"This party never stops. Time is dead and meaning has no meaning. Existence is upside-down and I reign supreme. WELCOME, ONE AND ALL, TO WEIRDMAGEDDON!"
- – Bill Cipher, Gravity Falls
Under normal circumstances, the forces of Chaos are limited by the inherent instability of daemons: they don't last long outside of the Warp because they are made of emotion and psychic power, and so they slowly start to destabilize and dissipate as soon as they enter realspace, unless they're fed a constant stream of sacrifices (the method of which, is dependent on the daemon's alignment). Some can stick around longer if they possess an individual, but that takes time and leaves them relatively vulnerable, as in addition to having their abilities reduced in power, having the host destroyed or captured can severely turn the tables on them.
The ultimate solution to this problem, and the ultimate goal of most Chaos cults, is to bring the Warp with them, partially merging it with realspace, which allows daemons to cross over freely.
This has the unfortunate side effect of breaking reality: the chaotic, anarchic influence of the Warp causes the laws of physics to become more like guidelines, and daemons are seldom inclined to follow the rules. Under typical circumstances, most soul-bearing beings trapped on a Daemon World will die from being exposed to corrupting warp energies, have their souls rent from their bodies from being exposed to immaterial forces, or simply being massacred by its new inhabitants, and their souls consumed by the various entities in this new-found hell. If the daemons are feeling particularly cruel, the inhabitants will instead survive, but be slowly driven insane by the warp's influence overtaking them (whether it is a good pain is dependent on the individual). After a while, the surviving populace will be at the mercy of the planet's new inhabitants, either being slaves, sacrifices, and/or playthings for entertainment. That said, even dying on a daemon world is a shitty gig; the moment your soul is released from your mortal coil, you can count on being eternally tormented by billions of neverborn inhabiting unreal-space.
For beings without a soul (hence no warp signature), they're immune to the influences of the warp, but they're still vulnerable to having various sharp objects rammed down their faces, as the denizens of the warp overtake their planet.
Because losing a world to the Warp means death or far worse for all of its inhabitants and strengthens their enemy at the same time, the Inquisition has concluded that, should all preventative efforts fail, it is more merciful to commit Exterminatus upon a planet about to become a Daemon World than to allow the heretics to complete the necessary rituals. That said, most Inquisitors would only resort to this if the situation is indeed unsalvageable, as destroying your own territory will hurt you more than it will your enemy. Once the world is successfully transformed, though, it's a safe bet Exterminatus wouldn't work on it in best case scenarios. At worst it could make daemonic inhabitants of the world even stronger. One of the reasons the Imperium will go to such extreme measures is that these pieces of shit (possibly literally speaking in Nurgle's case) are never going to be conquered or purged. Chaos' control over the very laws of physics on a Daemon World make conquering them about as easy as winning a ground war on the surface of the sun.
- Most planets in and on the rim of the Eye of Terror,
with the exception of CadiaWHOOPS.(still not a daemon world, it's a mini asteroid field instead)
- Sicarus, ruled by Lorgar and homeworld of the Word Bearers. Not to be confused with Cato Sicarius or the Ordo Sicarius, which are (probably) not ruled by Lorgar.
- Medrengard, ruled by Perturabo and homeworld of the Iron Warriors.
- The Plague Planet, ruled by Mortarion homeworld of the Death Guard.
- Sortiarius, the Planet of the Sorcerers, ruled by Magnus the Red and homeworld of the Thousand Sons.
- The Pleasure Planet, reportedly ruled by Fulgrim and would-be homeworld of the Emperor's Children, if they could find it.
- Scourge Stars probably as well.
- Numerous planets around the Great Rift and in the Dark Imperium.
|The Planets, Systems, Regions and Sectors of the Galaxy|
|Imperial Homeworlds:||Holy Terra - Sacred Mars|
|Primarch Homeworlds:||Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis |
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
|Notable Imperial Worlds:||Armageddon - Bakka - Cadia - Catachan - Cretacia - Ganymede |
Hydraphur - Necromunda - Phyrr - Pythos - Krieg - Kronus - Sacris
Sanctuary 101 - Scelus - Scintilla - Tanith - Tartarus - Titan - Vigilus
Vraks - Zayth - 108/Beta-Kalapus-9.2
|Daemon Worlds:||Plague Planet - Sortiarius - Sicarus - Medrengard - Glass Moon |
Fleshworld - Bathamor - Black Marble
|Systems and Regions:||Ghoul Stars - Halo Zone - Jericho Reach - Kaurava System |
Solar System - Stygius Sector - T'au Septs - Taelus System - Ultramar
|Types of Worlds:||Agri-World - Craftworld - Daemon World - Death World - Eldar World |
Forge World - Fortress World - Hive World - Civilised World - Tomb World