Equipped with two of the same Melee weapon, can make 1 additional attack in the Fight Phase; a model with two Chainswords (or Master-Crafted Chainswords) Can only get 2 additional attacks (This is including the ability of the two Chainswords) and not 3 additional attacks.
  • Desert Fangs Tactics: If your amry is Battle-forged, On a turn in which a unit With this ability make a successful charge, add 1 to all its models Strength and Attack characteristics.

Stratagems[edit]

Name Description CP explanation
ALL THE TIME! - - -
GET THE FUCK OUT OF MY HEAD! The uncontrollable anger and hatred of the Angry Marines leaves their minds open to psychic influence. However, anyone who dares to fuck with their minds risks serious mental damage. - -
COVER IS FOR PUSSIES - - -
SURPRISE, FUCKERS! - - -
THINK YOU SMART FUCKER!?! - - -
COME BACK HERE, YOU COWARDS! - - -
LOOK AT THE FUCKERS RUN! - - -

Warlord Traits[edit]

Angry Marine warlord can roll his warlord trait from Command traits, Tactical traits, and Personal traits (but not Strategic traits) charts from core rulebook or from specific Angry Marine traits chart below.

1. IT'S KINDA FUN. 2. OH NOW IT'S ON YOU COCKSUCKER. 3. JUST WHO IN THE HELL DO YOU THINK I AM?
1 2 3
4. I'LL SHOVE THOSE FUCKING FLASHES INTO YOUR ASS. 5. FUCK SCORING. 6. GET OVER HERE YOU FUCK.
4 5 6


Angry Marines Psychic Powers[edit]

Master of Mindfuckery and Chief Mindfucker Moarfistin generate ther powers from the Biomancy, Daemonology (Sanctic), Pyromancy, Telekinesis, Telepathy, and Iratomancy disciplines. The Iratomancy psychic discipline is described below.

Number Name Warp Charge Value Description
1 FUCK HEAT If manifested,
2 FFFFFFFF- If manifested,
3 RIP AND TEAR If manifested,
4 FUCK YOUR PSYCHIC SHIT!! If manifested,
5 ALL THE RAGE!!! If manifested,
6 I'M COMING FOR YOU FUCKER!! If manifested,


Angry Marine Equipment[edit]

The Angry Marines mainly employ the standard weapons of the Adeptus Astartes, but they also possess a number of exotic and unusual weapons.

Ranged Weaponry[edit]

Pistol Weapons Range Type S AP D Abilities Points Per Weapon
Hand Flamer 6" Pistol D3 3 0 1 this weapon automatically hits its target. 8
Infernus Pistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 20
Plasma Pistol - - - - - When attacking with this weapon, choose one of the profiles below. 7
-Standard 12" Pistol 1 7 -3 1 -
-Superchare 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Special Weapons Range Type S AP D Abilities Points Per Weapon
Flamer 12" Assault D6 4 0 1 this weapon automatically hits its target. 9
Meltagun 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 17
Rocket fister 18" Assault 1 7 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll. when you make a successful wound roll with this weapon, you can immediately make another attack with this weapon, though this attack cannot generate any further attacks. 15
Storm bolter 24" Rapit Fire 2 4 0 1 - 2
Plasma gun - - - - - When attacking with this weapon, choose one of the profiles below. 13
-Standard 24" Rapit Fire 1 7 -3 1 -
-Superchare 24" Rapit Fire 1 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Charger and Combi Weapons Range Type S AP D Abilities Points Per Weapon
Combi-Plasma - - - - - this weapon has two profiles, that of a Boltgun and that of a Plasma gun. When attacking with this weapon, choose one or both of its profiles. if you choose both, subtract 1 from all hit rolls for this weapon. 15
Combi-Flamer - - - - - this weapon has two profiles, that of a Boltgun and that of a Flamer. When attacking with this weapon, choose one or both of its profiles. if you choose both, subtract 1 from all hit rolls for this weapon. 11
Combi-Melta - - - - - this weapon has two profiles, that of a Boltgun and that of a Meltagun. When attacking with this weapon, choose one or both of its profiles. if you choose both, subtract 1 from all hit rolls for this weapon. 19
Flamer Charger 12" Assault/Pistol D6 4 0 1 When attacking with this weapon, You must choose either to use the Assault or Pistol Type. This weapon can only be fired once per battle. this weapon automatically hits its target. 5
Melta Charger 12" Assault/Pistol 1 8 -4 D6 When attacking with this weapon, You must choose either to use the Assault or Pistol Type. This weapon can only be fired once per battle. also, If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 9
Plasma Charger - - - - - When attacking with this weapon, You must choose either to use the Assault or Pistol Type. This weapon can only be fired once per battle. also, When attacking with this weapon, choose one of the profiles below. 7
-Standard 12" Assault/Pistol 2 7 -3 1 -
-Superchare 12" Assault/Pistol 2 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Heavy Weapons Range Type S AP D Abilities Points Per Weapon
(Twin) Assault cannon 24" Heavy 6(+6) 6 -1 1 - 21(+14)
(Twin) Heavy bolter 36" Heavy 3(+3) 5 -1 1 - 10 (+7)
Twin Autocannon 48" Heavy 4 7 -1 2 - 33
(Twin) Heavy flamer 8" (2)Heavy D6 5 -1 1 this weapon automatically hits its target. 17 (+17)
(Twin) Multi-melta 24" Heavy 1(+1) 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 27(+27)
(Twin) lascannon 48" Heavy 1(+1) 9 -3 D6 - 25(+25)
(Twin) Heavy Rocket fister 30" Heavy 1(+1) 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll. when you make a successful wound roll with this weapon, you can immediately make another attack with this weapon, though this attack cannot generate any further attacks. 25(+25)
(Typhoon) Missile launcher - - - - - When attacking with this weapon, choose one of the profiles below. 25(+25)
-Frag missile 48" Heavy (2)D6 4 0 1 -
-Krag missile 48" Heavy 1(+1) 8 -2 D6 -
Plasma cannon - - - - - When attacking with this weapon, choose one of the profiles below. 21
-Standard 36" Heavy D3 7 -3 1 -
-Superchare 36" Heavy D3 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Vehicle Weapons Range Type S AP D Abilities Points Per Weapon
Rocket Propelled Chainsaw 48" Heavy 1 10 -4 D3 This weapon can only be fired once per battle. 6
"Smoke" Launcher 12" Heavy 2D3 4 -1 1 - 11
(Twin) Heavy Plasma cannon - - - - - When attacking with this weapon, choose one of the profiles below. 30(+4)
-Standard 36" Heavy (2)D3 7 -3 1 -
-Superchare 36" Heavy (2)D3 8 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.


Weapon Points Per Weapon
Angry Grappa 15
Assault bolter 15
Astartes shotgun 0
Auto bolt rifle 0
Bolt pistol 0
Bolt rifle 0
(Twin) Boltgun 0(+2)
Frag grenade and Krag grenade 0
Conversion Beamer 20
Cyclone missile launcher 50
Demolisher cannon 0
Flamestorm cannon 30
Hand Flamer of Wrath 9
Flamer of Wrath 15
Heavy Flamer of Wrath 25
Handheld Plasma Cutter 7
Heavy flamer array 50
Heavy bolter gatling cannon 36
Heavy bolter gatling gun 16
Hurricane Bolter 4
Ironhail heavy Stubber 6
Kragstorm grenade launcher 4
Master Key sawed off shotgun 4
Plasma incineragetor 17
Power Heavy Bolter 15
Rageus Stormcannon 17
Rageus ironhail heavy stubber 6
RAGING PLASMA EXTERMINATOR 30
Sniper rifle 4
Stormstrike missile launcher 21

Chargers.jpg

  • Chargers - Angry Marines disrespect bolters as unmanly weapon, though they found combi-weapons somewhat useful to lay some heat on enemy while charging them. So angry techmarines designed combi-weapons without bolters included, and combined it with power fists, lightning claws, or power armor forearms, leaving both hands free for a close combat weapon.

Rocket Propelled Chainsaw.jpg

  • Rocket Propelled Chainsaw - Hunter-killer missiles aren't brutal looking enough in the eyes of Angry Marines, so they replaced them with fucking EVISCERATORS on guided missiles.
  • Power Heavy Bolter - Power Heavy Bolter is a Heavy Bolter with a disruptor energy fields commonly found in Power Weapons. It's both a Ranged and a Melee weapon.

Angry marine rocket fister by waileem (zoom).jpg

  • Rocket fister's -

Melee Weaponry[edit]

Weapon Range Type S AP D Abilities Points Per Weapon
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. (single/pair) 0/1
Chain-Axe Melee Melee User +1 -1 - 1
Power sword Melee Melee User -3 1 - (single/pair) 4/6
Power wrench/axe Melee Melee +1 -2 1 - (single/pair) 5/7
Power bat Melee Melee +2 -1 1 - (single/pair) 4/6
Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit rolll. (single/pair) 20/30
Power Chair Melee Melee +5 -1 D2 a model can only carry one Power Chair. 15
Lightning claw Melee Melee User -2 1 You can re-roll failed wound rolls for this weapon. (single/pair) 9/13
Thunder hammer Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit rolll. 23
Adamantium 4x2 with a nail through it Melee Melee +2 -3 D3 - 21


Weapon Points Per Weapon
Master-Crafted Chainsword 3
Crozius Iratus 1
Force axe 16
Force stave 14
Force sword 12
HUGE FUCKING NEEDLE 2
Combat knife 0
Spear Banner 0
Dreadnought combat weapon (single/pair) 40/55
Tearing claw (single/pair) 46/65
"Siege" Drill (single/pair) 50/70
Servo-arm 12
Power Jackhammer 12
Power Feet 13
Improvised weapon 1
Chain-Dozer Blade 0

Angry-Sergeant-Power-Bat-001.jpg

  • Power Bat and Wrench - While the Angry Marines employ a number of traditional Power Swords, many prefer the powered bats and wrenches unique to the Angry Marines. They count as one-handed Power Weapons with profiles as seen in the table to the right.

Adamantium 4x2 with a nail through it.jpg

  • Adamantium 4x2 with a nail through it - A special weapon only reserved for the elite of the Angry Marines, rare due to the sheer effort of getting a nail into a piece of Adamantium

Power Chair.jpg

  • Power Chair - Same power as the power bat and power wrench but with a bashing effect. First started with an Angry Marine Initiate who was having a fight with another Initiate who used a chair, used all energy from the power bat and smashed the initiate in the head. This was then developed into the Angry Marine arsenal. To this day the unconscious initiate is still in the med bay of strike cruiser "DIPSHIT" because "HE IS A FUCKING PUSSY WHO CANNOT FIGHT HIS WAY OUT OF HIS SLEEP, SLANNESHI-SLEEPING-SLOTH-SHITE!"

Other Equipment[edit]

Weapon Points Per Weapon
Power cat

Cock Knockers 1.jpg

  • Power Feet - Power Feet are weapons in the shape of the boots of Power Armor, sized up to disruptor energy fields commonly found in Power Fists.

Armoury[edit]

Angry Terminator Heavy Weapons:

  • Assault cannon
  • Heavy flamer

Ranged Weapons:

  • Boltgun
  • Storm bolter
  • Hand Flamer
  • Plasma Pistol
  • Infernus Pistol
  • Combi-Flamer
  • Combi-Plasma
  • Combi-Melta

Angry Sergeant Equipment:

  • Chainsword
  • Chain-Axe
  • Power sword
  • Power wrench
  • Power bat
  • Power Chair
  • Power fist
  • Lightning claw
  • Hand Flamer
  • Infernus Pistol
  • Plasma Pistol

(1) :can not be taken be Black Brothers

Veteran Melee Weapons:

  • Chainsword (1)
  • Chain-Axe (1)
  • power axe (can only be taken be Black Brothers)
  • Power sword
  • Power wrench (1)
  • Power bat
  • Power Chair (1)
  • Power fist
  • Lightning claw
  • Thunder hammer
  • Adamantium 4x2 with a nail through it (1)

Melee Weapons:

  • Chainsword
  • Chain-Axe
  • Power sword
  • Power wrench
  • Power bat
  • Power Chair

Serf Equipment:

  • Chainsword
  • Power sword
  • Power bat
  • Power fist
  • Hand Flamer
  • Infernus Pistol
  • Plasma Pistol

Special Weapons:

  • Flamer
  • Meltagun
  • Plasma gun
  • Rocket-fister

Charger Weapons:

  • Flamer Charger
  • Melta Charger
  • Plasma Charger

Vehicle Wargear Options:

  • Rocket Propelled Chainsaw
  • Storm bolter
  • "Smoke" Launcher

Heavy weapons:

  • Heavy bolter
  • Assault cannon
  • Multi-melta
  • Lascannon
  • Missile launcher
  • Plasma cannon
  • Heavy Rocket-fister

Belligerent Engine Equipment:

  • Twin Heavy Flamer
  • Twin Heavy bolter
  • Twin Autocannon
  • Twin Lascannon
  • Heavy Plasma cannon
  • Assault cannon
  • Multi-melta
  • Twin Heavy Rocket-fister

Units[edit]

Redemptor Dreadnought[edit]

How Is The Doc: I would like to make rules for an Angry Redemptor Dreadnought in this codex, but I do not know if it should be in the form of a single special character, or in the form of an Elite or Heavy Support choose you can only have a certain number of in your army. so the first one who makes good Lore for this unit, I give the right to determine what role it gets.

HQ[edit]

Angry Primaris Ancient Lieutenant[edit]

Name M WS BS S T W A Ld Sv Points
Angry Primaris Ancient Lieutenant 6" 2+ 3+ 4 4 5 4 8 3+ 88



Weapon Range Type S AP D Abilities
Auto bolt rifle 24" Assault 2 4 0 1 -
Power sword Melee Melee User -3 1 -
Power wrench Melee Melee +1 -2 1 -
Power bat Melee Melee +2 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Primaris Ancient Lieutenant. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Auto bolt rifle
  • Angry Astartes Banner
  • Frag and Krag grenades

Wargear Options: Instead of carrying an Auto bolt rifle, an Angry Primaris Ancient Lieutenant may Instead Wield one of the following:

  • Power sword
  • Power wrench
  • Power bat

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Angry Prcision: you can re-roll wound rolls of 1 for Friendly (Angry Marines) units that are within 6" of this model.
  • Angry Astartes Banner: (Angry Marines) units within 6" of any Friendly Angry Lieutenant gain +1 to their Leadership. In addition, roll a dice each time a (Angry Marines) Infantry model is destroyed within 6" of any Friendly Angry Lieutenant, before removing the model as a casualty. On a 4+ that model musters one last surge of anger befor succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting Phase, or make a single attack as if it were the Fight Phase.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Angry Lieutenant, Character

Angry Captains[edit]

CaptainBadass.jpg

Angry Marines are not very good at "leading" their brothers as strategic-level commanders. This is a fact, although it is a fact none dare utter in front of an Angry Marine, lest their find their ribs turned into a hat rack and shoved up their ass. Angry Captains lack the patience to make plans aside from RUSHING THOSE FUCKING FUCKERS and long-term war plans are seen as a FUCKING WASTE OF MY FUCKING TIME, at the very least; as one Angry Captain said, "WHY THE FUCK ARE WE IN HERE, IF THE ENEMY IS OUT THERE?!" But Angry Captains are far from stupid. They have an almost instinctive sense of how an enemy's weaknesses can be exploited. Indeed, Angry Marines frequently claim that 100 Angry Marines led by an Angry Captain and set loose behind enemy lines can do more damage to the enemy in a week than a similarly-sized group of Raven Guard can do in ten years. When asked how they can accomplish this feat, 1st Company Captain Raserei responded, "YOU FIND THE ENEMY, KICK THEM IN THE BALLS, MOVE ON TO KICK THE NEXT FUCKER IN THE BALLS, AND BY THE TIME YOU'RE DONE THE ENTIRE FUCKING ARMY'S BEEN KICKED IN THE BALLS! SO BY KICKING EVERY MAN'S BALLS, YOU KICKED THE BALLS OF AN ENTIRE PLANET!" Truly, Raserei is a poet.

