Cryptic

From 1d4chan

The Cryptic is another of DreamScarred Press' attempts at making original psionic classes. In this case, the Cryptic works as the skill-monkey Rogue, where the Soulknife works as more of the assassin. Though they don't start off with a shit-ton of skills like a Rogue, being an Intelligence-dependent manifester does enable them a decent number of skill ranks to rely on and a class feature makes sure stealth is never an issue. For some reason, their powers are also all in the form of tattoos and they're really good at making traps - if you even bother with those rules.

The Cryptic has a couple different mechanics to work with, each with various levels of effectiveness. Chief among them is "Disrupt Pattern", a psionic laser that requires them to dedicate their psychic focus towards a certain type of enemy (and unlike other classes like Rangers, this preferred enemy isn't dependent on subtype either) as a touch attack. Defensive Pattern is a lesser feature that gives them a couple turns to use on a specific bonus: the ability to hit enemies who hit you, extra AC, or damage resistance - none of them are in grand quantities, but could save the day a bit. Their last feature is the Insights, a large pool of talents with various applications from disrupt debuffs to trap specialties and special skill perks. Unfortunately, they lack any access to the full Rogue talent list.

Archetypes[edit]

There aren't a great many archetypes for the Cryptic, considering how few psionic supplements there are. That is not to say that the ones that exist are bad, however.

  • Brutal Disruptor is probably one of the most used, considering how it enables Disrupt Pattern to be used as part of a melee attack and only sacrifices traps, a welcome offering.
  • Distorter sacrifices tattoos and a few insights to become a pro illusionist and mindfucker by screwing with distance perception. They can also give a permanent zone of silence for best sneaking.
  • Pattern Breaker sacrifices stealth to break enchantments and locks.


The Classes of Pathfinder 1st Edition
Core Classes: Barbarian - Bard - Cleric - Druid - Fighter - Monk
Paladin - Ranger - Rogue - Sorcerer - Wizard
Advanced
Player's Guide:
Alchemist - Antipaladin - Cavalier
Inquisitor - Oracle - Summoner - Witch
Advanced
Class Guide:
Arcanist - Bloodrager - Brawler - Hunter - Investigator
Shaman - Skald - Slayer - Swashbuckler - Warpriest
Occult
Adventures:
Kineticist - Medium - Mesmerist
Occultist - Psychic - Spiritualist
Ultimate X: Gunslinger - Magus - Ninja - Samurai - Shifter - Vigilante
The Third Party Classes of Pathfinder
Psionics: Psion - Psychic Warrior - Soulknife - Wilder
Aegis - Cryptic - Dread - Marksman - Tactican - Vitalist
Path of War: Stalker - Warder - Warlord - Harbinger - Mystic - Zealot
Akashic Mysteries: Daevic - Eclipse - Guru - Nexus - Radiant - Rajah - Stormbound - Vizier - Zodiac
Spheres of Power: Armorist - Elementalist - Eliciter - Fey Adept - Hedgewitch - Incanter
Mageknight - Shifter - Soul Weaver - Symbiat - Thaumaturge - Wraith
Spheres of Might: Armiger - Blacksmith - Commander - Conscript
Savant - Scholar - Sentinel - Striker - Technician
Champions of the Spheres: Prodigy - Sage - Troubadour - Dragoon - Mountebank - Necros - Reaper - Warden - Crimson Dancer
Pact Magic: Pactmaker (formerly known as Medium)