Codex - Angry Marines 8th Edition

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It's the motherfucking Angry Marines! Come get some, dicksniff!
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Tactics - Angry Marines

How Is The Doc (talk): Hi, I'm the creator of Codex - Angry Marines 8th Edition and the one who made the most changes to Codex - Angry Marines 7th Edition. if anyone would bother to make some backstories/Lore and/or Descriptions to some of the Rules and Units in this Codex, I would be very happy. I'm not good at come up with any background stories when it comes to Angry Marines. I would rather focus on rules themselves and make Angry Marines both fun to play as and play against.


I would like some new picture of Angry Marines, for the new edition. So I would hear if anyone knows some artists who make Warhammer 40k art and accept commission?


If you have any more questions, you can find me on Tumblr under the name "howisthedoc" or You can write your question and / or suggestions on the Discussion page.

VeryIntelligentShadeOfTheColourBlue (talk): Hi chaps, and I'm VeryIntelligentShadeOfTheColourBlue, my job is to keep throwing shit at the wall until some of it sticks, I mostly work on the fluff, new rules and stratagems etc (in fact I write everything that isn't proper crunch), with How Is The Doc approving my work and pointing out anything which is highly heretical.


Units that are lacking backstories/Lore and/or Descriptions: Angry Inceptor Squad, Assault Squad, Angry Bike Gang, Angrytalon Gunship, Silencer Ancients

Other stuff that are lacking backstories/Lore and/or Descriptions: (Armoury - Heavy weapons) Heavy Rocket fister


Things that need to have its backstories/Lore and/or Descriptions updated: Angry Squad (Angry Intercessor)

Contents

Angry Marines Special Rules[edit]

Abilities[edit]

  • THIS SHIT'S OURS NOW, FUCKERS! - Although the Angry Marines have the best men "BETTER THAN THOSE GIRLY ULTRASMURFS!!!", and they have the best equipment (stolen or cobbled together out of duct tape and rage made solid), and they have the best war cry apart from WAAAARGGGHHHH BLAM! HERESEY, what they do lack, is the numbers of other armies. And this makes them angry to no end (scientists are trying to find the end to their anger, but it has a habit of bending space time and imploding their minds), as some pansy army of flashlight wielders or tyranids can just sit on an objective and laugh as the Angry Marines cut them down by the hundreds and still lose. The solution, "STEAL THEIR FUCKING FANCY PANTS OBJECTIVE AND BEAT THE CAMPING TWATS OVER THE HEADS AS WELL!!!":
  • If your army is Battle-forged, all Troops units in Angry Marines Detachments gain this ability. such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. if an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • And They Shall Know No Fear - More like AND THEY SHALL FUCK YOU UP:
  • this unit can re-roll failed Morale tests.
  • ALWAYS ANGRY - ALL THE FUCKING TIME!!! SUCK ON IT YOU ULTRASMURF PRICKS!!!:
  • If your army is Battle-forged, On a turn in which a unit With this ability make a successful charge, you can make 1 additional attack in the Fight Phase with all models in the unit.
  • NOT ANGRY ENOUGH - WHO ARE YOU FUCKING CALLING "NOT ANGRY ENOUGH"?!!!:
  • On a turn in which a unit With this ability make a successful charge, you can make 1 additional attack in the Fight Phase with all models in the unit.
  • Dual Melee Weapons - because more choppy is always a good thing:
  • a model With this ability Equipped with two of the same Melee weapon, can make 1 additional attack in the Fight Phase.
  • Desert Fangs Tactics: If your army is Battle-forged, On a turn in which a unit With this ability make a successful charge, add 1 to all its models Strength and Attack characteristics.

Stratagems[edit]

If your army is Battle-forged and includes any (Angry Marines) Detachments (excluding Auxiliary Support Detachments), you have access to the Stratagems shown here. These reflect the unique "strategies" used by the ANGRY MARINES on the battlefield.

Name Description CP explanation
ALL THE TIME! ALWAYS ANGRY! ALL THE TIME! 3 Use this Stratagem at the end of the Fight phase. select a friendly (Angry Marines) INFRANTRY or (Angry Marines) Biker unit - that unit can immediately fight for a second time.
GET THE FUCK OUT OF MY HEAD! The uncontrollable anger and hatred of the Angry Marines leaves their minds open to psychic influence. However, anyone who dares to fuck with their minds risks serious mental damage. 2 Use this Stratagem when an enemy uses a psychic power against an ANGRY MARINE unit. The power automatically succeeds but the psyker unit takes D3 mortal wounds.
COVER IS FOR PUSSIES Only cowards would hide in ruins rather than run towards enemy. 1 Use this Stratagem when an (Angry Marines) INFRANTRY unit Advances. that unit can still Shoot and Charge this turn, and cannot get the benefits of cover until the start of your next turn.
THINK YOU SMART FUCKER!?! There is no problem which can't be solved by vast amounts of your chosen explosive, even if that problem is that the enemy has just destroyed your metal box. So the Angry Marines decided that if they were going to go down, it would be on their terms, and those terms would be "FUCK YOU HERETIC!!!" 1 You can use this Stratagem just before a friendly (Angry Marines) Vehicle model must roll to see if it explodes. it explodes on a 2+ instead of on roll of 6.
COME BACK HERE, YOU COWARDS! "WHY ARE THEY FUCKING RUNNING AWAY?!!!!" an Angry Marine once asked when a squad of tau battle suits disengaged him from melee. "IF ONLY THERE WAS A WAY TO STOP THESE FUCKERS FUCKING PISSING OFF FROM MELEE, WHICH IS THE MOST HONOURABLE FORM OF COMBAT!!!". After a bit of messing about the Angry Tech Marines found out that the arbitrary spending of a currency called "command points" could prevent their foes from running away from melee, allowing the EMPRAHS finest to "GIVE THE FUCKING HERETICS A RANGE OF NEW HOLES TO SHIT OUT OF!!!" 2 Use whenever an enemy unit would disengage from melee, that unit instead stays engaged in melee and suffers one mortal wound, NICE TRY DIPSHITS!!!
LOOK AT THE FUCKERS RUN! Some have learnt that it is wiser to run away from the Angry Marines than actually shoot them, because at least then their deaths might be quick and less humiliating than the deaths of those stupid enough to fire 2 Use this stratagem when an enemy INFRANTRY unit chooses to fire upon a ANGRY MARINE in their shooting phase. Instead of shooting at the ANGRY MARINE unit, the enemy unit immediately moves 6" in the opposite direction to the ANGRY MARINE unit it was firing upon, while remaining more than 1" from any enemy models. it may not shoot this shooting phase; if this is not possible for any reason, the enemy unit must move as far as possible in the opposite direction to the ANGRY MARINE unit it was firing upon, while remaining more than 1" from any enemy models.
Cover them! If it wasn't for the Angry Marines, each and every Angry Serf would probably be spending their last days in an inquisitorial sterilisation camp with their balls/ovaries cut off/out. Because of this lack of sterilisation, the Angry Serfs are eternally grateful, but as they're all angry dicks, they can only show this appreciation by "Shooting the absolute shit out of those fuckers who are shooting at our guys!" 1 use this Stratagem immediately when an enemy unit within 12" of a friendly Angry 'Serfs' unit declares overwatch against a friendly Adeptus Astartes (Angry Marines) INFRANTRY unit - that 'Serf' unit can immediately shoot at that enemy unit as if they were Shooting an overwatch themselves. The 'Serf' unit Shooting/overwatch is resolved before the overwatch of the enemy unit.
Orbital Barrel of FUCK YOU!! Temperus Maximus has the authority to call down a Strike Cruiser from orbit to crush his pathetic foes, literally. 4 this Stratagem can be used once per battle, if have Chapter Master Temperus Maximus and he is on the battlefield. instead of shooting with his weapons, roll a D6 for every unit on the battlefield. subtract 1 from the result if the unit being rolled for is a Infantry Character unit and add 1 to the result if the unit being rolled for is a Infantry unit that is not a Character. on a 4+, the unit being rolled for suffers D3 mortal wounds.
RELICS OF RAGE! "GIVE ME ONE YOU OMNISAH BASTARD!!!" Is a common sound to be heard before a battle, with every Angry Marine worth his cigar wanting the flashiest bit of adamantium to "FIST THE FUCKERS BACK TO THE EYE OF TERROR!!!". The idea that only one Angry Marine at a time could take one of the chapters FLASHY BITZ always confused the Angry Marines, so they decided "FUCK IT!!!" (Not literally, that would be HERESEY BLAM!) and started letting multiple relics out at a time, as long as they were returned free of blood and brains. 1-3 Use this Stratagem before the battle. Your army can have one extra Angry Marine Relic for 1 CP, or two extra Angry Marine Relics for 3 CPs. All of the Angry Marine Relics that you include must be different and be given to different (Angry Marines) Characters.
HELLFIRE SHELLS Adamatium duct tape has so many uses, one of the finest is to take a squad’s worth of Dakka, duct tape it together, and point it at the enemy, and watch them either shit themselves in fear or laughter. 1 Use this Stratagem just before an (Angry Marines) INFRANTRY model attacks with a Heavy bolter or Power Heavy Bolter. you only make a single hit roll with the weapon this phase, however, if it hits, the target suffers D3 mortal wounds.
FUCKING SNEAKY BACHSTABBING ASSHOLES "SNIFF" goes/shouts one Angry Marine. "WHATS UP WITH YOUR NOSE YOU MUPPET?!!!" Bellows another. "I SMELL WARDEN CHEESE WHICH WOULD MAKE A TAU FAGGOT JIZZ HIS FRILLY PANTIES!!!" Shouts the first Angry Marine. In unison, both marines turn around and proceed to make Swiss cheese out of the ultrasmurths/world eater wannabes/tau pussies/pointy eared faggots which were trying to sneak up behind them. The lesson, DON'T BE A CHEASEY, WARDIAN PRICK YOU FUCKING "THAT GUY"!!! 2 Use this Stratagem immediately after your opponent sets up a unit that is arriving on the battlefield as reinforcements within 12" of one of your (Angry Marines) Infantry units. Your unit can immediately shoot at that enemy unit as if it were the Shooting phase, but you must subtract 1 from all the resulting hit rolls.
YOU TAKE THAT FUCKER, WE TAKE THESE FUCKERS! As glorious as a full-frontal charge can be, with a tide of yellow, red and profanity roiling over the enemy (those zoggin EMPRAHS boiz certainly know ows to be choppy MAKING THAT LINE MORE ORKY WOULD BE APPRECIATED), even a psyche as angry as the Angry Marines can appreciate that one giant hammer isn't always the solution. Sometimes, lots of smaller hammers beating the shit out everyone at once is a much more efficient solution, and ensures that every marine has someone to bash over the head. 1 Use this Stratagem at the start of any of your Movement phases. select a friendly Adeptus Astartes unit with the Combat Squads ability that has 10 models. that unit is immediately split into two separate units, each containing 5 models.
ONLY IN DEATH DOES THE RAGE END! No Angry Marine ever expects to die, like orks, they assume that only others around them die because they weren't ANGRY enough. So when an Angry Marine is sitting/shitting on deaths door, he is so incomprehensibly angry that nothing can stop him from delivering the emperors fury one final time. 2 Use this Stratagem when an (Angry Marines) Character is slain; that model musters one last surge of RAGE! before succumbing to its wounds, and can immediately either shoot as if it were your Shooting phase, or fight as if it were your Fight phase (this Stratagem is not cumulative with the Angry Astartes Banner ability - the Stratagem takes precedence).
HERESY! Although Angry Marines "FUCKING DESPISE THOSE RETARDED FUCKTARDS!!!"/inquisitors, they do admire their over active exterimartus hands. And although the Angry Marines consider the use of such ticks to cause the destruction of whole planets wasteful, they consider the spastic hacking motion an excellent method for removing the horns of a bloody thirstier with a chainsword. 2 Use this Stratagem when an Angry Marine or Angry Primaris unit is chosen to attack in the Fight Phase. Each time you roll a hit roll of 5+ for a model in this unit during this Phase, it can, if it was targeting a Chaos unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
EAT MY FUCKING GRENADE, BITCH! "I CAN'T THROW MY FUCKING GRENADE!!!" screamed one marine "WHICH ONE OF YOU FUCKS THREW A GRENADE BEFORE ME? IT WAS MY FUCKING TURN TO SHOVE A GRENADE DOWN A TYRANIDS THROAT!!!" A not uncommon sound to be heard in a battlefield where the Angry Marines have been deployed, as some law of the universe (probably Tzeench's fault) dictated that a unit may only throw one grenade at a time. But like any law, if the Angry Marines try/swear profusely enough, the law decides that maybe it shouldn't apply to the Angry Marines at this particular moment, thus allowing every marine to take their grenades, and rather literally shove it down somebody else’s throat. 1 Use this Stratagem before an (Angry Marines) Infantry unit from your army shoots or fires Overwatch. Up to ten models in the unit that are armed with Frag and Krag grenades can throw a grenade this phase, instead of only one model being able to do so.
RUN THEM OVER! It is not only Astra Militarum who are crazy enough to run over the enemy and CRUSH THEM BENEATH THEIR GRINDING TREADS! 1 Use this Stratagem at the start of your Charge phase. Select an (Angry Marines) Vehicle unit, which is not a Rage Speeder, from your army. This unit can charge even if it Advanced this turn. In the following Fight Phase, attacks made by this unit hit on a 2+.
FLAKK MISSILE While every other army in the imperium uses shaped charges surrounded a hard case to form shrapnel as their flak missiles, the Angry Tech Priests ran out of such advanced tech millennia ago. Instead, they take a bucket, fill it with nails and gunpowder, and strap it to a normal missile. It's crude even by orks standards, but it's more effective than trying to hit aircraft with 2x4's. 1 You can use this Stratagem just before a friendly (Angry Marines) INFRANTRY model attacks a unit that can FLY with a Missile launcher. you only make a single hit roll with the weapon this phase; however, add 1 to the hit roll and, if it hits, the target suffers D3 mortal wounds.
DROP PODS ARE FOR PUSSIES Angry Marines lack the discipline and patience to wait around in a Drop Pod before SKULLFUCKING SOME FUCKING HERETIC. As a result, many Angry Marines favour the use of Angry Rhinos shot down from a Battle Barge towards the enemy instead of using a Drop Pod. 1 Use this Stratagem when you can set up a set up an Angry Rhino, with any and only Adeptus Astartes (ANGRY MARINE) INFRANTRY units embarked within it, during deployment. you can set up the unit in high orbit instead of being placed on the battlefield. at the end of any of your movement phases; Roll a D6, on a roll of 1 the Angry Rhino is assumed to have blown up in the atmosphere, killing all inside it, in this case, the Angry Rhino and along with any units embarked within it is slain immediately (you still have to pay points for them in this case you fucking cheapskate).

On a 2+ however, set up the Angry Rhino more than 9" away from any enemy models. The Vehicle suffers D3 mortal wounds and may not charge until this turn (but it may still shoot), and the unit embarked inside it may then immediately disembark, but they must be set up more than 6" away from any enemy models (any models that cannot be set up because there is not enough room are slain), and may still shoot and charge in the following Phases. Bonus points if you play ride of the Valkyries while doing this, no points if you waste 300 points in matched play trying to do this though.

Wildfire Whenever the Angry Marines encounter an enemy entrenched in a position they want they ask themselves a question. Do they really need said position? Regardless of the answer they send the enemies position to a whirlwind cremator, who ensures that the enemy, their cover, and everything around it, is on fire. Not a subtle approach but even the most ardent pacifist will admit that the results looks fucking awesome. 1 Use this Stratagem in the Shooting phase just before a Whirlwind Cremator shoots. instead of shooting with any of it's weapons, select a piece of terrain on the battlefield. each model inside that piece of terrain is hit by a shooting attack resolved at Strength 6 AP -2 and Damage 2, and they do not the benefits of cover against it. (this shooting attack automatically hits its target.)
DEATH IS NOT AN EXCUSE While other chapters might use advanced cocktails of drugs to get one last fight out of a fallen dreadnought, the Angry Marines prefer to simply throw insults at their fallen dreadnoughts "IS THE PUSSY TIN CAN TAKING A LITTLE NAP?!!!" Any dreadnought worth his power feet (and who isn't atomised, but even then they'll still bloody try) will then proceed to get back to his feet, as by the god emperor he's not going down until he dishes out the last insult and kick to the balls. 1 Use this Stratagem when a friendly Belligerent Engine or Belligerent Redemptor Dreadnought is slain and does not Explode but before it is removed from the battlefield. place this model on its side instead of removing it. Then roll a D6 at the beginning of your next turn. On a 4+, the model regains D3 wounds, and is placed as close to it previous position as possible while remaining more than 1" from any enemy models. On a 1-4 the Belligerent Engine or Belligerent Redemptor Dreadnought is Completely Dead (remove it as normal).
YOU AND WHAT ARMY DICKHEAD?!!! Angry Marines miss the day when their deep striking foes might die in transit, as there are few things funnier than watching 400 points worth of terminator appear 200 metres off the ground and land with a satisfying BOOM! Unfortunately, now everyone gets a 100% successful deep strike, so the Angry Marines now deploy Angry Serfs' behind enemy lines to pour sugar in their fuel tanks, tie commanders shoe laces together and fill terminator helmets full of custard. It may only delay their cheesy opponent for so long, but by then the Angry Marines will have made deck chairs out of their opponents corpses, and will be patiently waiting for the arrival of "THE REST OF THE WARDIAN, COVERCAMPING PRICKS!!!" 1 Use this Stratagem when an enemy unit would arrive from reserve, that unit instead does not arrive and must wait until next turn to be deployed. You cannot use this Stratagem more than once on the same unit.

Warlord Traits[edit]

An Angry Marine Warlord cannot get the Inspiring Leader warlord Trait in the Rule book on page 186. If the Warlord of your army is an Adeptus Astartes, (Angry Marines) Character you can pick their Warlord Trait from the Angry Marine Warlord Traits table seen below.

1. IT'S KINDA FUN. 2. OH NOW IT'S ON YOU COCKSUCKER. 3. JUST WHO IN THE HELL DO YOU THINK I AM?
(1) Your warlord may exchange one of his weapons with an item from the Special Weapons or Ranged Weapons lists, free of charge. In addition, he may still shoot with he's ranged weapons even if he has Advanced earlier that turn. If he does so, you must subtract 1 from any hit rolls they made when firing these weapons this turn; unless it's an Assault weapon, in that case, you must not subtract anything from any hit rolls it made when firing it this turn. (2) For every missing wound your warlord has, increase his attack and movement characteristic by one (to a maximum of +4 attack, and +2 movement). (3) If your warlord enters melee with an enemy CHARECTER that character cannot disengage from melee until your warlord or the enemy character is slain (your warlord may still disengage). In addition, your warlord always attack before any CHARECTERS he Fights with in the Fight phase. In addition, in the Fight phase, if he Fights against any "CHARECTERS", adds one to his attack characteristic.
4. I'LL SHOVE THOSE FUCKING FLASHLIGHTS INTO YOUR ASS. 5. FUCK SCORING. 6. GET OVER HERE YOU FUCK.
(4) Your warlord can re-rolls all failed hits in the Fight phase against models armed with a weapon with the same Type, strength, AP and Damage as a Lasgun and he cannot be overwatched against by models armed with a weapon with the same Type, strength, AP and Damage as a Lasgun. (5) Your warlord can never control or help another unit to control an objective marker. In addition, When your warlord is attacking against an enemy unit that controls an objective marker; he can make D3 additional attacks with any of his Melee weapons in the Fight Phase, and in the Shooting Phase increase his Ranged Weapons Type by 1. (6) Your warlord charges 6+D6" instead of 2d6".


Angry Marines Psychic Powers (Iratomancy discipline)[edit]

As is well known and documented, the warp is affected and mirrors the thoughts and actions of those in the real world, regions of disease become nurgles playground, and downtown Amsterdam becomes Slaanesh’s bedroom in the warp. Then in the case, what are regions in the warp like which are influenced by the Angry Marines? Nobody knows, as much as khorne would like to benefit from the Angry Marines they are far to zealous and emprah bothering for him to feed on their energies, and nobody (alive at least) has entered Angry Marine warp space to find out what it’s like a what deamons live there.

Either way, Angry psykers draw on Angry warp energies to fuel their power, but are not solely reliant upon it, being angry enough themselves to provide power for any spell they may wish to cast, and in a fair few cases, spells from the iratomancy discipline is simply the psyker cursing incredibly loudly at his target. Why such paykers suffer perils in the warp is still unknown, but it is theorised that they simply shout so loud that they temporarily lose their voice and have to sit down for a while, not something they would willingly admit.

Number Name Warp Charge Value Description explanation
1 FUCK HEAT 7 The Angry Marines dislike their weapons exploding and killing them. Not only is it a waste of good "ANGRY BASTARDS!!!" But it gets in the way of their desire to spam the trigger on their plasma weapons like a spastic ork on cocaine. If manifested, select a friendly (Angry Marines) unit with at least one weapon with "plasma" in its name. Targeted unit may re-roll all failed hit rolls for these weapons until your next Psychic phase.
2 FFFFFFFF- 6 Angry Marines often find themselves outnumbered by their foes, which isn't a problem for them as it means that there's plenty of heads to bash. But sometimes they are so numerous that even an Angry Marines would be dragged down by sheer weight of numbers without some extra help. If manifested, choose an (ANGRY MARINE) INFANTRY unit within 12" of the psyker, that unit adds one to its attack characteristic until your next turn. If that unit enters the fight phase against a unit which outnumbers them, then it adds two to its attack characteristic instead. If the unit is outnumbered two to one or more it adds three to its attack characteristic instead.
3 RIP AND TEAR 9 The psyker bellows at nearby Angry Marines to "GET YOUR FUCKING ACTS TOGETHER!!! I'VE SEEN TAU FAGGOTS FIGHT FUCKING BETTER THAN YOU ARE RIGHT NOW!!! YOU'R NOT GIVING THE BASTARDS A LIGHT SPANKING AND SOME FUCKING FOREPLAY!!! JUST HIT THE FUCKERS YOU LAZY BASTARDS!!!" Although not really a psychic power, it still has the desired effect of making nearby Angry Marines frothing at the mouth psychos (even more than usual) to an extent that even savlar chem dogs will say "Jesus Christ they're a bit over the top aren't they." If manifested, all (ANGRY MARINE) INFANTRY units, within 6" of the caster, adds 1 to their attack characteristic and add 1 to their hit and wound roll in the fight phase, until your next Psychic phase.
4 FUCK YOUR PSYCHIC SHIT!! 6 There are very few minds which are more potent, belligerent or stubborn than those of an Angry Marine, let alone an Angry Marine psyker. Such a psyker can simply throw his will at an any enemy psyker, distracting them and those around them with a range of insults which they can't get out of their heads. If manifested, choose an enemy PSYKER unit within 24" of the caster, that psyker unit and all psyker units within 6" of it suffer -1 to their manifestation and deny rolls, until your next Psychic phase.
5 ALL THE RAGE!!! 6 The psyker removes any remaining veneer of normality from his target, revealing the pure, unadulterated hatred within. Watching a librarian go from a red and yellow psychopath, screaming profanity left, right and centre while mowing down his foes, to a red and yellow psychopath, whose screams of profanity literally rupture brain cavities and who mows down his foes with eyes of burning fire, is enough to make even an Angry Marine go "SHIT THAT GUYS ANGRY, OI MINDFUCKER, FUCKING DO ME NEXT!!!" If manifested, choose an (ANGRY MARINE) CHARECTER within 6" of the caster (this can target the caster), that character adds two to its attack characteristic until your next turn and enemy units within 3" of the character subtract one from their leadership value until your next turn.
6 I'M COMING FOR YOU FUCKER!! 8 No Angry Marine wants to see a good source of RAEG wasted, especially when the results of throwing an Angry Marine captain at a unit of orks is "FUCKING HILARIOUS!!!". So the psyker imparts part of his hatred for the enemy into a nearby unit, who then proceed to pick up the nearest head of command (it could be a land raider for all they fucking care) and lob said commander at the enemy. If manifested, select an (ANGRY MARINE) infantry unit, which is not a CHARECTER, within 24" of the psyker, which has an Adeptus Astartes (ANGRY MARINE) CHARECTER unit within 6" of it. The infantry unit in question then may "throw" the character in question at the nearest enemy unit within 6D6". The enemy unit then suffers D3 mortal wounds and the thrown (ANGRY MARINE) CHARECTER suffers one mortal wound. This character is then (assuming it survives) locked in combat with that enemy unit (NOTE: the enemy unit may not Overwatch), and immediately attacks as if it was the fight phase. The unit which "threw" the character or the thrown character, may not shoot in the following Shooting Phase.


Angry Marine Equipment[edit]

The Angry Marines mainly employ the standard weapons of the Adeptus Astartes, but they also possess a number of exotic and unusual weapons.

