Council of Wyrms

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How can you have something called Dungeons & Dragons and not allow people to play as dragons?
- Bill Slaviscek to Gary Gygax

And thus, Council of Wyrms was born.

Simply put, you get to play as the Dragons. No, you don't get to play normal dragons in a normal D&D world, having your hoard targeted by would-be adventurers or fighting for control of puppet governments. That would be too cool. You play the thrilling game of democratic dragon politics on an island chain populated mostly by dragons, their vassal races, and the half-dragon offspring of dragon/vassal mating.

External Links[edit]

Dungeons & Dragons Campaign Settings
Basic D&D: Mystara (Blackmoor - Hollow World) - Pelinore
AD&D: Birthright - Council of Wyrms - Dark Sun - Dragonlance
Forgotten Realms (Al-Qadim - The Horde - Icewind Dale - Kara-Tur - Maztica)
Greyhawk - Mystara (Red Steel) - Planescape - Ravenloft - Spelljammer
3rd/3.5 Edition: Blackmoor - Dragonlance - Eberron - Forgotten Realms - Ghostwalk - Greyhawk - Ravenloft
4th Edition: Blackmoor - Dark Sun - Eberron - Forgotten Realms - Nentir Vale
5th Edition: Dragonlance - Eberron - Forgotten Realms - Greyhawk - Nentir Vale - Ravenloft