Angry Captain[edit]

Name M WS BS S T W A Ld Sv Points
Angry Captain 6" 2+ 4+ 4 4 5 4 8 3+ 74 +19 with Jump Pack



Weapon Range Type S AP D Abilities
Master-Crafted Chainsword Melee Melee User -1 2 Each time the bearer fights, it can make 1 additional attack with this weapon.
Power Feet Melee Melee +2 -2 D2 When attacking with this weapon, you must subtract 2 from the hit rolll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Captain. (Power Rating 5)

Wargear:

  • Boltgun
  • 2 Master-Crafted Chainswords
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Boltgun with an item from the Ranged Weapons list.
  • This model may replace one of its Master-Crafted Chainswords with a Storm Shield, and/or it may replace one or both of its Master-Crafted Chainswords with items from the Veteran Melee Weapons list.
  • This model may take an item from the Charger Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take Power Feet (Power Rating +1)

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • RITES OF ANGER: you can re-roll all hit rolls of 1 made for Friendly Angry Marine and Angry Primaris units that are within 6" of this model.
  • Twisted Lump of Metal - Nobody's quite sure what this once was. Some theorize is was formerly an Iron Halo; others claim it had to be a Rosarius stolen from a Chaplain from a... lesser... Chapter. In any case, it suffered one too many blows protecting the Captain, but it still (somehow) works, even though it spits sparks and smoke with every impact: this model has a 5+ invulnerable save.
  • NUT CRACKING!: each time you make a successful wound roll with any weapon a model equipped with Power Feet has in the Fight phase, you can immediately make another attack with it's Power Feet, though these additional attacks cannot generate any further attacks.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies insted of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Captain, Angry Marine

Angry Captain in Terminator Armour[edit]

Name M WS BS S T W A Ld Sv Points
Angry Captain in Terminator Armour 5" 2+ 4+ 4 4 6 4 8 2+ 105



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapit Fire 2 4 0 1 -
Kragstorm grenade launcher 18" Assault 1 6 -1 D3 -
Power sword Melee Melee User -3 1 -
Chainfist Melee Melee x2 -4 2 When attacking with this weapon, you must subtract 1 from the hit rolll.

Composition: This unit contains a single Angry Captain in Terminator Armour. (Power Rating 7)

Wargear:

  • Storm bolter
  • Power sword

Wargear Options:

  • This model may replace its Storm bolter with a Chainfist or an item from the Veteran Melee Weapons list.
  • This model may replace its Power sword with a Storm Shield, Chainfist or an item from the Veteran Melee Weapons list.
  • A Angry Captain in Terminator Armour with a Chainfist can also be equipped with a Wrist-mounted Kragstorm grenade launcher.

Abilities:

  • And They Shall Know No Fear
  • Dual Melee Weapons
  • ALWAYS ANGRY
  • RITES OF ANGER
  • Twisted Lump of Metal
  • Storm Shield
  • Teleport Strike: During deployment, you can set up this model in a teleportarium chamber insted of placing it on the battlefield. At the end of any of your Movement Phases this model can teleport into battle - set it up anywhere on the battlefield that is more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Captain, Terminator, Angry Marine

Angry Captain on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Angry Captain on Bike 14" 2+ 4+ 4 5 6 4 8 3+ 98



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Master-Crafted Chainsword Melee Melee User -1 2 Each time the bearer fights, it can make1 additiona l attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Captain on Bike. (Power Rating 6)

Wargear:

  • Boltgun
  • 2 Master-Crafted Chainsword
  • Frag and Krag grenades
  • Space Marine Bike with a Twin boltgun

Wargear Options:

  • This model may replace its Boltgun with an item from the Ranged Weapons list.
  • This model may replace one of its Master-Crafted Chainswords with a Storm Shield, and/or it may replace one or both of its Master-Crafted Chainswords with items from the Veteran Melee Weapons list.
  • This model may take an item from the Charger Weapons list.

Abilities:

  • And They Shall Know No Fear
  • Dual Melee Weapons
  • ALWAYS ANGRY
  • RITES OF ANGER
  • Twisted Lump of Metal
  • Storm Shield
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Angry Captain, Angry Marine

Angry Chaplains[edit]

Few beings in the known universe are bold enough to critizcize an Angry Marine. Their notoriously short tempers make enforcing discipline extremely difficult. In an effort to counteract this, potential Angry Chaplains are singled out after showing the most rage during their first battle and nominated as Ganger leaders. This pisses off the other Angry Marines, whose resentment pisses off the Ganger leaders. The most promising of the Ganger leaders are taught inventive new insults and the correct way to RIP OUT SOME FUCKER'S SPINE AND USE IT AS A CLUB. The older Angry Chaplains don't have the patience for teaching, but Commissars do, so they are often assigned to perform this task. Ganger leaders are promoted to full Angry Chaplain once they can swear profusely enough to make a Commissar blush.

Angry Chaplain[edit]

Name M WS BS S T W A Ld Sv Points
Angry Chaplain 6" 2+ 5+ 4 4 4 3 8 3+ 72 +18 with Jump Pack



Weapon Range Type S AP D Abilities
Crozius Iratus Melee Melee +2 -1 2 Angry Chaplains has a 6+ invulnerable save, and has a

3+ invulnerable save against attacks made in the Fight phase.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit rolll.
Power Feet Melee Melee +2 -2 D2 When attacking with this weapon, you must subtract 2 from the hit rolll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Chaplain. (Power Rating 5)

Wargear:

  • Bolt pistol
  • Crozius Iratus - NOTE: Angry Chaplains don't use Rosariuses, CAUSE ONLY FAGGOTS WEAR FLASHY TRINKETS.
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Bolt pistol with a Boltgun, Power fist or an item from the Ranged Weapons list.
  • This model may take an item from the Charger Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take Power Feet (Power Rating +1)

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • HOLY RAGE: you can re-roll failed hit rolls in the Fight Phase for Friendly Angry Marine and Angry Primaris units units that are within 6" of this model.
  • Litany of Profanity - The Angry Chaplain's oratory skills are not only used to inspire their brothers to RIP AND TEAR, but also to offend and mock their enemies. Even mindless Tyranids and undead Necrons are mentally crushed by the constant stream of curses an Angry Chaplain yells in battle: subtract 1 from Leadership of all enemy units within 6" of this model at the start of the Morale phase for the duration of the phase.
  • NUT CRACKING!: each time you make a successful wound roll with any weapon a model equipped with Power Feet has in the Fight phase, you can immediately make another attack with it's Power Feet, though these additional attacks cannot generate any further attacks.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies insted of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Chaplain, Angry Marine

Angry Chaplain on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Angry Chaplain on Bike 14" 2+ 5+ 4 5 5 3 8 3+ 95



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Crozius Iratus Melee Melee +2 -1 2 Angry Chaplains has a 6+ invulnerable save, and has a

3+ invulnerable save against attacks made in the Fight phase.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit rolll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Chaplain on Bike. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Crozius Iratus - NOTE: Angry Chaplains don't use Rosariuses, CAUSE ONLY FAGGOTS WEAR FLASHY TRINKETS.
  • Frag and Krag grenades
  • Space Marine Bike with a Twin boltgun

Wargear Options:

  • This model may replace its Bolt pistol with a Boltgun, Power fist or an item from the Ranged Weapons list.
  • This model may take an item from the Charger Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • HOLY RAGE
  • Litany of Profanity
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Angry Chaplain, Angry Marine

Masters of Mindfuckery[edit]

These fuckers are the Angry Marines' equivalent to Librarians. Except they aren't called Librarians. Because only BORING FUCKERS read books. Unlike other Chapters, in which Librarians are in charge of the Chapter's history or BORING SHIT like that, the Masters of Mindfuckery have the job of FUCKING with the SHIT-FOR-BRAINS ENEMIES' SHIT BRAINS on the battlefield. And that's all you need to know!

Master of Mindfuckery[edit]

Name M WS BS S T W A Ld Sv Points
Master of Mindfuckery 6" 3+ 5+ 4 4 4 3 8 3+ 93 +23 with Jump Pack



Weapon Range Type S AP D Abilities
Power Feet Melee Melee +2 -2 D2 When attacking with this weapon, you must subtract 2 from the hit rolll.
Force axe Melee Melee +1 -2 D3 -
Force stave Melee Melee +2 -1 D3 -
Force sword Melee Melee User -3 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Master of Mindfuckery. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Force stave
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Ranged Weapons list.
  • This model may replace its Force stave with a Force axe or Force sword.
  • This model may take an item from the Charger Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take Power Feet (Power Rating +1)

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Psychic Hood: it makes sure that he has no minus to his Deny the witch or Psychic tests.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies insted of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more then 9" away from any enemy models.
  • NUT CRACKING!: each time you make a successful wound roll with any weapon a model equipped with Power Feet has in the Fight phase, you can immediately make another attack with it's Power Feet, though these additional attacks cannot generate any further attacks.
Psyker: This model can attemt to manifest two psychic powers in each friendly Psychic phase, and attemt to Deny one psychic power in each enemy Psychic phase. it knows the "MIND BULLETS!" Smite power and two psychic powers from the Iratomancy discipline.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Master of Mindfuckery, Psyker, Angry Marine

Master of Mindfuckery on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Master of Mindfuckery on Bike 14" 3+ 5+ 4 5 5 3 8 3+ 119



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Force axe Melee Melee +1 -2 D3 -
Force stave Melee Melee +2 -1 D3 -
Force sword Melee Melee User -3 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Master of Mindfuckery on Bike. (Power Rating 8)

Wargear:

  • Bolt pistol
  • Force stave
  • Frag and Krag grenades
  • Space Marine Bike with a Twin boltgun

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Ranged Weapons list.
  • This model may replace its Force stave with a Force axe or Force sword.
  • This model may take an item from the Charger Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Psychic Hood: it makes sure that he has no minus to his Deny the witch or Psychic tests.
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.
Psyker: This model can attemt to manifest two psychic powers in each friendly Psychic phase, and attemt to Deny one psychic power in each enemy Psychic phase. it knows the "MIND BULLETS!" Smite power and two psychic powers from the Iratomancy discipline.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Master of Mindfuckery, Psyker, Angry Marine

Angry Apothecarys[edit]

Angry Apothecarys is not so much a Field Doctor compared to other Chapters Apothecarys. Instead of giving his wounded battle brothers painkillers, he will Piss them so much of, That they Forget their pain, and will fight with much more than just renewed strength, By shouting into their faces "STOP WHINING YOUR BIG BABYS!". And if that's not enough to make sure his battle brothers continue to fight, Then it's good that he has Adamantium duct tape to patch wounds with.

Name M WS BS S T W A Ld Sv Points
Angry Apothecary 6" 3+ 5+ 4 4 4 3 7 3+ 60 +20 with Jump Pack



Weapon Range Type S AP D Abilities
HUGE FUCKING NEEDLE Melee Melee User -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Apothecary. (Power Rating 5)

Wargear:

  • Bolt pistol
  • HUGE FUCKING NEEDLE
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Veteran Melee Weapons, Ranged Weapons lists.
  • This model may replace its HUGE FUCKING NEEDLE with an item from the Veteran Melee Weapons list.
  • This model may take an item from the Charger Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • COVER IS FOR PUSSIES
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • not a real leader: an Angry Apothecary can never be a Warlord.
  • STOP WHINING YOUR BIG BABYS!: Friendly Angry Marine and Angry Primaris Infantry and Biker units increase their Attack characteristic by 1 whilst they are within 6" of any Angry Apothecary (This ability has no effect on any Angry Apothecary). In addition, in the Morale phase; all Friendly Angry Marine and Angry Primaris Infantry and Biker units add 1 to ther Morale test the results.
  • STAND STILL AND LET ME STAB YOU!: (a Angry Apothecary must have a HUGE FUCKING NEEDLE if you want to use this ability.) at the end of your Movement phase an Angry Apothecary can attempt to heal a singele model. To do so, select an (Angry Marines)+Adeptus Astartes Infantry and Biker unit within 3" of him. If that unit contains a wounded model, it is healed and immediately regains one lost wound. a unit can only be target of the "STAND STILL AND LET ME STAB YOU!" ability once in each turn.
  • Adamantium Duct Tape: Instead of using the "STAND STILL AND LET ME STAB YOU!" ability you can use this ability Instead. at the end of your Movement phase an Angry Apothecary can attempt to heal a singele model. To do so, select an (Angry Marines)+Adeptus Astartes Infantry and Biker unit within 3" of him. if the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. on a 5+ a single slain model returned to the unit with 1 wound remaining. a unit can only be target of the "Adamantium Duct Tape" ability once in each turn.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies insted of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Apothecary, Angry Marine

Special Characters[edit]

you may only take one of each Special Character in your army, and they are all HQ.

Chapter Master Temperus Maximus[edit]

The Chapter Master of the Angry Marines, Master of RAEG over all Angry Marines, and living embodiment of the Angry Primarch's middle finger to the enemies of mankind. Temperus Maximus' rage cannot be easily translated into table top games without the table breaking and the plastic miniatures fleeing in terror. His legacy of hatred is a testimony to his chapter. He is entombed in Dreadnought Terminator armor not for punishment, nor for his own protection, but for the safety of his comrades lest he explode with rage.