Ranged Weaponry[edit]

Pistol Weapons Range Type S AP D Abilities Points Per Weapon
Hand Flamer 6" Pistol D3 3 0 1 This weapon automatically hits its target. 8
Infernus Pistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 20
Plasma Pistol - - - - - When attacking with this weapon, choose one of the profiles below. 6
-Standard 12" Pistol 1 7 -3 1 -
-Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Special Weapons Range Type S AP D Abilities Points Per Weapon
Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target. 9
Meltagun 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 15
Rocket fister 18" Assault 1 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll. If the target is within half range of this weapon, change this weapon's Type to Assault 2. 13
Storm bolter 24" Rapid Fire 2 4 0 1 - 2
Plasma gun - - - - - When attacking with this weapon, choose one of the profiles below. 12
-Standard 24" Rapid Fire 1 7 -3 1 -
-Supercharge 24" Rapid Fire 1 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Combi Weapons Range Type S AP D Abilities Points Per Weapon
Combi-Plasma - - - - - This weapon has two profiles, that of a Boltgun and that of a Plasma gun. When attacking with this weapon, choose one or both of its profiles. if you choose both, subtract 1 from all hit rolls for this weapon. 14
Combi-Flamer - - - - - This weapon has two profiles, that of a Boltgun and that of a Flamer. When attacking with this weapon, choose one or both of its profiles. If you choose both, subtract 1 from all hit rolls for this weapon. 11
Combi-Melta - - - - - This weapon has two profiles, that of a Boltgun and that of a Meltagun. When attacking with this weapon, choose one or both of its profiles. If you choose both, subtract 1 from all hit rolls for this weapon. 17
Heavy Weapons Range Type S AP D Abilities Points Per Weapon
(Twin) Assault cannon 24" Heavy 6(+6) 6 -1 1 - 20(+14)
(Twin) Heavy bolter 36" Heavy 3(+3) 5 -1 1 - 9 (+7)
Twin Autocannon 48" Heavy 4 7 -1 2 - 30
(Twin) Heavy flamer 8" (2)Heavy D6 5 -1 1 This weapon automatically hits its target. 17 (+17)
(Twin) Multi-Melta 24" Heavy 1(+1) 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. 24(+24)
(Twin) Lascannon 48" Heavy 1(+1) 9 -3 D6 - 23(+23)
(Twin) Heavy Rocket fister 30" Heavy 1(+1) 8 -3 D3 When rolling to hit with this weapon, use the bearer's "WS" instead of its "BS" and subtract 1 from the hit roll. If the target is within half range of this weapon, change this weapon's Type to Heavy 2(+2). 23(+22)
(Typhoon) Missile launcher - - - - - When attacking with this weapon, choose one of the profiles below. 23(+22)
-Frag missile 48" Heavy (2)D6 4 0 1 -
-Krak missile 48" Heavy 1(+1) 8 -2 D6 -
Plasma cannon - - - - - When attacking with this weapon, choose one of the profiles below. 18
-Standard 36" Heavy D3 7 -3 1 -
-Supercharge 36" Heavy D3 8 -3 2 On a hit roll of 1, the bearer is slain after all of this weapon's shots have been resolved.
Vehicle Weapons Range Type S AP D Abilities Points Per Weapon
Rocket Propelled Chainsaw 48" Heavy 1 10 -4 D3 This weapon can only be fired once per battle. 6
"Smoke" Launcher 12" Heavy 2D3 4 -1 1 - 11
(Twin) Heavy Plasma cannon - - - - - When attacking with this weapon, choose one of the profiles below. 27(+7)
-Standard 36" Heavy (2)D3 7 -3 1 -
-Supercharge 36" Heavy (2)D3 8 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.


Weapon Points Per Weapon
Angry Grappa 15
Assault bolter 15
Astartes shotgun 0
Auto bolt rifle 0
Bolt pistol 0
Bolt rifle 0
(Twin) Boltgun 0(+2)
Heavy Bolt Pistol 0
Frag grenade and Krak grenade 0
Shock grenade 0
Conversion Beamer 20
Cyclone missile launcher 50
Demolisher cannon 0
Flamestorm cannon 30
Firery Flamers 0
Hand Flamer of Wrath (single/pair) 9/12
Flamer of Wrath 15
Heavy Flamer of Wrath 25
Handheld Plasma Cutter 7
Heavy flamer array 50
Heavy bolter Gatling cannon 36
Heavy bolter Gatling gun 16
Hurricane Bolter 4
Ironhail heavy Stubber 6
Kragstorm grenade launcher 4
Master Key sawed off shotgun 4
Molotov cocktail launcher -
Napalm missile launcher 0
NEEDLE pistol 0
Bolt Pistol Rifle 0
Plasma Incineragetor 17
Macro Plasma Incineragetor 31
Power Heavy Bolter 14
Rageus Stormcannon 17
Rageus ironhail heavy stubber 6
Rageus Rocket Pod 6
RAGING PLASMA EXTERMINATOR 30
Sniper rifle 3
Stormstrike missile launcher 21

Rocket Propelled Chainsaw.jpg

  • Rocket Propelled Chainsaw - Hunter-killer missiles aren't brutal looking enough in the eyes of Angry Marines, so they replaced them with fucking EVISCERATORS on guided missiles.
  • Power Heavy Bolter - Power Heavy Bolter is a Heavy Bolter with a disruptor energy fields commonly found in Power Weapons. It's both a Ranged and a Melee weapon.

Angry marine rocket fister by waileem (zoom).jpg

  • Rocket fisters and Heavy Rocket fisters: To get around the standard Angry Marines terrible skill with a gun, the Tech priests created a weapon which allowed a squadie to still punch things, but at range. The person weirding the weapon simply punches towards an enemy which is out of range and the weapon fires a fist towards said enemy, punching the enemy. Despite this however, the weapon doesn’t see much use simply because punching people at range is nowhere near as satisfying as punching them over and over again with your actual fists.

Melee Weaponry[edit]

Weapon Range Type S AP D Abilities Points Per Weapon
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon. (single/pair) 0/1
Chain-Axe Melee Melee User +1 -1 - 1
Power sword Melee Melee User -3 1 - 4
Power wrench/axe Melee Melee +1 -2 1 - 5
Power bat Melee Melee +2 -1 1 - 4
Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll. (single/pair) 12/18
Power Chair Melee Melee +7 -1 2 a model can only carry one Power Chair. 10
Lightning claw Melee Melee User -2 1 You can re-roll failed wound rolls for this weapon. (single/pair) 8/12
Thunder hammer Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll. (single/pair) 21/32 (Characters)

(single/pair) 16/24 (other models)

Adamantium 4x2 with a nail through it Melee Melee +2 -4 D3 - 21 (Characters) 16 (other models)


Weapon Points Per Weapon
Master-Crafted Chainsword 3
Crozius Iratus 1
Chainfist (single/pair) 22/33
Force axe 16
Force stave 14
Force sword 12
HUGE FUCKING NEEDLE 0
Combat knife 0
Spear Banner 0
Dreadnought combat weapon (single/pair) 40/55
Belligerent fist 0
Tearing claw (single/pair) 46/65
"Siege" Drill (single/pair) 50/80
Servo-arm 12
Power Jackhammer 8
Power Feet 10 (Characters)

5 (other models)

Improvised weapon 1
Chain Blades 0
Firery Fists 0

Angry-Sergeant-Power-Bat-001.jpg

  • Power Bat and Wrench - While the Angry Marines employ a number of traditional Power Swords, many prefer the powered bats and wrenches unique to the Angry Marines. They count as one-handed Power Weapons with profiles as seen in the table to the right.

Adamantium 4x2 with a nail through it.jpg

  • Adamantium 4x2 with a nail through it - A special weapon only reserved for the elite of the Angry Marines, rare due to the sheer effort of getting a nail into a piece of Adamantium. the thing that all melee weapons aspire to be, brutal, simple and terrifying in equal measure, not that you'll have time to appreciate it if your heads on the receiving end of its swing.

Power Chair.jpg

  • Power Chair - Same power as the power bat and power wrench but with a bashing effect. First started with an Angry Marine Initiate who was having a fight with another Initiate who used a chair, used all energy from the power bat and smashed the initiate in the head. This was then developed into the Angry Marine arsenal. To this day the unconscious initiate is still in the med bay of strike cruiser "DIPSHIT" because "HE IS A FUCKING PUSSY WHO CANNOT FIGHT HIS WAY OUT OF HIS SLEEP, SLANNESHI-SLEEPING-SLOTH-SHITE!"

Cock Knockers 1.jpg

  • Power Feet - Power Feet are weapons in the shape of the boots of Power Armor, sized up to disruptor energy fields commonly found in Power Fists.

Other Equipment[edit]

Weapon Points Per model
Dozer blade 5
Sticky Web Cannon 15
Assault Launchers 5
Storm Shield 15 (Characters) 5 (other models)
Camo Cloak 5
Cigar 1
Grapnel Launcher 2
  • Dozer blade: (why is it only Astra Militarum that can get Dozer blades to their Vehicles?) : if a vehicle with a Dozer blade charges in the Charge Phase, add 1 to hit rolls made for it until the end of the ensuing Fight Phase.

Cigar (2).jpg

  • Cigar: The Angry Marines enjoy a good smoke; it keeps them focussed under fire: a model with this item may add 1 to its Leadership.
  • Sticky Web Cannon: During one of the expeditions deep into enormous chapter armoury angry techmarines found few ancient-looking containers with so-called "web pistols" - archeotech weapon, known to cover its target in sticky glue to tie down it's movement. Unable to recreate ancient technology in such a compact form, they still managed to make dreadnought-sized web cannon and stick it on the most furious of Belligerent Engines to ensure no one could escape their wrath.
  • Assault Launchers: A simple name to describe a wide variety of system, from metal spikes which fly out of their containers when the weirder impacts with an enemy, to bundles of grenades primed to explode at precisely the correct moment. Whatever it may be, they’re all thing the Angry Marines starch to their vehicles to cause added damage on the charge.
  • Storm Shield: Terminators are bloody slow, which just adds to the boiling rage of a terminator. So those terminators who want to get to a fight alive (although carrying two melee weapons is always preferable) carry storm shields, or (in some cases) big hunks of metal stolen from bullgryns or orks, which are far cheaper, and most of the Angry Marines proper storm shields were shattered from being used too often to apply blunt force trauma to an enemies head.
  • Camo Cloak: No self respecting Angry Marine would ever be seen wearing a camo cloak, hiding in cover is for tau and faggots (effectively one and the same), and the cloaks are very restrictive and only come in black (a colour which is inferior to red and yellow). The equivalent of scouts amoungst the Angry Marines are forced to wear them so that “THEY CAN SNEAK UP ON THE FUCKING ENEMY WHILE WE CHARGE TGE CUNTS FROM THE FRONT!!!” But also because the Angry Marines don’t want to waste new initiates, really angry people are hard to come by so the higher ups will put a certain amount of care into new recruits, like a parent forcing a child to put on a raincoat before going outside “PUT THIS ON YOU CUNT, YOU’LL CATCH A FUCKING BULLET TO YOUR FUCKING SKULL OTHERWISE!!!”
  • Grapnel Launchers: To put it simply, an angry grappa is just a huge harpoon gun with an adamantium chain and a powerful motor, used to tow the Belligerent Engine itself close to big things like tanks or monsters.

Armoury[edit]

Angry Terminator Heavy Weapons:

  • Assault cannon: what bolters become of you rape them as children and then grow up seeking revenge (before anyone gets any ideas, don't try and sodomise a bolter, your squishy parts a very susceptible to being damaged by 50mm grenades).
  • Heavy flamer: like a normal flamer, but heavy, meaning that you can't run and shoot it, something the Angry Marines consider a huge design flaw.

Ranged Weapons:

  • Boltgun: your bread and butter dakka for other chapters, for the Angry Marines it's far less common due to the preference of dual weilding melee weapons.
  • Storm bolter: a far more loved weapon over the bolster as it rocks up with twice the dakka.
  • Hand Flamer: a gun which was once the staple of the genestealer cults (who doesn't love a unit of 20 guys with hand flamers having a turn of shooting and charging before the game has even begun) has now been taken up by everyone else, and although the Angry Marines are not really ones to jump on the band wagon, dishing out an average of two strength three shots in melee is an excellent way of dealing with swarms of guants and guardsmen alike.
  • Plasma Pistol: comes with a normal and suicide setting, not that any self respecting Angry Marine would ever fire any plasma weapon on the safer/less dakka option.
  • Infernus Pistol: a one handed melta gun/death ray, although with its such short range the Angry Marines view it more as a melee weapon with slightly further range, making it okay for a Angry Marine captain to take one and not look like a world eater.
  • Combi-Flamer: although inferior to the combi-combi flamer, and it's lack of melee capability, it still sees a lot of use due to the ability to "FUCKING SHOOT AND BURN THE CUNTS AT THE SAME TIME!!!"
  • Combi-Plasma: see combi flamer and replace BURN with MELT.
  • Combi-Melta: see combi flamer and replace BURN with EVAPORATE.

Angry Sergeant Equipment:

  • Chainsword: for those wishing to see the Angry Marines for themselves then your common or garden variety of marine will be carrying two of these (disclaimer, visiting the Angry Marines for sightseeing purposes may result in severe blood loss, blunt force trauma to the head, chainsaws up your anus upto and including total existence failure, you have been warned).
  • Chain-Axe: Khorne gets a slight bonner when he sees the Angry Marines rock up with some of these, them he gets sad and pumps iron for a few years as he remembers that "WE ANGRY MARINES FUCKING HATE THOSE WORLD EATERS!!! THEY ONLY CARRY ONE MELEE WEAPON!!! THAT KHARNE CUNTS PRETTY FUCKING ANGRY THOUGH!!!"
  • Power sword: for when you can't be fucked with dealing with power armour.
  • Power wrench: for those bipolar moments when neither a sword or a bat will do the job.
  • Power bat: for when you can't be fucked with dealing with swarms of guardsmen.
  • Power Chair: for those times when you just really need to wound titans on 3+, bonus points if you destroy a titan by having a marine hack away at its ankles with one of these.
  • Power fist: only works if you laugh maniacally and shout "ITS FISTING TIME!!!" Or "I CAST FIST!!!"
  • Lightning claw: the classic "I don't care what toughness you have, I'm just going to keep rerolling my wound rolls until you die from blood loss or boredom" weapon, even more potent with that strength 5 the Angry Marines are running around with.
  • Hand Flamer
  • Infernus Pistol
  • Plasma Pistol

(1) :cannot be taken be Black Brothers

Veteran Melee Weapons:

  • Chainsword (1)
  • Chain-Axe (1)
  • power axe
  • Power sword
  • Power wrench (1)
  • Power bat
  • Power Chair (1)
  • Power fist
  • Lightning claw
  • Thunder hammer
  • Adamantium 4x2 with a nail through it (1)

Melee Weapons:

  • Chainsword
  • Chain-Axe
  • Power sword
  • Power wrench
  • Power bat
  • Power Chair

Serf Equipment:

  • one weapon can be chosen from the following list:
  • Chainsword
  • Power sword
  • Power bat
  • Power fist
  • one weapon can be chosen from the following list:
  • Boltgun
  • Hand Flamer
  • Infernus Pistol
  • Plasma Pistol


Special Weapons:

  • Flamer: if an Angry Marine is given the choice between a flamer or a boltgun, he will take the flamer every time, not only is it more dakkery, but the ork levels of accuracy possessed by the Angry Marines matters not when it's Flanders your shooting.
  • Meltagun
  • Plasma gun
  • Rocket-fister

Vehicle Wargear Options:

  • Rocket Propelled Chainsaw
  • Storm bolter
  • "Smoke" Launcher
  • Dozer blade

Heavy weapons:

  • Heavy bolter: What bolters normally grow up to be if they’re not sexually abused as children.
  • Assault cannon
  • Multi-Melta: Almost identical to the normal melta except for the greater range which was the only real downside to the melta.
  • Lascannon: The big brother of the lasgun who turns up if you keep calling his siblings flashlights, right after he’s finished eating a land raider for breakfast.
  • Missile launcher: A fairly dull weapon until you realise that it can shoot frag and krak missiles, for those times when your unsure if you want to anally abuse the guardsman, or sodomise the land raider to the point that the mechanicus sends assassins after you.
  • Plasma cannon: The usual plasmary goodness with added range and dakka.
  • Heavy Rocket-fister: Now your tanks can punch things at range as well. (tanks cannot take item from this list)

Belligerent Engine Equipment:

  • Twin Heavy Flamer: twice as burny.
  • Twin Heavy bolter: twice as shooty.
  • Twin Autocannon: "zog, therez too much dakka!"
  • Twin Lascannon: twice the levels of "FUCK YOU ARMOUR!!!"
  • Heavy Plasma cannon
  • Assault cannon
  • Multi-Melta
  • Twin Heavy Rocket-fister: Twice the fisting, same sized package.

Angry Marine Relics (GET YOUR OWN BITCHES!!!)[edit]

If your army is led by an (Angry Marines) Warlord, you may give one of the following Angry Marine Relics to an (Angry Marines) Character in your army. Special Characters such as Chapter Master Temperus Maximus already have BADASS WARGEAR, so they do not need more BADASS WARGEAR; they cannot be given any of the following Relics.

Note that some weapons replace one of the Character's existing weapons. When this is the case, you must, if you are playing a matched play game or are otherwise using points values, still pay the cost of the weapon that is being replaced. Write down any Angry Marine Relics your Characters may have on your army roster.


Sergeant Greenhands's SANCTIFIED Big Choppa

if you want to know more about this weapon, look at "The Green-Hands Heresy" on the Angry Marines Lore page.

Only models with a Power wrench may take this Relic. Sergeant Greenhands's SANCTIFIED Big Choppa replaces the bearer's Power wrench.

Weapon Range Type S AP D Abilities
Sergeant Greenhands's SANCTIFIED Big Choppa Melee Melee +2 -2 2 add 1 to any wound rolls this weapon makes against any ORK model.




the looted, looted, looted, Pretty Marines "WARGH MOTHERFUCKER!!!" Banner.

A banner which was once owned by the pretty marines, at the time called the "Notice Me Senpai" banner, it provided space warping properties of the same manner used by deamonettes to hide their crab claws, granting all pretty marines around it incredible beauty and two-inch-thick plot armour, as it effectively made all pretty marines within its range main characters in an anime, so how could they die. Unfortunately (for the pretty marines at least) the orks don't give a shit about anyone else's plot armour apart from their own (and yarricks, da greatist an orkiest humie eva!) and proceeded to brutalise the pretty marines with their long, hard shafts/choppas, and took the banner for themselves.

The banner was used for quite some time by ork commandos, who used its powers to make them look absolutely fabulous (or at least good looking enough to a guardsman who hasn't had sexual contact with another human for months) and thereby sneak up on enemy positions. Those they snuck up on could still see the orks, but would be too busy having awkward boners etc to notice, boners which they would die with as the commandos chopped them to pieces. Over time however, the banner began to lose its strength, being replaced more and more by wargh energies, and although it still provided a healthy glow to the orks (5/10 while drunk), it was no longer enough to hypnotise the enemy, resulting in the commandos being curpstomped by a squad of storm troopers, and the banner was then taken by the inquisition.

Thankfully, the inquisitor in possession of the banner was well travelled and cunning enough to know that xenos tech should not be dismissed out of hand (do the, how do you say it? Funky monkey) and so started experimenting on the banner, to find out how it could be both orky and pretty at the same time. However, the inquisitor made a grave mistake of being within one hundred light years of the Angry Marines during the two years of the completion of the Codex Angry Marines, and thus became one of the many inquisitors who "WAS BEATEN OVER THE FUCKING HEAD BY THE LITERAL FUCKING BOOK!!!" And thus, finally, the banner fell into the hands of the Angry Marines, who used it (during their two year "book tour") for their own amusement, as anyone within its range would start talking orky (DIS FUKIN BANNER IZ DA FLASHIEZT!!! WE SHODA KRUMPED DAT INQUISTOR GIT FOR IT BLOODY AGES AGO LADZ!!!).

Over time however, like every other piece of influence before it, the orky powers around the banner started to diminish, to be replaced by "RAGE MOTHERFUCKER!!!" to the point that the Angry Marines started carrying their "FUCKIN FLASHY BANNER!!!" into battle, to great effect, as it carried Pretty, Wargh and Angry energies within it, making everyone around it "DA ANGRIEST, DA ORKIEST AND DA PRETTIEST SONS O FUCKIN BITCHES IN DA FUCKIN GALAXY!!!! WARGH MOTHER FUCKERS!!!"


Only an Angry Primaris Ancient Lieutenant or a Silencer Ancient may take this Relic. the looted, looted, looted, Pretty Marines "WARGH MOTHERFUCKER!!!" Banner replaces the bearer's "Angry Astartes Banner" or "Banner of the Raging Desert" ability.

(Angry Marines) Infantry' units within 6" of the bearer of this banner, gain +2 to their Leadership and may re-roll charge distances. In addition, any (Angry Marines) Infantry' units within 6" of the bearer of this banner; On a turn in which such a unit makes a successful charge, you can make 1 additional attack in the Fight Phase with all models in that unit.




The Codex Angry Marines

While most codices were written or printed by hand or machine, the codex angry marines, was forged (although it wouldn't be surprising if the codices of the iron hands or the salamanders are forged as well). Made from a slap of steel adamantium alloy which had been pissed on for seven days and seven nights and the pages and spine were carved from the block by a team of Angry Marine Mindfuckers, using nothing but profanity, and the occasional bolter round. The crude simulacrum of a book was then brought before the Angry Marine chapter master, Temperus Maximus, for he had been ordered by the inquisition, the adeptus ministorium and terra, the high lords and, worst of all, the ultramarines, to make the Angry Marines codex compliant.

Maximus admired the slab of metal before him, it would be would be a fitting vessel for his rules to his battle brothers, and a giant middle finger to everyone else, as they never said whose codex the Angry Marines had to abide by. Flicking/snapping open the book with a quick curse which could still be heard in the cargo bays the chapter master glared at the metal page, melting words into it through sheer, undiluted contempt, drops of alloy dripping from the book to sizzle on the floor. Finally, his work done, Maximus leashed in his rage and closed the book, pausing only to read the rapidly cooling words, which said;

"JUST HIT THE FUCKERS!!!"

Opening the doors to his chambers carrying the book, Maximus found a riot (one of the technical terms for a gathering of Angry Marines, another being an arse kicking) of silent Angry Marines outside. "SO WHAT DOES IT SAY?!!!" Shouted one with unaccustomed politeness and reverence, while the others waited for the chapter masters response. There was the pause as Maximus considered, only to get angry with himself for needing to pause, he raised the book high above his head, and brought it crashing down on the questioning marines armoured brow, sending him crashing through five floors to land in a wrathful heap. Then, fixing those amassed before him with a steely gaze which left a few temporarily blind, Temperus Maximus gave his response, in a bellow which could be heard back on terra, "YOU CUNTS SHOULD ALREADY KNOW WHATS WRITTEN IN THE FUCKING BOOK YOU COCKSUCKING, WEABOO, DEAMON FONDLING FAGGOTS!!!". The assembled marines didn't hesitate in their response, even the marine who had been smashed through the floor

"ALWAYS ANGRY, ALL THE TIME!!! ALWAYS ANGRY ALL THE MOTHER FUCKING TIME!!! SUCK ON IT YOU ULTRAMARINE BASTARDS!!! FFFFFFFFFFFFFFFUUUUUUUUUUUUUUCCCCCCCCCCCCKKKKKKKKKKKK!!!"

The resulting fight lasted several years and resulted in a death toll in the billions, but the Angry Marines didn't care, and they carried the codex Angry Marines with them every cockshot of the way, as a reminder that they didn't need some ultrasmurf faggot to tell them who they are and what to do, but mostly to "BEAT SOME FUCKING INQUISITORS WITH THE LITERAL FUCKING BOOK!!!" It has gotten to the point that the book itself hurls insults at the enemy, and the odd bolter shell, and maybe the odd lightning bolt, but that sort of thing stops once you apply a fresh purity seal.

There is a worry however that, as the book contains at least twenty blank pages, that the book may write in itself, an idea which has everyone, except the Angry Marines, absolutely shitting their collective pants. What might a book given semi sentience by an entire chapter’s rage write in itself? The main theory is that the book will write some brand-new curses (and by that, curses unknown to the Angry Marines, the galactic guardians of the offensive word), curses which will probably be specifically insulting to ultramarines, or perhaps the 40k universes equivalent of the word Belgium. Either way, any new words must remain unknown to the universe at large to prevent galactic level recreations of the "Raiders of the lost ark" final scene, thankfully though, the book is protected/owned by the FUCKING ANGRY MARINES, meaning that a force the size of every black crusade combined would be needed to rest it from their adamantium grip.


Only models with a Power bat may take this Relic. The Codex Angry Marines replaces the bearer's Power bat.

Weapon Range Type S AP D Abilities
The Codex Angry Marines Melee Melee +2 -1 2 any Friendly (Angry Marines) Infantry units that are within 3" of the bearer of this Relic, may add 1 to their hit rolls and may re-roll failed hit rolls.



The Head of Ward

A relic from before the unification wars, the shrunken head of the fifth (sixth) chaos god. The head sits impaled on a wooden stick and has a large cock and balls drawn on its forehead in permanent marker, from the remains of the heads neck droops a thick clump of fur, described by ancient texted as the "Crown of the neckbeards", which is said to have been awarded to the fifth/sixth chaos god for fucking over an ancient table top game. The head has been in the possession of a number of different parties such as (but not limited to) the ultramarines (who built a shrine to it a masturbated to it), nurgle (as even he found it vile to gaze upon), the eldar (who used its space and time warping aura to be complete dicks) and the pretty marines (who put makeup on it). The last owner was slaanesh (who used it as a fleshlight) until it was swept up by the currents of the warp into the battle barge litany of litany’s litany, where the Angry Marines attempted to destroy it, only to find it indestructible.

Ever since that day the Angry Marines have been trying to get rid of the disgusting head, but even something as terrifying as Matt Wards head, still has its uses, mostly by warping space and time around those chapters and species he had once fucked over.

Disconcerting, the head also whispers heretical ideas in the dark of night, despite how much constructive criticism/rage the Angry Marines throw at it, things like "the Ultramarines are the only true space marines" and "why don't you guys team up with the necrons" or, worst of all "the baby carriers weren't a bad idea, it's not me who designed the fucking things". The whispers can be heard in a hundred-mile radius (even in the vacuum of space) and resulted in many sleepless nights (WHO FUCKING NEEDS SLEEP!!!) for the nearby Angry Marines until someone came up with the bright idea of keeping the head next to the Codex Angry marines, an arrangement which results in the head crying softly, and while this crying can still be heard a hundred miles around, the moans of one of the imperiums greatest foes is a lullaby to everyone's ears.


Any Friendly (Angry Marines) units that are within 24" of the bearer of this Relic, can re-roll hit and wound rolls of 1, against any models in any army Matt Ward has fucked op (at some point in time), which are the following armies: Blood Angels, Necrons, Grey Knights, Asuryani and fucking ULTRAMARINES. NOTE: Asuryani are Craftworld eldar.



The combi-combi flamer

Before he died, Master of the Armory Enfurus Ragman (MAY HE KICK BALLS AND SCREAM FOR FUCKING ETERNITY!!!) had been working on improving the standard combi flamer, a weapon much admired/used excessively while screaming at the enemy, due to the large amounts of Dakka it could produce. Ragman desired to increased said amounts of Dakka (and maybe while he was at it add some blades or big steel rods to make it choppy as well), but was struggling to do so (like many who had come before him before they were killed by the mechanicus for crimes against the omnisiah).

It was on a normal, rage filled night, Ragman was in the armoury holding a combi flamer and a roll of duct tape. He looked at the flamer, and then to the duct tape, then to the flamer, then back again, and that, is when genius struck. He took the flamer, and wrapped it in several rolls of duct tape and fired it at the nearest object (a servitor as it happens). The gun (although it was now definitely a better gun because it was covered in duct tape) was no more dakkery than before (even if it had annihilated the servitor), and so Ragman went on a "MOTHERFUCKING, AND TOTALLY JUSTIFIED RAMAGE!!!" Through the armoury. Later he realised he folly, and this time duct taped two combi flamers together, and thus, the Combi-Combi Flamer was born.

