Combi-weapon

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"You know what would be better than a gun? Two guns!"

– Basic American

Combi-weapons are specialized weapons in Warhammer 40,000, mainly used by the Imperium of Man, Leagues of Votann, Chaos Space Marines, and the Orks. A combi-weapon is essentially a bolter with another weapon integrated into it. Among the Space Marines they're commonly used by Terminators and most famously by the Deathwatch. Since 8th Edition came and turned combi-weapons into a flat-out upgrade, individuals armed with them can either shoot any of the two, or, and that's something new compared to previous editions, shoot both at the same time at the cost of a shooting penalty. They come in several varieties.

Space Marines/Imperials[edit]

Generally speaking, despite obvious foreknowledge of under barrel grenade launchers and other such equipment Combi-weapons in the modern sense were first developed during the Great Crusade in an effort to improve the firepower of Astartes wearing Terminator armour; because a single Bolter was just not enough. So the Adeptus Mechanicus started by simply slapping two Bolters together, creating the Combi-Bolter and it snowballed from there. Those weapons were just awesome enough that their use spread from Terminator units to the entirety of the Space Marine Legions and beyond. The Combi-Bolter was later upgraded further to the purpose built Storm Bolter (while the traitors got stuck with the older variant), but the other Combi-weapons remain much the same as they were back then, combining the 'take-all-comers' flexibility of a good Bolter with the extra punch of a secondary weapon.

Magna-Needle Mk.X Pattern Pistol[edit]

Magna-Needle Mk.X Pattern Pistol

The Magna-Needle Mk.X Pattern Pistol or simply known as the Magna-Needle is a type of non-military combi-weapon used by House Van Saar on Necromunda.

These weapons are basically an inferior version of a basic Combi-Melta, as instead of a Bolter, the Magna-Needle uses a Laspistol instead. Yes, it is a Meltagun crossed with an under-barrelled Laspistol. Not sure why it has the word 'needle' in it as that would denote a completely different weapon family. Nevertheless, the combo surprisingly works, or at least, works better than the Ultra-Needle Mk.IX Pattern Pistol (We will get to that later), since the short-range of the Melta is offset by the long-range and relatively accurate and reliable Laspistol.

On the Necromunda tabletop, unfortunately, it kind of fucking sucks. They are just barely cheaper than the actual special weapons. The Laspistol just does not complement with the punishing combi rules as you have to roll the ammo check twice and succeed on both in order to pass a result. Meaning you are most likely going to fail your hits than anything else.

Ultra-Needle Mk.IX Pattern Pistol[edit]

Ultra-Needle Mk.IX Pattern Pistol

Another combi-weapon used by House Van Saar on Necromunda is called the Ultra-Needle Mk.IX Pattern Pistol.

Remember the jokes and memes on how the Lasgun can be used as a laser attachment for more useful weapons? Yeah, the Ultra-Needle Mk.IX Pattern Pistol is basically that in reality. Unlike say, the Magna-Needle where it can at least excuse the existence of the Laspistol by pairing it with the incredibly short-ranged Meltagun, the Ultra-Needle Mk.IX Pattern Pistol has no such excuses. Nothing more than a Plasma Pistol duct taped on top of a Laspistol. The sheer firepower difference between the two literally makes the Laspistol to be as useful as a laser pointer. Again, like the Magna-Needle, we aren't sure why this Plasma-Laspistol hybrid has the word 'needle' in it.

On the Necromunda tabletop, the fluff kind of matches the crunch as it fucking sucks. They are just barely cheaper than the actual special weapons. The Laspistol just does not complement with the punishing combi rules as you have to roll the ammo check twice and succeed on both in order to pass a result. Meaning you are most likely going to fail your hits than anything else.

Stub Gun-Plasma Combi-Pistol[edit]

Stub Gun-Plasma Combi-Pistol

A combi-weapon used by House Goliath on Necromunda.

If you thought the Laspistol attachment has suffered a more unnecessary existence under the Ultra-Needle Mk.IX Pattern Pistol, wait till you see the fate of the poor Stub Gun used by this Goliath combi-weapon. And no, it is not a Stub Cannon you are looking at; the Combi-Pistol seriously uses an under-barrelled revolver underneath a Plasma Pistol. At least the Laspistol has the excuse of accuracy and having a large ammo pool of around 50 shots; the Stub Gun, however? Fucker barely could house six rounds of pea shooter grade firepower before needing to reload. And you can forget about accuracy since this is House Goliath we are talking about.