Temperus-maximus-real.png

Name M WS BS S T W A Ld Sv Points
Chapter Master Temperus Maximus 5" 2+ 4+ 4 4 7 5 8 2+ 220



Weapon Range Type S AP D Abilities
POWER BOOTS Melee Melee +3 -2 D3 When attacking with this weapon, you must subtract 2 from the hit rolll.
Rip and Tear (Ranged) 18" Assault 4 4 -1 2 -
Rip and Tear (Melee) Melee Melee x2 -4 2 -

Composition: This unit contains a single Angry Captain in Terminator Armour. (Power Rating 12)

Wargear:

  • RIP AND TEAR -These are the personal WMDs of Temperus Maximus himself, crafted by refined hatred, forged by the furnace of pure rage, and embedded with the most pissed-off machine spirits in existence. These are a matched pair of Unique chainfists.
  • POWER BOOTS

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Sub-sonic Battle-cry: Friendly (Angry Marines) units that are within 6" of this model, can not be affected by negative modifiers to ther Leadership or Morale tests.

Adamantium Cigar - The Adamantium Cigar is the Chapter Master's personal badge of manliness and badassery, an heirloom from the Angry Primarch himself: Temperus Maximus can never fail any Morale tests.

  • Titanic Might and Balls of Adamantium- Chapter Master Temperus Maximus is a hard fucker to kill. Nothing more can be said about that. And he doesn't even use an Iron Halo or Storm Shield! Yet he has a 4+ Invulnerable Save! In addition, all damage suffered by Temperus Maximus is halved (rounding up).
  • RITES OF ETERNAL ANGER: you can re-roll any failed hit rolls for Friendly Angry Marine units that are within 6" of this model.
  • RIGHT IN THE NUTS, FUCKER! - Whenever an opponent fails to land an attack on Temperus Maximus in close combat, the Chapter Master responds with a swift but very painful kick to their balls with his master crafted POWER BOOTS for their incompetence, debilitating even enemies without balls or genitals to start with. Whenever an enemy model rolls a 1 to hit Temperus Maximus during the Fight phase, you can immediately make a attack with his POWER BOOTS against that model, this attack will automatically hit its target.
  • Teleport Strike: During deployment, you can set up this model in a teleportarium chamber insted of placing it on the battlefield. At the end of any of your Movement Phases this model can teleport into battle - set it up anywhere on the battlefield that is more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Chapter Master Temperus Maximus, Terminator, Angry Marine

Captain Tantrumus Fuckingham (Angry Marines First and Only Primaris Captain)[edit]

Name M WS BS S T W A Ld Sv Points
Captain Tantrumus Fuckingham 6" 2+ 3+ 4 5 6 5 9 3+ 155



Weapon Range Type S AP D Abilities
Bolt pistol gauntlet (ranged) 12" Pistol 3 4 0 1 -
Bolt pistol gauntlet (Melee) Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit rolll.
Master-Crafted Power bat with a nail through it Melee Melee +2 -2 2 -

Composition: This unit contains only Captain Tantrumus Fuckingham. (Power Rating 8)

Wargear:

  • Bolt pistol gauntlet - Bolt pistol gauntlet is made up of three bolt pistols welded onto a power fist.
  • Master-Crafted Power bat with a nail through it
  • the Twisted Lump of his Iron Halo

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • the Twisted Lump of his Iron Halo: Tantrumus Fuckingham has a 5+ invulnerable save.
  • Rites of Tantrums: you can re-roll all hit and/or wound rolls of 1 for Friendly Angry Primaris units that are within 6" of this model. In addition you can re-roll all hit rolls made in the Fight Phase, for Friendly (Angry Marines) units that are within 6" of this model.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Tantrumus Fuckingham, Character, Angry Captain, Mk X Gravis

Master of the Armory Enfurus Ragman[edit]

Though considered a foaming-at-the-mouth, profanity-spitting rage machine by his peers in the Adeptus Mechanicus, Enfurus is seen as little more then a WORLD EATER WANNABE by his Angry Marine brethren. However, as Master of the Armory (the Angry Marines' equivalent to the Master of the Forge), Enfurus is responsible for keeping the war machines of the Angry Marines stoked to the proper levels of holy rage and anger. This, alongside his (unofficial) position as 'Master of Dakka,' earns him a level of respect within his Chapter, even though he is a WORLD EATER WANNABE!

Name M WS BS S T W A Ld Sv Points
Master of the Armory Enfurus Ragman 6 2+ 5+ 4 4 1 1 7 3+ -



Composition:

Wargear:

Wargear Options:

Abilities:

Faction Keywords: Angry Marines

Keywords: Infantry, Angry Marine

Reclusiarch Mofo[edit]

Reclusiarchs are the senior Chaplains of any given Adeptus Astartes Chapter. Their normal non-combat duties are to shape and guide the spirituality of their battle brothers, lead the daily rites of the chapter, train new chaplains and oversee the Reclusiam, the holy sanctum within a chapter fortress-monestary where all the chapter relics are kept. As far as Mofo is concerned, the only thing he does as as a Reclusiarch is being the senior Chaplain, train new Chaplains, and not much else. His view over other duties, respectively, is that: "ALL THESE FUCKNUTS ARE TOO LOYAL TO EVER BE BUTT-BUDDIES WITH THOSE CHAOS FUCKS ANYWAY", "OUR DAILY RITES JUST INVOLVE THESE ASSTARDS HITTING EVERYTHING WITH A POWERBAT. LIKE THEY ACTUALLY NEED SUPERVISION FOR THAT", and "DO I LOOK LIKE THAT OLD FART, FUKLAW? SOME DIPSHIT SERVITOR OR SOME SERF CAN DUST OFF A FEW HUNKS OF METAL.".

Angry Chaplain.jpg

In battle, however, is the only place where Mofo does not slack in his duties as the Emperor's and the chapter's rage made-manifest. Armed with his sacred Crozius named "Fagbasher", Mofo has cracked thousands upon thousands of skulls and crushed even more minds through his sheer skill in profanity, in his centuries of service, striking fear into virtually anything.

Perhaps one of his most revered feats of skill is defeating the foul Black Legion Dreadnought known as "Thragarkis, the twice living" in single combat. What makes this feat even more amazing is that he did away with using his Crozius, instead tearing Thragarkis out of his sarcophagus by punching it with his bare power-armored fists until it buckled and weakened, and then headbutting him repeatedly until he died.

Name M WS BS S T W A Ld Sv Points
Reclusiarch Mofo 6" 2+ 5+ 4 4 4 3 8 3+ 125 +15 with Jump Pack



Weapon Range Type S AP D Abilities
Fagbasher Melee Melee +2 -1 2 Angry Chaplains has a 5+ invulnerable save, and has a 3+ invulnerable save against attacks made in the Fight phase.

In addition, If you roll a wound roll of 6+ made for this weapon, it inflicts 1 mortal wound in addition to its normal Damage.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains only Reclusiarch Mofo. (Power Rating 7)

Wargear:

  • Fagbasher - Fagbasher is Reclusiarch Mofo's Crozius Iratus, it was specially crafted by the chapter artificers to denote his position as the chapter's Reclusiarch. It is essentially a slightly more powerful version of the original weapon, except that the head of the weapon is an armored fist holding the Imperial Aquila, with the middle finger extended.
  • Bolt pistol
  • Frag and Krak Grenades

Wargear Options:

  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • RAAAGGE of the chapter - Reclusiarch Mofo is the personification of the righteous anger of the Angry Marines, driving unfathomable fear in the hearts of their enemies, whatever they might be:
  • subtract 2 from Leadership of all enemy units within 6" of this model at the start of the Morale phase for the duration of the phase. In addition, (Angry Marines) units within 6" of Mofo add 1 to their Leadership.
  • I'M NOT GOING DOWN LIKE THAT YOU FUCKFACE - Such is Mofo's hate for the enemies of man that even a killing blow can't keep him down in a fight: Roll a D6 each time this model loses a wound; on a 5+ the damage is ignored and that wound is not lost.
  • Exhaustively Comprehensive Litany of Most Profane Expletives - Reclusiarch Mofo has spent centuries mastering the curses and insults of every race and creed out there, somehow including the Tyranids and Necrons, and combines this with his fearful oratory skills to really TELL THOSE FAGGOTS THAT WE'RE GONNA FUCK THEM UP HARD in a language they can clearly understand: (Angry Marines) units within 6" of Mofo add 1 to their Leadership.
  • YOU BETTER HIT THEM YOU ASS-STRUMMING RETARDS - With a curse and a threat to rip out their spines so he can beat them to death for their failure in hitting shit for the Emprah, the Reclusiarch can "motivate" Angry Marines to hit with better accuracy.... OR ELSE!
  • Angry Marine units within 6" of Mofo, add 1 to their hit rolls and may re-roll failed hit rolls of 1 they make in any Phase.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies insted of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Mofo, Angry Marine, Angry Chaplain

Commissar Fuklaw[edit]

Commissar John Fuklaw is a commissar serving with the Angry Marines, he holds the rare and distinguished honor within the Imperium for being one of the few non-Astartes and non-serf humans to serve with a Space Marine chapter. His assignment to the most belligerent Astartes chapter in the Imperium has nothing about the chapter's morale issues and more of it being the only place where his indiscriminate, seething anger can be handled and vented.

Fuklaw-detail.jpg


Name M WS BS S T W A Ld Sv Points
Commissar Fuklaw 6 2+ 5+ 4 4 1 1 7 3+ -



Composition:

Wargear:

Wargear Options:

Abilities:

Faction Keywords: Angry Marines

Keywords: Infantry, Angry Commissar

Chief Mindfucker Moarfistin[edit]

Moarfistin is the Chief Mindfucker of the Angry Marines, the equivalent of a Chief Librarian of an Astartes chapter. Due to a tragic incident involving a Nurgle cult unleashing a plague at his home colony, Moarfistin was driven to insanity, but this was also when he discovered his latent abilities as a psyker.

Chief Mindfucker Moarfistin.jpg

Name M WS BS S T W A Ld Sv Points
Chief Mindfucker Moarfistin 6" 2+ 4+ 4 4 4 3 8 2+ -



Weapon Range Type S AP D Abilities
Fisting Stick Melee Melee +3 -1 D3 Any wound rolls of 6+ made for this weapon is resolved at AP -5 and Damage 2D3.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains only Chief Mindfucker Moarfistin. (Power Rating )

Wargear:

  • Fisting Stick
  • Plasma charger
  • Frag and Krak Grenades

-Note: Moarfistin does not wear a Psychic hood. He deems it unnecessary as: "I DON'T NEED A GOOFY LOOKING MAGIC HAT TO PROTECT ME FROM HERETICAL BULLSHIT!".

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Unassailable mind - Moarfistin's mind is virtually unapproachable by the warp, due to the fact that his anger burns anyone out or drives them irredeemably insane (Even by daemonic standard) the moment they try.
  • Indescriminate RAGE OF FURY!!! - Moarfistin's psychic fury must have an outlet and failing to cast any power causes a fuck ton of frustration to violently spew forth from his eyes.
Psyker: This model can attemt to manifest two psychic powers in each friendly Psychic phase, and attemt to Deny one psychic power in each enemy Psychic phase. it knows the "MIND BULLETS!" Smite power and two psychic powers from the Iratomancy discipline.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Moarfistin, Psyker, Angry Marine

Angry Captain Satchel[edit]

Satchel is the seemingly invulnerable Captain of the 2nd Company.

Angry Captain Satchel (2).jpg

Name M WS BS S T W A Ld Sv Points
Angry Captain Satchel 6" 2+ 4+ 4 5 6 4 8 2+ 150



Weapon Range Type S AP D Abilities
The Bag of Dylad Melee Melee +3 -2 D3 When attacking with this weapon, you must subtract 1 from the hit roll. In addition,

Any wound rolls of 6+ made for this weapon cause D3 mortal wounds instead of the normal Damage.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains only Angry Captain Satchel. (Power Rating 8)

Wargear:

  • The Bag of Dylad - is a Mastercrafted Adamantine Sack of Power Doorknobs.
  • Frag and Krag grenades

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • CAN NEVER FEEL ANY FUCKING PAIN: Roll a D6 each time this model loses a wound; on a 4+ the damage is ignored and that wound is not lost.
  • WILL NOT DIE FOR FUCKS SAKE: all damage suffered by Satchel is halved (rounding up)
  • RITES OF ANGER: you can re-roll all hit rolls of 1 made for Friendly Angry Marine and Angry Primaris units that are within 6" of this model.
  • Mastercrafted Twisted Lump of Metal - (lacks a funny explanation): this model has a 4+ invulnerable save.
  • Bearer of the Bag - Captain Satchel is the longest ever bearer of the Bag of Dylad, which seems to have a curse that attracts the bearer's killer. Satchel has survived the curse so far, because FUCKING CURSES ARE FOR FAGGOTS WHO SUCCUMB TO PUSSY-ASS THINGS LIKE DEATH. Still, the Bag has malevolence of its own, almost an Angry Marine bound within it, and it will be Satchel's undoing. He knows this, and he will go down FIGHTING.
  • before the battle, randomly select a enemy Character; Satchel can re-roll any failed wound rolls against the selected enemy Character, and the selected enemy Character can re-roll any failed wound rolls against Satchel.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Captain, Angry Marine, Satchel

Dick Haggard[edit]

Dick Haggard.jpg

Name M WS BS S T W A Ld Sv Points
Dick Haggard 6" 2+ +4 4 4 6 4 7 2+ 85



Weapon Range Type S AP D Abilities
His fists Melee Melee User 0 D3 Each time the bearer fights, it can make D3 additional attacks with this weapon.
THROWS A FUCKING ROCK! 5D3" Assault 1 User -D2(subtract 1 from the result) D2 -

Composition: This unit contains only Dick Haggard. (Power Rating 5)

Wargear: Nothing but his goddamn fists MOTHERFUCKER!!!

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Master of FIST FIGHTS: You can re-roll hit and wound rolls of 1 for His fists. In addition, If you roll a wound roll of 6+ for His fists, it is resolved at AP -4 and Damage 3.
  • FUCK YOU CHAOS LAND RAIDER! - After Dick Haggard saw a fucking cultist got a land raider to explode just by throwing a rock at it, he decided to do the same to all Chaos Land Raiders.
  • If Dick Haggard THROWS A FUCKING ROCK! against any Chaos Land Raider, it is resolved at Strength 1, AP 0 and Damage 3D6, and subtract 1 from the hit roll.
  • FEEL NO FUCKING PAIN: Roll a D6 each time this model loses a wound; on a 5+ the damage is ignored and that wound is not lost.
  • I DON'T HAVE TIME FOR THIS FUCKING SHIT, SIR! - Dick Haggard refuses to guard a Captain, feeling that the Chapter Master is the only one truly deserving of his FUCKAWESOME FISTS!
  • Dick Haggard can not be embarked on a Transport with one or more Angry Captains embarked on it. In addition, Roll a dice each time Chapter Master Temperus Maximus loses a wound whilst he is within 6" of Dick Haggard; on a 2+ Dick Haggard will intercept that hit - Chapter Master Temperus Maximus does not lose a wound but Dick Haggard suffers a mortal wound.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Dick Haggard, Angry Marine

Troops[edit]

Angry Squad[edit]

The bulk of the Angry Marine chapter are formed of Angry marines. When the Angry marines assault the enemy a foaming tide of yellow Ceramite and an endless tirade of profanity impacts the enemy formation. But as much carnage as the Angry Marines can wreck, their mindless anger can lead them to getting out of control and being baited out of formation by canny foes and destroyed in detail. This is one reason why the Angry Marines hate Eldar so much since, 'YOU CAN NEVER CATCH THE FUCKERS!!'. In this situation it's up to the Angry Sergeant's to bash their brothers' heads together to try and contain and focus their anger till it's primed to blow, and blow in the right direction. Without their Sergeants, Angry Marines are explosive. With them, they're shaped charges of unyielding hate and rage.