Unfortunately, Ragman died before achieving the ultimate goal of making the flamer also choppy (duct taping a chainsword to it) or before he could make more combi-combi flamers, otherwise the Angry Marines would have eradicated all heresy a long time ago.


Only models with a Combi-Flamer may take this Relic. The combi-combi flamer replaces the bearer's Combi-Flamer.

Weapon Range Type S AP D Abilities
The combi-combi flamer When attacking with this weapon, choose one or both of the profiles below.
- Twin Boltgun 24" Rapid Fire 2 4 0 1 -
- Twin flamer 8" Assault 2D6 4 0 1 This weapon automatically hits its target.



The Doom Guy gun

A "gift" (left behind) weapon given to the Angry Marines by the honorary Angry Marine, Doom Guy, when he appeared on the battle barge maximum fuck while it was passing through the warp. The gun (after being analysed by angry tech priests) was found to have the highest density of Dakka per kilogram, but it only worked when the wielder was moving at top speed, and it fired even faster when firing at daemons.

The Doom Guy gun was once brought to battle against the orks, who, upon seeing the gun and recognising its power, immediately surrendered to the Angry Marines (producing a level of confusion in the Angry Marines which created such a strong backlash of confusion in the warp that it prevented tzeench from pulling off a "Just as planned" large enough from destroying terra). When asked afterwards why they had surrender, the ork war boss replied "So much Dakka. What can one do against such flashy bitz."


Only models with a Storm bolter may take this Relic. The Doom Guy gun replaces the bearer's Storm bolter.

Weapon Range Type S AP D Abilities
The Doom Guy gun 24" Assault 4 5 -1 2 This weapon may only fire if the bearer advanced earlier that turn, you do not subtract 1 from the hit rolls, even though it is an Assault weapon. if its target is a Daemon, change this weapon's Type to Assault 6.



The Storm Shield Surfboard

The anger child between a squad of Angry Terminators and an Angry Tech Priest, while the Angry Marines were fighting deamons of Slannesh on an ice world. At the best of times terminators are slow and purposeful, put them on a planet which is covered in a metre and a half of snow, and they might as well make them stationary. Angry Terminators are not calm beings at the best of times, but dump them in a snow drift and have deamonettes dance around and taunt them, then you get to exploding levels of RAGE (many battle brothers were lost to such deviant tactics, MAY THEY KICK BALLS AND RAGE FOR FUCKING ETERNITY"). Such rage would also have a dramatic effect on the terminator armour, as marines would claw their way out in the nude to "FUCKING FIST THOSE DEAMONETTE SLUTS!!! HOW DO YOU LIKE BEING FUCKED BY A CHAINSWORD!!!" (Ow do it harder your making me so god damn horny BLAM). Terminator armour is rare at the best of times, even more so in a chapter which uses them to walk into lascannon fire for "SHITS AND GIGGLES MOTHERFUCKER!!!", and such damage makes the Angry Tech Priests so angry that they can be used to melt glaciers.

So an "alliance" was formed based on the desire to a. Get to the enemy faster and b. To not ruin terminator armour while doing so, between a five man terminator squad, and the tech priest Jordy Motherfucker, who was originally from the water covered, agri world of Spectoris. After much arguing and fighting (the equivilent of a polite hello followed by tea and biscuits for the Angry Marines) Jordy suggested the use of one of the terminators storm shields as a sled to slide over the ice slopes, in imitation of a water based pastime from his home world. "But how do we make it travel uphill or over long distances?" Pondered Motherfucker out loud (being an Angry Techpriest, Jordy only spoke in lower case most of the time). "PUT SOME FUCKING ROCKETS OR MELTAS ON THE FUCKING BACK YOU IDIOT!!! YOUR SUPPOSED TO BE THE FUCKING CLEVER ONE AROUND HERE!!!" Replied one of the Angry Terminators, who proceeded to take his storm shield and hammer some rockets onto the back of his power hammer. Then, taking a run up, said terminator jumped onto his storm shield and powered up the rockets.

When they found the terminator ten miles away (by following the trail of decapiated, mutilated and fisted deamonettes) at the bottom up an icy hole all he would say was "I'M FUCKING DOING THAT AGAIN!!!" as he kept trying to remount his now drained storm shield. Since then, the Storm Shield Surfboard has been fitted with improved fuel tanks, more reliable/non-exploding rockets, an Angry levitation system (borrowed) from the Angry Repulsor tank, a front edge force field for added decapitation, cup holders and a tv which plays constant runs of an old earth show called "Scooby Doo", a show which is believed to be the very same "FUCKING QUALITY CARTOONS!!!" That Reclusiarch Mofo has been watching for all this time. Nobody has yet been able to create more Storm Shield Surfboards, as the board is more owned by a single marine who refuses to let anyone else use/play with it, meaning that for someone else to use it, say a tech priest, he will either have to wait for the current "owner" to die, become incapacitated in some way, or have the board confiscated by a mob of Angry Tech Priests or a high ranking chapter member.


Only Infantry models (who does not have a Jump Pack) with a Storm Shield or a Combi-Melta may take this Relic. The Storm Shield Surfboard replaces the bearer's Storm Shield or Combi-Melta. (if the model has both a storm shield and a combi-melta, you must replace the storm shield)

A model equipped with the Storm Shield Surfboard gains a 12" movement characteristic and the FLY keyword and has a 3+ invulnerable save against attacks made in the Fight phase. If this model successfully charges a unit, that unit suffers D3 mortal wounds.



Roll of Emergency Purity Seals

One of the roles of a chief Reclusiarch is to ensure that the chapter remains full of nice, good, emperor bothering space marines, and not spikey, tentacle creatures wearing power armour. Chief Reclusiarch Mofo doesn't really give a shit as "ANY PUSSY WHO WOULD JOIN CHAOS IS A WORLD EATER WANNABE!!! NOT A FUCKING ANGRY MARINE!!! NOW PISS OFF IM WATCHING SOME FUCKING QUALITY CARTOONS!!!"

However, despite the fact that Angry Marines are as likely to fall to chaos as a grot is likely to defeat a dreadnaught, the Chief Reclusiarch services are still required, mostly in the blessing of random shit the marines have found to make sure that the inquisitors don't get any exterminartus based ideas. Even this minor task is too much for Mofo's non-existent patience, so he took a roll of standard, two ply imperial toilet paper, screamed at it "YOU ARE BLESSED YOU INANEMATE PIECE OF SHIT!!!" And drew a small angry face on the first sheet.

This roll of emergency purity seals/blessed bog roll was then slammed into the face of the first Angry Marine demanding his bolter or power wrench to be blessed and followed by a bellow which was felt by a nearby battle barge "BLESS IT YOURSELF YOU CUNT WEASEL!!!" Despite the rolls unassuming appearance, it does provide significant protection to anything a sheet is slapped onto, in fact, each sheet shouts "YOU HAVE BEEN BLESSED, NOW STOP FUCKING MOANING!!!" After being used, but what's most remarkable is that the roll hasn't run out, being destroyed after many millennia of use and still has the same angry face on the first sheet.

In the direst of situations it can even be used to wipe your arse, and marines who have done so say that "MY SHIT HOLE HAS NEVER FELT SO CLEAN!!! IT WAS LIKE WIPING MY ARSE WITH A FIELD FULL OF BUNNIES!!!" Mofo refuses to create more rolls for chapter wide, even imperium wide, use, arguing that (after he had shoved fagbasher up the arse of the inquisitor stupid enough to ask) "ANY CUNT WHO NEEDS EXTRA PROTECTION FROM CHAOS IS A FUCKING TYRANID LOVING WHORE!!! NOW PISS OFF, IM STILL FUCKING WATCHING SOME QUALITY CARTOONS!!!"


At the beginning of each of your turns, choose a friendly (Angry Marines) unit that are within 3" of the bearer of this Relic. until the start of your next turn, that unit cannot suffer any negative modifiers, coming from either an enemy ability, Psychic Power or Stratagem, that modifies their hit or wound rolls, or their Leadership or Toughness characteristics.



Units[edit]

HQ[edit]

Angry Primaris Ancient Lieutenant[edit]

A rare individual, a primaris marine who has been deemed angry enough to be made a lieutenant, a rare occurrence amongst the Angry Marines due to their intense distrust of anything FAGGOTY/girlyman related. However, such individuals are far more understanding and caring of their battle brothers compared to proper Angry Marine lieutenants. While the only encouragement a normal Angry Marine lieutenant will give to one of his squadies is a curse and a kick to the balls, followed by high leading a charge into massed bolter fire, the primaris equivalent will only lightly curse and a give a smack around the head of any complaining marine, followed by a saying about the emperors will, and (if things are really tough) a quick look in the codex astartes/emergency bog roll for some advice on his current predicament.

If caught reading the codex astartes (or at least not immediately using the page he just read to wipe his arse) no amount of rank can save his behind from being kicked across the battlefield. Such primaris lieutenants found doing this will generally find themselves (after regaining consciousness) at the heart of a dreadnought.

Name M WS BS S T W A Ld Sv Points
Angry Primaris Ancient Lieutenant 6" 2+ 3+ 4 4 5 4 8 3+ 88



Weapon Range Type S AP D Abilities
Auto bolt rifle 24" Assault 2 4 0 1 -
Power sword Melee Melee User -3 1 -
Power wrench Melee Melee +1 -2 1 -
Power bat Melee Melee +2 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Primaris Ancient Lieutenant. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Auto bolt rifle
  • Angry Astartes Banner
  • Frag and Krag grenades

Wargear Options:

  • Instead of carrying an Auto bolt rifle, an Angry Primaris Ancient Lieutenant may Instead Wield one of the following:
  • Power sword
  • Power wrench
  • Power bat

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Angry Precision - because even a hammer can be used as a scalpel sometimes: you can re-roll wound rolls of 1 for Friendly (Angry Marines) units that are within 6" of this model.
  • Angry Astartes Banner: (Angry Marines) units within 6" of any Friendly Ancient Lieutenant add 1 to their Leadership. In addition, roll a dice each time a (Angry Marines) Infantry model is destroyed within 6" of any Friendly Ancient Lieutenant, before removing the model as a casualty. On a 4+ that model musters one last surge of anger before succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting Phase, or make a single attack as if it were the Fight Phase.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Ancient Lieutenant, Character

Angry Captains[edit]

CaptainBadass.jpg

Angry Marines are not very good at "leading" their brothers as strategic-level commanders. This is a fact, although it is a fact none dare utter in front of an Angry Marine, lest their find their ribs turned into a hat rack and shoved up their ass. Angry Captains lack the patience to make plans aside from RUSHING THOSE FUCKING FUCKERS and long-term war plans are seen as a FUCKING WASTE OF MY FUCKING TIME, at the very least; as one Angry Captain said, "WHY THE FUCK ARE WE IN HERE, IF THE ENEMY IS OUT THERE?!" But Angry Captains are far from stupid. They have an almost instinctive sense of how an enemy's weaknesses can be exploited. Indeed, Angry Marines frequently claim that 100 Angry Marines led by an Angry Captain and set loose behind enemy lines can do more damage to the enemy in a week than a similarly-sized group of Raven Guard can do in ten years. When asked how they can accomplish this feat, 1st Company Captain Raserei responded, "YOU FIND THE ENEMY, KICK THEM IN THE BALLS, MOVE ON TO KICK THE NEXT FUCKER IN THE BALLS, AND BY THE TIME YOU'RE DONE THE ENTIRE FUCKING ARMY'S BEEN KICKED IN THE BALLS! SO BY KICKING EVERY MAN'S BALLS, YOU KICKED THE BALLS OF AN ENTIRE PLANET!" Truly, Raserei is a poet.

Angry Captain[edit]

Name M WS BS S T W A Ld Sv Points
Angry Captain 6" 2+ 4+ 5 4 5 4 8 3+ 74 (+19 with Jump Pack)



Weapon Range Type S AP D Abilities
Master-Crafted Chainsword Melee Melee User -1 2 Each time the bearer fights, it can make 1 additional attack with this weapon.
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Captain. (Power Rating 5)

Wargear:

  • Boltgun
  • 2 Master-Crafted Chainswords
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Boltgun with an item from the Ranged Weapons list.
  • This model may replace one of its Master-Crafted Chainswords with a Storm Shield, and/or it may replace one or both of its Master-Crafted Chainswords with items from the Veteran Melee Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take Power Feet (Power Rating +1)
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • RITES OF ANGER: you can re-roll all hit rolls of 1 made for Friendly Adeptus Astartes (Angry Marines) units that are within 6" of this model.
  • Twisted Lump of Metal - Nobody's quite sure what this once was. Some theorize is was formerly an Iron Halo; others claim it had to be a Rosarius stolen from a Chaplain from a... lesser... Chapter. In any case, it suffered one too many blows protecting the Captain, but it still (somehow) works, even though it spits sparks and smoke with every impact: this model has a 5+ invulnerable save.
  • NUT CRACKING!: if this model has Power Feet; in the Fight phase after all his attacks have been resolved. he can make D3 additional attack with his Power Feet.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies instead of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Captain, Angry Marine

Angry Captain in Terminator Armour[edit]

Name M WS BS S T W A Ld Sv Points
Angry Captain in Terminator Armour 5" 2+ 4+ 5 4 6 4 8 2+ 105



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapid Fire 2 4 0 1 -
Kragstorm grenade launcher 18" Assault 1 6 -1 D3 -
Power sword Melee Melee User -3 1 -
Chainfist Melee Melee x2 -4 2 When attacking with this weapon, you must subtract 1 from the hit roll.

Composition: This unit contains a single Angry Captain in Terminator Armour. (Power Rating 7)

Wargear:

  • Storm bolter
  • Power sword

Wargear Options:

  • This model may replace its Storm bolter with a Chainfist or an item from the Veteran Melee Weapons list.
  • This model may replace its Power sword with a Storm Shield, Chainfist or an item from the Veteran Melee Weapons list.
  • An Angry Captain in Terminator Armour with a Chainfist can also be equipped with a Wrist-mounted Kragstorm grenade launcher.
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • Dual Melee Weapons
  • ALWAYS ANGRY
  • RITES OF ANGER
  • Twisted Lump of Metal
  • Storm Shield
  • Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement Phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Captain, Terminator, Angry Marine

Angry Captain on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Angry Captain on Bike 14" 2+ 4+ 5 5 6 4 8 3+ 98



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Master-Crafted Chainsword Melee Melee User -1 2 Each time the bearer fights, it can make1 additional l attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Captain on Bike. (Power Rating 6)

Wargear:

  • Boltgun
  • 2 Master-Crafted Chainsword
  • Frag and Krag grenades
  • Space Marine Bike with a Twin Boltgun

Wargear Options:

  • This model may replace its Boltgun with an item from the Ranged Weapons list.
  • This model may replace one of its Master-Crafted Chainswords with a Storm Shield, and/or it may replace one or both of its Master-Crafted Chainswords with items from the Veteran Melee Weapons list.
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • Dual Melee Weapons
  • ALWAYS ANGRY
  • RITES OF ANGER
  • Twisted Lump of Metal
  • Storm Shield
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Angry Captain, Angry Marine

Angry Chaplains[edit]

Few beings in the known universe are bold enough to criticize an Angry Marine. Their notoriously short tempers make enforcing discipline extremely difficult. In an effort to counteract this, potential Angry Chaplains are singled out after showing the most rage during their first battle and nominated as Ganger leaders. This pisses off the other Angry Marines, whose resentment pisses off the Ganger leaders. The most promising of the Ganger leaders are taught inventive new insults and the correct way to RIP OUT SOME FUCKER'S SPINE AND USE IT AS A CLUB. The older Angry Chaplains don't have the patience for teaching, but Commissars do, so they are often assigned to perform this task. Ganger leaders are promoted to full Angry Chaplain once they can swear profusely enough to make a Commissar blush.

Angry Chaplain[edit]

Name M WS BS S T W A Ld Sv Points
Angry Chaplain 6" 2+ 5+ 5 4 4 3 8 3+ 72 (+18 with Jump Pack)



Weapon Range Type S AP D Abilities
Crozius Iratus Melee Melee +2 -1 2 Angry Chaplains has a 6+ invulnerable save, and has a

3+ invulnerable save against attacks made in the Fight phase.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Chaplain. (Power Rating 5)

Wargear:

  • Bolt pistol
  • Crozius Iratus - NOTE: Angry Chaplains don't use Rosariuses, CAUSE ONLY FAGGOTS WEAR FLASHY TRINKETS.
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Ranged Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take Power Feet (Power Rating +1)
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • HOLY RAGE: you can re-roll failed hit rolls in the Fight Phase for Friendly Adeptus Astartes (Angry Marines) units that are within 6" of this model.
  • Litany of Profanity - The Angry Chaplain's oratory skills are not only used to inspire their brothers to RIP AND TEAR, but also to offend and mock their enemies. Even mindless Tyranids and undead Necrons are mentally crushed by the constant stream of curses an Angry Chaplain yells in battle: any enemy unit within 6" of this model must subtract 1 from their Leadership.
  • NUT CRACKING!: if this model has Power Feet; in the Fight phase after all his attacks have been resolved. he can make D3 additional attack with his Power Feet.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies instead of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Chaplain, Angry Marine

Angry Chaplain on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Angry Chaplain on Bike 14" 2+ 5+ 5 5 5 3 8 3+ 95



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Crozius Iratus Melee Melee +2 -1 2 Angry Chaplains has a 6+ invulnerable save, and has a

3+ invulnerable save against attacks made in the Fight phase.

Power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Chaplain on Bike. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Crozius Iratus - NOTE: Angry Chaplains don't use Rosariuses, CAUSE ONLY FAGGOTS WEAR FLASHY TRINKETS.
  • Frag and Krag grenades
  • Space Marine Bike with a Twin Boltgun

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Ranged Weapons list.
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • HOLY RAGE
  • Litany of Profanity
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Angry Chaplain, Angry Marine

Masters of Mindfuckery[edit]

These fuckers are the Angry Marines' equivalent to Librarians. Except they aren't called Librarians. Because only BORING FUCKERS read books. Unlike other Chapters, in which Librarians are in charge of the Chapter's history or BORING SHIT like that, the Masters of Mindfuckery have the job of FUCKING with the SHIT-FOR-BRAINS ENEMIES' SHIT BRAINS on the battlefield. And that's all you need to know!

Master of Mindfuckery[edit]

Name M WS BS S T W A Ld Sv Points
Master of Mindfuckery 6" 3+ 5+ 5 4 4 3 8 3+ 93 (+23 with Jump Pack)



Weapon Range Type S AP D Abilities
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll.
Force axe Melee Melee +1 -2 D3 -
Force stave Melee Melee +2 -1 D3 -
Force sword Melee Melee User -3 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Master of Mindfuckery. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Force stave
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Ranged Weapons list.
  • This model may replace its Force stave with a Force axe or Force sword.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take Power Feet (Power Rating +1)
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Psychic Hood: it makes sure that he has no minus to his Deny the witch or Psychic tests.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies instead of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
  • NUT CRACKING!: if this model has Power Feet; in the Fight phase after all his attacks have been resolved. he can make D3 additional attack with his Power Feet.
Psyker: This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to Deny one psychic power in each enemy Psychic phase. it knows the "MIND BULLETS!" Smite power and two psychic powers from the Iratomancy discipline.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Master of Mindfuckery, Psyker, Angry Marine

Master of Mindfuckery on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Master of Mindfuckery on Bike 14" 3+ 5+ 5 5 5 3 8 3+ 119



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Force axe Melee Melee +1 -2 D3 -
Force stave Melee Melee +2 -1 D3 -
Force sword Melee Melee User -3 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Master of Mindfuckery on Bike. (Power Rating 8)

Wargear:

  • Bolt pistol
  • Force stave
  • Frag and Krag grenades
  • Space Marine Bike with a Twin Boltgun

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Ranged Weapons list.
  • This model may replace its Force stave with a Force axe or Force sword.
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Psychic Hood: it makes sure that he has no minus to his Deny the witch or Psychic tests.
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.
Psyker: This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to Deny one psychic power in each enemy Psychic phase. it knows the "MIND BULLETS!" Smite power and two psychic powers from the Iratomancy discipline.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Character, Master of Mindfuckery, Psyker, Angry Marine

Angry Apothecary’s[edit]

Angry Apothecary’s is not so much a Field Doctor compared to other Chapters Apothecary’s. Instead of giving his wounded battle brothers painkillers, he will Piss them so much of, That they Forget their pain, and will fight with much more than just renewed strength, By shouting into their faces "STOP WHINING YOUR BIG BABYS!". And if that's not enough to make sure his battle brothers continue to fight, Then it's good that he has Adamantium duct tape to patch wounds with.

Name M WS BS S T W A Ld Sv Points
Angry Apothecary 6" 3+ 5+ 5 4 4 3 7 3+ 60 (+20 with Jump Pack)



Weapon Range Type S AP D Abilities
HUGE FUCKING NEEDLE Melee Melee User -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Apothecary. (Power Rating 5)

Wargear:

  • Bolt pistol
  • HUGE FUCKING NEEDLE
  • Frag and Krag grenades

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Veteran Melee Weapons, Ranged Weapons lists.
  • This model may replace its HUGE FUCKING NEEDLE with an item from the Veteran Melee Weapons list.
  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.
  • This model may take a Cigar

Abilities:

  • And They Shall Know No Fear
  • COVER IS FOR PUSSIES
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • not a real leader: an Angry Apothecary can never be a Warlord.
  • STOP WHINING YOUR BIG BABYS!: Friendly Adeptus Astartes (Angry Marines) Infantry and Biker units increase their Attack characteristic by 1 and add 1 to their Morale test the results. whilst they are within 6" of any Angry Apothecary (This ability has no effect on any Angry Apothecary).
  • STAND STILL AND LET ME STAB YOU!: (an Angry Apothecary must have a HUGE FUCKING NEEDLE if you want to use this ability.) at the end of your Movement phase an Angry Apothecary can attempt to heal a single model. To do so, select an Adeptus Astartes (Angry Marines) Infantry or Biker unit within 3" of him. If that unit contains a wounded model, it is healed and immediately regains one lost wound. a unit can only be target of the "Not" proper medicine, STAND STILL AND LET ME STAB YOU! or Adamantium Duct Tape abilities once in each turn.
  • Adamantium Duct Tape: Instead of using the "STAND STILL AND LET ME STAB YOU!" ability you can use this ability Instead. at the end of your Movement phase an Angry Apothecary can attempt to heal a single model. To do so, select an Adeptus Astartes (Angry Marines) Infantry or Biker unit within 3" of him. if the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. on a 5+ a single slain model returned to the unit with 1 wound remaining. a unit can only be target of the "Not" proper medicine, STAND STILL AND LET ME STAB YOU! or Adamantium Duct Tape abilities once in each turn.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies instead of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Apothecary, Angry Marine

Angry Commissar[edit]

The Angry Marines respect very few things. Among these are anger, zeal, killing power, and, perhaps most importantly, cursing ability. Any who earn the respect of the Angry Marines in all four categories are allowed to tag along, just as long as they KEEP THE FUCK UP! This means that, on many occasions, the Angry Marines Chapter has picked up strays from the battlefield: Lone Wolves that love black humour, broken infantry regiments that have held out for 20 years against Chaos on their own, and the occasional ganger that was too old to induct officially. However, the largest category is, by far, the Angry Commissars.

Angry Commissars aren't really needed in the Chapter, as Angry Marines have no reason to run away or PUSSY SHIT LIKE THAT. However, the Imperial Guard practically forces them on the Chapter, since they're... too good.. at keeping the FUCKING COWARDS with SHIT FOR BRAINS in line. Indeed, it is whispered that, if such a Commissar was not picked up by the Angry Marines, he would eventually turn to the worship of Khorne. Of course, that would make them significantly less badass (indeed, it would put them at roughly the same level as those FUCKING WORLD EATERS WANNABES), which cannot be allowed to happen, so they are "gifted" to the Angry Marines Chapter. Here, they guide others who have been picked up by the Chapter, as well as daring the Angry Marines to ever greater levels of ANGRY BADASSITUDE (after all, no Angry Marine wants to be outdone by some fucker that isn't even an Angry Marine).

Name M WS BS S T W A Ld Sv Points
Angry Commissar 6" 2+ 4+ 4 3 4 3 9 4+ 50



Weapon Range Type S AP D Abilities
Chainsword Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Commissar. (Power Rating 4)

Wargear:

  • Bolt pistol
  • Chainsword
  • Frag and Krag grenades

Wargear Options: this model may replace his Bolt pistol and/or Chainsword with items from the Serf Equipment list.

Abilities:

  • FUCK YOU, OLD MAN! I'LL SHOW YOU HOW IT'S DONE!: Any Friendly Adeptus Astartes (Angry Marines) units within 6" of a Friendly Angry Commissar can re-roll wound rolls of 1, as they attempts to show up the PUSSY WANNABE ANGRY COMMISSAR that's TOO FUCKING OLD FOR THIS SHIT ANYWAY.
  • HEY! HE'S NOT AN ANGRY MARINE!: An Angry Commissar can never be a Warlord.
  • HERESY! BLAM!: Serf and Angry Gang units within 6" of a Friendly Angry Commissar can never lose more than 2 models as the result of any single failed morale test.
  • Aura of BOLT PISTOL TO THE FACE!: Serf and Angry Gang units within 6" of a Friendly Angry Commissar can use the Angry Commissar's Leadership instead of their own.

Faction Keywords: Imperium, Astra Militarum, (Angry Marines)

Keywords: Infantry, Character, Angry Commissar, Serf, Commissar

Special Characters[edit]

you may only take one of each Special Character in your army, and they are all HQ; Rachnus Rageous is also a Special Character, but he is not an HQ but a Lord of war.

Chapter Master Temperus Maximus[edit]

The Chapter Master of the Angry Marines, Master of RAEG over all Angry Marines, and living embodiment of the Angry Primarch's middle finger to the enemies of mankind. Temperus Maximus' rage cannot be easily translated into table top games without the table breaking and the plastic miniatures fleeing in terror. His legacy of hatred is a testimony to his chapter. He is entombed in Dreadnought Terminator armour not for punishment, nor for his own protection, but for the safety of his comrades lest he explode with rage.