Funnily enough, in contrast to the ones used by Van Saar, on the Necromunda tabletop, the Combi-Pistol is a surprisingly more cost-effective weapon. But that is largely because it is the cheapest plasma weapon for House Goliath. The Stub Gun is just there for window dressing.

Combi-Flamer[edit]

Combi-Flamer

A boltgun with a flamer attached to its underside. When you want both the firepower and armor-cracking effects of the Bolter but also want to have the horde cleansing affects of the trusted Flamer, accept no substitutes. Especially useful for close combat situations or assaulting a genestealer hive to save your surrogate daughter. Combi-flamers are one of the most common and most well liked type of combi-weapon (The other being the Combi-Plasma) due to its versatility.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Flamer attachment, you can now autohit all enemies and defend your dudes when they are being charged.

Combi-Melta[edit]

Combi-Melta

A bolter with a meltagun attached to its underside. As you can imagine, these are used when there is a large presence of enemy armor. Combi-meltas are favored by tank-hunter specialists who like the vaporizing affects of the Meltagun but is also quite inclined to attach a more longer-ranged weapon to compensate for the relatively short range of the Meltagun. As you already know, it is very useful when hunting tanks.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Melta attachment, you now have immense flexibility in the tankbusting and troopbusting compartment. Tanks and Terminators would stay the fuck out of your effective range and would make a good deterrent against charging TEQs.

Combi-Grenade Launcher[edit]

Combi-Grenade Launcher.

A Bolter with a Grenade launcher strapped to the side, think of this as that particular Noobtube attachment you see on Call of Duty or Battlefield. Sometimes confusingly called the Auxiliary grenade launcher. As you can imagine, some have taken to calling this weapon a Noobtube as well despite the fact that on the tabletop it is not as overpowered as the ones you see in other video games.

Due to its nature, it is useful for fighting large hordes of enemies or lobbing grenades over well entrenched positions, though why the Imperium thought it would be useful to attach a single-shot grenade launcher to an automatic rocket-propelled grenade launcher is anyone's guess (one might point out that this particular query has already been answered by the above reference to indirect/parabolic fire but, we all have off days).

Better question is why it isn't a belt-fed automatic grenade launcher with a box magazine. There is clearly room for it in the picture and a Space Marine can easily handle that. Fill the grenades with little melta-bombs for extra efficiency-effectiveness. (Bigga is betta, zoggin' 'umie!) Actually, since bolter shells explode after penetration, while good against armor, that effect is shit for clearing hordes. It's a bomb vs an RPG. The grenade part is to fuck up groups while the bolter cuts through lines of men and puts holes in armor.

Combi-Plasma[edit]

Combi-Plasma; Somehow the bolter rounds aren't incinerated as they go through the plasma chamber.

The most prevalent type of combi-weapon among loyalists, combi-plasma guns are extremely useful. A popular tactic is to fire a plasma blast first, allowing the plasma to burn through whatever armor is present, then fire a bolt, which will be able to pierce the exposed flesh and explode inside the target. It is best used against MEQs, which in a Space Marine's combat tour, is a relatively common enemy to face.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Plasma attachment, you have an extremely versatile weapon that can deal with a wide range of infantry scaling from GEQs to TEQs. However like all plasma weapons, you can overcharge to boost its strength and damage with the added risk of it blowing up.

Combi-Grav[edit]

Combi-Grav

A bolter with a gravgun attached to its underside. It serves the same purpose as a Combi-plasma except it fires more shots and has an equal chance of hurting any vehicle while plasma ranges from ouch against light vehicles to all but useless against the heaviest ones. However due to the rarity of Gravguns, let alone a Combi-grav, these weapons are seldom used unless it is of the most dire situations.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Grav attachment, it is excellent against vehicles and other 'heavy' units. Although it is relatively poor against hordes of cheap infantry. Its status as a Grav weapon means that it is relatively rare in the 41st millennium.

Combi-Volkite[edit]

Combi-Volkite

A pretty god damned rare combi-weapon even when compared to other rare combi-weapons like the Adrastus Bolt Caliver and the Disintegration Combi-Gun.

