Council of Wyrms
"How can you have something called Dungeons & Dragons and not allow people to play as dragons?"
- – Bill Slaviscek to Gary Gygax
And thus, Council of Wyrms was born.
Simply put, you get to play as the Dragons. No, you don't get to play normal dragons in a normal D&D world, having your hoard targeted by would-be adventurers or fighting for control of puppet governments. That would be too cool. You play the thrilling game of democratic dragon politics on an island chain populated mostly by dragons, their demihuman vassal races, and the half-dragon offspring of dragon/vassal mating.
|Dungeons & Dragons Campaign Settings|
|Basic D&D:||Mystara (Blackmoor) - Pelinore|
|AD&D:||Birthright - Council of Wyrms - Dark Sun - Dragonlance |
Forgotten Realms (Al-Qadim - The Horde - Icewind Dale - Kara-Tur - Maztica)
Greyhawk - Jakandor - Mystara (Hollow World - Red Steel - Savage Coast)
Planescape - Ravenloft (Masque of the Red Death) - Spelljammer
|3rd/3.5 Edition:|| Blackmoor - Dragonlance - Eberron - Forgotten Realms |
Ghostwalk - Greyhawk (Sundered Empire) - Ravenloft
|4th Edition:||Blackmoor - Dark Sun - Eberron - Forgotten Realms - Nentir Vale|
|5th Edition:|| Dragonlance - Eberron - Forgotten Realms - Greyhawk |
Nentir Vale - Ravenloft - Ravnica - Spelljammer
|Third Party:|| Dragonmech (3E) - Dragonstar (3E) - Kingdoms of Kalamar (2E/3E/4E) |
Midnight (3E/4E) - Ptolus (3E) - Scarred Lands (3E/5E) - Spellslinger (3E)
Wilderlands of High Fantasy (Basic)