Temperus-maximus-real.png

Name M WS BS S T W A Ld Sv Points
Chapter Master Temperus Maximus 5" 2+ 4+ 5 4 7 5 9 2+ 220



Weapon Range Type S AP D Abilities
POWER BOOTS Melee Melee +3 -2 D3 When attacking with this weapon, you must subtract 2 from the hit roll.
Rip and Tear (Ranged) 18" Assault 4 4 -1 2 -
Rip and Tear (Melee) Melee Melee x2 -4 2 -

Composition: This unit contains only Chapter Master Temperus Maximus. (Power Rating 12)

Wargear:

  • RIP AND TEAR -These are the personal WMDs of Temperus Maximus himself, crafted by refined hatred, forged by the furnace of pure rage, and embedded with the most pissed-off machine spirits in existence. These are a matched pair of Unique chainfists.
  • POWER BOOTS

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Sub-sonic Battle-cry: Friendly (Angry Marines) units that are within 6" of this model, cannot be affected by negative modifiers to their Leadership or Morale tests.

Adamantium Cigar - The Adamantium Cigar is the Chapter Master's personal badge of manliness and badassery, an heirloom from the Angry Primarch himself: Temperus Maximus can never fail any Morale tests.

  • Titanic Might and Balls of Adamantium- Chapter Master Temperus Maximus is a hard fucker to kill. Nothing more can be said about that. And he doesn't even use an Iron Halo or Storm Shield! Yet he has a 4+ Invulnerable Save! In addition, all damage suffered by Temperus Maximus is halved (rounding up).
  • RITES OF ETERNAL ANGER: you can re-roll any failed hit rolls for Friendly Angry Marine units that are within 6" of this model.
  • RIGHT IN THE NUTS, FUCKER! - Whenever an opponent fails to land an attack on Temperus Maximus in close combat, the Chapter Master responds with a swift but very painful kick to their balls with his master crafted POWER BOOTS for their incompetence, debilitating even enemies without balls or genitals to start with.
  • in the Fight phase after all his attacks have been resolved. he can make D6 additional attack with his POWER BOOTS.
  • Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement Phases this model can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Chapter Master Temperus Maximus, Terminator, Angry Marine

Captain Tantrumus Fuckingham (Angry Marines First and Only Primaris Captain)[edit]

Back in the early days of the primaris marines, the Angry Marines would accept them to do tasks that they couldn't be bothered to do and as training dummies. Over time however the primaris marines started to lose their veneer of calm and self control, until finally, one of them snapped, that first primaris marine to snap, was Tantrumus Fuckingham.

In part, thanks to Fuckingham snapping, primaris marines are now accepted into the Angry Marines, or rather, the angry ones are, as Fuckingham showed the Angry Marines that girlyman's toys could actually put up and decent fight and captain Tantrumus is now seen by the Angry Primaris marines as someone to aspire to, someone who can bitch back against the rank and file marines.

Name M WS BS S T W A Ld Sv Points
Captain Tantrumus Fuckingham 6" 2+ 3+ 4 5 6 5 9 3+ 155



Weapon Range Type S AP D Abilities
the Hell Glove (ranged) 12" Pistol 3 4 0 1 -
the Hell Glove (Melee) Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
Master-Crafted Power bat with a nail through it Melee Melee +2 -2 2 -

Composition: This unit contains only Captain Tantrumus Fuckingham. (Power Rating 8)

Wargear:

  • the Hell Glove - this weapon is made up of three bolt pistols welded onto a power fist.
  • Master-Crafted Power bat with a nail through it
  • the Twisted Lump of his Iron Halo

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • the Twisted Lump of his Iron Halo: Tantrumus Fuckingham has a 5+ invulnerable save.
  • Rites of Tantrums: you can re-roll all hit and/or wound rolls of 1 for Friendly Angry Primaris units that are within 6" of this model. In addition you can re-roll all hit rolls made in the Fight Phase, for Friendly (Angry Marines) units that are within 6" of this model.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Tantrumus Fuckingham, Character, Angry Captain, Mk X Gravis

Enginseer Mightilypissedoff the third, Master of the Armoury[edit]

Originally from one of the many hive cities of Armageddon and originally called Yarrick Smith the third, Yarrick was “adopted” by the Angry Marines after they crushed his family home, his family and (more importantly) his shed filled with all his tools and machinery of the omnisiah, with a deep striking Angry Rhino. In retaliation Yarrick dismantled the armour of two of the marines and inflicted multiple broken bones to the 12 Angry Marines who had been in the rhino, who (after observing/being subjected to his violence and cursing) renamed the boy Mightilypissedoff and “adopted” the now orphan into the chapter.

After a millennium as an Angry Tech Priest he found his opportunity to escape and learn more about machines through a “cultural exchange” with the mechanicus, as the chapter was sorely lacking Tech priests who knew how to repair things via methods other than blunt force trauma. And so Mightilypissedoff travelled to mars and after another millennium achieved the rank of enginseer and became the head of a titan manufactorum, until another opportunity presented itself, in the form of the death of the old Master of the Armoury, Enfurious Ragman’s death, and a chance to destroy the Angry Marines from him, the very people who had robbed him of his old life.

The mechanicus also saw this as an opportunity to destroy the Angry Marines for their crimes against the omnisiah, and dispatched Enginseer Mightilypissedoff the third to acquire the role, and either destroy the Angry Marines or make them obey the will of the omnisiah. After getting the role (uncontested, as nobody wanted to oppose the crazy bastard) and to the great annoyance and surprise of the mechanicus, pissedoff loved his new role and lost all desire to annihilate his adoptive chapter, as now he could pretty much do whatever he likes with machines and there is never shortages of fights to throw himself at.


Name M WS BS S T W A Ld Sv Points
Enginseer Mightilypissedoff the third 6" 2+ 3+ 5 4 4 4 8 2+ 150


Weapon Range Type S AP D Abilities
Multi-Use Launcher When attacking with this weapon, choose one of the profiles below.
- Ordinary Wrenche 18" Pistol 1 5 0 1 -
- Frag Grenade 12" Assault D6 3 0 1 -
- Krag Grenade 12" Assault 1 6 -1 D3 -
- Melta Bomb 8" Assault 1 8 -4 D6 -
Servo-arm Melee Melee X2 -2 3 Each servo-arm can only be used to make one attack each time this model fights.

When attacking with this weapon, you must subtract 1 from the hit roll.

the Hell Glove MK2 (Melee) Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
the Hell Glove MK2 (ranged) 24" Rapid Fire 6 4 0 1 When attacking with this weapon, you must subtract 1 from the hit rolls.

Composition: This unit contains only (name) Master of the Armoury. (Power Rating 8)

Wargear:

  • Servo-arm harness which is comprised of four Servo-arms.
  • the Hell Glove MK2 - is made up of three boltstorm welded onto a Power Fist.
  • Wrist-mounted Multi-Use Launcher

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • stay away from MY MACHINES!!!: at the end of the Shooting phase, If an Friendly Angry Marine Infantry unit (which is not Enginseer Mightilypissedoff the third) is within 6" of at least one Friendly VEHICLE and is also within 12" of Enginseer Mightilypissedoff the third; roll a D6. on a 5+ the Angry Marine unit suffers a mortal wound. (If there is more than one Friendly Angry Marine Infantry unit within 6" of at least one Friendly VEHICLE and is also within 12" of Enginseer Mightilypissedoff the third, roll for the unit closest to Enginseer Mightilypissedoff the third.)
  • OI YOU, YES YOU THE BANDBLADE!!! YOUR NEXT DIPSHIT!!!: Enginseer Mightilypissedoff the third may re-roll all failed wounds against VEHICLES, and deals double damage against models with the TITANIC keyword.
  • WORK, YOU DAMN PIECE OF TECHNO-HERESY!: At the end of your Movement Phase this model can repair a single (Angry Marines) Vehicle within 1". That model regains D6 lost wounds. A model can only be repaired once per turn.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Techmarine, Angry Marine, Enginseer Mightilypissedoff the third

Reclusiarch Mofo[edit]

Reclusiarch’s are the senior Chaplains of any given Adeptus Astartes Chapter. Their normal non-combat duties are to shape and guide the spirituality of their battle brothers, lead the daily rites of the chapter, train new chaplains and oversee the Reclusiam, the holy sanctum within a chapter fortress-monastery where all the chapter relics are kept. As far as Mofo is concerned, the only thing he does as a Reclusiarch is being the senior Chaplain, train new Chaplains, and not much else. His view over other duties, respectively, is that: "ALL THESE FUCKNUTS ARE TOO LOYAL TO EVER BE BUTT-BUDDIES WITH THOSE CHAOS FUCKS ANYWAY", "OUR DAILY RITES JUST INVOLVE THESE ASSTARDS HITTING EVERYTHING WITH A POWERBAT. LIKE THEY ACTUALLY NEED SUPERVISION FOR THAT", and "DO I LOOK LIKE THAT OLD FART, FUKLAW? SOME DIPSHIT SERVITOR OR SOME SERF CAN DUST OFF A FEW HUNKS OF METAL.".

Angry Chaplain.jpg

In battle, however, is the only place where Mofo does not slack in his duties as the Emperor's and the chapter's rage made-manifest. Armed with his sacred Crozius named "Fagbasher", Mofo has cracked thousands upon thousands of skulls and crushed even more minds through his sheer skill in profanity, in his centuries of service, striking fear into virtually anything.

Perhaps one of his most revered feats of skill is defeating the foul Black Legion Dreadnought known as "Thragarkis, the twice living" in single combat. What makes this feat even more amazing is that he did away with using his Crozius, instead tearing Thragarkis out of his sarcophagus by punching it with his bare power-armoured fists until it buckled and weakened, and then headbutting him repeatedly until he died.

Name M WS BS S T W A Ld Sv Points
Reclusiarch Mofo 6" 2+ 5+ 5 4 4 3 9 3+ 125 (+15 with Jump Pack)



Weapon Range Type S AP D Abilities
Fagbasher Melee Melee +2 -1 2 Angry Chaplains has a 5+ invulnerable save, and has a 3+ invulnerable save against attacks made in the Fight phase.

In addition, If you roll a wound roll of 6+ made for this weapon, it inflicts 1 mortal wound in addition to its normal Damage.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains only Reclusiarch Mofo. (Power Rating 7)

Wargear:

  • Fagbasher - Fagbasher is Reclusiarch Mofo's Crozius Iratus, it was specially crafted by the chapter artificers to denote his position as the chapter's Reclusiarch. It is essentially a slightly more powerful version of the original weapon, except that the head of the weapon is an armoured fist holding the Imperial Aquila, with the middle finger extended.
  • Bolt pistol
  • Frag and Krak Grenades

Wargear Options:

  • This model may take a Jump Pack (Power Rating +1) if it does, its Move characteristic is increased to 12" and it gains the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • RAAAGGE of the chapter - Reclusiarch Mofo is the personification of the righteous anger of the Angry Marines, driving unfathomable fear in the hearts of their enemies, whatever they might be:
  • any enemy unit within 6" of this model must subtract 2 from their Leadership.
  • I'M NOT GOING DOWN LIKE THAT YOU FUCKFACE - Such is Mofo's hate for the enemies of man that even a killing blow can't keep him down in a fight: Roll a D6 each time this model loses his final wound; on a 3+ the damage is ignored, and that wound is not lost.
  • Exhaustively Comprehensive Litany of Most Profane Expletives - Reclusiarch Mofo has spent centuries mastering the curses and insults of every race and creed out there, somehow including the Tyranids and Necrons, and combines this with his fearful oratory skills to really TELL THOSE FAGGOTS THAT WE'RE GONNA FUCK THEM UP HARD in a language they can clearly understand: all Friendly Angry Marine units within 6" of Mofo can use his Leadership instead of their own.
  • YOU BETTER HIT THEM YOU ASS-STRUMMING RETARDS - With a curse and a threat to rip out their spines so he can beat them to death for their failure in hitting shit for the Emprah, the Reclusiarch can "motivate" Angry Marines to hit with better accuracy.... OR ELSE!
  • all Friendly Angry Marine units within 6" of Mofo, add 1 to their hit rolls in any Phase and may re-roll any failed hit rolls in the Fight phase.
  • Jump Pack Assault: During deployment, if this model has a Jump Pack, you can set it up high in the skies instead of being placed on the battlefield. At the end of any of your Movement Phases this model can assault from above - set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Mofo, Angry Marine, Angry Chaplain

Commissar Fuklaw[edit]

Commissar John Fuklaw is a commissar serving with the Angry Marines, he holds the rare and distinguished honour within the Imperium for being one of the few non-Astartes and non-serf humans to serve with a Space Marine chapter. His assignment to the most belligerent Astartes chapter in the Imperium has nothing about the chapter's morale issues and more of it being the only place where his indiscriminate, seething anger can be handled and vented.

Commissar Fuklaw is now a very angry old fart with a Power arm, who has to use his Master-Crafted Chainsword as a cane and his Commissar-Cane when he walks, but he doesn't let this stop him. He likes long walks in the park murdering defenceless Eldar, driving/riding tanks to the shops (DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!!!) and evenings spent glaring at the moon/s until the moon looks away in fear or explodes from the undiluted RAGE being channelled at it. It is even said that he is looking for someone to spend his wrathful, twilight years with someone "THAT ISN'T ANOTHER COCK SUCKING ANGRY MARINE!!!" and can help him truly understand what it is like to share his hateful pursuits with someone else. Unfortunately, he will never succeed (which pisses him off, which also pleases him) as the only woman in the galaxy as angry and violent as him (who isn't a demon, or an Angry Marine in drag) is Ephrael Stern, and even she scares Fuklaw (also Stern doesn't go for guys who don't follow the path of the swole).

To compensate for this, Fuklaw has finally accepted the long standing invitation to join Creed, commissar Yarrick and Sly Marbo for their weekly poker game, unofficially called “THE MANLIEST FUCKS IN THE GALAXY TO NOT WEAR POWER ARMOUR!!!”. He has not accepted the invitation up to this point because he’s still annoyed with Creed for turning his cigar into the barrel of a Baneblade (CREEEEEEEDDDDDDDD!!!), and Sly Marbo still refuses to pay Fuklaw the ten pounds he owes him for winning that staring competition (Sly Marvin still insists that it was actually the universe which blinked). Surprisingly, Fuklaw and Yarrick get on exceptionally well, as the two admire each other’s truck sized adamantium balls, that and the two were friends back when they were i the academy, if things had turned out differently it could have been Fuklaw running Armageddon....which is a scary thought. Fuklaw has accepted the invitation as long as they agree to use adamantium playing cards, as anything else would just burn out of sheer fear by being touch by him.

Fuklaw-detail.jpg


Name M WS BS S T W A Ld Sv Points
Commissar Fuklaw 4" 2+ 3+ 3 4 4 3 9 4+ 130



Weapon Range Type S AP D Abilities
Death stare 3" Pistol 1 3 -2 1 -
Commissar-Cane 18" Assault 1 4 0 1 If the target is within half range, change this weapon's Type to Assault 2,

and add 1 to this weapon's Strength, Damage.

Power arm that handles a Master-Crafted Chainsword Melee Melee +2 -2 2 -

Composition: This unit contains only Commissar Fuklaw. (Power Rating 7)

Wargear:

  • Death stare (in the literal sense of the word.)
  • Commissar-Cane (a Master-Crafted shotgun Cane.)
  • Power arm that handles a Master-Crafted Chainsword.
  • his old trusted Bolt pistol.

Abilities:

  • Honorary Angry Marine: Despite not undergoing the surgeries and treatments needed for a human to be a Space Marine, Fuklaw's inhuman rage for everything and savage combat skills has allowed him to match up Angry Marines in combat, cursing, and anger, a feat even most Astartes of other chapters cannot hope to match. Temperus Maximus, deeming that Fuklaw is: "PRETTY FUCKING ANGRY ENOUGH IN MY BOOK", has also allowed him to earn the respect of the Angry Marines, treating him as an equal, despite his non-Astartes status.
  • Fuklaw has the Angry Marine Keyword.
  • FUCK HERETICS! - Such is the anger that Commissar Fuklaw has against xenos, mutants and heretics, that he and any unit led by him will fight with redoubled fury against these enemies of the Emprah (as far as Fuklaw is concerned, anyone opposing him is at least one of the three).
  • you can re-roll any failed wound rolls in the Fight Phase for Friendly Imperium units that are within 6" of Fuklaw.
  • Twisted Lump of Metal: Fuklaw has a 5+ invulnerable save.
  • this old fart just will not die: each time Commissar Fuklaw is slain; place this model on its side instead of removing it. At the start of your next turn, roll a D6; on a 4+, he regains D3 wounds, and Fuklaw is placed as close to his previous position as possible while remaining more than 1" from any enemy models. if the roll is a 1,2 or 3 Fuklaw will not wake up before the battle is over (remove him as normal).
  • Aura of Fuklaw: Friendly Imperium units within 6" of Fuklaw can re-roll failed Morale tests.
  • BLAM! HERESY! - only Fuklaw is enough of a badass to execute Angry Marines: in the Morale phase, any Friendly (Angry Marines) units that have lost 3 or more models early that turn and is within 6" of Fuklaw loses yet another model, and will than automatically pass their Morale test. In addition, If a Friendly Imperium Psyker unit is slain as a result of Perils of the Warp whilst within 6" of Fuklaw, they are executed before anything untoward can happen - the power they were attempting sill fails, but units within 6" of them do not suffer D3 mortal wounds as normal. as yet another In addition, If a Friendly Imperium Psyker unit, that has 2 wounds left (all the wounds each model has in the unit put together), suffers Perils of the Warp whilst within 6" of Fuklaw, they are also executed before anything untoward can happen - the power they were attempting fails, and the Imperium Psyker unit is slain as a result of Commissar Fuklaw's old trusted Bolt pistol to the head; units within 6" of them do not suffer D3 mortal wounds.
  • FUCK YOU POSER: If two opposing armies include Commissar Fuklaw, Commissar Fuklaw and all friendly units within 6" must target and move towards the enemy fuklaw whenever they can, including declaring multiple charges to get through enemy units in front of fuklaw to get to him. While the enemy Fuklaw is alive deaths caused by him and units within 6" of him are ignored for the Morale phase.
  • DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY SWORD!!!: if Fuklaw is embarked on a Transport that is not a Flyer; In the Charge Phase, the Transport must try to charge the closest enemy unit if possible. In addition, in the Fight Phase, the Transport may make 3 additional attacks using Fuklaw's Weapon Skill and Strength characteristics and using his's melee weapon.

Faction Keywords: Imperium, Astra Militarum, (Angry Marines)

Keywords: Infantry, Character, Angry Commissar, Fuklaw, Commissar

Chief Mindfucker Moarfistin[edit]

Moarfistin is the Chief Mindfucker of the Angry Marines, the equivalent of a Chief Librarian of an Astartes chapter. Due to a tragic incident involving a Nurgle cult unleashing a plague at his home colony, Moarfistin was driven to insanity, but this was also when he discovered his latent abilities as a psyker.

Chief Mindfucker Moarfistin.jpg

Name M WS BS S T W A Ld Sv Points
Chief Mindfucker Moarfistin 6" 2+ 4+ 4 4 4 3 9 2+ -



Weapon Range Type S AP D Abilities
Fisting Stick Melee Melee +3 -1 D3 Any wound rolls of 6+ made for this weapon is resolved at AP -5 and Damage 2D3.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains only Chief Mindfucker Moarfistin. (Power Rating )

Wargear:

  • Fisting Stick
  • Plasma charger
  • Frag and Krak Grenades

-Note: Moarfistin does not wear a Psychic hood. He deems it unnecessary as: "I DON'T NEED A GOOFY LOOKING MAGIC HAT TO PROTECT ME FROM HERETICAL BULLSHIT!".

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Unassailable mind - Moarfistin's mind is virtually unapproachable by the warp, due to the fact that his anger burns anyone out or drives them irredeemably insane (Even by daemonic standard) the moment they try.
  • Indiscriminate RAGE OF FURY!!! - Moarfistin's psychic fury must have an outlet and failing to cast any power causes a fuck ton of frustration to violently spew forth from his eyes.
Psyker: This model can attempt to manifest two psychic powers in each friendly Psychic phase, and attempt to Deny one psychic power in each enemy Psychic phase. it knows the "MIND BULLETS!" Smite power and two psychic powers from the Iratomancy discipline.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Moarfistin, Psyker, Angry Marine

Angry Captain Satchel[edit]

Satchel is the seemingly invulnerable Captain of the 2nd Company, a man with balls even harder and larger than the sack full of doorknobs he carries. And he needs those balls, as for whatever reason, The Bag of Dylad he carries has been cursed (blame zteench, it's always his fault), a curse which has claimed every other person who has carried it. Not Satchel though, so far he has survived:

  • a fight with a blood thirster (it's said that Satchel carries around one of its chopped off horns inside his bag of doorknobs.
  • being set on fire by the sisters of battle (an event which Satchel said was "ONLY A MINOR FUCKING NUISANCE!!!")
  • having his toilet turn out to be a scout titan (CREEEEEEEEDDDD) while he was using it, thankfully his huge shits burnt through the titans hull, immobilising it before it could cause any damage.
  • being "accidentally" ejected into the vacuum of space by Reclusiarch Mofo for interrupting him "WATCHING THE FUCKING QUALITY CARTOONS!!!" He had been watching at the time.
  • an arm wrestle with Sly Marbo, a wrestle he lost (of course), but the fact that losing didn't shatter him into a million tiny pieces has deemed him worthy enough for Sly Marbo to add his number to his phone (Sly Marbo doesn't need a phone, he simply visits you in your dreams and beats up your dreams).
  • and, last but not least, having sex with a deamonette. The deamonette refuses to talk about the incident (something Slaanesh really wants to hear about/masturbate to), only commenting that Satchel is into some really weird shit involving his bag of doorknobs. When asked how he survived, Satchel replied "BECAUSE MY DICKS A FUCKING AP1 WEAPON BITCH!!!"

This list doesn't cover all of his near death experiences, mostly because they're still occurring, the most recent one being him nearly being crushed by a heirophant (one which he had just broken the legs of with his bag of doorknobs).


Angry Captain Satchel (2).jpg

Name M WS BS S T W A Ld Sv Points
Angry Captain Satchel 6" 2+ 4+ 5 5 5 4 9 3+ 140



Weapon Range Type S AP D Abilities
The Bag of Dylad Melee Melee +3 -2 D3 When attacking with this weapon, you must subtract 1 from the hit roll. In addition,

Any wound rolls of 6+ made for this weapon cause D3 mortal wounds instead of the normal Damage.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains only Angry Captain Satchel. (Power Rating 8)

Wargear:

  • The Bag of Dylad - is a Mastercrafted Adamantine Sack of Power Doorknobs.
  • Frag and Krag grenades

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • WILL NOT DIE FOR FUCKS SAKE: all damage suffered by Satchel is halved (rounding up)
  • CAN NEVER FEEL ANY FUCKING PAIN: Roll a D6 each time this model loses a wound; on a 4+ the damage is ignored, and that wound is not lost.
  • RITES OF ANGER: you can re-roll all hit rolls of 1 made for Friendly Angry Marine and Angry Primaris units that are within 6" of this model.
  • Mastercrafted Twisted Lump of Metal - rumoured to be the remains of Rogal Dorn's iron halo which was dislodged into the emperors eye socket, how the fuck Satchel got hold of such a relic, and (even more impressively) damage it to the point that it only gives a 4+ save instead of a 3+, nobody fucking knows. The only person who does know the Lump of Metals origin (apart from Satchel himself), is Temperus Maximus, and that's only because Satchel lost to him during a ten day long thumb war: this model has a 4+ invulnerable save.
  • Bearer of the Bag - Captain Satchel is the longest ever bearer of the Bag of Dylad, which seems to have a curse that attracts the bearer's killer. Satchel has survived the curse so far, because FUCKING CURSES ARE FOR FAGGOTS WHO SUCCUMB TO PUSSY-ASS THINGS LIKE DEATH. Still, the Bag has malevolence of its own, almost an Angry Marine bound within it, and it will be Satchel's undoing. He knows this, and he will go down FIGHTING.
  • before the battle, randomly select an enemy Character; Satchel can re-roll any failed hit and wound rolls against the selected enemy Character, and the selected enemy Character can re-roll any failed hit and wound rolls against Satchel.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Captain, Angry Marine, Satchel

Dick Haggard[edit]

Originally a street fighter, Dick Haggard had recently won an intense fight with a popular local wrestler. While walking back to his shithole of a house, he was tied up, beaten, and taken to the Angry Marine fortress Monastery Mount Motherfucker for induction. He immediately proved himself as the best hand-to-hand fighter, making sure that everyone fucking remembers it. Rapidly climbing the Angry Marine ladder, battle after battle, was promoted to Sergeant. He now stands as a Bale Guard Griever after the Battle of Silken Excess, smashing the skulls of any MOTHERFUCKING XENOS FUCK FACE dumb enough to PISS HIM THE FUCK OFF. He religiously and famously will only use his GODDAMN FISTS, AND DON'T FUCKING FORGET IT.

Dick Haggard.jpg

Name M WS BS S T W A Ld Sv Points
Dick Haggard 6" 2+ +4 5 4 6 4 8 2+ 85



Weapon Range Type S AP D Abilities
His fists Melee Melee User 0 D3 Each time the bearer fights, it can make D3 additional attacks with this weapon.
A FUCKING ROCK! 6D3" Assault 1 User * D2 Each time Dick throws A FUCKING ROCK! roll a D6;

on a roll of 1, 2 or 3 it has an AP 0, on a roll of 4, 5 or 6 it has an AP -1

Composition: This unit contains only Dick Haggard. (Power Rating 5)

Wargear:

  • Nothing but his goddamn fists MOTHERFUCKER!!!
  • and he can throw A FUCKING ROCK! NOTE: roll for Range immediately after choosing a target.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Master of FIST FIGHTS: You can re-roll all failed hit and wound rolls of 1 or 2 for His fists. In addition, If you roll a wound roll of 6+ for His fists, it is resolved at AP -4 and Damage 3.
  • FUCK YOU CHAOS LAND RAIDER! - After Dick Haggard saw a fucking cultist got a land raider to explode just by throwing a rock at it, he decided to do the same to all Chaos Land Raiders.
  • If Dick Haggard throws A FUCKING ROCK! against any Chaos Land Raider, subtract 1 from the hit roll, and it is resolved at Strength 1, AP 0 and Damage 3D6.
  • FEEL NO FUCKING PAIN: Roll a D6 each time this model loses a wound; on a 5+ the damage is ignored, and that wound is not lost.
  • I DON'T HAVE TIME FOR THIS FUCKING SHIT, SIR! - Dick Haggard refuses to guard a Captain, feeling that the Chapter Master is the only one truly deserving of his FUCKAWESOME FISTS!
  • Dick Haggard cannot be embarked on a Transport with one or more Angry Captains embarked on it. In addition, Roll a dice each time Chapter Master Temperus Maximus loses a wound whilst he is within 6" of Dick Haggard; on a 2+ Dick Haggard will intercept that hit - Chapter Master Temperus Maximus does not lose a wound but Dick Haggard suffers a mortal wound.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Dick Haggard, Angry Marine

Troops[edit]

Angry Squad[edit]

The bulk of the Angry Marine chapter are formed of Angry marines. When the Angry marines assault the enemy a foaming tide of yellow Ceramite and an endless tirade of profanity impacts the enemy formation. But as much carnage as the Angry Marines can wreck, their mindless anger can lead them to getting out of control and being baited out of formation by canny foes and destroyed in detail. This is one reason why the Angry Marines hate Eldar so much since, 'YOU CAN NEVER CATCH THE FUCKERS!!'. In this situation it's up to the Angry Sergeant's to bash their brothers' heads together to try and contain and focus their anger till it's primed to blow, and blow in the right direction. Without their Sergeants, Angry Marines are explosive. With them, they're shaped charges of unyielding hate and rage.