Name M WS BS S T W A Ld Sv Points
Angry Marine 6" 3+ 5+ 4 4 1 1 7 3+ 13
Angry Marine Sergeant 6" 3+ 5+ 4 4 1 2 7 3+ 13
Angry Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ 20



Weapon Range Type S AP D Abilities
Bolt rifle 30" Rapit Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Marine Sergeant and 4 Angry Marines (Power Rating 5). It can include up to 5 additional Angry Marines (Power Rating +4) or up to 4 additional Angry Marines and an Angry Intercessor (Power Rating +5)

Wargear:

  • Bolt rifle (only Angry Intercessor)
  • Boltgun (only Angry Marine Sergeant and Angry Marines)
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • Any Angry Marine and/or Angry Marine Sergeant may replace his Bolt pistol with a Chainsword.
  • The Angry Marine Sergeant may replace his Bolt pistol and Boltgun with items from the Angry Sergeant Equipment list.
  • The Angry Marine Sergeant may take an Melee weapon item from the Angry Sergeant Equipment.
  • one Angry Marine may take an item from the Charger Weapons list, or may replace his Boltgun with an item from the Special Weapons list.
  • if the unit contains 10 models, one Angry Marine may replace his Boltgun with an item from the Melee Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, a Angry Squad containing 10 models may be split into two units, each containing 5 models.
  • Welcome to the Angry Marines, Newbie: Angry Intercessors are Angry Primaris Marines but for rule purposes, Angry Intercessors are Angry Marine (not Angry Primaris).

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Squad, Angry Marine

Cock Knockers[edit]

Many Angry Marines have the combat skill to become Sergeants, but very few have the ability to actually control their brothers on the battlefield. These warriors are usually "promoted" to the Cock Knockers. The Cock Knockers are most (in)famous for their "power feet." Each kick with a power foot sends shock waves of force through the Emperor's foes. They are equally useful for knocking out walls or other barriers, without significantly increasing a Cock Knocker's bulk. Because of this, the Cock Knockers are the Marines sent aboard space hulks when necessary. Given the close confines of a space hulk, the Knockers also have developed a preference for special sawed-off shotguns called "Master Keys." These shotguns have a range so short that a Cock Knocker is basically "PUNCHING THE FUCKER WITH A THOUSAND ANGRY FISTS," in the words of one Angry Marine.

Name M WS BS S T W A Ld Sv Points
Knocker 6" 3+ 5+ 4 4 1 1 7 3+ 13
Knocker Sergeant 6" 3+ 5+ 4 4 1 2 7 3+ 13



Weapon Range Type S AP D Abilities
Power Feet Melee Melee +2 -2 D2 When attacking with this weapon, you must subtract 2 from the hit rolll.
Master Key sawed off shotgun 6" Assault 1 4 0 1 If the target is within half range, change this weapon's Type to Pistol 2, and add 1 to this weapon's Strength, Damage and -1 AP.

If the target is within half range, add 1 to the hit rolls made for this weapon.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Knocker Sergeant and 4 Knocker (Power Rating 7). It can include up to 5 additional Knockers (Power Rating +7).

Wargear:

  • Power Feet
  • Chainsword
  • Frag and Krag grenades

Wargear Options:

  • Any model may take a Master Key sawed off shotgun.
  • The Knocker Sergeant may replace his Chainsword with an item from the Angry Sergeant Equipment list.
  • For each five models in the unit, one Knocker may replace his Chainsword with an item from the Melee Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, a Cock Knockers unit containing 10 models may be split into two units, each containing 5 models.
  • FUCK FACE FUCKERS!! - The Cock Knockers have spent so many battle in space, that they've developed a sort of reverse Stockholm syndrome so that they find the 'FACE FUCKING BUGS!!' worse than anything else: If this unit attacks any Genestealers or Genestealer Cults units in the Fight phase, you can re-roll wound rolls of 1 for those attacks.
  • NUT CRACKING!: each time you make a successful wound roll with any weapon a model equipped with Power Feet has in the Fight phase, you can immediately make another attack with it's Power Feet, though these additional attacks cannot generate any further attacks.
  • FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!: If you roll a wound of 6 (Not wound roll results of 6, BUT FUCKING WOUND ROLLS OF 6! AND ONLY 6! ) with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Cock Knockers, Angry Marine

Angry Gang[edit]

Angry Marine recruits are gathered into squads known as angry Gangs. Roughly simliar to other chapters scout squads, Gangs fill the same niche of stealth and infiltration, albeit it's less, 'shoot from cover' and more 'kicking the fucker when he's not looking!!' Angry Gangers lack the full anger of 'proper' marines so they're notably less loud. It's rumored that Angry Gangers become full marines only when they're angry enough to 'BREAK THE FOURTH WALL WITH SHEER ANGER AND SPEAK ONLY IN CAPs LOCK!!!!'. That information however comes from a possibly insane master of mindfuckery whom the inquisition manged to bribe into writing the Angry Marine's index astartes article.

Full angry marines rarely have the skill to work with the Angry Gangers, seeing them as 'USELESS STEALTHY FUCK UPS!!' and having little desire to join in the 'hide and seek games' of the Gangers. Imperial guard Commissars are drafted, or shoved, into the squad, to keep the little 'FUCK UPS' in line until they can become proper marines.

Angry Gang.jpg

Name M WS BS S T W A Ld Sv Points
Angry Ganger 6" 4+ 4+ 4 4 1 1 7 4+ 8
Ganger leader 6" 3+ 4+ 4 4 1 2 7 4+ 13
very irritated Commissar 6" 3+ 4+ 3 3 1 2 9 4+ -



Weapon Range Type S AP D Abilities
Heavy bolter 36" Heavy 3 5 -1 1 -
Astartes shotgun 12" Assault 2 4 0 1 If the target is within half range, add 1 to this weapon's Strength.
Sniper rifle 36" Heavy 1 4 0 1 This weapon may target a Character even if it is not the closest enemy unit. If you roll a

wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.

Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -
Missile launcher When attacking with this weapon, choose one of the profiles below.
- Frag missile 48" Heavy D6 4 0 1 -
- Krag missile 48" Heavy 1 8 -2 D6 -

Composition: This unit contains 1 Ganger leader and 4 Angry Gangers (Power Rating 5). It can include up to 5 additional Angry Gangers (Power Rating +3). it can alsoinclude a very irritated Commissar (Power Rating ).

Wargear:

  • Boltgun
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • The Ganger leader and/or very irritated Commissar may replace their Bolt pistols and/or Boltguns with items from the Serf Equipment list.
  • Any model may replace his Boltgun with a Sniper rifle, an Astartes shotgun or a Combat knife
  • one Angry Ganger may replace his Boltgun with a Heavy bolter or a Missile launcher
  • Any model may take a Camo cloak.

Abilities:

  • NOT ANGRY ENOUGH
  • USELESS STEALTHY FUCK UPS!!: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more then 9" from the enemy deployment zone.
  • Camo Cloaks: If every model in a unit has a Camo cloak you can add 2 to saving throws made for models in the unit when they receive the benefits of cover, instead of 1.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

(Ganger leader and Angry Ganger) Keywords: Infantry, Angry Ganger

(very irritated Commissar) Keywords: Infantry, Commissar, Serf

Elite[edit]

Aggressor Squad[edit]

Name M WS BS S T W A Ld Sv Points
Aggressor 5" 3+ 3+ 4 5 2 2 7 3+ -
Aggressor Sergeant 5" 3+ 3+ 4 5 2 3 8 3+ -



Weapon Range Type S AP D Abilities
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 2 Aggressors and 1 Aggressor Sergeant. (Power Rating 6)

Wargear:

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Aggressor Squad

Angry Reiver Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Reiver 6" 3+ 3+ 4 4 2 2 7 3+ -
Angry Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ -



Weapon Range Type S AP D Abilities
Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
heavy bolt pistol 12" pistol 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 4 Angry Reivers and 1 Angry Reiver Sergeant. (Power Rating 5)

Wargear:

  • heavy bolt pistol
  • Combat knife
  • Frag and Krag grenades

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Angry Reiver Squad

Angry Veterans[edit]

Angry Veteran Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Veteran 6" 3+ 4+ 4 4 1 2 8 3+ 16
Angry Veteran Sergeant 6" 3+ 4+ 4 4 1 3 8 3+ 16



Weapon Range Type S AP D Abilities
Power Feet Melee Melee +2 -2 D2 When attacking with this weapon, you must subtract 2 from the hit rolll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Veteran Sergeant and 4 Angry Veterans (Power Rating 8). It can include up to 5 additional Angry Veterans (Power Rating +8).

Wargear:

  • Chainsword
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • Any model may replace their Chainsword with a Storm Shield, or an item from the Special Weapons, Ranged Weapons or Veteran Melee Weapons lists.
  • Any model may replace their Bolt pistol with an item from the Veteran Melee Weapons list.
  • The entire unit may take Power Feet (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one).
  • The entire unit may take Jump Packs (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one). If they do, their Move characteristic is increased to 12" and they gain the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, an Angry Veterans containing 10 models may be split into two units, each containing 5 models.
  • Bodyguard (lacks a funny name): Roll a dice each time a friendly (Angry Marines)Character loses a wound whilst they are within 3" of this unit; on a 2+ a model from this squad can intercept yhat hit - the character does not lose a wound but this unit suffers a mortal wound.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.
  • Jump Pack Assault: During deployment, if the entire unit has Jump Packs, you can set them up high in the skies insted of placing them on the battlefield. At the end of any of your Movement Phases this unit can assault from above - set them up anywhere on the battlefield that is more then 9" away from any enemy models.
  • NUT CRACKING!: each time you make a successful wound roll with any weapon a model equipped with Power Feet has in the Fight phase, you can immediately make another attack with it's Power Feet, though these additional attacks cannot generate any further attacks.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Marine, Angry Veteran Squad

Angry Veteran Squad on Bikes[edit]

Name M WS BS S T W A Ld Sv Points
Angry Veteran Biker 14" 3+ 4+ 4 5 2 2 8 3+ 34
Angry Veteran Biker Sergeant 14" 3+ 4+ 4 5 2 3 8 3+ 34



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Veteran Biker Sergeant and 4 Angry Veteran Bikers (Power Rating 12).

Wargear:

  • Space Marine Bike with a Twin boltgun
  • Chainsword
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • Any model may replace their Chainsword with a Storm Shield, or an item from the Special Weapons, Ranged Weapons or Veteran Melee Weapons lists.
  • Any model may replace their Bolt pistol with an item from the Veteran Melee Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Bodyguard (lacks a funny name): Roll a dice each time a friendly (Angry Marines)Character loses a wound whilst they are within 3" of this unit; on a 2+ a model from this squad can intercept yhat hit - the character does not lose a wound but this unit suffers a mortal wound.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.
  • Turbo-Boost: When this unit Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Angry Marine, Angry Veteran Squad

Angry Primaris Apothecary[edit]

Name M WS BS S T W A Ld Sv Points
Angry Primaris Apothecary 6" 3+ 3+ 4 4 5 3 8 3+ 85



Weapon Range Type S AP D Abilities
NEEDLE pistol 6" pistol 1 4 -1 1 -
HUGE FUCKING NEEDLE Melee Melee User -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Primaris Apothecary. (Power Rating 4)

Wargear:

  • NEEDLE pistol
  • HUGE FUCKING NEEDLE
  • Frag and Krag grenades

Wargear Options:

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Angry Primaris Apothecary, Angry Primaris

Angry Commissar[edit]

The Angry Marines respect very few things. Among these are anger, zeal, killing power, and, perhaps most importantly, cursing ability. Any who earn the respect of the Angry Marines in all four categories are allowed to tag along, just as long as they KEEP THE FUCK UP! This means that, on many occasions, the Angry Marines Chapter has picked up strays from the battlefield: Lone Wolves that love black humor, broken infantry regiments that have held out for 20 years against Chaos on their own, and the occasional ganger that was too old to induct officially. However, the largest category is, by far, the Angry Commissars.

Angry Commissars aren't really needed in the Chapter, as Angry Marines have no reason to run away or PUSSY SHIT LIKE THAT. However, the Imperial Guard practically forces them on the Chapter, since they're... too good.. at keeping the FUCKING COWARDS with SHIT FOR BRAINS in line. Indeed, it is whispered that, if such a Commissar was not picked up by the Angry Marines, he would eventually turn to the worship of Khorne. Of course, that would make them significantly less badass (indeed, it would put them at roughly the same level as those FUCKING WORLD EATERS WANNABES), which cannot be allowed to happen, so they are "gifted" to the Angry Marines Chapter. Here, they guide others who have been picked up by the Chapter, as well as daring the Angry Marines to ever greater levels of ANGRY BADASSITUDE (after all, no Angry Marine wants to be outdone by some fucker that isn't even an Angry Marine).


For each HQ choice in your army (not including other Angry Commissars and Command Squads) you may include an Angry Commissar. These selections do not use up a Force Organisation slot.

Name M WS BS S T W A Ld Sv Points
Angry Commissar 6 2+ 5+ 4 4 1 1 7 3+ -



Composition:

Wargear:

Wargear Options:

Abilities:

Faction Keywords: Angry Marines

Keywords: Infantry, Angry Commissar


Angry 'Serfs'[edit]

A lot of things piss the angry marines right off. Chaos, Xenos, Slaanesh, running out of tacos on taco nights, but one thing that really gets them mad are the Grey Knights. More accurately it's not the knights per se but their 'holier-than-thou-you've-seen-us-we-kill-you' attitude. This often means that 'TOO MANY GOOD FUCKING MEN DIE!!!' by imperial hands instead of 'FIGHTING THE GOD DAMN ENEMY!!' This leads directly to the tension between the two chapters. This also means that after a long fight against chaos where soldiers would normally be liquidated for having seen chaos in all its power the angry marines put their power feet down and take over responsibility for all the surviving guardsmen. In fact, one chapter legend says that power feet were invented to crush inquisitors' toes even through their power armor so as to distract'em long enough to evac guardsmen.