Only one model of this weapon appeared and it only made its conception on a special edition Praetor in Cataphractii Pattern Terminator Armour model kit during the Warhammertfest 2016 exclusive. So players will have to kitbash their own. As if Forgeworld wasn't already expensive enough.

As its name implies, the Combi-Volkite is essentially a Volkite (Most likely a Volkite Charger) slapped on top of a normal Astartes Boltgun. The resulting combo actually complements both of the weapon's strength and negates their weaknesses. The Bolter for example, offers range, accuracy and armour-piercing capabilities whilst the Volkite covers it by targeting vast swathes of MEQS and other infantry at close range.

Horus Heresy 2.0 rule changes allow models with Combi-Weapons to fire both weapons at once with no penalties even if they don't have the Firing Protocols(x) rule . In contrast to Warhammer 40k post 8th edition requiring a -1 aim roll for doing the same. Combi-Volkites are classified as Minor Combi-Weapons like the Combi-Flamer and Combi-Grenade Launcher. Minor Combi-Weapons can fire their secondary weapons the whole game without running out. Plasma, Melta and Disintegratior subtypes are Magna Combi-Weapons that have the One Shot rule on their secondaries.

Infernus Heavy Bolter[edit]

Infernus Heavy Bolter

Added in with the Deathwatch army, it's just as it sounds, a heavy bolter with an under-slung heavy flamer, whoever made this must have been high off their tits because that shit is ridiculous. Maybe they've been hanging around orks too long because this sounds like a serious case of wanting more Dakka. You know though, it sort of makes sense that the guys dealing with Xenos filth all the time would take the most inspiration from them.

Besides, when you only have a squad and are supposed to fight things an entire company of Astartes would normally face, you need as much dakka as possible. In any case, combining a heavy bolter with the ability to wipe out anyone who manages to get through the hail of fire without stopping the bolt-throwing is pretty dang good.

On tabletop, it costs 14 points and can be fired together like other combi-weapons, imposing a -1 to-hit penalty which the auto-hitting Heavy Flamer component gives precisely 0 shits about. Bear in mind that if you're shooting on the move, the Heavy Bolter already has a -1 to-hit penalty. The frag cannon is 6 points more, but simply does the job far better.

Adrastus Bolt Caliver[edit]

Adrastus Bolt Caliver

Adrastus Bolt Calivers AKA The Golden Gun is a type of Combi-Bolt Weapon used by the Adeptus Custodes.

As you can imagine, these guns are one of the best anti-infantry weapons of the Imperium. Due to the size of the Golden Bananas, these hybrid guns are used as heavy weapons by the Custodes and utilize 'Adrasite' disintegration beam technology banned from the wider Imperium. This essentially makes them as Imperial Gauss Blasters but fluff-wise better and quicker to work but shorter ranged. This combination weapon is able to unleash a fusillade of explosive rounds at long range with the potency of a Heavy Bolter or fire a short range disintegration beam able to rip a target apart at the molecular level. Their golden color and its properties makes them officially Awesome.

Only the Sagittarum Guard are given the privilege to be issued and trained with these golden weapons of war.

In the Horus Heresy tabletop, it is a 30" Assault 3 Heavy Bolter with a Disintegration Beam welded onto it. Distinctly stated as being two functional weapons with unlimited uses, but only one can be used a turn.

On 40k tabletop, however, it is much better as it has 2 profiles: the first one is Bolt Volley which is a 36" Assault 3 Heavy Bolter (S5 AP-1 D1) or a Disintegration Beam which is a 15" Assault 1 S5 AP-3 D3. As usual with combi-weapons, you can fire both profiles during a single shooting phase at the cost of getting -1 on your hit rolls, which is mathematically worth it in the case of the caliver.

Disintegration Combi-Gun[edit]

Disintegration Combi-Gun

A rare weapon from the Dark Age of Technology, the Disintegration Gun is actually only available in the forms of a pistol or combi-weapon. It does exactly as the name suggests, disintegrate things. In 7E, the Disintegration Gun itself has a very similar statline and effects to the Adrathic weaponry of the Custodes (also described as being disintegration weapons), so one can assume the Adrathus Bolt Caliver (An Adrathic Destructor mounted on a Heavy Bolter) is pretty much a beefed-up version of it. With weapons like this, one must wonder how fucked up the Age of Strife was that shit like this wasn't enough to save humanity from being mulched.