Name M WS BS S T W A Ld Sv Points
Angry Marine 6" 3+ 5+ 5 4 1 1 7 3+ 13
Angry Marine Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13
Angry Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ 20



Weapon Range Type S AP D Abilities
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Marine Sergeant and 4 Angry Marines (Power Rating 5). It can include up to 5 additional Angry Marines (Power Rating +4). it can also replace 1 Angry Marine with an Angry Intercessor (Power Rating +1).

Wargear:

  • Bolt rifle (only Angry Intercessor)
  • Boltgun (only Angry Marine Sergeant and Angry Marines)
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • Any Angry Marine and/or Angry Marine Sergeant may replace his Bolt pistol with a Chainsword.
  • The Angry Marine Sergeant may replace his Bolt pistol and Boltgun with items from the Angry Sergeant Equipment list.
  • The Angry Marine Sergeant may take a Melee weapon item from the Angry Sergeant Equipment list.
  • The Angry Marine Sergeant may take a Cigar
  • one Angry Marine may replace his Boltgun with an item from the Special Weapons list.
  • one Angry Marine may replace his Boltgun and/or Bolt pistol with items from the Melee Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, an Angry Squad containing 10 models may be split into two units, each containing 5 models.
  • Welcome to the Angry Marines, Newbie: Angry Intercessors are Angry Primaris Marines but for rule purposes, Angry Intercessors are Angry Marine (not Angry Primaris).

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Squad, Angry Marine

Cock Knockers[edit]

Many Angry Marines have the combat skill to become Sergeants, but very few have the ability to actually control their brothers on the battlefield. These warriors are usually "promoted" to the Cock Knockers. The Cock Knockers are most (in)famous for their "power feet." Each kick with a power foot sends shock waves of force through the Emperor's foes. They are equally useful for knocking out walls or other barriers, without significantly increasing a Cock Knocker's bulk. Because of this, the Cock Knockers are the Marines sent aboard space hulks when necessary. Given the close confines of a space hulk, the Knockers also have developed a preference for special sawed-off shotguns called "Master Keys." These shotguns have a range so short that a Cock Knocker is basically "PUNCHING THE FUCKER WITH A THOUSAND ANGRY FISTS," in the words of one Angry Marine.

Name M WS BS S T W A Ld Sv Points
Knocker 6" 3+ 5+ 5 4 1 1 7 3+ 13
Knocker Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13



Weapon Range Type S AP D Abilities
Power Feet Melee Melee +2 -2 2 When attacking with this weapon, you must subtract 2 from the hit roll.
Master Key sawed off shotgun 6" Assault 1 4 0 1 If the target is within half range, change this weapon's Type to Pistol 2,

and add 1 to this weapon's Strength, and has a AP of -1, and may add 1 to the hit rolls made for this weapon.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Knocker Sergeant and 4 Knocker (Power Rating 7). It can include up to 5 additional Knockers (Power Rating +7).

Wargear:

  • Power Feet
  • Chainsword
  • Frag and Krag grenades

Wargear Options:

  • Any model may take a Master Key sawed off shotgun.
  • The Knocker Sergeant may replace his Chainsword with an item from the Angry Sergeant Equipment list.
  • The Knocker Sergeant may take a Cigar
  • For each five models in the unit, one Knocker may replace his Chainsword with an item from the Melee Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, a Cock Knockers unit containing 10 models may be split into two units, each containing 5 models.
  • FUCK FACE FUCKERS!! - The Cock Knockers have spent so many battle in space, that they've developed a sort of reverse Stockholm syndrome so that they find the 'FACE FUCKING BUGS!!' worse than anything else: If this unit attacks any Genestealers or Genestealer Cults units in the Fight phase, you can re-roll wound rolls of 1 for those attacks.
  • NUT CRACKING!: in the Fight phase after all this units attacks have been resolved. it can make 2 additional attack with its Power Feet with all models in the unit.
  • FUCK DOORS! FUCK TANKS! AND FUCKING NUT CRACKING!: If this unit roll a wound roll of 6+ with Power Feet, it inflicts 1 mortal wound in addition to its normal Damage.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Cock Knockers, Angry Marine

Angry Ganger Squad[edit]

Angry Marine recruits are gathered into squads known as angry Gangs. Roughly similar to other chapters scout squads, Gangs fill the same niche of stealth and infiltration, albeit it's less, 'shoot from cover' and more 'kicking the fucker when he's not looking!!' Angry Gangers lack the full anger of 'proper' marines so they're notably less loud. It's rumoured that Angry Gangers become full marines only when they're angry enough to 'BREAK THE FOURTH WALL WITH SHEER ANGER AND SPEAK ONLY IN CAPs LOCK!!!!'. That information however comes from a possibly insane master of mindfuckery whom the inquisition manged to bribe into writing the Angry Marine's index astartes article.

Full angry marines rarely have the skill to work with the Angry Gangers, seeing them as 'USELESS STEALTHY FUCK UPS!!' and having little desire to join in the 'hide and seek games' of the Gangers. Imperial guard Commissars are drafted, or shoved, into the squad, to keep the little 'FUCK UPS' in line until they can become proper marines.

Angry Gang.jpg

Name M WS BS S T W A Ld Sv Points
Angry Ganger 6" 3+ 4+ 4 4 1 1 7 4+ 10
Ganger leader 6" 3+ 4+ 4 4 1 2 7 4+ 10
very irritated Commissar 6" 3+ 4+ 3 3 1 3 8 4+ 20



Weapon Range Type S AP D Abilities
Heavy bolter 36" Heavy 3 5 -1 1 -
Astartes shotgun 12" Assault 2 4 0 1 If the target is within half range, add 1 to this weapon's Strength.
Sniper rifle 36" Heavy 1 4 0 1 This weapon may target a Character even if it is not the closest enemy unit. If you roll a

wound roll of 6+ for this weapon, it inflicts a mortal wound in addition to its normal damage.

Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -
Missile launcher When attacking with this weapon, choose one of the profiles below.
- Frag missile 48" Heavy D6 4 0 1 -
- Krag missile 48" Heavy 1 8 -2 D6 -

Composition: This unit contains 1 Ganger leader and 4 Angry Gangers (Power Rating 5). It can include up to 5 additional Angry Gangers (Power Rating +3) or up to 10 additional Angry Gangers (Power Rating +6). it can also replace 1 Angry Ganger with a very irritated Commissar (Power Rating +1).

Wargear:

  • Boltgun
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • The Ganger leader and/or very irritated Commissar may replace their Bolt pistols and/or Boltguns with items from the Serf Equipment list.
  • Any model may replace his Boltgun with a Sniper rifle, an Astartes shotgun or a Combat knife
  • one Angry Ganger may replace his Boltgun with a Heavy bolter or a Missile launcher
  • Any model may take a Camo cloak.

Abilities:

  • NOT ANGRY ENOUGH
  • USELESS STEALTHY FUCK UPS!!: When you set up this unit during deployment, it can be set up anywhere on the battlefield that is more than 9" from the enemy deployment zone.
  • Camo Cloaks: If every model in a unit has a Camo cloak you can add 2 to saving throws made for models in the unit when they receive the benefits of cover, instead of 1.
  • Combat Squads: Before any models are deployed at the start of the game, an Angry Gang Squad containing 10 models may be split into two units, each containing 5 models. an Angry Gang Squad containing 15 models may be split into three units, each containing 5 models.
  • HERESY! BLAM!: as long as this unit contains a very irritated Commissar; this unit can never lose more than 2 models as the result of any single failed morale test.
  • Commissar Supervision: as long as this unit contains a very irritated Commissar, this unit can re-roll failed Morale tests.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

(Ganger leader and Angry Ganger) Keywords: Infantry, Angry Gang, Angry Ganger Squad

(very irritated Commissar) Keywords: Infantry, Commissar, Serf, Angry Ganger Squad

Elite[edit]

Angry Reiver Squad[edit]

"SNEAK!!! SNEAK!!! SNEAK!!! WE'RE FUCKING SNEAKING HERE, THERE'S NOTHING TO SEE HERE YOU PRICK!!!" "STOP TALKING YOU BASTARD, THEY'RE FUCKING LOOKING RIGHT AT US!!!" "SHUT UP YOU PANSY CUNT, THEY CAN'T SEE US BECAUSE WE'RE SNEAKING!!! AH FUCK IT I'M BORED NOW, SURPRISE ATTACK MOTHERFUCKER!!!"

And that is the Angry Reivers in a nutshell, Angry Marines never really got the idea of sneaking (a quality they share, like many of the qualities, with orks), with the closest they ever get being running across an open field towards enemy positions like Sir Lancelot in the Holy Grail. And the Angry Reivers aren't much better sneakers either, as an individual angry enough to be accepted by the Angry Marines (even if they are girlymans toys) are unlikely to be any good at sneaking either. There are however, two things that the Angry Reivers do far better than their normal chapter counterparts, firstly they can hide in plain sight of the enemy, although hiding is the wrong word as the enemy simply refuses to believe that there are a bunch of three metre high marines painted red and yellow, tip toeing towards them while ocassionally shouting "WE ARE FUCKING SNEAKING!!! NOTHING TO SEE HERE!!!" Secondly, the Angry Reivers are far better at fear tactics, while a normal reiver will flay the corpses of his enemies, Angry Reivers will make a human centipede out of their enemies while they're still alive and then display said arrangement to all nearby squads while screaming "THERE'S PLENTY MORE ROOM AT BOTH ENDS FOR ALL YOU PRICKS IF YOU WANT TO JOIN IN!!!"

All of this makes Angry Reivers one of the more accepted primaris units within the Angry Marines as they act suitably angry, and they're fucking hilrarious to watch, as even a squad of hellblasters will cheer up after watching a group of Angry Reivers playing volleyball with balls made of still screaming chaos cultists.

Name M WS BS S T W A Ld Sv Points
Angry Reiver 6" 3+ 3+ 4 4 2 2 7 3+ 19
Angry Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 19


Weapon Range Type S AP D Abilities
Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
Heavy Bolt Pistol 12" pistol 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -
Shock grenade 6" Grenade D3 * * * A Shock grenade doesn't inflict any damage. Instead, each time a Shock grenade hits an enemy Infantry unit, it is stunned until the end of the turn

it cannot fire Overwatch and your opponent must subtract 1 from any hit rolls made for the unit. second and subsequent hits from a Shock grenade have no additional effect.

Composition: This unit contains 4 Angry Reivers and 1 Angry Reiver Sergeant. (Power Rating 5)

Wargear:

  • Heavy Bolt Pistol
  • Combat knife
  • Frag and Krag grenades
  • Shock grenades

Wargear Options:

  • All models in the unit may take a Grapnel Launcher.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • WE ARE SNEAKING, NOTHING TO FUCKING SEE HERE!!!: Models with this rule may only be targeted by shooting attacks unless they are the closest unit.
  • Terror Troops: Enemy units must subtract 1 from their Leadership if they are within 3" of any Angry Reiver Squads
  • Grapnel Launchers: When models with Grapnel Launchers move, do not count any vertical distance they move anainst the total they can move that turn (i.e. moving vertically is free for these models). In addition, during deployment, you can set up this unit, if it is equipped with grapnel launchers, behind enemy lines instead of placing it on the battlefield. At the end of any of your Movement phases this unit can join the battle - set it up within 6" of a battlefield edge of your choice and more then 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Angry Reiver Squad

Angry Veterans[edit]

Despite the sheer amount of anger and conflicts which get thrown at an Angry Marine, your bog standard trooper can be expected to live for a surprisingly long time, mostly because they don't leave Angry Marines in units of one (fucking space wolves), go into the warp without their gellafields on (ultramarines, although a normally dull warp trip can be legitimately spiced up by letting some daemons on board) or have any unfortunate genetic problems (dark angels). During this extra time alive enjoyed/HATED by the Angry Marines they learn a few extra things about fighting, come up with some new curse words (an Angry Marine rite of passage) and rack up a kill count which would make a Deathwatch Marine go "steady on mate!". The most important thing they learn (as far as battlefield skill goes) is how to shoot straight (ie upgrading from orks to guardsmen) and gain a greater appreciation for guns, allowing the more experienced Angry Marines to carry more interesting varieties of Dakka and actually hit their target most of the time instead of just using their Bolters as clubs.

These older and more travelled marines become Angry Veterans, and are often used as body guards for high ranking Angry Marines, not so much because they need protecting from the enemy, but more because the higher ups have a bad habit of running straight into enemy battle lines which would almost certainly kill them (ONLY PUSSIES DIE, ANGRY MARINES SIMPLY FUCKING RAGE QUIT BECAUSE THE CUNTING ENEMY WON'T STOP HIDING IN THEIR METAL BAWKES!!!"

Angry Veteran Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Veteran 6" 3+ 4+ 5 4 1 2 8 3+ 16 (+3 with Jump Pack)
Angry Veteran Sergeant 6" 3+ 4+ 5 4 1 3 8 3+ 16 (+3 with Jump Pack)



Weapon Range Type S AP D Abilities
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Veteran Sergeant and 4 Angry Veterans (Power Rating 8). It can include up to 5 additional Angry Veterans (Power Rating +8).

Wargear:

  • Chainsword
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • The Angry Veteran Sergeant may take a Cigar
  • Any model may replace their Chainsword with a Storm Shield, or an item from the Special Weapons, Ranged Weapons or Veteran Melee Weapons lists.
  • Any model may replace their Bolt pistol with an item from the Veteran Melee Weapons list.
  • The entire unit may take Jump Packs (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one). If they do, their Move characteristic is increased to 12" and they gain the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, an Angry Veterans containing 10 models may be split into two units, each containing 5 models.
  • (Dramatic jump) NOOOOOOOOOOOOOOOOOO!!!: Roll a dice each time a friendly (Angry Marines)Character loses a wound whilst they are within 3" of this unit; on a 2+ a model from this squad can intercept that hit - the character does not lose a wound, but this unit suffers a mortal wound.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.
  • Jump Pack Assault: During deployment, if the entire unit has Jump Packs, you can set them up high in the skies instead of placing them on the battlefield. At the end of any of your Movement Phases this unit can assault from above - set them up anywhere on the battlefield that is more than 9" away from any enemy models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Marine, Angry Veteran Squad

Angry Veteran Squad on Bikes[edit]

Name M WS BS S T W A Ld Sv Points
Angry Veteran Biker 14" 3+ 4+ 5 5 2 2 8 3+ 34
Angry Veteran Biker Sergeant 14" 3+ 4+ 5 5 2 3 8 3+ 34



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Veteran Biker Sergeant and 4 Angry Veteran Bikers (Power Rating 12).

Wargear:

  • Space Marine Bike with a Twin Boltgun
  • Chainsword
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • The Angry Veteran Biker Sergeant may take a Cigar
  • Any model may replace their Chainsword with a Storm Shield, or an item from the Special Weapons, Ranged Weapons or Veteran Melee Weapons lists.
  • Any model may replace their Bolt pistol with an item from the Veteran Melee Weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Bodyguard (lacks a funny name): Roll a dice each time a friendly (Angry Marines)Character loses a wound whilst they are within 3" of this unit; on a 2+ a model from this squad can intercept that hit - the character does not lose a wound, but this unit suffers a mortal wound.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.
  • Turbo-Boost: When this unit Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Angry Marine, Angry Veteran Squad

Angry Primaris Apothecary[edit]

Although deemed angry enough to become an Angry Marine, the primaris apothecaries have been getting into trouble as they haven't been using "proper medicine" on their injured battle brothers. Instead of using duct tape, WD40 and insults, they have been using drugs, complicated medical devices and even pain killers, none of which are particularly angry.

However, the Angry Primaris Apothecaries have spent hundreds of years on mars training to be proper medical professionals, so "HE'S NOT ABOUT TO START FUCKING LISTENING TO THE ANGRY CUNTS, ILL FUCKING DRUG MY PRICK OF A PATIENT HOWEVER THE FUCK I LIKE!!!" Some Angry Marines will even refuse to let themselves be treated by such a doctor, as they view anything that isn't duct tape and insults to be pseudoscientific bollocks, but if you've lost half your blood and an arm there's only so much an Angry Marine can do to stop the doctor from using his potions to make him better.

Name M WS BS S T W A Ld Sv Points
Angry Primaris Apothecary 6" 3+ 3+ 4 4 5 3 8 3+ 68



Weapon Range Type S AP D Abilities
NEEDLE pistol 3" pistol 1 4 -3 2 -
Bolt Pistol Rifle 16" pistol 1 5 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Angry Primaris Apothecary. (Power Rating 4)

Wargear:

  • NEEDLE Pistol
  • Bolt Pistol Rifle
  • Frag and Krag grenades

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • "Not" proper medicine: at the end of your Movement phases, an Angry Primaris Apothecary can attempt to heal a single model. select an Adeptus Astartes (Angry Marines) Infantry or Biker unit within 3" of the Apothecary. If that unit contains a wounded model, it immediately regains D2 lost wounds. if the chosen unit contains no wounded models but one or more of its models have been slain during the battle, roll a D6. on a 4+ a single slain model returned to the unit with 1 wound remaining. If the Apothecary fails to revive a model he can do nothing else for the remainder of the turn (shoot, charge, fight, etc.) as he recovers the gene-seed of the fallen warrior. a unit can only be target of the "Not" proper medicine, STAND STILL AND LET ME STAB YOU! or Adamantium Duct Tape abilities once in each turn.
  • IT'S CALLED PENICILLIN IT'S FUCKING GOOD FOR YOU SO SHUT UP YOU PRICK!!!: When this model attempt to heal an Angry Primaris unit it regains an additional wound or you may add 1 to the dice roll to bring a slain model back to life.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Character, Angry Primaris Apothecary, Angry Primaris

Angry 'Serfs'[edit]

A lot of things piss the angry marines right off. Chaos, Xenos, Slaanesh, running out of tacos on taco nights, but one thing that really gets them mad are the Grey Knights. More accurately it's not the knights per se but their 'holier-than-thou-you've-seen-us-we-kill-you' attitude. This often means that 'TOO MANY GOOD FUCKING MEN DIE!!!' by imperial hands instead of 'FIGHTING THE GOD DAMN ENEMY!!' This leads directly to the tension between the two chapters. This also means that after a long fight against chaos where soldiers would normally be liquidated for having seen chaos in all its power the angry marines put their power feet down and take over responsibility for all the surviving guardsmen. In fact, one-chapter legend says that power feet were invented to crush inquisitors' toes even through their power armour so as to distract'em long enough to evac guardsmen.

After a gruelling testing period to make sure they're free of taint, the angry marine induct them as SERFS OF THE ANGRY MARINES!! To get around the stupid fucking rules about space marines leading guardsmen, they give them enough commissars to make sure they 'DON'T FUCKEN COWARD OUT' and throw away their 'FUCKING FLASHLIGHTS' so they can actually hurt stuff! Then they can get shipped off to some other war zone where they do the BORING SHIT of shooting the enemy and defending landing zones and doing stuff the angry marines don't want to, with the expectation that the angry marines will have to come running 'TO SAVE THEIR FUCKING ASSES AGAIN' the second anything sneezes at them. However, more than one angry captain has been surprised at the competence of these serfs. For no one (NO ONE YOU FUCKTARD !) holds the line like the Angry serfs, who are ever-thankful for their rescue from the Inquisitorial firing squads they were destined for, simply for fighting the greatest foe that has beset humanity.

Name M WS BS S T W A Ld Sv Points
Angry Serf 6" 4+ 3+ 3 3 1 1 6 4+ 8
Angry Serf Sergeant 6" 4+ 3+ 3 3 1 2 7 4+ 13
irritated Commissar 6" 3+ 3+ 3 3 1 3 8 4+ 18
Serf Heavy Weapon Team 6" 4+ 3+ 3 3 2 2 6 4+ no additional points cost.



Weapon Range Type S AP D Abilities
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Serf Sergeant and 9 Angry Serfs (Power Rating 6). it can also replace 1 Angry Serf with an irritated Commissar (Power Rating +1).

Wargear:

  • Angry Serf:
  • Boltgun
  • Frag and Krag grenades
  • Angry Serf Sergeant and irritated Commissar:
  • Chainsword
  • Bolt pistol
  • Frag and Krag grenades

Wargear Options:

  • The Angry Serf Sergeant and/or irritated Commissar may replace their Bolt pistols and/or Chainswords with items from the Serf Equipment list.
  • two Angry Serfs may form a Serf Heavy Weapon Team who must take an item from the Heavy weapons list.
  • up to three other Angry Serfs may replace their Boltgun with an item from the Special Weapons list.

Abilities:

  • HERESY! BLAM!: as long as this unit contains an irritated Commissar; this unit can never lose more than 2 models as the result of any single failed morale test.
  • Commissar Supervision: as long as this unit contains an irritated Commissar, this unit can re-roll failed Morale tests.
  • HOLD THAT FUCKING POINT: if this unit is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. if an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.

Faction Keywords: Imperium, (Angry Marines)

(Angry Serf Sergeant, Angry Serf and Heavy Weapon Team) Keywords: Infantry, Serf, Angry 'Serfs'

(irritated Commissar) Keywords: Infantry, Commissar, Serf, Angry 'Serfs'

Silencer Ancients[edit]

Silencer Ancient[edit]

Name M WS BS S T W A Ld Sv Points
Silencer Ancient 6" 3+ 3+ 4 4 4 3 8 3+ 90



Weapon Range Type S AP D Abilities
Spear Banner Melee Melee +1 -1 1 On a turn in which a model With this weapon make a successful charge,

add 1 to this weapons Strength and Damage characteristics.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Silencer Ancient. (Power Rating 8)

Wargear:

  • Bolt pistol
  • Frag and Krag grenades
  • Spear Banner - it’s a Banner with a Spear head as its Banner foot. This weapon was made so it was easy to "PLANT THE GREATNESS OF THE IMPERIUM INTO YHE ENEMY!"

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Veteran Melee Weapons or Ranged Weapons lists.

Abilities:

  • And They Shall Know No Fear
  • Desert Fangs Tactics
  • Banner of the Raging Desert: (Angry Marines) units within 6" of any Silencer Ancient gain +1 to their Leadership. In addition, roll a dice each time a (Angry Marines) Infantry model is destroyed within 6" of any Friendly Silencer Ancient, before removing the model as a casualty. On a 4+ that model musters one last surge of anger before succumbing to its wounds; it can either shoot with one of its weapons as if it were the Shooting Phase, or make a single attack as if it were the Fight Phase.
  • Silencer: this model can attempt to deny one Psychic power in each enemy Psychic Phase, As if he were a Psyker (He is the complete opposite of a Psyker). as another addition, add 1 to any Deny the Witch roll he makes.
  • Null-Aura: This model can never be the target of any Psychic powers.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Desert Fangs

Keywords: Infantry, Character, Silencer Ancient, Angry Marine, Blank/Null

Silencer Ancient on Bike[edit]

Name M WS BS S T W A Ld Sv Points
Silencer Ancient on Bike 14" 3+ 3+ 4 5 5 3 8 3+ 105



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Spear Banner Melee Melee +1 -1 1 On a turn in which a model With this weapon make a successful charge,

add 1 to this weapons Strength and Damage characteristics.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains a single Silencer Ancient on Bike. (Power Rating 9)

Wargear:

  • Bolt pistol
  • Frag and Krag grenades
  • Spear Banner - it’s a Banner with a Spear head as its Banner foot. This weapon was made so it was easy to "PLANT THE GREATNESS OF THE IMPERIUM INTO YHE ENEMY!"
  • Space Marine Bike with a Twin Boltgun

Wargear Options:

  • This model may replace its Bolt pistol with an item from the Veteran Melee Weapons or Ranged Weapons lists.

Abilities:

  • And They Shall Know No Fear
  • Desert Fangs Tactics
  • Banner of the Raging Desert
  • Silencer
  • Null-Aura
  • Turbo-Boost: When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Desert Fangs

Keywords: Biker, Character, Silencer Ancient, Angry Marine, Blank/Null

Angry Terminator Squad[edit]

Though a loyal chapter, the Angry Marines suffer from an incredible level of internal strife and in-fighting, as without the release of their rage that is given through the almost ritualistic clubbing to death of an enemy the Angry Marines will often turn on each other. Generally this is all in good fun since nobody turns a power field on when they're 'CLUBBING A FELLOW ANGRY MARINE!!' However, sometimes the fun of 'BASHING SOME FUCKER'S HEAD IN JUST FOR SHITS AND GIGGLES' can get a tad intense and occasionally personal. The largest intra-chapter squabble they Angry Marines have ever seen is known as Battle of the Fuckin' Flyin' Monkey Wrench, and it was actually an attempted Coup d'état by the chapter's very own tech marines.

Having endured for centuries the maltreatment of holy equipment such as plasma guns, bikes but most of all of the sacred Tactical Dreadnought Armour, the Angry Techmarines had had 'QUITE E-FUCKINING-NUFF' and they plotted rebellion. After a battle against bugs that lasted about a week too long and featured one too many cases of Angry Marines ripping apart their armour in the midst of battle to beat the enemy to death with a pauldron or two, the chapter's techmarines just snapped. They'd had more than enough, more than even an Angry Marine should have to deal with; they were, in fact 'TOTALLY FUCKING HONKED OFF!!!'. Once the remains of the chapter had returned to the Fortress of FUCK-ALL, the techs awoke every Belligerent Engine in the chapter's basement, donned their power feet, girded their loins, opened every Holy Can of Wup-Ass in the sacred armoury and started smashing every brother who had ever mistreated their Wargear, which was to say, every last one of them.