After a grueling testing period to make sure they're free of taint, the angry marine induct them as SERFS OF THE ANGRY MARINES!! To get around the stupid fucking rules about space marines leading guardsmen, they give them enough commissars to make sure they 'DON'T FUCKEN COWARD OUT' and throw away thier 'FUCKING FLASHLIGHTS' so they can actually hurt stuff! Then they can get shipped off to some other war zone where they do the BORING SHIT of shooting the enemy and defending landing zones and doing stuff the angry marines don't want to, with the expectation that the angry marines will have to come running 'TO SAVE THEIR FUCKING ASSES AGAIN' the second anything sneezes at them. However, more than one angry captain has been surprised at the competence of these serfs. For no one (NO ONE YOU FUCKTARD !) holds the line like the Angry serfs, who are ever-thankful for their rescue from the Inquisitorial firing squads they were destined for, simply for fighting the greatest foe that has beset humanity.


You can take up to three Angry Serf squads per one Elite slot.

Name M WS BS S T W A Ld Sv Points
Angry Serf 6 2+ 5+ 4 4 1 1 7 3+ -
Angry Serf Sergeant 6 2+ 5+ 4 4 1 1 7 3+ -
irritated Commissar 6 2+ 5+ 4 4 1 2 7 3+ -
Heavy Weapon Team 6 2+ 5+ 4 4 1 2 7 3+ -



Composition:

Wargear:

Wargear Options:

Abilities:

Faction Keywords: Angry Marines

Keywords: Infantry, Psyker, Angry Serf, Commissar

Silencer Ancients[edit]

Silencer Ancient[edit]

Name M WS BS S T W A Ld Sv Points
Silencer Ancient 6" 3+ 3+ 4 4 4 3 8 3+ 90



Weapon Range Type S AP D Abilities
Spear Banner Melee Melee +1 -1 1 On a turn in which a model With this weapon make a successful charge,

add 1 to this weapons Strength and Damage characteristics.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Silencer Ancient. (Power Rating 8)

Wargear:

  • Bolt pistol
  • Frag and Krag grenades
  • Spear Banner - its a Banner with a Spear head as its Banner foot. This weapon was made so it was easy to "PLANT THE GREATNESS OF THE IMPERIUM INTO YHE ENEMY!"

Wargear Options:

  • This model may replace its Bolt pistol with a Boltgun or an item from the Veteran Melee Weapons or Ranged Weapons lists.
  • This model may take an item from the Charger Weapons list.

Abilities:

  • And They Shall Know No Fear
  • Desert Fangs Tactics
  • Banner of the Raging Desert: (Angry Marines) units within 6" of any Silencer Ancient gain +1 to their Leadership. In addition, roll a dice each time a (Angry Marines) Infantry model is destroyed within 6" of any Friendly Silencer Ancient, before removing the model as a casualty. On a 4+ that model musters one last surge of anger befor succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting Phase, or make a single attack as if it were the Fight Phase.
  • Silencer: this model can attempt ot deny one Psychic power in each enemy Psychic Phase, As if he were a Psyker (He is the complete opposite of a Psyker). as a another addition, add 1 to any Deny the Witch roll he makes.
  • Null-Aura: This model can never be the taget of any Psychic powers.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Desert Fangs

Keywords: Infantry, Character, Silencer Ancient, Angry Marine, Blank/Null

Silencer Ancient on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Silencer Ancient on Bike 14" 3+ 3+ 4 5 5 3 8 3+ 105



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Spear Banner Melee Melee +1 -1 1 On a turn in which a model With this weapon make a successful charge,

add 1 to this weapons Strength and Damage characteristics.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Silencer Ancient on Bike. (Power Rating 9)

Wargear:

  • Bolt pistol
  • Frag and Krag grenades
  • Spear Banner - its a Banner with a Spear head as its Banner foot. This weapon was made so it was easy to "PLANT THE GREATNESS OF THE IMPERIUM INTO YHE ENEMY!"
  • Space Marine Bike with a Twin boltgun

Wargear Options:

  • This model may replace its Bolt pistol with a Boltgun or an item from the Veteran Melee Weapons or Ranged Weapons lists.
  • This model may take an item from the Charger Weapons list.

Abilities:

  • And They Shall Know No Fear
  • Desert Fangs Tactics
  • Banner of the Raging Desert
  • Silencer
  • Null-Aura
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Desert Fangs

Keywords: Biker, Character, Silencer Ancient, Angry Marine, Blank/Null

Angry Terminator Squad[edit]

Though a loyal chapter, the Angry Marines suffer from an incredible level of internal strife and in-fighting, as without the release of their rage that is given through the almost ritualistic clubbing to death of a enemy the Angry Marines will often turn on each other. Generally this is all in good fun since nobody turns a power field on when they're 'CLUBBING A FELLOW ANGRY MARINE!!' However, sometimes the fun of 'BASHING SOME FUCKER'S HEAD IN JUST FOR SHITS AND GIGGLES' can get a tad intense and occasionally personal. The largest intra-chapter squabble they Angry Marines have ever seen is known as Battle of the Fuckin' Flyin' Monkey Wrench, and it was actually an attempted Coup d'état by the chapter's very own tech marines.

Having endured for centuries the maltreatment of holy equipment such as plasma guns, bikes but most of all of the sacred Tactical Dreadnought Armour, the Angry Techmarines had had 'QUITE E-FUCKINING-NUFF' and they plotted rebellion. After a battle against bugs that lasted about a week too long and featured one too many cases of Angry Marines ripping apart their armor in the midst of battle to beat the enemy to death with a pauldron or two, the chapter's techmarines just snapped. They'd had more than enough, more than even an Angry Marine should have to deal with; they were, in fact 'TOTALLY FUCKING HONKED OFF!!!'. Once the remains of the chapter had returned to the Fortress of FUCK-ALL, the techs awoke every Belligerent Engine in the chapter's basement, donned their power feet, girded their loins, opened every Holy Can of Wup-Ass in the sacred armory and started smashing every brother who had ever mistreated their wargear, which was to say, every last one of them.

The fight quickly exceeded even this chapter's level of depravity and destruction, forcing Temperus Maximus to step in 'TO STOP THE WHINNY-ASS BABY'S FROM FIGHTING!!' Even with his direct intervention the fight continued for two weeks. The climax of the battle came when the (then) Master of the Armory Furytus fighting Temperus in single combat and losing.

In the after math of the revolt Temperus demanded that Furytus step down, but Furytus refused, and the techmarines sided with their master by refusing to fix or repair anything. In the face of Temperus' unholy anger the techmarines fell back, or in Temperus words, 'THEY PUSSYED THE FUCK OUT'. They fell back to the armory where they held out for over a year. Meanwhile the Angry Marines still had jobs to do, asses to kick and fuck-all to give to the enemies of the Emprah!

However, after a year the Angry Marines were brought to a stand still as their armor broke apart, their guns (what few they had) ran out of ammunition, their tanks had no fuel, and the coffee had run out. Temperus, in a rare display of diplomacy met Furytus half way.

Furytus stood down from his post, allowing Enfurus Ragman to take the position and the Angry Marines would agree to treat their wargear better. They would even agree to consign the use of Terminator armor to those brothers who had shown they could take care of their equipment... of course should they ever backslide they will get fed to Techmarines and their Belligerent Engines.

Once they are so restricted on the means of venting their rage, those marines who wear Terminator armor get so mad, so unendingly violent, that they get calm. Silently they stride forward, their rage solidified into an icy-cold fire with the strength of diamonds that burns in their chests. Those enemies fleeing from the terminators' brethren often run toward them, thinking that these silent warrior will have mercy where the screaming ones will not, and in a sense they're right. They get the mercy of a quick death.

Terminator Squad.JPG

Name M WS BS S T W A Ld Sv Points
Angry Terminator 5" 3+ 4+ 4 4 2 2 8 2+ 35
Angry Terminator Sargeant 5" 3+ 4+ 4 4 2 3 8 2+ 35



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapit Fire 2 4 0 1 -
Power sword Melee Melee User -3 1 -
Chainfist Melee Melee x2 -4 2 When attacking with this weapon,

you must subtract 1 from the hit rolll.

Cyclone missile launcher When attacking with this weapon,

choose one of the profiles below.

- Frag missile 48" Heavy 2D3 4 0 1 -
- Krag missile 48" Heavy 2 8 -2 D6 -

Composition: This unit contains 1 Angry Terminator Sergeant and 4 Angry Terminators (Power Rating 14). It can include up to 5 additional Angry Terminators (Power Rating +14)

Wargear:

  • Storm bolter
  • Power sword

Wargear Options:

  • Any model may replace his Storm bolter with a Chainfist or an item from the Veteran Melee Weapons list.
  • Any model may replace his Power sword with a Storm Shield, Chainfist or an item from the Veteran Melee Weapons list.
  • For each five models, one Angry Terminator may take a Cyclone missile launcher or replace his Storm bolter with an item from the Angry Terminator Heavy Weapons list.

Abilities:

  • And They Shall Know No Fear
  • Dual Melee Weapons
  • STONE-COLD ANGER: units With this ability Has a default +1 strength characteristic modifier (It will mean that Weapon with x2 strength will not give a model With a base strength 4, a strength 10 but a strength 9). In addition, If your amry is Battle-forged, this unit can re-roll failed hit rolls in the Fight Phase.
  • Crux Terminatus: All models in this unit have a 5+ invulnerable save.
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, an Angry Terminator Squad containing 10 models may be split into two units, each containing 5 models.
  • Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber insted of placing it on the battlefield. At the end of any of your Movement Phases this unit can teleport into battle - set it up anywhere on the battlefield that is more then 9" away from any enemy models.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Terminator, Angry Terminator Squad, Angry Marine

Belligerent Engine (Dreadnought)[edit]

Belligerent Engines are siege walkers, analogous to the Dreadnoughts of other Space Marine chapters. Within the Angry Marines, however, the requirement for interment into a Dreadnought Sarcophagus is more lax compared to other chapters. While other chapters will only put heroes of the chapter in a Dreadnought, Angry Marines will inter any battle brother than shows exceptional rage, considering anyone who GETS SO FUCKING ANGRY THAT THEY EXPLODE as a hero of the chapter. Also, while most Astartes consider being entombed into a Dreadnought to be an honor as they are able to serve the Emperor, even after death, Angry Marines consider this the SINGLE MOST FUCKING PISS-OFF THING EVER. Unable to feel the thrill of tearing out their enemy's spine and using it to beat another enemy to death and being trapped inside a sardine can, this leaves the Marine inside eternally frustrated and turns their former volcano-esque anger into something close to a star about to go supernova, finding killing the enemies of man in the most brutal ways imaginable as the only outlet for their overflowing and ever-growing rage.

This leads to all Belligerent Engines to be highly effective and terrifying but unstable siege engines, blindly charging into enemy ranks to KILL THOSE FUCKING FUCKS SHOOTING AT ME or unloading their payload of weapons with frightening effect.

Belligerent Engine (2).jpg

Name M WS BS S T W A Ld Sv Points
Belligerent Engine 6" 3+ 4+ 6 7 8 4 8 3+ 105
REALLY FUCKING PISSED OFF Belligerent Engine * * * 7 8 10 4 8 3+ 140
Remaining W M WS BS Advance move Charge move
6-10+ 6" 2+ 3+ D6 2D6
3-5 2D3" 3+ 4+ 1+D3 2D3
1-2 D3" 4+ 5+ D3 D3


Weapon Range Type S AP D Abilities
Rocket Propelled Chainsaw 48" Heavy 1 10 -4 D3 This weapon can only be fired once per battle.
Angry Grappa 12" Assault 1 8 -4 1 If this weapon managed to remove one wound from either a Monster or a Vehicle, the bearer may re-roll charge move distances if it charge the Monster or Vehicle.
Storm bolter 24" Rapit Fire 2 4 0 1 -
Dreadnought combat weapon Melee Melee x2 -3 3 -
Tearing claw Melee Melee User -1 3 the bearer gets +1 to its Attack characteristic for every lost wound (up to +6 to its Attack characteristic); If the bearer has two Tearing claws, it will get +2 instead of +1.
"Siege" Drill Melee Melee x2 -4 4 When this weapon managed to remove 4 or wounds from a Transport, the passengers of the Transport suffers 2D3 hits resolved at Strength 5, AP -1 and Damage 1 if the bearer of this weapon has a Heavy flamer on the same arm as the "Siege" Drill; if the bearer instead has a Meltagun on the same arm as the "Siege" Drill, one passenger suffers a hit resolved at Strength 8, AP -4 and Damage 2D3.

if this model has 2 "Siege" Drills and managed to remove 8 or wounds from a Transport, the passengers suffers 4D3 hits resolved at Strength 5, AP -1 and Damage 1 if the bearer of this weapon has 2 Heavy flamers; if the bearer instead has 2 Meltaguns, 2 passengers suffers a hit resolved at Strength 8, AP -4 and Damage D6; if the bearer instead has both a Meltagun and a Heavy flamer, the passengers suffers 2D3 hits resolved at Strength 5, AP -1 and Damage 1 and one passenger suffers a hit resolved at Strength 8, AP -4 and Damage D6.

Heavy flamer 8" Heavy D6 5 -1 1 this weapon automatically hits its target.
Meltagun 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.



Composition: This unit contains a single Belligerent Engine (Power Rating 9). the Belligerent Engine May be upgraded to a REALLY FUCKING PISSED OFF Belligerent Engine (Power Rating +2)

Wargear:

  • 2 Dreadnought combat weapons
  • 2 Storm bolters

Wargear Options:

  • This model may replace each of its Storm bolters with either a Heavy flamer or a Meltagun.
  • This model may replace each of its Arms (one Arm consists of 1 Dreadnought combat weapon and 1 Storm bolter) with an item from the Belligerent Engine Equipment list.
  • This model may replace one or both of its Dreadnought combat weapons with either a Tearing claw (Long sharp blades which replace a powerful fingers of dreadnought fist are not as good at punching through armor, but they tear even the heaviest infantry like it's nothing) or a "Siege" Drill ("Siege" Drills obviously are designed to crack open the bunkers and other buildings, and then rip to shreeds every fucking covard who was hiding inside).
  • This model may one of the following carapace-mounted weapons: a Sticky web cannon, a Angry Grappa (To put it simply angry grappa is just a huge harpoon gun with adamantium chain and powerful motor, used to tow the Belligerent Engine itself close to big things like tanks or monsters), Assault Launchers or 2 Rocket Propelled Chainsaws.