Despite being powerful and looking pretty damn sweet, this weapon is only available on the limited edition "Imperial Space Marine" model for the longest, so you had to deal with eBay scalpers or learn how to convert one of your own if you want one. With Horus Heresy 2.0 turning the Combi-Disintegrator into a regular combi-weapon that can be taken on certain units (Nullificators and HQs, mostly), one would think that GW would include the bits necessary to see this weapon in a more modern context...but then again, GW doesn't think like normal people, and thus we're still waiting for combi-weapon kits for these and the grenade launchers.

Gallery[edit]

Combi-Flamer[edit]

Combi-Melta[edit]

Combi-Plasma[edit]

Inquisition / Assassinorum[edit]

Combi-Needler[edit]

Combi-Needler

A weapon used by the Ordo Malleus. A Bolter with a Needler integrated within it, intended to be used against creatures like daemons that are extremely difficult to injure. This Combi-weapon is used only by the Inquisitors and Acolytes of the Ordo Malleus as the materials and expertise needed to craft these weapons is difficult and hard to acquire. A variant of this Combi-weapon also serves as the primary weapon of Eversor Assassins.

The Combi-Needler is used by non-assassins and it is a relatively easy to manufacture weapon in contrast to the Executioner Pistol. Of course, as a Needler, it is a pain in the ass to shoot the damn thing, making it the most overcomplicated trainwreck ever made. Seriously try shooting the Needler right after dealing with the recoil of the Bolter whilst factoring in the dual laser-needle combo conundrum.

Condemner Boltgun[edit]

Condemner Boltgun

Also called the Combi-Stake Crossbow. Used by Ordo Hereticus and Sisters of Battle, this is a bolter combined with one-use crossbow. The cool point is that the crossbow bolt is filled with a mix of holy promethium and some anti-psychic shit produced by the Golden Throne.

So a direct hit from the crossbow component of the Condemnor Bolter will therefore not only deal a severe physical wound to an enemy psyker, it will also send his or her power spiraling out of control, consuming the user in a storm of untrammeled psychic energy. So it's not only going to burn the witch's body, but also burn down his very soul (which is crunch wise auto-peril to any psyker target).

On tabletop, it counts as a master-crafted weapon with 24″ range. Its stats is Rapid Fire 1, S4, Ap-1, 1 Damage, 3 Damage plus the additional auto-peril vs. Psykers as aforementioned.

Executioner Pistol[edit]

Executioner Pistol

Used by Eversor assassins, this is (in DH) a combi-needle pistol, or (in WH40k) a pistol that fires poisonous needle shaped bolt rounds. As a result, the Assassin can fire both explosive Bolts or needles composed of a crystallised neurotoxin, sedative or interrogation narcotic into his victim, as the situation demands. The weapon's Needle Pistol toxins are so potent that whenever a target is hit by a shot it kills the victim almost outright.

It is this versatility, combined with the exquisite craftsmanship of every Executor Pistol, that makes it such a popular choice for one of the Imperium’s sanctioned assassins. The weapon incorporates the heights of arcane tech-lore in its construction. It possesses a bi-stabilized targeting sight, and its polymorphic grip is genetically coded to the individual Assassin. Thus, even if an opponent were somehow to gain control of an Executor Pistol, he would be unable to fire it. Changing the weapon’s programming to recognize a different user requires access to secret Officio Assassinorum facilities, something that is almost impossible even for most members of the Inquisition.

The weapon is counted as a 12" Pistol 4 with S4 AP-1 D1 and re-rolls failed wounds against INFANTRY.

Needlespine Blaster[edit]

Needlespine Blaster

Used by the Adamus assassins. The Needlespine Blaster is the slightly larger brother of the Executioner Pistol, sporting a Needler at the top and a Bolt Pistol at the bottom. In terms of function, it is quite similar to that of the Executioner Pistol as both of them are essentially a form of combi-needlers. The biggest difference is that the Needlespine Blaster's scope is unusually on the side of the gun, rather at the top.