The fight quickly exceeded even this chapter's level of depravity and destruction, forcing Temperus Maximus to step in 'TO STOP THE WHINNY-ASS BABY'S FROM FIGHTING!!' Even with his direct intervention the fight continued for two weeks. The climax of the battle came when the (then) Master of the Armory Furytus fighting Temperus in single combat and losing.

In the after math of the revolt Temperus demanded that Furytus step down, but Furytus refused, and the techmarines sided with their master by refusing to fix or repair anything. In the face of Temperus' unholy anger the techmarines fell back, or in Temperus words, 'THEY PUSSYED THE FUCK OUT'. They fell back to the armoury where they held out for over a year. Meanwhile the Angry Marines still had jobs to do, asses to kick and fuck-all to give to the enemies of the Emprah!

However, after a year the Angry Marines were brought to a standstill as their armour broke apart, their guns (what few they had) ran out of ammunition, their tanks had no fuel, and the coffee had run out. Temperus, in a rare display of diplomacy met Furytus half way.

Furytus stood down from his post, allowing Enfurus Ragman to take the position and the Angry Marines would agree to treat their Wargear better. They would even agree to consign the use of Terminator armour to those brothers who had shown they could take care of their equipment... of course should they ever backslide they will get fed to Techmarines and their Belligerent Engines.

Once they are so restricted on the means of venting their rage, those marines who wear Terminator armour get so mad, so unendingly violent, that they get calm. Silently they stride forward, their rage solidified into an icy-cold fire with the strength of diamonds that burns in their chests. Those enemies fleeing from the terminators' brethren often run toward them, thinking that these silent warriors will have mercy where the screaming ones will not, and in a sense they're right. They get the mercy of a quick death.

Terminator Squad.JPG

Name M WS BS S T W A Ld Sv Points
Angry Terminator 5" 3+ 4+ 5 4 2 2 8 2+ 35
Angry Terminator Sergeant 5" 3+ 4+ 5 4 2 3 8 2+ 35



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapid Fire 2 4 0 1 -
Power sword Melee Melee User -3 1 -
Chainfist Melee Melee x2 -4 2 When attacking with this weapon,

you must subtract 1 from the hit roll.

Cyclone missile launcher When attacking with this weapon,

choose one of the profiles below.

- Frag missile 48" Heavy 2D3 4 0 1 -
- Krag missile 48" Heavy 2 8 -2 D6 -

Composition: This unit contains 1 Angry Terminator Sergeant and 4 Angry Terminators (Power Rating 14). It can include up to 5 additional Angry Terminators (Power Rating +14)

Wargear:

  • Storm bolter
  • Power sword

Wargear Options:

  • The Angry Terminator Sergeant may take a Cigar
  • Any model may replace his Storm bolter with a Chainfist or an item from the Veteran Melee Weapons list.
  • Any model may replace his Power sword with a Storm Shield, Chainfist or an item from the Veteran Melee Weapons list.
  • For each five models, one Angry Terminator may take a Cyclone missile launcher or replace his Storm bolter with an item from the Angry Terminator Heavy Weapons list.

Abilities:

  • And They Shall Know No Fear
  • Dual Melee Weapons
  • STONE-COLD ANGER: If your army is Battle-forged, this unit can re-roll failed hit rolls in the Fight Phase.
  • Crux Terminatus: All models in this unit have a 5+ invulnerable save.
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units: Before any models are deployed at the start of the game, an Angry Terminator Squad containing 10 models may be split into two units, each containing 5 models.
  • Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement Phases this unit can teleport into battle - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
  • Storm Shield: A model equipped with a Storm Shield has a 3+ invulnerable save.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Terminator, Angry Terminator Squad, Angry Marine

Belligerent Engine (Dreadnought)[edit]

Belligerent Engines are siege walkers, analogous to the Dreadnoughts of other Space Marine chapters. Within the Angry Marines, however, the requirement for interment into a Dreadnought Sarcophagus is laxer compared to other chapters. While other chapters will only put heroes of the chapter in a Dreadnought, Angry Marines will inter any battle brother than shows exceptional rage, considering anyone who GETS SO FUCKING ANGRY THAT THEY EXPLODE as a hero of the chapter. Also, while most Astartes consider being entombed into a Dreadnought to be an honour as they are able to serve the Emperor, even after death, Angry Marines consider this the SINGLE MOST FUCKING PISS-OFF THING EVER. Unable to feel the thrill of tearing out their enemy's spine and using it to beat another enemy to death and being trapped inside a sardine can, this leaves the Marine inside eternally frustrated and turns their former volcano-esque anger into something close to a star about to go supernova, finding killing the enemies of man in the most brutal ways imaginable as the only outlet for their overflowing and ever-growing rage.

This leads to all Belligerent Engines to be highly effective and terrifying but unstable siege engines, blindly charging into enemy ranks to KILL THOSE FUCKING FUCKS SHOOTING AT ME or unloading their payload of weapons with frightening effect.

Belligerent Engine (2).jpg

Name M WS BS S T W A Ld Sv Points
Belligerent Engine 6" 3+ 4+ 7 7 8 4 8 3+ 70
REALLY FUCKING PISSED OFF Belligerent Engine * * * 7 8 10 4 8 3+ 100
Remaining W M WS BS Advance move Charge move
6-10+ 6" 2+ 3+ D6 2D6
3-5 2D3" 3+ 4+ 1+D3 2D3
1-2 D3" 4+ 5+ D3 D3


Weapon Range Type S AP D Abilities
Rocket Propelled Chainsaw 48" Heavy 1 10 -4 D3 This weapon can only be fired once per battle.
Angry Grappa 12" Assault 1 8 -4 1 If this weapon managed to remove one wound from either a Monster or a Vehicle, the bearer may re-roll charge move distances if it charge the Monster or Vehicle.
Storm bolter 24" Rapid Fire 2 4 0 1 -
Dreadnought combat weapon Melee Melee x2 -3 3 -
Tearing claw Melee Melee User -1 3 the bearer gets +1 to its Attack characteristic for every lost wound (up to +6 to its Attack characteristic); If the bearer has two Tearing claws, it will get +2 instead of +1.
"Siege" Drill Melee Melee x2 -4 4 When this weapon managed to remove 4 or more wounds from a Transport in a Fight Phase, each passenger of the Transport suffers a hit resolved at Strength 5, AP -1 and Damage 1 if the bearer of this weapon has a Heavy flamer on the same arm as the "Siege" Drill; if the bearer instead has a Meltagun on the same arm as the "Siege" Drill, one passenger (chosen by the enemy) suffers a hit resolved at Strength 8, AP -4 and Damage D6.

if this model has 2 "Siege" Drills and managed to remove 8 or more wounds from a Transport in a Fight Phase with them, each passenger suffers a D3 hits resolved at Strength 5, AP -1 and Damage 1 if the bearer of this weapon has 2 Heavy flamers; if the bearer instead has 2 Meltaguns, 2 passengers (chosen by the enemy) suffers a hit resolved at Strength 8, AP -4 and Damage 2D3; if the bearer instead has both a Meltagun and a Heavy flamer, each passenger suffers a hit resolved at Strength 5, AP -1 and Damage 1 and one passenger (chosen by the enemy) suffers a hit resolved at Strength 8, AP -4 and Damage D6.

Heavy flamer 8" Heavy D6 5 -1 1 this weapon automatically hits its target.
Meltagun 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.



Composition: This unit contains a single Belligerent Engine (Power Rating 8). the Belligerent Engine May be upgraded to a REALLY FUCKING PISSED OFF Belligerent Engine (Power Rating +2)

Wargear:

  • 2 Dreadnought combat weapons
  • 2 Storm bolters

Wargear Options:

  • This model may replace each of its Storm bolters with either a Heavy flamer or a Meltagun.
  • This model may replace each of its Arms (one Arm consists of 1 Dreadnought combat weapon and 1 Storm bolter) with an item from the Belligerent Engine Equipment list.
  • This model may replace one or both of its Dreadnought combat weapons with either a Tearing claw (Long sharp blades which replace a powerful fingers of dreadnought fist are not as good at punching through armour, but they tear even the heaviest infantry like it's nothing) or a "Siege" Drill ("Siege" Drills obviously are designed to crack open the bunkers and other buildings, and then rip to shreds every fucking coward who was hiding inside).
  • This model may one of the following carapace-mounted weapons: a Sticky web cannon, an Angry Grappa, Assault Launchers or 2 Rocket Propelled Chainsaws.

Abilities:

  • ALWAYS ANGRY
  • Dual Melee Weapons
  • UNYIELDING RAGE!: only REALLY FUCKING PISSED OFF Belligerent Engines has this ability. Roll a D6 each time this model loses a wound; on a 6 the damage is ignored, and that wound is not lost.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
  • Assault Launchers: if this model is equipped with Assault Launchers and finishes a charge move within 1" of an enemy unit, roll a D6. On a 4+ that unit suffers D3 mortal wounds.
  • Sticky Web Cannon: if this model is equipped with a Sticky Web Cannon, in your Shooting phase, you may choose an enemy Infantry unit within 8" of this model to be the target of its Sticky Web Cannon. if you do so, that enemy unit must subtract 3 from its Move characteristic, and subtract 2 from its Advance and Charge roll, and subtract 1 from its hit rolls until the beginning of your next Shooting phase.
  • KILL EVERYTHING!: In the Charge Phase, this model must try to charge the closest enemy unit if possible.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Belligerent Engine, Angry Marine

Techmarines[edit]

Techmarines have a strange place within the Angry Marines Chapter. The main issue is that no Angry Marine has the patience to become a Techmarine, so all of the Chapter's Techmarines are stolen borrowed from other Chapters. Unfortunately, this means that the Techmarines only have average levels of holy anger and righteous zeal (although this alone means they have little in common with the emotionally blunt and monotone Techmarines from their parent Chapter). However, this does have its uses; their more clinical attitude means they often act as intermediaries in joint combat actions, as the Captains are usually too busy CRUSHING FUCKING HERETIC HEADS to come to the meetings. While their brothers are disdainful of their lack of "proper" anger, they are respectful of the skill of the Techmarines, as the children of the Omnissiah can bring war machines back to life with a single well-placed smack (and a curse, of course!). Because of this skill, Techmarines have a surprisingly high status in the Chapter, where others of a similar level of anger would be left behind as WORLD EATER PUSSY WANNABES. However, the Angry Marines still won't listen to the Techmarines' complaints about the rampant destruction of Chapter property; indeed, the return to the armoury after battle is one of the few times the Techmarines of the Chapter match the fury of their battle-brothers.

Tech marines are also responsible for the maintenance, storage and (in some cases) taming of the chapters relics, a task which accounts for the majority of their casualties. Of particular danger is the Codex Angry Marines, an item which would normally be kept in a reliquary, which has a nasty habit of cursing techmarines into the deck plating until they're mush, if not properly locked away in its sound proof vault. To combat this, the codex is only handled (outside of battle that is, during battle it's the enemy which should be fucking worried) by dreadnoughts, who are too constantly furious (and heavily armoured, mostly the armour) to be crushed by the books insults. It is also the dreadnoughts job to kick the head of ward inside the vault after the codex has been put in, mostly just in the hope that it will finally break and the techmarines will be free of the fucking thing.

Name M WS BS S T W A Ld Sv Points
Techmarine 6" 3+ 3+ 4 4 3 3 8 2+ 58
Techmarine on Bike 14" 3+ 3+ 4 5 4 3 8 2+ 70



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Conversion Beamer 42" Heavy D3 6 0 1 Attacks from a Conversion Beamer that target enemies at over half its range

are resolved at Strength 8, AP -1 and Damage 2.

Handheld Plasma Cutter When attacking with this weapon, choose one of the profiles below.
- Standard 6" Pistol 1 7 -3 1 -
- Supercharge 6" Pistol 1 8 -3 2 On a hit roll of 1, the bearer suffers a mortal wound.
Servo-arm Melee Melee x2 -2 3 Each servo-arm can only be used to make one attack each time this model fights.

When attacking with this weapon, you must subtract 1 from the hit roll.

Thunder Hammer Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll.
Power Jackhammer Melee Melee User -1 1 Attacks from a Power Jackhammer against an enemy Vehicle

are resolved at Strength +3, AP -3 and Damage 3.

Power wrench Melee Melee +1 -2 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition:

  • Techmarine unit contains a single Techmarine. (Power Rating 5)
  • Techmarine on Bike unit contains a single Techmarine on Bike. (Power Rating 6)

Wargear:

  • Bolt pistol
  • Servo-arm
  • Power wrench
  • Frag and Krag grenades
  • Space Marine Bike with a Twin Boltgun - (Techmarine on Bike)

Wargear Options:

  • This model may replace its Bolt pistol with a Handheld Plasma Cutter, or an item from the Ranged Weapons list.
  • This model may replace its Power wrench with a Power Jackhammer or a Thunder Hammer.
  • This model may take a "Servo"-harness, which comprises an additional Servo-arm.
  • If this model has a "Servo"-harness, he may replace both his Servo-arms with two Conversion Beamers (Power Rating +1)

Abilities:

  • And They Shall Know No Fear
  • NOT A REAL ANGRY MARINE: If your army is Battle-forged, units With this ability Has a default strength characteristic of 5.
  • WORK, YOU PIECE OF SHIT!: At the end of your Movement Phase this model can repair a single (Angry Marines) Vehicle within 1". roll a D6. on a result of 1, 2, 3 or 4 the Vehicle model regains 1 lost wound; on a result of 5 or 6 the Vehicle model regains 2 lost wound; on a result of 7+ the Vehicle model regains 3 lost wound. A model can only be repaired once per turn.
  • If this model has a Power wrench, add 1 to the dice result.
  • If this model has a Handheld Plasma Cutter, add 1 to the dice result.
  • If this model has a Thunder Hammer, add 2 to the dice result.
  • Turbo-Boost - (Techmarine on Bike): When this model Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

(Techmarine on Bike) Keywords: Biker, Character, Techmarine

(Techmarine) Keywords: Infantry, Character, Techmarine

Kill-a-Tors[edit]

When a member of the Adepta Sororitas first sees a Kill-a-Tor, she usually assumes that the Angry Marines are performing (illegal) arco-flagellation without the consent of the Ecclesiarchy or the Inquisition. However, before the Battle Sisters gets a chance to declare them heretical and attempt to set them on fire, a nearby Inquisitor or an Angry Commissar will kindly inform them that Kill-a-tors are the unfortunate failed Angry Marines aspirants. These aspirants do not fail due to any kind of lack of angry, however; instead, they are SO FUCKING ANGRY that their implants explode out of sheer rage. Rather than waste such a potent source of anger, the Angry Marines turn their failed aspirants into Kill-a-Tors, so even the failures may massacre xenos until death takes them.

This is not entirely correct. Kill-a-Tors are massive combat servitors, armed with massive, blunt weapons, including (but not limited to) chain flails, oversized power fists, giant mallets, and (in at least one recorded instance) an adamantium 2x4 with a ridiculously large iron nail through it. The servitors have been genetically engineered to massive size, plus they all have such a look of indescribable rage on their face that their angry marine masters are quite proud. AND THEY DON'T GIVE A SHIT ABOUT THE FAGGY MOTHERFUKIN' RULES THE REST OF THESE PANSYASSES ARE FORCED TO FOLLOW!

Name M WS BS S T W A Ld Sv Points
Kill-a-Tor 6" 4+ - 5 5 3 D6 6 4+ 30



Weapon Range Type S AP D Abilities
Power sword Melee Melee User -3 1 -
Power wrench Melee Melee +1 -2 1 -
Power bat Melee Melee +2 -1 1 -
Lightning claw Melee Melee User -2 1 You can re-roll failed wound rolls for this weapon.
power fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
Chainfist Melee Melee x2 -4 2 When attacking with this weapon, you must subtract 1 from the hit roll.
Thunder hammer Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll.
Adamantium 4x2 with a nail through it Melee Melee +2 -4 D3 -

Composition: This unit contains 3 Kill-a-Tors (Power Rating 6). It may contain up to 3 additional Kill-a-Tors (Power Rating +5) or up to 6 additional Kill-a-Tors (Power Rating +10).

Wargear:

  • 2 Power swords

Wargear Options:

  • Any model may replace his 2 Power swords with 2 Power wrenches’, 2 Power bats, 2 Lightning claws, 2 power fists, 2 Chainfists or 2 Thunder hammers
  • one Kill-a-Tor in your army may replace his 2 Power swords with an Adamantium 4x2 with a nail through it.

Abilities:

  • Dual Melee Weapons
  • DOES NOT GIVE A SHIT ABOUT MORALE: This unit never has to take Morale tests.
  • The Fuckers Need Fucking Supervision: Kill-a-Tors units improve their Weapon Skill to 3+ and their Leadership to 8, whilst they are within 6" of any friendly (Angry Marines) Techmarines. In addition, in the start of any of your Movement phases, if a Kill-a-Tors unit is not within 6" of any friendly (Angry Marines) Techmarines; they must Move or Advance towards the closest enemy unit. and in the start of any of your Charge phase, if a Kill-a-Tors unit is not within 6" of any friendly (Angry Marines) Techmarines; they must try to charge the closest enemy unit if possible.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Kill-a-Tors

Firery Aggressor Squad[edit]

It’s not just normal marines who have a slightly more... warm and fiery side (pyromaniacs tick), primaris marines who are brought to the Angry Marines also occasionally show such tendencies, with them being found hiding under their beds with boxes of matches and paper. Those who are caught are given a smack around the head and a kick to their balls, but those who are found hiding under their beds with a box of matches setting fire to copies of the codex astartes... well they are also knocked around a bit, but the more congratulatory kind of violence “WE KNEW YOU WEREN’T A COMPLETE PUSSY YOU BASTARD!!!”

Such primaris marines are then brought to the hiding places of the Fiery Aggressors, who’s main job (when not directly required for battle) is to hunt down and burn every copy of the codex astartes they can find. For this purpose, they are trained by the Black Brothers the finer arts of setting themselves and others (mostly others) on fire, but why can’t the Black Brothers perform such an important task? Because any properly coded compliant chapter who hears that the Angry Marines are visiting will hide any copies away (the same applies if the space magpies visit). But Angry primaris marines do not carry the same stigma as normal Angry Marines, so they can get close enough to “FUCKING BURN EVERYTHING!!!”

Any codex’s they don’t burn they steal and grind down to add to the fuel which goes in their Molotov cocktails and flamers, so even if they’re not burning copies of the codex directly (say actually fighting the enemy) they’re still actually burning the codex astartes. Because of this they consider themselves the truest Angry Marines, a point which results in a lot of fights with the other Angry marines to determine who actually is the truest angry marine, although people can’t decide if it’s the best swearer, the best fighter, the one who has the greatest impact on the warp or the person who best does all of those things (sly marbo is considering the fight, if only to be crowned the truest angry marine for the shits and giggles).

Name M WS BS S T W A Ld Sv Points
Firery Aggressor 5" 3+ 4+ 4 5 2 2 7 3+ 56
Firery Aggressor Sergeant 5" 3+ 4+ 4 5 2 3 8 3+ 56



Weapon Range Type S AP D Abilities
Firery Fists Melee Melee X2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
Molotov cocktail launcher 18" Assault 2 3 0 1 Each successful hit roll with this weapon causes D3 hits rather than 1; if the target is a Swarm unit or

contains 6 or more models, Each successful hit roll with this weapon causes D6 hits rather than 1 or D3 .

Firery Flamers When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- lesser flames 6" Pistol 2D3 3 0 1 -
- Standard 8" Assault 2D6 4 0 1 -
- Superheated double flames 8" Assault D6 6 -2 2 if you roll 1 when you determine the number of attacks this weapon has,

the bearer immediately suffers a mortal wound.

Composition: This unit contains 2 Aggressors and 1 Aggressor Sergeant. (Power Rating 8)

Wargear:

  • Firery Flamers
  • Firery Fists

Wargear Options:

  • any model may take a Molotov cocktail launcher.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Burning Weapons: if an enemy model suffers any unsaved wounds from any weapons this unit has but is not slain, roll a D6; on a 6, the target suffers a mortal wound.
  • cloud of black smoke: your opponent must subtract 1 from all hit rolls that target this unit; as long as a Firery Aggressor unit contains at least 3 models, they receive the benefits of cover, even if they are not in cover. In addition, all hit rolls made of 6 that target this unit will always hit (regardless of modifiers).
  • Firestorm: models in this unit can fire twice if they remained stationary during their turn (including when firering Overwatch).
  • pyromaniac Brothers: if this unit is within 3" of any friendly Black Brother unit that contains 5 or more models; your opponent must subtract 2 from all hit rolls made by ranged weapons that target this unit, instead of 1.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Firery Aggressor

Black Brothers[edit]

Fresh meat Angry Marines have little time for anything which isn’t a melee weapon, why spend your time missing with guns at range when you can get up and close and have a garenteed chance of “”SKULLFUCKING YOUR CUNTING ENEMY WITH A CHAINSWORD!!!” But as an Angry Marine gets older and more experienced/go from orks to guardsmen ballistic skill, they learn that hitting things of fun, but shooting stuff is also fun, and so they start experimenting. Those who developing a liking for flame throwers/were already pyromaniacs, will gravitate towards the black brother, amongst whom they will find no shortage of flamers, guns that shoot fire, and Melee Weapons that are on fire. Such marines become to obsessed with fire that their jet packs are not powered by plasma cores which super heat gas to provide lift, but are just massive flamethrowers strapped to their backs. Their obsession with flames also impacts the planet itself, as the vast amounts of fuel they burn will raise any planets temperature they are on by several degrees due to the global warming effect, something the black brothers are thrilled about because “IT’S LIKE WE’RE BURNING THE FUCKING HERETIC PLANET AS WELL AS THE FUCKING HERETICS!!! WHO FUCKING LIKES A COLD PLANET ANYWAY?!!!”

In the current age of girlymans crusade, the Black Brothers spend most of their time incinerating the hordes of nurgle, as a squad of flames totting psychopaths is about the nearest thing to guaranteeing that an area is free of disease (and nurglings) short of exterminartus. The sisters of battle have taken rather a shine to the black brothers, as they too are insane psychopaths with a fetish for flamethrowers and an unwavering obsession with the Emprah. This... appreciation, is however, one way, as the black brothers are fucking terrified of the sisters of battle (THE BITCHES DONT TAKE NO FOR AN ANSWER, IVE GOT AN AWKWARD BONER WHICH IS CUTTING THROUGH MY COCKING POWER ARMOUR, FUCKING FLY YOU BASTARDS, FLLLLLYYYYYY!!!!"

This results in squads of black brothers flying away at top speed, being chased by rhinos of sisters of battle in full red rage, intent on sharing the "emperors blessing" ("Get back here burner boys, we're all dying to get you out of your power armour, ARE YOU NOT FUCKING LISTENING TO ME?!!!")

Black brother(2).jpg

Name M WS BS S T W A Ld Sv Points
Black Brother 6" 3+ 5+ 5 4 1 2 8 3+ 22 (+3 with Jump Pack)
Black Brother Sergeant 6" 3+ 5+ 5 4 1 3 8 3+ 22 (+3 with Jump Pack)



Weapon Range Type S AP D Abilities
Hand Flamer of Wrath When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- Standard 6" Pistol D3 3 0 1 -
- Superheated 6" Pistol D3 4 0 2 Roll a D6 each time you fire this weapon,

on a roll of 1, the bearer is slain immediately.

Flamer of Wrath When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- Standard 8" Assault D6 4 0 1 -
- Superheated 8" Assault D6 5 0 2 if you roll 1 when you determine the number of attacks this weapon has,

the bearer is slain immediately.

Heavy Flamer of Wrath When attacking with this weapon, choose one of the profiles below.

this weapon automatically hits its target.

- Standard 8" Heavy D6 5 -1 1 -
- Superheated 8" Heavy D6 6 -2 2 if you roll 1 when you determine the number of attacks this weapon has,

the bearer is slain immediately.

Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Black Brother Sergeant and 4 Black Brothers (Power Rating 10). It can include up to 5 additional Black Brothers (Power Rating +11 per model).

Wargear:

  • Hand Flamer of Wrath
  • Boltgun
  • Krag grenades

Wargear Options:

  • The Black Brother Sergeant may take a Cigar
  • For each five models in the unit, one model may replace his Hand Flamer of Wrath and Boltgun with a Heavy Flamer of Wrath.
  • any model may replace its Boltgun with a Hand Flamer of Wrath.
  • any model may replace its Hand Flamer of Wrath with a Flamer of Wrath, or an item from the Veteran Melee Weapons list.
  • The entire unit may take Jump Packs (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one, or +3 for a 15-strong one). If they do, their Move characteristic is increased to 12" and they gain the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Burning Weapons: if an enemy model suffers any unsaved wounds from any weapons this unit has but is not slain, roll a D6; on a 6, the target suffers a mortal wound.
  • Flames of Wrath - Due to wielding flamers and being covered in flames themselves the Black Brothers are always followed by a large cloud of black smoke. While this makes them easy to track, hitting the individual Brothers is a difficult task made more difficult the more Brothers are part of a squad.
  • your opponent must subtract 1 from all hit rolls that target this unit; as long as a Black Brothers unit contains at least 5 models, your opponent must subtract 2 from all hit rolls made by ranged weapons that target this unit, instead of 1. In addition, all hit rolls made of 6 that target this unit will always hit (regardless of modifiers).
  • pyromaniac Brothers: if this unit is within 3" of any friendly Firery Aggressor unit that contains 3 or more models; this unit receive the benefits of cover, even if they are not in cover.
  • NEED A LIGHT? - Black Brothers are so eager for battle, that they jump out of Thunder Hawks, and use their flamethrower's powerful thrust to descent (relatively) safely on the heads on sorry fucker’s underneath them, while setting everything on fire.
  • During deployment, if the entire unit has Jump Packs, two Hand Flamers of Wrath, a Heavy Flamer of Wrath, and/or a Flamer of Wrath, you can set them up high in the skies instead of placing them on the battlefield. At the end of any of your Movement Phases this unit can assault from above - set them up anywhere on the battlefield that is more than 9" away from any enemy models. in the following Shooting Phase, double the Range of all their Hand Flamers of Wrath, Heavy Flamers of Wrath, and Flamers of Wrath.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Black Brother, Angry Marine

Fast Attack[edit]

Rage Speeders[edit]

Land speeders are delicate and fragile fast attack platforms armed with heavy weapons that are reliant on speed to get into the right place. The Angry Marines took one look at that and said, 'FUCK THAT SHIT'. The only thing they approved of was the speed, so they took the standard land speeder and turned it into a supersonic battering ram with the goal of 'TURNING THOSE FUCKERS INTO PASTE!!'