Abilities:

  • ALWAYS ANGRY
  • Dual Melee Weapons
  • UNYIELDING RAGE!: only REALLY FUCKING PISSED OFF Belligerent Engines has this ability. Roll a D6 each time this model loses a wound; on a 6 the damage is ignored and that wound is not lost.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
  • Assault Launchers: if this model is equipped with Assault Launchers and finishes a charge move within 1" of an enemy unit, roll a D6. On a 4+ that unit suffers D3 mortal wounds.
  • Sticky Web Cannon - During one of the expeditions deep into enormous chapter armory angry techmarines found few ancient-looking containers with so-called "web pistols" - archeotech weapon, known to cover it's target in sticky glue to tie down it's movement. Unable to recreate ancient technology in such a compact form, they still managed to make dreadnought-sized web cannon and stick it on the most furious of Belligerent Engines to ensure no one could escape their wrath: if this model is equipped with a Sticky Web Cannon, in your Shooting phase, Do you have to choose an enemy Infantry unit within 8" of this model to be the taget of its Sticky Web Cannon. if you do os, that enemy unit must subtract 1 from its Move characteristic and all its Advance, Charge and hit rolls until the beginning of your next Shooting phase.
  • KILL EVERYTHING!: In the Charge Phase, this model must try to charge the closest enemy unit if possible.
  • DEATH IS NOT AN EXCUSE: If this model is reduced to 0 wounds and does not Explode; place this model on its side instead of removing it. Then roll a D6 at the beginning of your next turn. On a 5+, the model regains D2 wounds, and is placed as close to it previous position as possible while remaining more than 1" from any enemy models. On a 1-4 the Belligerent Engine is Completely Dead (remove it as normal).

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Belligerent Engine, Angry Marine

Techmarines[edit]

Techmarines have a strange place within the Angry Marines Chapter. The main issue is that no Angry Marine has the patience to become a Techmarine, so all of the Chapter's Techmarines are stolen borrowed from other Chapters. Unfortunately, this means that the Techmarines only have average levels of holy anger and righteous zeal (although this alone means they have little in common with the emotionally blunt and monotone Techmarines from their parent Chapter). However, this does have its uses; their more clinical attitude means they often act as intermediaries in joint combat actions, as the Captains are usually too busy CRUSHING FUCKING HERETIC HEADS to come to the meetings. While their brothers are disdainful of their lack of "proper" anger, they are respectful of the skill of the Techmarines, as the children of the Omnissiah can bring warmachines back to life with a single well-placed smack (and a curse, of course!). Because of this skill, Techmarines have a surprisingly high status in the Chapter, where others of a similar level of anger would be left behind as WORLD EATER PUSSY WANNABES. However, the Angry Marines still won't listen to the Techmarines' complaints about the rampant destruction of Chapter property; indeed, the return to the armoury after battle is one of the few times the Techmarines of the Chapter match the fury of their battle-brothers.

Name M WS BS S T W A Ld Sv Points
Techmarine 6" 3+ 3+ 4 4 3 3 8 2+ 58
Techmarine on Bike 14" 3+ 3+ 4 5 4 3 8 2+ 70



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Conversion Beamer 42" Heavy D3 6 0 1 Attacks from a Conversion Beamer that target enemies at over half its range

are resolved at Strength 8, AP -1 and Damage 2.

Handheld Plasma Cutter When attacking with this weapon, choose one of the profiles below.
- Standard 6" Pistol 1 7 -3 1 -
- Supercharge 6" Pistol 1 8 -3 2 On a hit roll of 1, the bearer Suffer a mortal wound.
Servo-arm Melee Melee x2 -2 3 Each servo-arm caon only be used to make one attack each time this models fights.

When attacking with this weapon, you must subtract 1 from the hit rolll.

Thunder Hammer Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit rolll.
Power Jackhammer Melee Melee User -1 1 Attacks from a Power Jackhammer against an enemy Vehicle

are resolved at Strength +3, AP -3 and Damage 3.

Power wrench Melee Melee +1 -2 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition:

  • Techmarine unit contains a single Techmarine. (Power Rating 5)
  • Techmarine on Bike unit contains a single Techmarine on Bike. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Servo-arm
  • Power wrench
  • Frag and Krag grenades
  • Space Marine Bike with a Twin boltgun - (Techmarine on Bike)

Wargear Options:

  • This model may replace its Bolt pistol with a Handheld Plasma Cutter, a Boltgun or an item from the Ranged Weapons list.
  • This model may replace its Power wrench with a Boltgun, a Power Jackhammer or a Thunder Hammer.
  • This model may take a "Servo"-harness, which comprises an additional Servo-arm.
  • If this model has a "Servo"-harness, he may replace both his Servo-arms with two Conversion Beamers (Power Rating +1)

Abilities:

  • And They Shall Know No Fear
  • NOT A REAL ANGRY MARINE: units With this ability Has a default +1 strength characteristic modifier (It will mean that Weapon with x2 Strength will not give a model With a base Strength 4, a Strength 10 but a Strength 9).
  • WORK, YOU PIECE OF SHIT!: At the end of your Movement Phase this model can repair a single (Angry Marines) Vehicle within 1". That model regains 1 lost wound. A model can only be repaired once per turn.
  • If this model has a Power wrench, the (Angry Marines) Vehicle model regains 1 additional lost wound.
  • If this model has a Handheld Plasma Cutter, the (Angry Marines) Vehicle model regains 1 additional lost wound.
  • If this model has a Thunder Hammer, the (Angry Marines) Vehicle model regains 2 additional lost wounds.
  • Turbo-Boost - (Techmarine on Bike): When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

(Techmarine on Bike) Keywords: Biker, Character, Techmarine

(Techmarine) Keywords: Infantry, Character, Techmarine

Kill-a-Tors[edit]

When a member of the Adepta Sororitas first sees a Kill-a-Tor, she usually assumes that the Angry Marines are performing (illegal) arco-flagellation without the consent of the Ecclesiarchy or the Inquisition. However, before the Battle Sisters gets a chance to declare them heretical and attempt to set them on fire, a nearby Inquisitor or an Angry Commissar will kindly inform them that Kill-a-tors are the unfortunate failed Angry Marines aspirants. These aspirants do not fail due to any kind of lack of angry, however; instead, they are SO FUCKING ANGRY that their implants explode out of sheer rage. Rather than waste such a potent source of anger, the Angry Marines turn their failed aspirants into Kill-a-Tors, so even the failures may massacre xenos until death takes them.

This is not entirely correct. Kill-a-Tors are massive combat servitors, armed with massive, blunt weapons, including (but not limited to) chain flails, oversized power fists, giant mallets, and (in at least one recorded instance) an adamantium 2x4 with a ridiculously large iron nail. The servitors have been genetically engineered to massive size, plus they all have such a look of indescribable rage on their face that their angry marine masters are quite proud. AND THEY DON'T GIVE A SHIT ABOUT THE FAGGY MOTHERFUKIN' RULES THE REST OF THESE PANSYASSES ARE FORCED TO FOLLOW!

Black Brothers[edit]

The Black Brothers are a group of veteran Angry Marines with a penchant for setting things on fire. Their yellow armor scorched black and loaded with torches and burners, each of the Black Brothers carry a Flamer of Wrath to best set those fucks on fire.

Black brother(2).jpg

Name M WS BS S T W A Ld Sv Points
Black Brother 6" 3+ 5+ 4 4 1 2 8 3+ 25
Black Brother Sergeant 6" 3+ 5+ 4 4 1 3 8 3+ 25



Weapon Range Type S AP D Abilities
Hand Flamer of Wrath When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- Standard 6" Pistol D3 3 0 1 -
- SuperHeated 6" Pistol D3 4 0 2 Roll a D6 each time you fire this weapon,

on a roll of 1, the bearer is slain immediately.

Flamer of Wrath When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- Standard 8" Assault D6 4 0 1 -
- SuperHeated 8" Assault D6 5 0 2 if you roll 1 when you determine the number of attacks this weapon has,

the bearer is slain immediately.

Heavy Flamer of Wrath When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- Standard 8" Heavy D6 5 -1 1 -
- SuperHeated 8" Heavy D6 6 -2 2 if you roll 1 when you determine the number of attacks this weapon has,

the bearer is slain immediately.

Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Black Brother Sergeant and 4 Black Brothers (Power Rating 10). It can include up to 5 additional Black Brothers (Power Rating +11 per model), or up to 10 additional Black Brothers (Power Rating +21 per model).

Wargear:

  • Hand Flamer of Wrath
  • Boltgun
  • Krag grenades

Wargear Options:

  • For each five models in the unit, one model may replace his Hand Flamer of Wrath and Boltgun with a Heavy Flamer of Wrath.
  • any model may replace its Boltgun with a Hand Flamer of Wrath.
  • any model may replace its Hand Flamer of Wrath with a Flamer of Wrath, or an item from the Veteran Melee Weapons list.
  • The entire unit may take Jump Packs (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one, or +3 for a 15-strong one). If they do, their Move characteristic is increased to 12" and they gain the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Burning Weapons: if an enemy model suffers any unsaved wounds from any weapons a Black Brother has but is not slain, roll a D6; on a 6, the target suffers a mortal wound.
  • Flames of Wrath - Due to wielding flamers and being covered in flames themselves the Black Brothers are always followed by a large cloud of black smoke. While this makes them easy to track, hitting the individual Brothers is a difficult task made more difficult the more Brothers are part of a squad.
  • If a Black Brothers unit contains at least 5 models, your opponent must subtract 1 from all hit rolls for ranged weapons that target this unit; If a Black Brothers unit contains at least 10 models, your opponent must subtract 2 from all hit rolls for ranged weapons that target this unit, instead of 1.
  • NEED A LIGHT? - Black Brothers are so eager for battle, that they jump out of Thunder Hawks, and use their flamethrower's powerful thrust to descent (relatively) safely on the heads on sorry fuckers underneath them, while setting everything on fire.
  • During deployment, if the entire unit has Jump Packs, two Hand Flamers of Wrath, a Heavy Flamer of Wrath, and/or a Flamer of Wrath, you can set them up high in the skies insted of placing them on the battlefield. At the end of any of your Movement Phases this unit can assault from above - set them up anywhere on the battlefield that is more then 9" away from any enemy models. in the following Shooting Phase, double the Range of all ther Hand Flamers of Wrath, Heavy Flamers of Wrath, and Flamers of Wrath, and you may re-roll any roll to determine the number of attacks for these weapons. In addition, you may re-roll the D6 must roll each time you fire a Hand Flamer of Wrath.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Black Brother, Angry Marine

Fast Attack[edit]

Rage Speeders[edit]

Land speeders are delicate and fragile fast attack platforms armed with heavy weapons that are reliant on speed to get into the right place. The Angry Marines took one look at that and said 'FUCK THAT SHIT'. The only thing they approved of was the speed so they took the standard land speeder and turned it into a super sonic battering ram with the goal of 'TURNING THOSE FUCKERS INTO PASTE!!'

Competition to man Rage Speeders is fierce as every angry marine worth his rage salivates at the idea of kicking a heretics balls so fast he can't hear you scream FUCK YOU! till you were kicking the balls in of the guy guy behind him. Before a battle starts Rage speeder pilots often have to beat there brothers away with a power bat in order to remind them 'I'M FUCKING DRIVING!!!' the alterations to the land speeders chassis are considered techno-heresy by some. One tech-priest once 'It's machine spirit scares me. It's just sits there like a wild animal eyeing me like I'm it's next meal all the while it's growling. Endlessly, growling.'

Rage Speeders.jpg

Name M WS BS S T W A Ld Sv Points
Rage Speeder 20" 3+ 5+ 4 5 6 2 7 4+ 90



Weapon Range Type S AP D Abilities
Heavy bolter 36" Heavy 3 5 -1 1 -
Assault cannon 24" Heavy 6 6 -1 1 -
Multi-melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon,

roll two dice when inflicting damage with it and discard the lowest result.

Heavy flamer 8" Heavy D6 5 -1 1 this weapon automatically hits its target.


Composition: This unit contains 1 Rage Speeder (Power Rating 7). It can include up to 2 additional Angry Bikers (Power Rating +7 per model).

Wargear:

  • Chainsword
  • Heavy bolter

Wargear Options:

  • Any model may replace its Chainsword with an item from the Veteran Melee Weapons list.
  • Any model may replace its Heavy bolter with a Multi-melta or a Heavy flamer.
  • Any model may take an Assault cannon, a Heavy flamer, a Heavy bolter or a Multi-melta

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • THINK YOU SMART FUCKER!?!: If this model is reduced to 0 wounds, the Rage Speeder explodes before removing it from the battlefield and before any embarked models disembark, as the fuel on board detonates. when it explodes, each unit within 6" suffers a mortal wound.
  • FUCK THE SOUND BARRIER!: Rage speeders can still charge in the Charge Phase, even if it Advanced earlier that turn.
  • SUPER SONIC BATTARING RAM: On a turn in which a unit of Rage Speeders make a successful charge, you can make D3 additional attack in the Fight Phase with all models in the unit, and each Rage Speeders suffers a mortal wound. if the unit did Advanced earlier that turn, you can make D6 additional attacks in the Fight Phase with all models in the unit instead, and each Rage Speeders suffers a mortal wound. all the additional attacks from this ability are resolved at Strength 7, AP -1 and Damage 1.
Transport: Each Rage Speeder model can Transport a single (Angry Marines), Adeptus Astartes, Infantry, Character model. It cannot Transport Angry Primaris, Terminator or Jump Pack models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Transport, Fly, Rage Speeder, Angry Marine

Angry Inceptor Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Inceptor 10" 3+ 3+ 4 5 2 2 7 3+ 45
Angry Inceptor Sergeant 10" 3+ 3+ 4 5 2 3 8 3+ 45



Weapon Range Type S AP D Abilities
Assault bolter 18" Assault 3 5 -1 1 -
RAGING PLASMA EXTERMINATOR 18" Assault D3 7 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound

after all of this weapon's shots have been resolved.

Composition: This unit contains 2 Angry Inceptor and 1 Angry Inceptor Sergeant. (Power Rating 11)

Wargear: 2 Assault bolters

Wargear Options:

  • All models in the unit may replace ther 2 Assault bolters with 2 RAGING PLASMA EXTERMINATORS.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Heavy and Angry: (Placeholder for the explanation). Roll a dice each time an Angry Inceptor finishes a charge move within 1" of an enemy unit; on a 6, that unit suffers a mortal wound.
  • "Meteoric" Descent: When youset up an Angry Inceptor Squad during deployment, they can be set up in high orbit insted of being placed on the battlefield. If they do so, they Will be bullied and harassed by their smaller but older and angrier brothers, Until they storm through the atmosphere and on to the battlefield like an angry meteors, at the end of any of your movement phases; when they do so, there are two methods You can choose to use. one similar to Deep Strike and Use some of the old rules, The other is similar to Meteoric Debris in the new rulebook.
  • the method similar to Deep Strike: First, place one model from the unit anywhere that is more then 3" from any enemy model on the table, and then roll for scatter of a D6 (and not 2D6) to determine the model's final position.
  • Next, the unit's remaining models are arranged around the first one. models must be placed in base contact whith the first model and more then 3" from any enemy model. (Must always be placed on the ground floor.) if any of the models in the unit cannot be deployed, because at lest one model would land partially or fully off the table, in impassable terrain, on top of a friendly model, or on top of or within 3" of an enemy model; Place the misplaced models as close to their final position as possible. If this is not possible, the misplaced Angry Inceptor model/s burned up in the atmosphere because of the fiery hot ANGER! the model/s is destroyed.
  • the method similar to Meteoric Debris: First, six dice numbred 1,2,3,4,5 and 6 anywhere on the battlefield, at least 9" apart and more then 4" from any enemy model. you then roll another dice; Place the unit's models as close to the corresponding dice's location as possible and more then 4" from any enemy model. If some models can not be placed, those Angry Inceptors burned up in the atmosphere because of the fiery hot ANGER! those models are destroyed.
After the Angry Inceptor Squad is placed on the battlefield; All models within 6" of the Angry Inceptor Squad and the Angry Inceptor Squad, Will immediately suffer one wound each. (These wounds are resolved at AP 0 and Damage 1.)


