Crusader

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For when you need a smoke break between killing and torturing the followers of another religion HERETICS.

Not to be confused with the Crusaders of the 41st millenium.

First appeared at the tail end of 2nd Edition's run as a Priest subclass. In 3rd Edition, they became a base class.

A crusader is basically a fall-proof paladin. They use Weeaboo Fightan Magics instead of divine power to kill stuff, which may or may not be better than normal. The crusader also has the power to ignore wounds through adrenaline for a turn and get healing before his body fails from the injuries. Balancing this is the fact that they can't really choose the maneuvers they want to use at a given moment; they just get them at random each turn.

Crusader is the only class (except for the Jade Phoenix Mage and Immortal Blade prestige classes) that gets access to the Devoted Spirit school, where everything is based on what alignment extreme you are and if the opponent just happens to not be the same as you. Yep, totally different from a paladin.

In Pathfinder Crusader is a Cleric archetype. It trades a domain and a large chunk of spellcasting (the entire reason you're playing a Cleric) for a selection of mediocre bonus feats. Even a battle cleric is worse off for taking this over normal cleric.

Dungeons & Dragons 3rd Edition Classes
Player's Handbook: Barbarian - Bard - Cleric - Druid - Fighter - Monk
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Player's Handbook II: Beguiler - Dragon Shaman - Duskblade - Knight
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Eberron Campaign Setting: Artificer
Heroes of Horror: Archivist - Dread Necromancer
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Miniatures Handbook: Favored Soul - Healer - Marshal - Warmage
Oriental Adventures: Samurai - Shaman - Shugenja - Sohei - Wu jen
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Tome of Battle: Crusader - Swordsage - Warblade
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Class-related things: Favored Class - Gestalt character - Multiclassing
Prestige classes - Variant Classes - Epic Levels