Given the close-range nature of the Adamus, the weapon would inadvertently be constantly compared to the Executioner Pistol because of how much these two share the same niche. It can be argued that the Needlespine, being the bigger, heavier gun, would offer more range than the Executioner at the expanse of it being harder to handle. But it is only speculation for now.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol - Flechette Blaster
Flechette Pistol - Flintlock Pistol - Handbow - Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol
Radium Pistol - Ripper Pistol - Sawn-Off Shotgun - Shotgun Pistol - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Eradication Pistol - Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun
Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine - Laser Gauntlet - Auxilia Lasrifle
Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon - Nemesis Bolter
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Magna-Needle Mk.X Pattern Pistol - Ultra-Needle Mk.IX Pattern Pistol - Stub Gun-Plasma Combi-Pistol
Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav - Combi-Volkite
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol - Needlespine Blaster
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Scatterbolt Launcher - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Heavy Shotgun - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher - Bombast Field Gun
Malleus Rocket Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Heavy Lascannon
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Terrebrax Rocket Battery - Castigator Gatling Cannon - Pulveriser Cannon - Oppressor Cannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Solex Heavy Lascannon
Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher
Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Stormhammer Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Destructor - Graviton Imploder - Graviton Ruinator
Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Annihilator Cannon - Bombardment Cannon - Doomstorm Missile
Hellfire Missile - Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions

Squats[edit]

Autoch-Pattern Combi-Bolter[edit]

Autoch-Pattern Combi-Bolter

The Leagues of Votann have their own equivalent of a Storm Bolter and Combi-Bolter.

The Autoch-Pattern Combi-Bolter is a double-barrelled design weapon that follows a similar function to both the aforementioned weapons; being two Autoch Pattern Bolters strapped into one single firing mechanism. Due to the increased complexity and maintenance of such a weapon, only high-ranking Kin such as the Kâhls or the Hearthguards are granted the privilege to weild these things.

The Combi-Bolter comes in two variants, the normal looking one that looks like a Storm Bolter/Combi-Bolter and the giga-chad version mounted on a RAM Shield and used by the Hearthguards.

Tabletop wise, it counts as a 24" HunTR 4 Bolter. Lots of Dakka indeed.

Weapons of the Leagues of Votann/Squats
Sidearms:
Ballistics: Autoch Pattern Bolt Pistol - Bolt Revolver
Directed-Energy: EtaCarn Plasma Pistol - Ion Pistol
Las-Beam Cutter - Volkanite Disintegrator
Incendiary: Hand Flamer
Basic Weapons:
Ballistics: Autoch Pattern Bolter - Bolt Shotgun - L7 Missile Launcher
Directed-Energy: EtaCarn Plasma Beamer - EtaCarn Plasma Gun
HYLas Auto Rifle - Ion Blaster
Special Weapons:
Ballistics: Chthonian Mole Grenade Launcher - Grenade Launcher
Magna-Rail Rifle - Mole Mortar
Gravitational: Graviton Rifle
Combi-Weapons: Autoch Pattern Combi-Bolter
Heavy Weapons:
Ballistics: Bolt Cannon - Exo-Armour Grenade Launcher - Magna-Coil Autocannon
Directed-Energy: HYLas Rotary Cannon - Ion Beamer - SP Conversion Beamer
Gravitational: Graviton Blast Cannon
Vehicle-mounted Weapons:
Ballistics: Hekaton VLS - MATR Autocannon
Sagitaur Missile Launcher
Directed-Energy: Cyclic Ion Cannon - HYLas Beam Cannon
Ordnance:
Ballistics: Doomsday Cannon - Goliath Mega-Cannon - Thunderer Cannon
Thunder-Fire Cannon
Super-Heavy Weapons:
Ballistics: Heavy Magna-Rail Cannon
Directed-Energy: SP Heavy Conversion Beamer
Ship Weapons:
Ballistics: Doomstorm Missile - Macrocannon - Torpedoes
Directed-Energy: Cutting Beam - Hellfury Cannon - Lance Weapon
Non-Firearm Weapons:
Melee Weapons Concussion Weapons - Grav Close Combat Weapons
Miscellaneous Weapons - Close Combat Plasma Weapons
Squat Power Weapons
Grenades & Explosives Gravitic Concussion Grenade

Chaos Space Marines[edit]

Combi-Bolter[edit]

Combi-Bolter

Also known as a Twin-linked Bolter, the combi-bolter was basically a pair of boltguns duct taped together to create a more dangerous weapon.