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Angry Inceptor Squad, Jump Pack, Fly, Mk X Gravis

Angry Assault Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Marine 6" 3+ 5+ 4 4 1 2 7 3+ 13
Angry Marine Sergeant 6" 3+ 5+ 4 4 1 2 7 3+ 13



Weapon Range Type S AP D Abilities
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Marine Sergeant and 4 Angry Marines (Power Rating 6). It can include up to 5 additional Angry Marines (Power Rating +5)

Wargear:

  • 2 Chainswords
  • Frag and Krag grenades

Wargear Options:

  • The Angry Marine Sergeant may replace his 2 Chainswords with items from the Melee Weapons list.
  • The Angry Marine Sergeant may take an item from the Charger Weapons list.
  • For each five models in the unit, two model may replace his Chainswords with items from the Melee Weapons list.
  • The entire unit may take Jump Packs (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one). If they do, their Move characteristic is increased to 12" and they gain the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Jump Pack Assault: During deployment, if the entire unit has Jump Packs, you can set them up high in the skies insted of placing them on the battlefield. At the end of any of your Movement Phases this unit can assault from above - set them up anywhere on the battlefield that is more then 9" away from any enemy models.
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, an Angry Assault Squad containing 10 models may be split into two units, each containing 5 models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Assault Squad, Angry Marine

Angry Bike Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Biker 14" 3+ 5+ 4 5 2 1 7 3+ 33
Angry Biker Sergeant 14" 3+ 5+ 4 5 2 2 7 3+ 33
Angry Attack Bike 14" 3+ 5+ 4 5 4 3 7 3+ 52



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Heavy bolter 36" Heavy 3 5 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Biker Sergeant and 2 Angry Bikers (Power Rating 6). It can include up to 3 additional Angry Bikers (Power Rating +5) or up to 5 additional Angry Bikers (Power Rating +7). it can also include a single Angry Attack Bike (Power Rating +4)

Wargear:

  • Angry Biker and Angry Biker Sergeant
  • 2 Chainswords
  • Frag and Krag grenades
  • Space Marine Bike with a Twin boltgun
  • Angry Attack Bike:
  • Space Marine Bike with a Twin boltgun
  • Heavy bolter
  • many Chainswords (for rule purpose, this Counts as a Chainsword)
  • Frag and Krag grenades


Wargear Options:

  • The Angry Biker Sergeant may replace his Chainswords with items from the Angry Sergeant Equipment list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Turbo-Boost: When this unit Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.
  • Combat Squads: Before any models are deployed at the start of the game, an Angry Bike Squad containing 6 models may be split into two units, each containing 3 models. an Angry Bike Squad containing 9 models may be split into three units, each containing 3 models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Angry Bike Squad, Angry Marine

Angry Bike Gang[edit]

Name M WS BS S T W A Ld Sv Points
Gang Biker 16" 4+ 4+ 4 5 2 1 6 4+ 22
Gang Biker leader 16" 3+ 4+ 4 5 2 2 7 4+ 27
very irritated Commissar on a bike 16" 3+ 4+ 3 4 2 2 8 4+ -



Weapon Range Type S AP D Abilities
Twin boltgun 24" Rapit Fire 2 4 0 1 -
Astartes shotgun 12" Assault 2 4 0 1 If the target is within half range,

add 1 to this weapon's Strength.

Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make

1 additional attack with this weapon.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Gang Biker leader and 2 Gang Bikers (Power Rating 4). It can include up to 3 additional Gang Bikers (Power Rating +3) or up to 6 additional Gang Bikers (Power Rating +3). it can also include a single very irritated Commissar on a bike (Power Rating)

Wargear:

  • Space Marine Bike with a Twin boltgun
  • Bolt pistol
  • Astartes shotgun
  • Combat knife
  • Frag and Krag grenades

Wargear Options:

  • The Gang Biker leader and/or very irritated Commissar on a bike may replace their Bolt pistols and/or Boltguns with items from the Serf Equipment list.
  • For each three models in the unit, one Gang Biker may replace his Astartes shotgun with an item from the Special Weapons list.

Abilities:

  • NOT ANGRY ENOUGH
  • Turbo-Boost: When this unit Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

(Gang Biker leader and Gang Biker) Keywords: Biker, Angry Ganger

(very irritated Commissar on a bike) Keywords: Biker, Commissar, Serf

Heavy Support[edit]

Angry Hellblaster Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+ 20
Angry Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 20



Weapon Range Type S AP D Abilities
Plasma incineragetor 30" Rapit Fire 1 8 -4 2 For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 4 Angry Hellblasters and 1 Angry Hellblaster Sergeant. (Power Rating 8)

Wargear:

  • Bolt pistol
  • Plasma incineragetor
  • Frag and Krag grenades

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Angry Army

Keywords: Infantry, Angry Primaris, Angry Hellblaster Squad

Angry Devastator Squad[edit]

Assignment to a Devastator squad is one of the worst punishments an Angry Marine can face, mostly because, despite the destructive power they wield, Devastators rarely get a chance to savage the foe in close combat. This means that many Devastators simply blow up out of sheer, uncontrollable, pent-up anger. However, they are also vital to the Angry Marines, seeing as how they possess the heavy weaponry required to take out most heavy armour.

FUCK launcher.jpg

Name M WS BS S T W A Ld Sv Points
Angry Marine 6" 3+ 4+ 4 4 1 1 7 3+ 14
Angry Marine Sergeant 6" 3+ 4+ 4 4 1 2 7 3+ 14



Weapon Range Type S AP D Abilities
Power Heavy Bolter (ranged) 12" Heavy 3 5 -1 1 -
Power Heavy Bolter (Melee) Melee Melee +1 -1 2 When attacking with this weapon,

you must subtract 1 from the hit rolll.

Improvised weapon Melee Melee +1 0 D2 When attacking with this weapon,

you must subtract 1 from the hit rolll.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Marine Sergeant and 4 Angry Marines (Power Rating 8). It can include up to 5 additional Angry Marines (Power Rating +4)

Wargear:

  • Boltgun
  • Frag and Krag grenades

Wargear Options:

  • The Angry Marine Sergeant may replace his Boltgun with an items from the Angry Sergeant Equipment list.
  • The Angry Marine Sergeant may take an item from the Angry Sergeant Equipment list.
  • Up to four Angry Marines may take a Portable Angry Marine Launcher, a Power Heavy Bolter or an item from the Heavy weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • FUCK THAT HEAVY PIECE OF SHIT!: This unit does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Ffffffffffff-- KerSPLODE - The only thing pisses off a Devastator Angry Marine more than being relegated to Devastator duty is missing their mark, not being able to atleast fuck up the enemy with these heug guns or go flat out and rapid fire on their sorry asses are the proverbial straws that would break the camel's back; causing their bodies to have a bio-meltdown and explode out of sheer rage:
  • all hit rolls of 1 (Not hit roll results of 1, BUT FUCKING HIT ROLLS OF 1! AND ONLY 1! ) made be Heavy weapons in the Shooting Phase, the bearer Suffer a wound that can be saved.
  • FEEL MY FUCKING HATE: Getting stuck in the back of a scrap pisses off any real Angry Marine and thus, all this pent-up rage may cause them to go into a berzerker-esque rage and favor FUCKING UP THOSE FUCKTARDS RIGHT AND PROPER than keeping a disciplined fire position when the opportunity presents itself or they may keep it together and instead unload all their hate and heavy weapons on an unlucky enemy of man, even if they run the risk of overheating the weapon:
  • At the beginning of your Shooting Phase, If this unit is within 12" you must roll a D6 for it. on a roll of 1-3, this unit can not shoot any of their weapons and they must try to chare an enemy unit this turn (even if it Advanced earlier that turn). on a roll of 4-6, they will instead channel their pent-up rage on their guns; change this units Boltguns Type to Rapit Fire 2, and they can not chare this turn.
  • Improvised weapon: Angry Marine are known for using about anything as close-combat weapons in order to bloody their enemies and Devastators are of no exception, using their heavy weapons as massive clubs and mauls to bludgeon and maim the enemy, much to the eternal dismay of the chapter Techmarines:
  • all weapons from the Heavy weapons list and Portable Angry Marine Launchers also Count as an Improvised weapons.
  • Rocket Propelled Anger: In the Charge Phase, a unit that consists of (X) number of Angry Marine Infantry (and does not have the Jump Pack, Terminator or Black Brothers Keywords) models that is within 3" of an Angry Devastator Squad (or the Angry Devastator Squad itself) with one or more Portable Angry Marine Launchers, may Charge enemy unit within 24" (instead of within 12") and may roll 4D6 when making its Charge move. if you do so, all models in both the Charged and Charging unit suffers a hit resolved at Strength 5, AP - and Damage 1.
  • if the Angry Devastator Squad fires itself, it loses all its Portable Angry Marine Launchers in the process because they are to be left behind, also nominate one poor Asshole who is left behind because SOMEONE NEEDS TO PULL THE FUCKING TRIGGER, that model is removed as a casualty as it scuttles of the battlefield raging on about what a fucking asshole you are for choosing him.
  • (X) is 2 if this unit has only 1 Portable Angry Marine Launcher. (X) is 5 if this unit has only 2 Portable Angry Marine Launchers. (X) is 7 if this unit has only 3 Portable Angry Marine Launchers. (X) is 10 if this unit has 4 Portable Angry Marine Launchers.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Devastator Squad, Angry Marine

Predator Angrinator[edit]

The infamous Predator Angrinator is an embodiment of the Angry Marines' spirit: it is full of rage, madness, and lethality, for both their enemies and themselves. This specialized variant of the Predator uses a massive launcher reminiscent of the Whirlwind to throw battle brothers directly into the thick of the action, using massive rocket thrusters to propel them towards the enemy. It is as dangerous as it sounds, but few Angry Marines give a fuck as long as they can get in the fight faster.

Predator Angrinator 3.jpg

Name M WS BS S T W A Ld Sv Points
Predator Angrinator * 6+ * 6 7 11 * 8 3+ 85



Weapon Range Type S AP D Abilities
Heavy flamer array 8" Heavy 3D6 5 -1 1 this weapon automatically hits its target.
Remaining W M BS A
6-11+ 12" 4+ 3
3-5 6" 5+ D3
1-2 3" 6+ 1

Composition: This unit contains a single Predator Angrinator (Power Rating 6).

Wargear:

  • Turret mounted MAXIMUM Angry Marine Launcher

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.
  • May take two sponson mounted FUCK launchers (Power Rating +1)
  • May take a Heavy flamer array (Power Rating +1)

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Rocket Propelled Anger: In the Charge Phase, a unit that consists of (X) number of Angry Marine Infantry (and does not have the Terminator or Black Brothers Keywords) models that is within 3" of an Predator Angrinator, may Charge enemy unit within 36" (instead of within 12") and may roll 6D6 when making its Charge move. if you do so, all models in both the Charged and Charging unit suffers a hit resolved at Strength 8, AP - and Damage 1.
  • (X) is 6 if this model has only a Turret mounted MAXIMUM Angry Marine Launcher. (X) is 10 if this unit has a Turret mounted MAXIMUM Angry Marine Launcher and two sponson mounted FUCK launchers.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Predator Angrinator

Killdozer (modified Vindicator)[edit]

Name M WS BS S T W A Ld Sv Points
Killdozer * * * 7 8 11 * 8 3+ 170



Weapon Range Type S AP D Abilities
Demolisher cannon 24" Heavy D3 10 -3 D6 When attacking units with 5 or more models,

change this weapon's Type to Heavy D6.

Chain-Dozer Blade Melee Melee User -2 D3 On a turn in which a model with this weapon make a successful charge,

you can make D3 additional attacks in the Fight Phase.

Remaining W M WS BS A
6-11+ 10" 4+ 4+ 3
3-5 5" 5+ 5+ D3
1-2 3" 6+ 6+ 1

Composition: This unit contains a single Killdozer (Power Rating 9).

Wargear:

  • Chain-Dozer Blade
  • Demolisher cannon

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Killdozer

Land Raider[edit]

The Angry marines field a number of different tanks based on the Land Raider Chassis:

  • Phobos/normal: Armed with Lascannons in sponsons and twin-linked heavy bolter in a hull mount the Phobos is considered to be 'THE LEAST FUCKING ANGRY!' and is the least common used. However most angry marines find a land raider blowing up two heretic tanks at once to be 'FUCKING FUNNY' so they are fielded at time to time. (Power Rating 19)
  • Crusader: most of the Angry Marines Land Raider Crusaders are said to be gifts from a Black Templar crusader fleet after a long joint campaign. The Black Templars being one of the very few chapters the Angry Marine consider as 'PRETTY FUCKING ANGRY!!' the two chapters tend to work well together being mirror images. Loud hate, and silent contempt. (Power Rating 16)
  • Redeemer: lighting the enemy on fire, is always 'PRETTY FUCKING AWESOME!!' and the Redeemer is widely used by the black brothers for whom, 'MORE FIRE IS MORE FIRE!!' (Power Rating 18)
  • Prometheus MK2: the Angry marines got there hands on the Prometheus expecting to get a Uber flame thrower are enraged (even for them) to find it had four 'PUSSY ASS BOLTERS!!', so the chapters techmarines went to work and ripped the communication equipment out so they could carry more Angry marines then threw on a pair of assault cannons calling it a day. (Power Rating )

All land laiders have the following profile.

Name M WS BS S T W A Ld Sv
Land Raider (Phobos, Crusader, Redeemer or Prometheus MK2) * 6+ * 8 8 16 * 9 2+



Weapon Range Type S AP D Abilities
Rocket Propelled Chainsaw 48" Heavy 1 10 -4 D3 This weapon can only be fired once per battle.
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin lascannon 48" Heavy 2 9 -3 D6 -
Hurricane Bolter 24" Rapit Fire 6 4 0 1 -
Twin Assault cannon 24" Heavy 12 6 -1 1 -
Multi-melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice

when inflicting damage with it and discard the lowest result.