Competition to man Rage Speeders is fierce as every angry marine worth his rage salivates at the idea of kicking a heretics balls so fast he can't hear you scream FUCK YOU! till you were kicking the balls in of the guy behind him. Before a battle starts Rage speeder pilots often have to beat there brothers away with a power bat in order to remind them 'I'M FUCKING DRIVING!!!' the alterations to the land speeders chassis are considered techno-heresy by some. One tech-priest once 'It's machine spirit scares me. It's just sits there like a wild animal eyeing me like I'm it's next meal all the while it's growling. Endlessly, growling.'

Rage Speeders.jpg

Name M WS BS S T W A Ld Sv Points
Rage Speeder 20" 3+ 5+ 5 5 6 2 7 4+ 90



Weapon Range Type S AP D Abilities
Heavy bolter 36" Heavy 3 5 -1 1 -
Assault cannon 24" Heavy 6 6 -1 1 -
Multi-Melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon,

roll two dice when inflicting damage with it and discard the lowest result.

Heavy flamer 8" Heavy D6 5 -1 1 this weapon automatically hits its target.


Composition: This unit contains 1 Rage Speeder (Power Rating 7). It can include up to 2 additional Angry Bikers (Power Rating +7 per model).

Wargear:

  • Chainsword
  • Heavy bolter

Wargear Options:

  • Any model may replace its Chainsword with an item from the Veteran Melee Weapons list.
  • Any model may replace its Heavy bolter with a Multi-Melta or a Heavy flamer.
  • Any model may take an Assault cannon, a Heavy flamer, a Heavy bolter or a Multi-Melta

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • THINK YOU SMART FUCKER!?!: If this model is reduced to 0 wounds, the Rage Speeder explodes before removing it from the battlefield and before any embarked models disembark, as the fuel on board detonates. when it explodes, each unit within 6" suffers a mortal wound.
  • FUCK THE SOUND BARRIER!: Rage speeders can still charge in the Charge Phase, even if it Advanced earlier that turn.
  • SUPER SONIC BATTARING RAM: On a turn in which a unit of Rage Speeders make a successful charge, you can make D3 additional attack in the Fight Phase with all models in the unit, and each Rage Speeders suffers a mortal wound. if the unit did Advanced earlier that turn, you can make D6 additional attacks in the Fight Phase with all models in the unit instead, and each Rage Speeders suffers a mortal wound. all the additional attacks from this ability are resolved at Strength 7, AP -1 and Damage 1.
Transport: Each Rage Speeder model can Transport a single Angry Marine, Infantry, Character model. It cannot Transport Angry Primaris, Terminator or Jump Pack models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Transport, Fly, Rage Speeder, Angry Marine

Angry Inceptor Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Inceptor 10" 3+ 3+ 4 5 2 2 7 3+ 45
Angry Inceptor Sergeant 10" 3+ 3+ 4 5 2 3 8 3+ 45



Weapon Range Type S AP D Abilities
Assault bolter 18" Assault 3 5 -1 1 -
RAGING PLASMA EXTERMINATOR 18" Assault D3 7 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound

after all of this weapon's shots have been resolved.

Composition: This unit contains 2 Angry Inceptor and 1 Angry Inceptor Sergeant. (Power Rating 11)

Wargear: 2 Assault bolters

Wargear Options:

  • All models in the unit may replace their 2 Assault bolters with 2 RAGING PLASMA EXTERMINATORS.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Heavy and Angry: (Placeholder for the explanation). Roll a dice each time an Angry Inceptor finishes a charge move within 1" of an enemy unit; on a 6, that unit suffers a mortal wound.
  • "Meteoric" Descent: When you set up an Angry Inceptor Squad during deployment, they can be set up in high orbit instead of being placed on the battlefield. If they do so, they Will be bullied and harassed by their smaller but older and angrier brothers, Until they storm through the atmosphere and on to the battlefield like angry meteors, at the end of any of your movement phases; when they do so, there are two methods You can choose to use. one similar to Deep Strike and Use some of the old rules, The other is similar to Meteoric Debris in the new rulebook.
  • the method similar to Deep Strike: First, place one model from the unit anywhere that is more than 3" from any enemy model on the table, and then roll for scatter of a D6 (and not 2D6) to determine the model's final position.
  • Next, the unit's remaining models are arranged around the first one. models must be placed in base contact with the first model and more than 3" from any enemy model. (Must always be placed on the ground floor.) if any of the models in the unit cannot be deployed, because at least one model would land partially or fully off the table, in impassable terrain, on top of a friendly model, or on top of or within 3" of an enemy model; Place the misplaced models as close to their final position as possible. If this is not possible, the misplaced Angry Inceptor model/s burned up in the atmosphere because of the fiery hot ANGER! the model/s is destroyed.
  • the method similar to Meteoric Debris: First, six dice numbered 1,2,3,4,5 and 6 anywhere on the battlefield, at least 9" apart and more than 4" from any enemy model. you then roll another dice; Place the unit's models as close to the corresponding dice's location as possible and more than 4" from any enemy model. If some models cannot be placed, those Angry Inceptors burned up in the atmosphere because of the fiery hot ANGER! those models are destroyed.
After the Angry Inceptor Squad is placed on the battlefield; All models within 6" of the Angry Inceptor Squad and the Angry Inceptor Squad, Will immediately suffer one wound each. (These wounds are resolved at AP 0 and Damage 1.)


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Primaris, Angry Inceptor Squad, Jump Pack, Fly, Mk X Gravis

Angry Assault Squad[edit]

Name M WS BS S T W A Ld Sv Points
Angry Marine 6" 3+ 5+ 5 4 1 2 7 3+ 13 (+3 with Jump Pack)
Angry Marine Sergeant 6" 3+ 5+ 5 4 1 2 7 3+ 13 (+3 with Jump Pack)



Weapon Range Type S AP D Abilities
Flamer 8" Heavy D6 4 0 1 this weapon automatically hits its target.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Marine Sergeant and 4 Angry Marines (Power Rating 6). It can include up to 5 additional Angry Marines (Power Rating +4)

Wargear:

  • 2 Chainswords
  • Frag and Krag grenades

Wargear Options:

  • The Angry Marine Sergeant may take a Cigar
  • The Angry Marine Sergeant may replace both his Chainswords with up to two items from the Melee Weapons list.
  • For each five models in the unit, two models may replace both their Chainswords, with up to two items from the Melee Weapons list, or a Flamer.
  • The entire unit may take Jump Packs (Power Rating +1 for a 5-strong unit, or +2 for a 10-strong one). If they do, their Move characteristic is increased to 12" and they gain the Jump Pack and Fly Keywords.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Jump Pack Assault: During deployment, if the entire unit has Jump Packs, you can set them up high in the skies instead of placing them on the battlefield. At the end of any of your Movement Phases this unit can assault from above - set them up anywhere on the battlefield that is more than 9" away from any enemy models.
  • Combat Squads - Ten angry marines is a lot of pissed off. It's like a goddamn sack of badgers. So, when you accrue a squad of ten, it's only natural that you be allowed to split them into two five-man units:
    • Before any models are deployed at the start of the game, an Angry Assault Squad containing 10 models may be split into two units, each containing 5 models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Assault Squad, Angry Marine

Angry Bike Squad[edit]

The Hells Angels (or rather, the emperors angels) of 40k, a bunch of heavily armed and armoured xenophobic psychopaths riding around on souped up motorbikes, actually, on second thought, not much has changed. The only real difference is that the motorbikes are the Angry Marines second favourite choice of fast transport, their number one choice being the Rage Speeder, but there are only so many Rage Speeders to go around, and once pilots for those have been chosen/are victorious in the melee to get into a Rage Speeder, the remaining battered and bruised Angry Marines with a need for speed start fighting over who gets to ride a bike.

Although not fast enough to break the sound barrier a bike is far more manoeuvrable, allowing a biker gang to ride around their enemy in circles, hurling profanity and bolter rounds at the unit until they're either shot to death or simply lose the will to live. Such a tactic is often used to destroy the remaining enemies who survive a kick to the balls from a Rage Speeder, something Rage Speeder pilots find fucking hilarious as they can then shout at the bikers "ENJOYING MY SLOPPY SECONDS YOU LAZY CUNTS!!!" This creates a huge animosity between the Angry Bikers and every other vehicle which can go faster than them, which results in even more fights which are inevitably broken up by the Techmarines before "YOU BASTARDS BREAK OUR EQUIPMENT EVEN MORE THAN YOU ALREADY FUCKING HAVE!!! KEEP THIS UP AND NEXT TIME YOU CAN ALL FUCKING WALK YOU DAMNDEDABLE BITCHES!!!

Name M WS BS S T W A Ld Sv Points
Angry Biker 14" 3+ 5+ 5 5 2 1 7 3+ 33
Angry Biker Sergeant 14" 3+ 5+ 5 5 2 2 7 3+ 33
Angry Attack Bike 14" 3+ 5+ 5 5 4 3 7 3+ 52



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Heavy bolter 36" Heavy 3 5 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Biker Sergeant and 2 Angry Bikers (Power Rating 6). It can include up to 3 additional Angry Bikers (Power Rating +5) or up to 5 additional Angry Bikers (Power Rating +7). it can also include a single Angry Attack Bike (Power Rating +4)

Wargear:

  • Angry Biker and Angry Biker Sergeant
  • 2 Chainswords
  • Frag and Krag grenades
  • Space Marine Bike with a Twin Boltgun
  • Angry Attack Bike:
  • Space Marine Bike with a Twin Boltgun
  • Heavy bolter
  • many Chainswords (for rule purpose, this Counts as a Chainsword)
  • Frag and Krag grenades


Wargear Options:

  • The Angry Biker Sergeant may take a Cigar
  • The Angry Biker Sergeant may replace his 2 Chainswords with up to two items from the Angry Sergeant Equipment list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • Turbo-Boost: When this unit Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.
  • Combat Squads: Before any models are deployed at the start of the game, an Angry Bike Squad containing 6 models may be split into two units, each containing 3 models. an Angry Bike Squad containing 9 models may be split into three units, each containing 3 models.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Biker, Angry Bike Squad, Angry Marine

Angry Biker Gang[edit]

Name M WS BS S T W A Ld Sv Points
Gang Biker 16" 3+ 4+ 4 5 2 1 7 4+ 22
Gang Biker leader 16" 3+ 4+ 4 5 2 2 7 4+ 22
very irritated Commissar on a bike 16" 3+ 4+ 3 4 2 3 8 4+ 32



Weapon Range Type S AP D Abilities
Twin Boltgun 24" Rapid Fire 2 4 0 1 -
Astartes shotgun 12" Assault 2 4 0 1 If the target is within half range,

add 1 to this weapon's Strength.

Combat knife Melee Melee User 0 1 Each time the bearer fights, it can make

1 additional attack with this weapon.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Gang Biker leader and 2 Gang Bikers (Power Rating 3). It can include up to 3 additional Gang Bikers (Power Rating +3) or up to 6 additional Gang Bikers (Power Rating +6) or up to 9 additional Gang Bikers (Power Rating +9). it can also replace 1 Gang Biker with a very irritated Commissar on a bike (Power Rating +1).

Wargear:

  • Space Marine Bike with a Twin Boltgun
  • Bolt pistol
  • Astartes shotgun
  • Combat knife
  • Frag and Krag grenades

Wargear Options:

  • The Gang Biker leader and/or very irritated Commissar on a bike may replace their Combat knifes and/or Astartes shotguns with items from the Serf Equipment list.
  • For each three models in the unit, one Gang Biker may replace his Astartes shotgun with an item from the Special Weapons list.

Abilities:

  • NOT ANGRY ENOUGH
  • Turbo-Boost: When this unit Advances, add 6" to its Move characteristic for that Movement Phase instead of rolling a dice.
  • Combat Squads: Before any models are deployed at the start of the game, an Angry Bike Gang unit containing 6 models may be split into two units, each containing 3 models. an Angry Gang Squad containing 9 models may be split into three units, each containing 3 models. an Angry Gang Squad containing 12 models may be split into four units, each containing 3 models.
  • HERESY! BLAM!: as long as this unit contains a very irritated Commissar on a bike; this unit can never lose more than 2 models as the result of any single failed morale test.
  • Commissar Supervision: as long as this unit contains a very irritated Commissar on a bike, this unit can re-roll failed Morale tests.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

(Gang Biker leader and Gang Biker) Keywords: Biker, Angry Gang, Angry Biker Gang

(very irritated Commissar on a bike) Keywords: Biker, Commissar, Serf, Angry Biker Gang

Heavy Support[edit]

Belligerent Redemptor Dreadnought[edit]

Although the average Angry Marine would sooner play stick the tau on the carnifex than be interned inside the cold emptiness inside a dreadnought, they are still revered by their fellows, as the pilot is effectively driving a giant robot which can beat the living daylights out of anything, and do so while not dying from Lascannon fire. Belligerent Redemptor Dreadnoughts are different however, as they are used by the Angry Marines to punish primaris marines who fell embarrassingly ("WHY ARE YOU HITTING YOURSELF, WHY ARE YOU HITTING YOURSELF?!!!") or without rage during combat ("I CAN'T HEAR YOU SCREAM YOU PUSSY SNOWFLAKE MARINE WANNABE!!!"). Primaris marines who are gravely injured in such a way will awaken to find their mangled remains floating inside the tank at the heart of a Belligerent Redemptor Dreadnought.

And this is what finally breaks the back of a primaris marine: they didn't ask to be made by Crawly McGuffin face, they didn't want to be part of Girlymans crusade, they tried their best to please everyone, even the Angry Marines. You know what, fuck them, FUCK THEM ALL AND FUCK YOU ESPECIALLY YOU CUNTSY ANGRY PANSIES, ILL FUCKING SHOW YOU WHAT REAL ANGER LOOKS LIKE!!!!!!!!!!

After the first few times this happened, the angry marines learned to only awaken a Belligerent Redemptor Dreadnought when there was a fresh supply of enemies to punch, upon which they would simply point the dreadnought in the right direction, set up a deck chair with some cold ones, and laugh their fucking asses off at a group of carnifexes as they get turned into a daisy chain.

Name M WS BS S T W A Ld Sv Points
Belligerent Redemptor Dreadnought * * * 7 7 13 4 8 3+ 140



Weapon Range Type S AP D Abilities
Heavy bolter Gatling cannon 30" Heavy 12 5 -1 1 -
Rageus Rocket Pod 24" Heavy D3 7 -1 1 Add 1 to all hit rolls made for this weapon against targets that can Fly.

Subtract 1 from the hit rolls made for this weapon against all other targets.

Storm bolter 24" Rapid Fire 2 4 0 1 -
Belligerent fist Melee Melee x2 -3 D6 -
Heavy bolter Gatling gun 24" Heavy 6 5 -1 1 -
Heavy flamer 8" Heavy D6 5 -1 1 this weapon automatically hits its target.
Macro Plasma Incineragetor - - - - - When attacking with this weapon, choose one of the profiles below.
-Standard 36" Heavy D6 8 -4 1 -
-Supercharged 36" Heavy D6 9 -4 2 For each hit roll of 1, the bearer suffers 1 mortal wound

after all of this weapon's shots have been resolved.

Remaining W M WS BS
7-13+ 8" 2+ 3+
4-6 6" 3+ 4+
1-3 4" 4+ 5+

Composition: This unit contains a single Belligerent Redemptor Dreadnought (Power Rating 10).

Wargear:

  • Heavy bolter Gatling cannon
  • Heavy flamer
  • 2 Storm bolter
  • Rageus Rocket Pod
  • Belligerent fist

Wargear Options:

  • This model may replace its Heavy flamer with a Heavy bolter Gatling gun.
  • This model may replace its Heavy bolter Gatling cannon with a Macro Plasma Incineragetor.

Abilities:

  • ALWAYS ANGRY
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
  • TOO FUCKING DESTRUCTIVE - Angry Marines love a fight, they'll be the first to admit it (generally while punching you in the face), but they like there to be something left after said fight, there's no point starting a bar fight for example, if you end up burning the place down, where are you supposed to drink afterwards? Belligerent Redemptor Dreadnought's are the guys who would burn the pub down, and then proceed to keep punching the ashes because of something they may have done to offend him. This problem gets exponentially worse the more dreadnoughts the Angry Marines bring to a fight, it's all well and good defeating the daemons, but if there are two dreadnoughts drilling a hole to the planets core by fighting each other, creating a brand-new volcano which destroys the hive city the marines were defending, then even the Angry Marines that things may have got a bit counterproductive ("BUT FUCKING AWESOME!!!").
After one too many planets were destroyed, the Angry Marines grudgingly agreed that no matter how cool the results may be, it's probably better to never have two Belligerent Redemptor Dreadnought's in the same place (unless they’re all drunk in which case it's a fun way to pass by a Saturday night):
  • You may only have one Belligerent Redemptor Dreadnought in your army, unless your army's Total Power Rating greater than or equal to 90. (UNLESS YOU AND YOUR OPPONENT AGREE THAT IT WOULD BE FUCKING AWESOME TO JUST FIELD AN ARMY OF THE FUCKERS).
  • KILL EVERYTHING!: In the Charge Phase, this model must try to charge the closest enemy unit if possible.
  • YOU MADE ME LIKE THIS, NOW YOU WILL PAY!!!: In the Shooting phase, if there is at least one friendly Imperium unit within 12" of this model; this model must Shoot at the closest friendly Imperium unit with at least one of its weapons.
  • ALRIGHT WHO DID THAT?!!! BLAM!!!: at the end of an enemy Shooting phase, this model may Shoot at Each enemy unit, that has shot at this model and made it lose at least one wound as a result this phase, with one of its weapons as if it were Shooting an overwatch.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Angry Primaris, Belligerent Redemptor Dreadnought

Angry Hellblaster Squad[edit]

Angry Hellbasters are fairly glum individuals, not because plasma guns aren't angry enough, they are, super-heated, ionised gas hot enough to melt just about anything is most certainly angry. No, the problem is that everyone else in the galaxy has plasma guns now, even the tyranids have plasma weapons, and the tau have suits which can carry two plasma guns which are better than anything the Angry Marines ever had, and this makes the Angry Hellblasters... well, glum. They remember days when plasma was all the rage, and they would rain plasmaery death upon the foes of the imperium, now they just look at their guns and SIGH!!! (Thankfully they're still angry while being glum). And things are made worse by fellow angry marines saying things like "YOU MUST FUCKING LOVE YOUR JOB!!! YOU FUCKING MELT THE HERETICS DOWN TO A PILE OF CUNTING MUSH!!!" And to this, the hellblasters remain silent, quietly loathing the universe for "SAPPING THE FUCKING FUN OUT OF MELTING FUCKING EVERYTHING!!!"

Name M WS BS S T W A Ld Sv Points
Angry Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+ 20
Angry Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 20



Weapon Range Type S AP D Abilities
Plasma Incineragetor 30" Rapid Fire 1 8 -4 2 For each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.
Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 4 Angry Hellblasters and 1 Angry Hellblaster Sergeant. (Power Rating 8)

Wargear:

  • Bolt pistol
  • Plasma Incineragetor
  • Frag and Krag grenades

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • WE USED PLASMA BEFORE IT WAS FUCKING COOL!!!: this unit may re-roll failed hits against units which possess at least one model which has a plasma weapon.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Angry Army

Keywords: Infantry, Angry Primaris, Angry Hellblaster Squad

Angry Devastator Squad[edit]

Assignment to a Devastator squad is one of the worst punishments an Angry Marine can face, mostly because, despite the destructive power they wield, Devastators rarely get a chance to savage the foe in close combat. This means that many Devastators simply blow up out of sheer, uncontrollable, pent-up anger. However, they are also vital to the Angry Marines, seeing as how they possess the heavy weaponry required to take out most heavy armour.

FUCK launcher.jpg

Name M WS BS S T W A Ld Sv Points
Angry Marine 6" 3+ 4+ 5 4 1 1 7 3+ 14
Angry Marine Sergeant 6" 3+ 4+ 5 4 1 2 7 3+ 14



Weapon Range Type S AP D Abilities
Power Heavy Bolter (ranged) 36" Heavy 3 5 -1 1 -
Power Heavy Bolter (Melee) Melee Melee +1 -1 2 When attacking with this weapon,

you must subtract 1 from the hit roll.

Improvised weapon Melee Melee +1 0 D2 When attacking with this weapon,

you must subtract 1 from the hit roll.

Frag grenade 6" Grenade D6 3 0 1 -
Krag grenade 6" Grenade 1 6 -1 D3 -

Composition: This unit contains 1 Angry Marine Sergeant and 4 Angry Marines (Power Rating 8). It can include up to 5 additional Angry Marines (Power Rating +4)

Wargear:

  • Boltgun
  • Frag and Krag grenades

Wargear Options:

  • The Angry Marine Sergeant may take a Cigar
  • The Angry Marine Sergeant may replace his Boltgun with an item from the Angry Sergeant Equipment list.
  • The Angry Marine Sergeant may take an item from the Angry Sergeant Equipment list.
  • Up to four Angry Marines may take a Portable Angry Marine Launcher, a Power Heavy Bolter or an item from the Heavy weapons list.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY
  • Dual Melee Weapons
  • FUCK THAT HEAVY PIECE OF SHIT!: This unit does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Ffffffffffff-- KerSPLODE - The only thing pisses off a Devastator Angry Marine more than being relegated to Devastator duty is missing their mark, not being able to at least fuck up the enemy with these huge guns or go flat out and rapid fire on their sorry asses are the proverbial straws that would break the camel's back; causing their bodies to have a bio-meltdown and explode out of sheer rage:
  • all hit rolls of 1 (Not hit roll results of 1, BUT FUCKING HIT ROLLS OF 1! AND ONLY 1! ) made be Heavy weapons in the Shooting Phase, the bearer Suffer a wound that can be saved.
  • FEEL MY FUCKING HATE: Getting stuck in the back of a scrap pisses off any real Angry Marine and thus, all this pent-up rage may cause them to go into a berserker-esque rage and favour FUCKING UP THOSE FUCKTARDS RIGHT AND PROPER than keeping a disciplined fire position when the opportunity presents itself or they may keep it together and instead unload all their hate and heavy weapons on an unlucky enemy of man, even if they run the risk of overheating the weapon:
  • At the beginning of your Shooting Phase, If this unit is within 12" you must roll a D6 for it. on a roll of 1-3, this unit cannot shoot any of their weapons and they must try to charge an enemy unit this turn (even if it Advanced earlier that turn). on a roll of 4-6, they will instead channel their pent-up rage on their guns; change this units Boltguns Type to Rapid Fire 2, and they cannot charge this turn.
  • Improvised weapon: Angry Marine are known for using about anything as close-combat weapons in order to bloody their enemies and Devastators are of no exception, using their heavy weapons as massive clubs and mauls to bludgeon and maim the enemy, much to the eternal dismay of the chapter Techmarines:
  • all weapons from the Heavy weapons list and Portable Angry Marine Launchers also Count as an Improvised weapons.
  • Rocket Propelled Anger: In the Charge Phase, a unit that consists of (X) number of Angry Marine Infantry (and does not have the Jump Pack, Terminator or Black Brothers Keywords) models that is within 3" of an Angry Devastator Squad (or the Angry Devastator Squad itself) with one or more Portable Angry Marine Launchers, may Charge enemy unit within 24" (instead of within 12") and may roll 4D6 when making its Charge move. if Charging unit end its Charge move within 1" of the enemy unit, all models in both the Charged and Charging unit suffers a hit resolved at Strength 5, AP - and Damage 1.
  • if the Angry Devastator Squad fires itself, it loses all its Portable Angry Marine Launchers in the process because they are to be left behind, also nominate one poor Asshole who is left behind because SOMEONE NEEDS TO PULL THE FUCKING TRIGGER, that model is removed as a casualty as it scuttles of the battlefield raging on about what a fucking asshole you are for choosing him.
  • (X) is 2 if this unit has only 1 Portable Angry Marine Launcher. (X) is 5 if this unit has only 2 Portable Angry Marine Launchers. (X) is 7 if this unit has only 3 Portable Angry Marine Launchers. (X) is 10 if this unit has 4 Portable Angry Marine Launchers.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Infantry, Angry Devastator Squad, Angry Marine

Predator Angrinator[edit]

The infamous Predator Angrinator is an embodiment of the Angry Marines' spirit: it is full of rage, madness, and lethality, for both their enemies and themselves. This specialized variant of the Predator uses a massive launcher reminiscent of the Whirlwind to throw battle brothers directly into the thick of the action, using massive rocket thrusters to propel them towards the enemy. It is as dangerous as it sounds, but few Angry Marines give a fuck as long as they can get in the fight faster.

Predator Angrinator 3.jpg

Name M WS BS S T W A Ld Sv Points
Predator Angrinator * 6+ * 6 7 11 * 8 3+ 85



Weapon Range Type S AP D Abilities
Heavy flamer array 8" Heavy 3D6 5 -1 1 this weapon automatically hits its target.
Remaining W M BS A
6-11+ 12" 4+ 3
3-5 6" 5+ D3
1-2 3" 6+ 1

Composition: This unit contains a single Predator Angrinator (Power Rating 6).

Wargear:

  • Turret mounted MAXIMUM Angry Marine Launcher

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.
  • May take two sponson mounted FUCK launchers (Power Rating +1)
  • May take a Heavy flamer array (Power Rating +1)

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
  • Rocket Propelled Anger: In the Charge Phase, a unit that consists of (X) number of Angry Marine Infantry (and does not have the Terminator or Black Brothers Keywords) models that is within 3" of an Predator Angrinator, may Charge an enemy unit within 36" (instead of within 12") and may roll 6D6 when making its Charge move. if Charging unit end its Charge move within 1" of the enemy unit, all models in both the Charged and Charging unit suffers a hit resolved at Strength 8, AP 0 and Damage 1.
  • (X) is 6 if this model has only a Turret mounted MAXIMUM Angry Marine Launcher. (X) is 10 if this unit has a Turret mounted MAXIMUM Angry Marine Launcher and two sponson mounted FUCK launchers.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Predator Angrinator

Killdozer (modified Vindicator)[edit]

Unlike most Angry Marine vehicles, the Killdozer is not particularly different to its normal (and less violent) vindicator brother (besides the added chain-dozer blade and the yellow and red paint), and that is because there was very little the Angry tech priests could think of (apart from aforementioned Chainswords and paint) to improve it, it's a tank which has a massive gun (Dakka, check) and a huge fuckkoff metal blade on the front to slam into your enemies (choppy, check). This similarity means that it is one of the few vehicles outsiders of the chapter (inquisitors mostly) will willingly ride around in when visiting/inspecting the Angry Marines, as they're unlikely to be surprised by finding, say, that the seats inside had been replaced by auto turrets, or that a nest of honey badgers had taken up residence in the overhead lockers.