It was used by the Space Marine Legions during the Great Crusade. However, it has been replaced by the Storm Bolter among the Imperium, but is still used by Chaos Space Marines. More specifically by the Chaos Space Marine Bike Squadrons where they can perform dakka in a quick and easy fashion.

Due to the fact that a Storm Bolter has twin recievers and hammers which allows for a smoother and faster fire rate, in theory, the Combi-Bolter should be inferior in almost every aspect, as you are basically firing two barrels with a split hammer. Think of it as this way, the Combi-Bolter functions similarly to a double-barrelled, magazine fed, fully automatic shotgun.

Despite the differences, it is functionally identical to a Storm Bolter in 8th Edition.

Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Injector Pistol - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Bolter - Fatecaster Greatbow
Inferno Bolter - Shotgun - Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Reaper Chaincannon - Soulreaper Cannon
Hellfyre Missile Rack
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster - Kakophoni
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Avenger Chaincannon - Battle Cannon - Hurricane Bolter - Kratos Battlecannon
Demolisher Cannon - Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Daemonbreath Spear - Melta Blastgun - Single-Barrelled Turbo-Laser Destructor
Volkite Combustor - Volkite Cardanelle
Sonic: Dirge Caster
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Double-Barrelled Turbo-Laser Destructor - Hellstorm Cannon - Laser Blaster - Laser Destructor
Melta Cannon - Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Volcano Cannon - Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Armageddon Gun - Lance Weapon
Warpcraft: Warp Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons - Close-Range Grav-Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb

Orks[edit]

Kombi-Rokkit Launcha[edit]

Kombi-Rokkit Launcha

The Shoota/Rokkit Launcha gives the user a single side-mounted Rokkit Launcha with a single Rokkit to use against enemy tanks and armored vehicles. Great for when your Shoota Boyz needs a little bit more anti-vehicular punch and weight or if you need more Tankbustas but don't want to waste any more points. Considering orkish ballistic skill it's probably going to miss when you fire it or explode in your face if the wiring is all wrong.

Because of its Rokkit attachment, it would give the Orks some needed anti-armor in an army that is vulnerable from mass artillery and machine gun fire. A Kombi-Rokkit allows your Orks to have a chance (albeit a low one given Ork accuracy) to pop some armour before it gets too hot.

In 8th Edition, the new rules for Kombi-weapons allow these weapons to see a lot more use, as anyone who takes these doesn't have to be so tight-arsed about firing their anti-tank weaponry anymore. Unfortunate with Orky BS it is hard to justify the expense.

Kombi-Skorcha[edit]

Kombi-Skorcha

An orkish version of the Combi-Flamer with the more powerful Skorcha (Heavy Flamer) attached to it instead of a Flamer. The Ork version of a combi-weapon is a Shoota with something attached to it instead of a Boltgun with something attached to it. Great for crowd clearing as well as boosting the CQC killyness of your Orky Boyz, and unlike the Kombi-Rokkit Launcha, you don't really need to worry about accuracy.

The Kombi-Skorcha in 8th edition became ridiculous especially when you have all your Nobs or a Big Mek equipped with one. This thing is capable of unleashing 2D6 Heavy Flamer shots with 6 str5 and 4 str4 shots. Have a bunch of Nobs equipped with one and have them ride on any troop carrying vehicle and let it rip.

In 9th edition, the new Kombi-weapon rules works much better for this weapon in contrast to the Kombi-Rokkit, especially since the auto-hitting Skorcha isn't affected by the -1 To Hit for firing both weapon profiles. Notably, you can Advance and still spray flames and bullets. The Skorcha's profile are as follows: Range 8" Assault d6 S5 AP-1 D1.

Twin-Linked Shoota[edit]

Twin-Linked Shoota

Think of this as the Ork's equivalent to the Chaos Space Marines Combi-Bolter. The Twin-Linked Shoota is basically two large Shootas or Big Shootas duct-taped together from side to side. The Twin-Linked Shoota is often used commonly by Ork Warbosses as it gives them sufficient dakka before closing in for the kill and krumpin' his enemies, but larger variants're also installed on light vehicles such as Warbuggies and Deffkoptas. It provides greater accuracy than your standard everyday Shoota.