Flamestorm cannon 8" Heavy D6 6 -2 2 this weapon automatically hits its target.
Remaining W M BS A
9-16+ 10" 3+ 6
5-8 5" 4+ D6
1-4 3" 5+ 1

Composition: This unit contains a single Land Raider of any kind.

Points:

  • Phobos: 228
  • Crusader:233
  • Redeemer:233
  • Prometheus MK2:

Wargear:

  • Phobos:
  • Twin Heavy bolter
  • 2 Twin lascannons
  • Crusader:
  • Twin Assault cannon
  • 2 Hurricane Bolters
  • Redeemer:
  • Twin Assault cannon
  • 2 Flamestorm cannons
  • Prometheus MK2:

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.
  • This model may take a Multi-melta.
  • This model may take a additional Rocket Propelled Chainsaw.

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and befor any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Frag Assault Launchers: (only the Land Raider Crusader and Redeemer have this ability.) Roll a D6 each time this model finishes a charge move within 1" of an enemy unit; on a 4+ that unit suffers D3 mortal wounds.
Transport:
*Phobos: this model can Transport 10 Angry Marine Infantry models. Each Jump Pack or Terminator model takes the space of two other models. It cannot Transport Angry Primaris or Black Brothers models.
*Crusader: this model can Transport 16 Angry Marine Infantry models. Each Jump Pack or Terminator model takes the space of two other models. It cannot Transport Angry Primaris or Black Brothers models.
*Redeemer: this model can Transport 12 Angry Marine Infantry models. Each Jump Pack or Terminator model takes the space of two other models. It cannot Transport Angry Primaris models.
*Prometheus MK2:


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Transport, Land Raider, Land Raider (Phobos, Crusader, Redeemer or Prometheus MK2)

Whirlwind Cremator[edit]

Despite their common attitude to artillery, Angry Marines found Castellan missiles of Whirlwind pretty useful and funny to BURN THE SHIT OUT OF COVER CAMPING FAGOTS. Replacing regular promethium warheads with their homebrew super-heat napalm warheads, Angry Techmarines created iconic Angry Marine Whirlwind Cremator - horrifying engine of fiery death, that cause massive wildfires everywhere its salvo lands.

Name M WS BS S T W A Ld Sv Points
Whirlwind Cremator 6 2+ 5+ 4 4 1 1 7 3+ -



Composition:

Wargear:

Wargear Options:

Abilities:

Faction Keywords: Angry Marines

Keywords: Vehicle, Angry Marine

Rageus Stalker[edit]

all Angry Marines hate all standard Safety protocols and Measures, and therefore they will sometimes simply say "FUCK THE SAFETY MEASURES!" and continue to shoot with their guns without any kind of Safety measures. and one day when one Angry Marine chose to not to follow the normal preparations before he could shoot with an Icarus StormCannon array, and just squeezed the trigger. the Icarus Stormcannon array started shooting but fired many times faster than it was meant to do. after the battle he tried to show his discovery to the Techmarines, but it took only three seconds after he had pulled the trigger that they heard a huge BOOM! and they saw both guns explode. the Techmarines began beating the living crap out of him with their Power wrench's, but was stopped by an Angry Chaplain who shouted "IF YOU HAVE THAT MUCH ANGER! THEN BUILD A NEW VERSION OF THE PUSSYASS STALKER THAT CAN BETTER HANDLE HIS WAY OF USEING IT!" and it was how the Rageus Stalkers were invented.

Name M WS BS S T W A Ld Sv Points
Rageus Stalker * 6+ * 6 8 11 * 8 3+ 90



Weapon Range Type S AP D Abilities
Rageus Stormcannon 48" Heavy 3 7 -1 2 Add 1 to all hit rolls made for this weapon against targets that can Fly.

Subtract 1 from the hit rolls made for this weapon against all other targets.

Remaining W M BS A
6-11+ 10" 4+ 3
3-5 5" 4+ D3
1-2 3" 5+ 1

Composition: This unit contains a single Rageus Stalker (Power Rating 6).

Wargear:

  • two Rageus Stormcannons

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • SAFETY MEASURES!? FUCK THE SAFETY MEASURES! JUST SHOOT THOSE BASTARDS!: Each time a model fires a Rageus Stormcannon, it can choose to fire it without any safety measures. If it does so, change this weapon's Type to Heavy 6, and For each hit roll of 1 from the Rageus Stormcannon that fires without any safety measures, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Rageus Stalker

Flyers[edit]

Angrytalon Gunship[edit]

Name M WS BS S T W A Ld Sv Points
Angrytalon Gunship 6 2+ 5+ 4 4 1 1 7 3+ -



Composition:

Wargear:

Wargear Options:

Abilities:

Faction Keywords: Angry Marines

Keywords: Vehicle, Angry Marine

Fury-Raven Gunship (modified Stormraven Gunship)[edit]

Fury-Raven Gunship.jpg

Name M WS BS S T W A Ld Sv Points
Fury-Raven Gunship * 6+ * 8 7 14 * 9 3+ 181



Weapon Range Type S AP D Abilities
Stormstrike missile launcher 72" Heavy 1 8 -3 3 -
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin Assault cannon 24" Heavy 12 6 -1 1 -
Twin Multi-melta 24" Heavy 2 8 -4 D6 If the target is within half range of this weapon, roll two dice

when inflicting damage with it and discard the lowest result.

Typhoon missile launcher When attacking with this weapon, choose one of the profiles below.
- Frag missile 48" Heavy 2D6 4 0 1 -
- Krag missile 48" Heavy 2 8 -2 D6 -
Remaining W M BS A
8-14+ 20-45" 4+ 3
4-7 20-30" 4+ D3
1-3 20" 5+ 1

Composition: This unit contains 1 Fury-Raven Gunship (Power Rating 15).

Wargear:

  • Twin Heavy bolter
  • 2 Stormstrike missile launchers
  • Twin Assault cannon


Wargear Options:

  • This model may replace its Heavy bolter with a Twin Multi-melta or a Typhoon missile launcher.

Abilities:

  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and befor any embarked models disembark. on a 6 it crashes explodes, and each unit within 6" suffers D3 mortal wounds.
  • Airborne: This model cannot charge, can only be charged by units that can Fly, and only attack or be attacked in the Fight phase by units that can Fly.
  • Supersonic: Each time this model moves, first pivot it on the spot up to 90¤ (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase it's Move characteristic by 20" until the end of the phase - do not roll a dice.
  • Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that taret this model in the Shooting phase.
  • Hover Jet: Before this model moves in your Movement phase, you can declare it will hvover. Its Move characteristic becomes 20" until the end of the phase, and it loses the "Airborne", "Hard to Hit" and "Supersonic" abilities until the beginning of your next Movement phase.
  • Open-doors: Models embarked on this Vehicle can shoot in their Shooting phase. They measure range and draw line of sight from any Open door on the Vehicle (See the picture above). When they do so, any restrictions or modifiers that apply to this model also apply to its passengers (The effect of Power of the Angry Machine Spirit not given to its passengers); for example, the passengers cannot shoot (except with Pistols) if this model is within 1" of an enemy unit. Note that the passengers cannot shoot if this model has Fallen Back in the same turn, even though the Fury-Raven Gunship itself can. In addition, When this model has the "Airborne" ability, passengers must subtract 1 from hit rolls in the Shooting phase.
Transport: Crusader: This model can Transport 12 (Angry Marines) Infantry models and 1 Belligerent Engine. Each Terminator model takes the space of two other models. It cannot Transport Angry Primaris or Black Brothers models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Transport, Fly, Fury-Raven Gunship

Dedicated Transports[edit]

Angry Repulsor[edit]

Unlike it's anger-less cousins, the Angry Repulsor relies on sheer hate of the ground to keep it floating rather than bullshit anti-grav technology. It's loadout includes "A fuckton of guns" allowing it to shoot from every fucking direction like a disco-ball of fiery fuck-you.

Name M WS BS S T W A Ld Sv Points
Angry Repulsor * 6+ * 8 8 16 * 9 3+ 216



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapit Fire 2 4 0 1 -
Heavy bolter gatling cannon 30" Heavy 12 5 -1 1 -
Rageus ironhail heavy stubber 36" Heavy 3 4 -1 1 Add 1 to all hit rolls made for this weapon against targets that can Fly.

Subtract 1 from the hit rolls made for this weapon against all other targets.

Ironhail heavy Stubber 36" Heavy 3 4 -1 1 -
Kragstorm grenade launcher 18" Assault 1 6 -1 D3 -
Heavy bolter gatling gun 24" Heavy 6 5 -1 1 -
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin Heavy Plasma cannon - - - - - When attacking with this weapon, choose one of the profiles below.
-Standard 36" Heavy 2D3 7 -3 1 -
-Superchare 36" Heavy 2D3 8 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound

after all of this weapon's shots have been resolved.

Remaining W M BS A
9-16+ 10" 3+ 6
3-5 5" 4+ D6
1-2 3" 5+ 1

Composition: This unit contains a single Angry Repulsor (Power Rating 17).

Wargear:

  • Heavy bolter gatling cannon
  • Twin Heavy bolter
  • 2 Ironhail heavy Stubbers
  • 2 Rageus ironhail heavy stubbers
  • 2 Kragstorm grenade launchers
  • 3 Storm bolters

Wargear Options:

  • This model may replace its Heavy bolter gatling cannon with a Twin Heavy Plasma cannon.
  • This model may replace its Twin Heavy bolter with a Twin Heavy Plasma cannon.
  • This model may replace its 2 Ironhail heavy Stubbers with 2 Heavy bolter gatling guns.
  • This model may replace its 2 Rageus ironhail heavy stubbers with 2 Storm bolters.
  • This model may replace its 3 Storm bolters with 3 Kragstorm grenade launchers.

Abilities:

  • Hatred of the ground: Distances and ranges are always measured to and from this model's hull, even though it has a base.
  • THE GROUND IS A PIECE OF SHIT: Your opponent must subtract 2 from any charge rolls made for units that declare a charge against an Angry Repulsor.
  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and befor any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Transport: this model can Transport 10 Angry Primaris, Infantry models. It cannot Transport Black Brothers or Jump Pack models. Each Mk X Gravis model takes the space of two other models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Angry Repulsor, Transport, Fly

Drop Pod[edit]

Angry Rhino[edit]

Name M WS BS S T W A Ld Sv Points
Angry Rhino * 6+ * 6 7 10 * 8 3+ 70



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapit Fire 2 4 0 1 -
Remaining W M BS A
6-10+ 12" 4+ 3
3-5 6" 5+ D3
1-2 3" 6+ 1

Composition: This unit contains a single Angry Rhino (Power Rating 4).

Wargear:

  • Storm bolter

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • DAMNED MACHINERY!!!: If there is at least one model with a Power Wrench is embarked on this model, you can roll a D6 at the start of each of your turns; on a 5+, the Angry Rhino regains one lost wound.
  • Doormaker Charges - Rhino transports have no assault ramps to join the fight right after jumping out, and moreover due to their design there is no way to add forward ramp. Angry techmarines found a way to bypass these limitations by adding few demolition charges into a Rhino's front armour to BLOW ITS FRONT ARMOUR TO HELL: At the end of any of your movement phases you can Detonate the Doormaker Charges; this model is destroyed and Explodes (Look in "the Rule book" on page 183, Transports, Embark, bottom text box and the "Explodes" ability Seen below the "Doormaker Charges" ability).
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and befor any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Transport: this model can Transport 10 Angry Marine, Infantry models. It cannot Transport Angry Primaris, Terminator, Black Brothers or Jump Pack models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Angry Rhino, Transport

Lords of war[edit]

Rachnus Rageous (Angry Marines Primarch)[edit]

(The exactly same size base And about the same model-size as Roboute Guilliman .... maybe Rachnus is bigger)

Name M WS BS S T W A Ld Sv Points
Rachnus Rageous 8" 2+ 3+ 6 6 9 6 10 5+ 380



Weapon Range Type S AP D Abilities
The Sandstorm Assault cannon 24" Assault 5 6 -1 D2 -
The Fangs of RAGING Desert Melee Melee +4 -3 D3 If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds instead of its normal damage;

when attacking a Daemon or a Psyker model, it inflicts 2D3 mortal wounds instead of D3 mortal wounds on a wound roll of 6+.

Composition: This unit contains only Rachnus Rageous. (Power Rating 20) Only one of this model may be included in your army.

Wargear:

  • The Sandstorm Assault cannon
  • The Fangs of RAGING Desert
  • the Armor of RAGE! - gives him a 2+ Armor save, a 4+ invulnerable save, and the DEATH CAN NOT STOP ME! ability.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY! ALL THE TIME!:In every Fight Phase, Rachnus Rageous can make D3 additional attacks.
  • DEATH CAN NOT STOP ME! - The first time Rachnus Rageous is reduced to 0 wounds, place this model on its side instead of removing it. At the start of your next turn, Rachnus rips out of his failing armor: he regains 3+2D3 wounds, and Rachnus is placed as close to his previous position as possible while remaining more than 1" from any enemy models. However, the Armor of RAGE! is destroyed, removing Rachnus' 2+ armor save, and 4+ invulnerable save, and this ability.
  • I HATE YOU TRAITOR BROTHERS! ... AND YOU, BROTHER ROWBOAT! - Rachnus Rageous will always be successful with his wound rolls on a 2+ with any attacks Rachnus makes Against one of the following Primarchs: Horus, Fulgrim, Magnus the Red, Perturabo, Mortarion, Lorgar, Konrad Curze, Angron, Alpharius and Omegon. In addition, Roboute Guilliman has a weapon skill of 5+ and a 2+ invulnerable save when he fights against Rachnus Rageous in the Fight Phase (This is because Girlyman uses one of his hands as a shield Against Rachnus's "DOOMSDAY KICK TO THE BALLS!").
  • Primarch of ANGER!: you can add 2 to Advance and Charge rolls for friendly (Angry Marines) units within 9" of Rachnus Rageous, and re-roll hit and wound rolls of 1 for these units. In addition, If your amry is Battle-forged, you can re-roll any failed hit and wound rolls for friendly (Angry Marines) units within 6" of Rachnus Rageous in the Fight Phase
  • Primarch Blank/Null: Rachnus Rageous can never be the taget of any Psychic powers.
  • In addition, in your Psychic Phase, Rachnus Rageous can Choose to MIND-FUCK the closest visible enemy Daemon or Psyker model within 18 of Rachnus. if you do, that model suffers 1 mortal wound. if the target is both a Daemon and a Psyker, the target suffers D3 mortal wounds instead.
  • in addition, Rachnus Rageous can attempt ot deny three Psychic powers in each enemy Psychic Phase, As if he were a Psyker (He is the complete opposite of a Psyker). as a another addition, add 3 to any Deny the Witch roll he makes.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Desert Fangs

Keywords: Character, Monster, Primarch, Blank/Null, Rachnus Rageous