All this makes the machine spirit of a killdozer the least angry of the Angry Marine vehicles (the drop pod being an exception, as they’re simply suicidal), with their machine spirits being more akin to that of a shire horse, quiet, stubborn, and liable to kick your teeth out if you poke it too much

Name M WS BS S T W A Ld Sv Points
Killdozer * * * 7 8 11 * 8 3+ 160



Weapon Range Type S AP D Abilities
Demolisher cannon 24" Heavy D3 10 -3 D6 When attacking units with 5 or more models,

change this weapon's Type to Heavy D6.

Chain Blades Melee Melee User -2 D3 On a turn in which a model with this weapon make a successful charge,

you can make D3 additional attacks in the Fight Phase.

Remaining W M WS BS A
6-11+ 10" 5+ 4+ 3
3-5 5" 5+ 4+ D3
1-2 3" 6+ 5+ 1

Composition: This unit contains a single Killdozer (Power Rating 8).

Wargear:

  • Dozer blade
  • Chain Blades on the Dozer blade
  • Demolisher cannon

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Killdozer

Land Raider[edit]

The Angry marines field a number of different tanks based on the Land Raider Chassis:

  • Phobos/normal: Armed with Lascannons in sponsons and twin-linked heavy bolter in a hull mount the Phobos is considered to be 'THE LEAST FUCKING ANGRY!' and is the least common used. However most angry marines find a land raider blowing up two heretic tanks at once to be 'FUCKING FUNNY' so they are fielded from time to time. Due to its tank hunter weaponary, the Phobos model is in direct competition for targets with dreadnoughts, hellblasters etc, resulting in heated arguements/fights during battles for "WHICH PRICK GETS THE RIGHT TO BLOW A TANK SIZED HOLE IN THE FUCKING LORD OF SKULLS!!!"(Power Rating 19)
  • Crusader: most of the Angry Marines Land Raider Crusaders are said to be gifts from a Black Templar crusader fleet after a long joint campaign. The Black Templars being one of the very few chapters the Angry Marine consider as 'PRETTY FUCKING ANGRY!!' the two chapters tend to work well together being mirror images. Loud hate, and silent contempt. (Power Rating 16)
  • Redeemer: lighting the enemy on fire, is always 'PRETTY FUCKING AWESOME!!' and the Redeemer is widely used by the black brothers for whom, 'MORE FIRE IS MORE FIRE!!' This does however, have the side effect of making the black brothers even bigger masturbation targets for the sisters of battle, the only way it could get worse for the black brothers would be if they literally rode flames into battle. (Power Rating 18)
  • Prometheus MK2: the Angry marines got their hands on the Prometheus expecting to get an Uber flame thrower are enraged (even for them) to find it had four 'PUSSY ASS BOLTERS!!', so the chapters techmarines went to work and ripped the communication equipment out so they could carry more Angry marines then threw on a pair of assault cannons calling it a day. (Power Rating )

All land raiders have the following profile.

Name M WS BS S T W A Ld Sv
Land Raider (Phobos, Crusader, Redeemer or Prometheus MK2) * 6+ * 8 8 16 * 9 2+



Weapon Range Type S AP D Abilities
Rocket Propelled Chainsaw 48" Heavy 1 10 -4 D3 This weapon can only be fired once per battle.
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin Lascannon 48" Heavy 2 9 -3 D6 -
Hurricane Bolter 24" Rapid Fire 6 4 0 1 -
Twin Assault cannon 24" Heavy 12 6 -1 1 -
Multi-Melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice

when inflicting damage with it and discard the lowest result.

Flamestorm cannon 8" Heavy D6 6 -2 2 this weapon automatically hits its target.
Remaining W M BS A
9-16+ 10" 3+ 6
5-8 5" 4+ D6
1-4 3" 5+ 1

Composition: This unit contains a single Land Raider of any kind.

Points:

  • Phobos: 228
  • Crusader:233
  • Redeemer:233
  • Prometheus MK2:

Wargear:

  • Phobos:
  • Twin Heavy bolter
  • 2 Twin Lascannons
  • Crusader:
  • Twin Assault cannon
  • 2 Hurricane Bolters
  • Redeemer:
  • Twin Assault cannon
  • 2 Flamestorm cannons
  • Prometheus MK2:

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.
  • This model may take a Multi-Melta.
  • This model may take an additional Rocket Propelled Chainsaw.

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Frag Assault Launchers: (only the Land Raider Crusader and Redeemer have this ability.) Roll a D6 each time this model finishes a charge move within 1" of an enemy unit; on a 4+ that unit suffers D3 mortal wounds.
Transport:
*Phobos: this model can Transport 10 Angry Marine Infantry models. Each Jump Pack or Terminator model takes the space of two other models. It cannot Transport Angry Primaris or Black Brothers models.
*Crusader: this model can Transport 16 Angry Marine Infantry models. Each Jump Pack or Terminator model takes the space of two other models. It cannot Transport Angry Primaris or Black Brothers models.
*Redeemer: this model can Transport 12 Angry Marine Infantry models. Each Jump Pack or Terminator model takes the space of two other models. It cannot Transport Angry Primaris models.

(it can Transport Firery Aggressors Even though they are Angry Primaris and they takes the space of two other models.)

*Prometheus MK2:


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Transport, Land Raider, Land Raider (Phobos, Crusader, Redeemer or Prometheus MK2)

Whirlwind Cremator[edit]

Despite their common attitude to artillery, Angry Marines found Castellan missiles of Whirlwind pretty useful and funny to BURN THE SHIT OUT OF COVER CAMPING FAGOTS. Replacing regular promethium warheads with their homebrew super-heat napalm warheads, Angry Techmarines created iconic Angry Marine Whirlwind Cremator - horrifying engine of fiery death, that cause massive wildfires everywhere its salvo lands.

Name M WS BS S T W A Ld Sv Points
Whirlwind Cremator * 6+ * 6 7 11 * 8 3+ 100



Weapon Range Type S AP D Abilities
Napalm missile launcher 60" Heavy 2D6 6 -2 2 This weapon can target units that are not visible to the firing model.
Remaining W M BS A
6-11+ 12" 4+ 3
3-5 6" 4+ D3
1-2 3" 5+ 1

Composition: This unit contains a single Whirlwind Cremator (Power Rating 6).

Wargear:

  • Napalm missile launcher

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Whirlwind Cremator

Rageus Stalker[edit]

all Angry Marines hate all standard Safety protocols and Measures, and therefore they will sometimes simply say "FUCK THE SAFETY MEASURES!" and continue to shoot with their guns without any kind of Safety measures. and one day when one Angry Marine chose to not to follow the normal preparations before he could shoot with an Icarus StormCannon array, and just squeezed the trigger. the Icarus Stormcannon array started shooting but fired many times faster than it was meant to do. after the battle he tried to show his discovery to the Techmarines, but it took only three seconds after he had pulled the trigger that they heard a huge BOOM! and they saw both guns explode. the Techmarines began beating the living crap out of him with their Power wrench's, but was stopped by an Angry Chaplain who shouted "IF YOU HAVE THAT MUCH ANGER! THEN BUILD A NEW VERSION OF THE PUSSYASS STALKER THAT CAN BETTER HANDLE HIS WAY OF USEING IT!" and it was how the Rageus Stalkers were invented.

Name M WS BS S T W A Ld Sv Points
Rageus Stalker * 6+ * 6 8 11 * 8 3+ 90



Weapon Range Type S AP D Abilities
Rageus Stormcannon 48" Heavy 3 7 -1 2 Add 1 to all hit rolls made for this weapon against targets that can Fly.

Subtract 1 from the hit rolls made for this weapon against all other targets.

Remaining W M BS A
6-11+ 10" 4+ 3
3-5 5" 4+ D3
1-2 3" 5+ 1

Composition: This unit contains a single Rageus Stalker (Power Rating 6).

Wargear:

  • two Rageus Stormcannons

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • SAFETY MEASURES!? FUCK THE SAFETY MEASURES! JUST SHOOT THOSE BASTARDS!: Each time a model fires a Rageus Stormcannon, it can choose to fire it without any safety measures. If it does so, change this weapon's Type to Heavy 6, and For each hit roll of 1 (from the Rageus Stormcannon that fires without any safety measures), This model suffers 1 mortal wound after all of this weapon's shots have been resolved.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Rageus Stalker

Flyers[edit]

Angrytalon Gunship[edit]

Name M WS BS S T W A Ld Sv Points
Angrytalon Gunship * 6+ * 6 6 10 * 8 3+ -



Weapon Range Type S AP D Abilities
Stormstrike missile launcher 72" Heavy 1 8 -3 3 -
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin Assault cannon 24" Heavy 12 6 -1 1 -
Twin Multi-Melta 24" Heavy 2 8 -4 D6 If the target is within half range of this weapon, roll two dice

when inflicting damage with it and discard the lowest result.

Typhoon missile launcher When attacking with this weapon, choose one of the profiles below.
- Frag missile 48" Heavy 2D6 4 0 1 -
- Krag missile 48" Heavy 2 8 -2 D6 -
Remaining W M BS A
6-10+ 20-50" 4+ 3
3-5 20-35" 4+ D3
1-2 20" 5+ 1

Composition: This unit contains 1 Angrytalon Gunship (Power Rating ).

Wargear:

  • Twin Heavy bolter
  • 2 Stormstrike missile launchers
  • Twin Assault cannon


Wargear Options:

  • This model may replace its two Heavy bolters with a Twin Multi-Melta or a Typhoon missile launcher.

Abilities:

  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield; on a 6 it crashes explodes, and each unit within 6" suffers D3 mortal wounds.
  • Airborne: This model cannot charge, can only be charged by units that can Fly, and only attack or be attacked in the Fight phase by units that can Fly.
  • Supersonic: Each time this model moves, first pivot it on the spot up to 90¤ (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
  • Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
  • Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the "Airborne", "Hard to Hit" and "Supersonic" abilities until the beginning of your next Movement phase.
  • "Strafing" Run: Most pilots would prefer the safety of their vehicle and a large gun to help take down multitudes of enemies, Angry Marines give an obvious "FUCK THAT! GET ME CLOSER SO I CAN HIT THEM!!"
  • Before this model moves in your Movement phase and you declare it will hover, you can declare it will will make a "Strafing" Run. you can not it will hover this turn, and you must Move or Advances it at least 40" (after you pivot it on the spot up to 90¤). in the following shooting phase, you may only shoot at units it passed over, but you must shoot at every unit you passed over with all your weapens (even if it has advanced earlier that turn when it makes a "Strafing" Run), but It can only hit on a roll of 6 (regardless of modifiers) until your next turn.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Fly, Angrytalon Gunship

Fury-Raven Gunship (modified Stormraven Gunship)[edit]

Just as with Rage Speeders, every single Angry Marine nearby wants to be the pilot of a Fury-Raven Gunship, and the pre-battle fights to pilot such vehicles can result with greater casualties than in the actual battle they're supposed to be fighting. To help compensate for this (and to provide more Dakka) the Angry Tech priests will duct tape and chain Angry Marines to the outside of a Fury-Raven Gunship, this (like all other problems solved with duct tape) results in everyone being happy, as more Angry Marines get to ride on the flying thing with lots of guns, while the Tech Priests "CAN GET RID OF THOSE FAGGOTS FASTERS SO THAT WE CAN CLEAN UP THE FUCKING MESS YOU CUNTS HAVE MADE!!!"

Fury-Raven Gunship.jpg

Name M WS BS S T W A Ld Sv Points
Fury-Raven Gunship * 6+ * 8 7 14 * 9 3+ 181



Weapon Range Type S AP D Abilities
Stormstrike missile launcher 72" Heavy 1 8 -3 3 -
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin Assault cannon 24" Heavy 12 6 -1 1 -
Twin Multi-Melta 24" Heavy 2 8 -4 D6 If the target is within half range of this weapon, roll two dice

when inflicting damage with it and discard the lowest result.

Typhoon missile launcher When attacking with this weapon, choose one of the profiles below.
- Frag missile 48" Heavy 2D6 4 0 1 -
- Krag missile 48" Heavy 2 8 -2 D6 -
Remaining W M BS A
8-14+ 20-45" 4+ 3
4-7 20-30" 4+ D3
1-3 20" 5+ 1

Composition: This unit contains 1 Fury-Raven Gunship (Power Rating 15).

Wargear:

  • Twin Heavy bolter
  • 2 Stormstrike missile launchers
  • Twin Assault cannon


Wargear Options:

  • This model may replace its Heavy bolter with a Twin Multi-Melta or a Typhoon missile launcher.

Abilities:

  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Crash and Burn: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. on a 6 it crashes explodes, and each unit within 6" suffers D3 mortal wounds.
  • Airborne: This model cannot charge, can only be charged by units that can Fly, and only attack or be attacked in the Fight phase by units that can Fly.
  • Supersonic: Each time this model moves, first pivot it on the spot up to 90¤ (this does not contribute to how far the model moves), and then move the model straight forwards. Note that it cannot pivot again after the initial pivot. When this model Advances, increase its Move characteristic by 20" until the end of the phase - do not roll a dice.
  • Hard to Hit: Your opponent must subtract 1 from hit rolls for attacks that target this model in the Shooting phase.
  • Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the "Airborne", "Hard to Hit" and "Supersonic" abilities until the beginning of your next Movement phase.
  • Open-doors: Models embarked on this Vehicle can shoot in their Shooting phase. They measure range and draw line of sight from any point on the Vehicle. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers (The effect of Power of the Angry Machine Spirit is not given to its passengers); for example, the passengers cannot shoot (except with Pistols) if this model is within 1" of an enemy unit. Note that the passengers cannot shoot if this model has Fallen Back in the same turn, even though the Fury-Raven Gunship itself can. In addition, When this model has the "Airborne" ability, passengers must subtract 1 from hit rolls in the Shooting phase.
Transport: Crusader: This model can Transport 12 (Angry Marines) Infantry models and 1 Belligerent Engine. Each Terminator model takes the space of two other models. It cannot Transport Angry Primaris or Black Brothers models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Transport, Fly, Fury-Raven Gunship

Dedicated Transports[edit]

Angry Repulsor[edit]

Unlike it's anger-less cousins, the Angry Repulsor relies on sheer hate of the ground to keep it floating rather than bullshit anti-grav technology. Its loadout includes "A fuckton of guns" allowing it to shoot from every fucking direction like a disco-ball of fiery fuck-you.

Name M WS BS S T W A Ld Sv Points
Angry Repulsor * 6+ * 8 8 16 * 9 3+ 216



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapid Fire 2 4 0 1 -
Heavy bolter Gatling cannon 30" Heavy 12 5 -1 1 -
Rageus ironhail heavy stubber 36" Heavy 3 4 -1 1 Add 1 to all hit rolls made for this weapon against targets that can Fly.

Subtract 1 from the hit rolls made for this weapon against all other targets.

Ironhail heavy Stubber 36" Heavy 3 4 -1 1 -
Kragstorm grenade launcher 18" Assault 1 6 -1 D3 -
Heavy bolter Gatling gun 24" Heavy 6 5 -1 1 -
Twin Heavy bolter 48" Heavy 6 5 -1 1 -
Twin Heavy Plasma cannon - - - - - When attacking with this weapon, choose one of the profiles below.
-Standard 36" Heavy 2D3 7 -3 1 -
-Supercharge 36" Heavy 2D3 8 -3 2 For each hit roll of 1, the bearer suffers 1 mortal wound

after all of this weapon's shots have been resolved.

Remaining W M BS A
9-16+ 10" 3+ 6
3-5 5" 4+ D6
1-2 3" 5+ 1

Composition: This unit contains a single Angry Repulsor (Power Rating 17).

Wargear:

  • Heavy bolter Gatling cannon
  • Twin Heavy bolter
  • 2 Ironhail heavy Stubbers
  • 2 Rageus ironhail heavy Stubbers
  • 2 Kragstorm grenade launchers
  • 3 Storm bolters

Wargear Options:

  • This model may replace its Heavy bolter Gatling cannon with a Twin Heavy Plasma cannon.
  • This model may replace its Twin Heavy bolter with a Twin Heavy Plasma cannon.
  • This model may replace its 2 Ironhail heavy Stubbers with 2 Heavy bolter Gatling guns.
  • This model may replace its 2 Rageus ironhail heavy Stubbers with 2 Storm bolters.
  • This model may replace its 3 Storm bolters with 3 Kragstorm grenade launchers.

Abilities:

  • Hatred of the ground: Distances and ranges are always measured to and from this model's hull, even though it has a base.
  • THE GROUND IS A PIECE OF SHIT: Your opponent must subtract 2 from any charge rolls made for units that declare a charge against an Angry Repulsor.
  • Power of the Angry Machine Spirit: This model does not suffer the penalty to hit rolls for moving and firing Heavy weapons.
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Transport: this model can Transport 10 Angry Primaris, Infantry models. It cannot Transport Black Brothers or Jump Pack models. Each Mk X Gravis model takes the space of two other models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Angry Repulsor, Transport, Fly

Drop Pod[edit]

Unlike all of the other Angry Marine vehicles, the drop pod is not a hateful, angry, spiteful creature, mostly because Angry Marine drop pods rarely survive one engagement, and are usually stolen from other chapters. As such, the machine spirits of Angry Marine drop pods more resemble frightened rabbits surrounded by wolves. Because of this though, once released from its moorings on the battle barge, the drop pod will travel at least twice as fast to the planet’s surface as a conventional drop pod, presumably so it can end its suffering and get rid of the Angry Marines inside it.

Name M WS BS S T W A Ld Sv Points
Drop Pod 0" - 3+ 6 6 8 0 8 3+ 93



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapid Fire 2 4 0 1 -

Composition: This unit contains a single Drop Pod (Power Rating 5).

Wargear:

  • Storm bolter

Abilities: Immobile: After this model has been set up on the battlefield it cannot move for any reason, and no units can embark upon it.

  • Please, JUST LET ME DIE - In their quest to end their terrible existence, Angry Marine drop pods will travel faster and hit their target with greater accuracy (a rarity amongst the Angry Marines) than their other chapter counterparts, all so that they can enjoy the sweet release of death:
  • During deployment, you can set up this model, along with any units embarked within it, in orbit instead of placing it on the battlefield. At the end of any of your movement phases, this model can perform a Drop Pod "Please, JUST LET ME DIE" assault - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Each model inside the Drop Pod then suffers a strength 4 ap- Damage 1 hit, as the drop pod hits the ground at a speed even Angry Marines find deeply uncomfortable. Than any models embarked inside must immediately disembark, but they must be set up more than 6" away from any enemy models (any models that cannot be set up because there is not enough room are slain). and then the drop pod suffers 3D3 mortal wounds, as the drop pod hits the ground at a speed that could shattered/exploded it into a billion pieces.
Transport: this model can Transport 10 Angry Marine Infantry models. It cannot Transport Angry Primaris, Terminator, Black Brothers or Jump Pack models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Drop Pod, Transport

Angry Rhino[edit]

Whereas the Angry Marine drop pod drops from orbit to escape the angry marine and die (please JUST LET ME FUCKING DIE), the Angry Rhino fucking loves being a makeshift drop pod, the rush of the air as it falls from the ship, the screams and insults of the Angry Marines inside it, the sight of the planet getting closer and closer, yes, the Angry Rhino loves its job, FUCKING LOVE IT I TELL YOU COCKSUCKERS, PREPARE YOUR ANUSSSSSSS!!!!!! (KABOOM). And the Angry Rhino is one of the few things capable of surviving such a drop, never mind actually shooting and moving afterwards, despite the fact that it is, technically, weaker than the other tanks the Angry Marines have access to. But the rhinos don't care, they would happily/ANGRILY!!! do this for all eternity, FUCKING FOREVER I FUCKING TELL YOU!!! NOW GET ME BACK INTO ORBIT YOU CUNTS SO I CAN FUCKING DO THAT AGAIN!!!

Name M WS BS S T W A Ld Sv Points
Angry Rhino * 6+ * 6 7 10 * 8 3+ 70



Weapon Range Type S AP D Abilities
Storm bolter 24" Rapid Fire 2 4 0 1 -
Remaining W M BS A
6-10+ 12" 4+ 3
3-5 6" 5+ D3
1-2 3" 6+ 1

Composition: This unit contains a single Angry Rhino (Power Rating 4).

Wargear:

  • Storm bolter

Wargear Options:

  • This model may take items from the Vehicle Wargear Options list.

Abilities:

  • DAMNED MACHINERY!!!: If there is at least one model with a Power Wrench is embarked on this model, you can roll a D6 at the start of each of your turns; on a 5+, the Angry Rhino regains one lost wound.
  • Doormaker Charges - Rhino transports have no assault ramps to join the fight right after jumping out, and moreover due to their design there is no way to add forward ramp. Angry techmarines found a way to bypass these limitations by adding few demolition charges into a Rhino's front armour to BLOW ITS FRONT ARMOUR TO HELL:
    • At the end of any of your movement phases you can Detonate the Doormaker Charges; this model is destroyed and Explodes (Look in "the Rule book" on page 183, Transports, Embark, bottom text box and the "Explodes" ability Seen below the "Doormaker Charges" ability).
  • Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. on a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Transport: this model can Transport 10 (Angry Marines) Infantry models. It cannot Transport Angry Primaris, Terminator, Black Brothers or Jump Pack models.


Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines)

Keywords: Vehicle, Angry Rhino, Transport

Lords of war[edit]

Rachnus Rageous (Angry Marines Primarch)[edit]

(The exactly same size base And about the same model-size as Roboute Guilliman .... maybe Rachnus is bigger) (he is a Special Character)

Despite being the father of the Angry Marines, he isn't the most angry thing in existence, Rachnus was/is an incredibly calculating and intelligent primarch, ironically on a level with girlyman. After the heresy (FUCK YOU HORUS) Rachnus created the Angry Marines by modifying his own gene seed (the desert fangs), from an army of nulls, into an army of "FUCKING ANGRY BASTARDS WHO WILL NEVER FUCKING REST UNTIL GIRLYMAN (COUGH!!!) I MEAN CHAOS IS FUCKING DESTROYED!!!", in an attempt to remove them from the galactic spotlight (khorne still cares though, but watching them makes him sad as he knows that they will never follow him) and thereby prevent their eradication.

Since then, Rageous has been kicking daemon ass in the eye of terror with his army of silencers, but little else is known about his doings. Some say that he has traversed the web ways, killing countless eldar and daemons, some say that he was caught up in a tendril of a tyranid hive fleet (said hive fleet deeply regrets any slight it may have caused to Rachnus, and asks that he stops annihilating them, if he does then the hive promises to leave the galaxy and never to return), while others insist that Rachnus has retired, instead pulling strings from the shadows to ensure that the Angry Marines don't get fucked over by some bureaucratic threat which they couldn't be bothered with.

Regardless, Rachnus is an incredibly competent and powerful individual, who is still capable of acts of extreme violence, especially against his traitor brothers, AND FUCKING GIRLYMAN!!!

Name M WS BS S T W A Ld Sv Points
Rachnus Rageous 8" 2+ 3+ 6 6 9 6 10 5+ 380



Weapon Range Type S AP D Abilities
The Sandstorm Assault cannon 24" Assault 5 6 -1 D2 -
The Fangs of RAGING Desert Melee Melee +4 -3 D3 If you roll a wound roll of 6+ for this weapon, it inflicts D3 mortal wounds instead of its normal damage;

when attacking a Daemon or a Psyker model, it inflicts 2D3 mortal wounds instead of D3 mortal wounds on a wound roll of 6+.

Composition: This unit contains only Rachnus Rageous. (Power Rating 20) Only one of this model may be included in your army.

Wargear:

  • The Sandstorm Assault cannon
  • The Fangs of RAGING Desert
  • the Armor of RAGE! - gives him a 2+ Armor save, a 4+ invulnerable save, and the DEATH CAN NOT STOP ME! ability.

Abilities:

  • And They Shall Know No Fear
  • ALWAYS ANGRY! ALL THE TIME!:In every Fight Phase, Rachnus Rageous can make D3 additional attacks.
  • DEATH CAN NOT STOP ME! - The first time Rachnus Rageous is slain; place this model on its side instead of removing it. At the start of your next turn, Rachnus rips out of his failing armour: he regains 3+2D3 wounds, and Rachnus is placed as close to his previous position as possible while remaining more than 1" from any enemy models. However, the Armor of RAGE! is destroyed, removing Rachnus' 2+ armour save, and 4+ invulnerable save, and this ability.
  • I HATE YOU TRAITOR BROTHERS! ... AND YOU, BROTHER ROWBOAT! - Rachnus Rageous will always be successful with his wound rolls on a 2+ with any attacks Rachnus makes Against one of the following Primarchs: Horus, Fulgrim, Magnus the Red, Perturabo, Mortarion, Lorgar, Konrad Curze, Angron, Alpharius and Omegon. In addition, Roboute Guilliman has a weapon skill of 5+ and a 2+ invulnerable save when he fights against Rachnus Rageous in the Fight Phase (This is because Girlyman uses one of his hands as a shield Against Rachnus's "DOOMSDAY KICK TO THE BALLS!").
  • Primarch of ANGER!: you can add 2 to Advance and Charge rolls for friendly (Angry Marines) units within 9" of Rachnus Rageous, and re-roll hit and wound rolls of 1 for these units. In addition, If your army is Battle-forged, you can re-roll any failed hit and wound rolls for friendly (Angry Marines) units within 6" of Rachnus Rageous in the Fight Phase
  • Primarch Blank/Null: Rachnus Rageous can never be the target of any Psychic powers.
  • In addition, in your Psychic Phase, Rachnus Rageous can Choose to MIND-FUCK the closest visible enemy Daemon or Psyker model within 18 of Rachnus. if you do, that model suffers 1 mortal wound. if the target is both a Daemon and a Psyker, the target suffers D3 mortal wounds instead.
  • in addition, Rachnus Rageous can attempt to deny three Psychic powers in each enemy Psychic Phase, As if he were a Psyker (He is the complete opposite of a Psyker). as another addition, add 3 to any Deny the Witch roll he makes.

Faction Keywords: Imperium, Adeptus Astartes, (Angry Marines), Desert Fangs

Keywords: Character, Monster, Primarch, Blank/Null, Rachnus Rageous