The Twin-Linked Shoota is essentially like the Combi-Bolter, but with more Dakka and even less accuracy and range. Seriously, it is a pretty impressive feat even by Ork standards to create a weapon that out-storm the Stormbolter and Combi-Bolter respectively.

Tabletop wise, it is basically a Big Shoota with double the shots and double the price.

Gallery[edit]

Twin-Linked Shoota[edit]

Kopta Rokkits[edit]

Kopta Rokkits

Although they are called Kopta Rokkits. They could actually be found on other Ork vehicles.

A particular innovation of the Orks, the twin-linked Rokkit Launcha somewhat mitigates the Ork's general inaccuracy to make Warbuggies and Deffkoptas more threatening, giving these small but fast units a good chance of hitting the mark. The much heavier Gorkanauts and Morkanauts also carry the equivalent of this, though in their case it's actually just two separate Rokkit Launchas mounted next to each other.

In terms of crunch, they BS 5+. No way. Koptas with these aren't as reliable as other Ork anti-vehicle weapons/units. But way too expensive to be actually fielded that way.

Weapons of the Orks
Da Basik Poppas:
Ballistics: Grot Blasta - Grot Grappling Hook - Sluggas
Six-Shoota - Pokkit Rokkit Launcha
Directed-Energy: Kustom Mega Slugga
Warpcraft: Shokka Pistol
Other: Squig Blasta
Trusty Shootas:
Ballistics: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Incendiary: Burnas
Spechul Dakka:
Ballistics: Dakka Shoota - Stikkbomb Launcha - Stikkbomb Chukka - Thump Gun
Directed-Energy: Kustom Mega-Blasta
Incendiary: Splash Burna - Burna Exhaust
Sonic: Rokker Shoota
Warpcraft: Shokk Attack Gun - Tellyport Blasta
Kombi-Weapons: Kombi-Rokkit Launcha - Kombi-Skorcha - Twin-Linked Shoota - Kopta Rokkits
Other: Squig Launcha
'eavy Gear:
Ballistics: 'Eavy Lobba - Supa Shoota - Dakkaguns - Kannon - Lobba
Mek Speshul - Rattler Kannon - Rokkit Launcha - Big Shootas
Snazzgun - Boomstikk - Rivet Kannon - Stikka Kannon
Directed-Energy: Zzap Gun - Kustom Mega-Kannon
Incendiary: Skorcha
Gravitational: Smasha Gun - Traktor Kannon
Warpcraft: Kustom Shokk Rifle
Other: Bubblechukka - Deffguns - Heavy Squig Launcha
Da Big Stuff:
Ballistics: Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon - Supa-Kannon
Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Boom Gun - Rokkit Kannon
Directed-Energy: Big Zzappa
Incendiary: Supa-Skorcha - Skorcha Missile
Gravitational: Magna-Kannon - Shunta
Other: Mek Gunz
Bloody'Uge Exploshunz!:
Ballistics: Belly Gun - Cluster Buster - Deffstorm Mega-Shoota - Deth Kannon - Gigashoota
Grot Bomms - Gut Buster Mega-Kannon - Soopagun - Supa-Gatler - Supa-Rokkits
Skullkrusha Mega-Cannon - Krooz Missiles
Directed-Energy: Snapper - Soopa Zzap Gun - Gaze of Mork
Incendiary: Flamebelcha - Splasha Attack Gun
Gravitational: Lifta-Droppa - Supa-Lifta-Droppa
Other: Pulsa Rokkit
Planet-Zoggin Krackars!:
Ballistics: Ship Gunz - Heavy Ship Gunz - Mega-Kannon - Torpedo
Directed-Energy: Zzap Kannon
Non-Dakkas:
Choppy Bitz: Choppa - Ork Chain Weapons - Ork Power Weapons - Runtherd Equipment
Miscellaneous Klose Kombat Weapons
Bangas and Boom!: Stikkbomb - Burna Bottle - Tankbusta Bomb - Bigbomm - Bomm - Burna Bomb
Boom Bomb - Repulsor Mine - Mega Bomb - 'Gantbuster Bomb

Real Life[edit]

Yes, these actually exist. Yes, it is Awesome.

The earliest combination weapons sought to combine the ranged firepower of pistols with the close combat of a melee weapon, usually pistol-swords or pistol-axes. Because the components on a pistol didn’t hold up well to physical abuse and the added weight made the melee weapon part awkward to wield on top of making the pistol part difficult to aim, these were not widespread. The only version that became successful was the bayonet mounted on a rifle. Others combined the mechanical reliability of a crossbow with an undermount wheel-lock pistol.

Compared to twin-linked weapons in 40k, in real life this was never done with military small arms. The vast majority of twin-linked weapons are gun turrets specifically intended to destroy aircraft. Against a ground target, a single barrel weapon is sufficient. But against a fast-moving aircraft, the best way to increase your hit probability is to spam as many bullets as possible. We do have one example of a twin-linked M1911 pistol that was made for the lolz, and an Italian SMG from WWI that started as turret gun for biplanes before being handed to ground troops out of sheer desperation, but users quickly realized that any potential benefit to doubling firepower is lost on the added weight, awkward handling, and the fact that neither bullet will hit exactly where you aim.

But, we added the qualifier up there of 'military' small arms for a reason, and double barreled weapons are fairly common as hunting weapons such as the double barreled shotgun. In these cases the ability to take a second shot quickly on game that might be running away, or running toward you if your going after big game like bear, elephant or even boar, is more important then weight, and if you do have a bear running down on you the ability to take a second shot before you get torn apart is of the upmost importance.

Below are some specific examples of combinations weapons.

LeMat Revolver[edit]

Are you depressed about your nine-shot revolver not having more firepower? Well worry not, as the axle used by this gun's cylinder also doubles as a smoothbore barrel, allowing you to fire a shotgun blast with just a flick of the small lever atop the hammer! Amazing!

Grenade Launcher[edit]

The only major combi-weapon the military uses. Examples include the M203, which clips under the barrel like a bayonet. It can also be reloaded, unlike pre-8th Edition 40k variants, and has mostly replaced the non-automatic Grenade Launcher (which still has its uses, as a longer barrel means you can launch grenades much farther away).

Shotgun[edit]

Not as common as an underbarrel grenade launcher, the military also has a few different shotgun attachements, such as the KAC Masterkey or M26 MASS. Used for door breaching more than anything else, troops can also load up specialized rounds for everything from bean-bags to taser shells to even small grenades.

Combination Gun[edit]

The major combi-weapon outside the military, meanwhile, is the combination gun. Essentially, this is a way to give a hunter the ability to almost instantly line up and fire another shot if he misses by simply adding a second barrel to the gun, while additionally it is often used to create a gun that can fire multiple forms of ammunition by making one barrel rifled and the other smoothbore. In Yurop these are called "drillings" (or vierlings for four barrels and so on) or "cape guns" and if you're a disgustingly rich Nob looking to spend a lot of money on the gun equivalent of a BMW then these cater specifically to you. Sometimes three barrels are used so the gun can simultaneously be loaded with a rifle round, a shotgun slug, and bird or buckshot.

Either way, these later two cases give it a niche military use as a survival weapon for aircrew, which can range to the logical style of a light and simple rifle with a shotgun barrel, to a high-end and expensive 'survival' weapon that's a 1-to-1 copy of a civilian big game rifle and weighs so much you can't parachute out with it (so have to hope you can recover it from the wreck once you land). Yes, the last one actually happened, Herman Göring used them as standard issue for the Luftwaffe, because of course the obese, ostentatious manchild decided it was a good idea. Less flashy and more economical versions of the same concept include the USAF's M6 survival rifle, or the Soviet Union's TP-82 Cosmonaut survival pistol.

But nobody out-riches the US Army, who tried to make their own combi-gun called the OICWYDT, combining a crummier version of an M4 carbine bolted to a computerized laser-ranged airbursting grenade launcher. The smart grenades for this thing cost more EACH than the gun it was combo-ed with. The whole thing weighed about 30 pounds and was as easy to carry as a similarly heavy sack of dog food. Eventually the combi-gun idea part of the whole deal was scrapped and the smart grenades were tested alone as the XM25 before being dropped for being too expensive and not reliable enough. The South Koreans built a similar weapon, the K11, which was likewise cancelled. The Chinese, meanwhile, came up with the QTS-11, which tries to solve these issues by making the grenade launcher portion a single-shot bolt-action weapon with less electronics in the warheard. It remains to be seen if this approach is at all more practical, because its still expensive hardware of questionable efficacy.