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Pathfinder 2nd[edit]

The Dandy is one of the many generic archetypes introduced in the Advanced Player's Guide, available to anyone with Diplomacy. You lean the ins of smooth-talking to get by the social encounter. You start by numbing up your Deception and Society skills and spend downtime to manipulate the locale rumors. Other feats include Covering for That Guy when they do something stupid (it has a 10 min cooldown so...); You can recall Knowledge on any topic (hairstylists are well versed in demon politics?); Can use deception as a job, and get your party into parties.

Dandies Are a good thing to have if your doing a campaign with many social encounters, especially if every other PC is dirty murder hobos or the recurring villain is a snob.

The Archetypes of Pathfinder 2nd Edition
Core Rule Book: Alchemist - Barbarian - Bard - Champion - Cleric - Druid
Fighter - Monk - Ranger - Rogue - Sorcerer - Wizard
Lost Omens Setting Guide: Crimson Assassin - Duelist - Guild Agent - Hellknight Armiger
Lion Blade - Living Monolith - Magic Warrior - Runescarred - Sentry - Student of Perfection
Lost Omens Character Guide: Hellknight - Spellmaster - Firebrand - Lastwall Knights
Adventure Path Juggler Dedication - Staff Acrobat Archetype - Zephyr Guard Archetype
Advanced Player's Guide Acrobat - Archaeologist - Archer - Assassin - Bastion - Beastmaster - Blessed One - Bounty Hunter - Cavalier - Celebrity - Dandy - Duelist - Eldritch Archer - Familiar Master - Gladiator - Herbalist - Horizon Walker - Investigator - Linguist- Loremaster - Marshal -Martial Artist - Mauler - Medic - Oracle - Pirate - Poisoner - Ritualist - Scout - Scroll Trickster - Scourger -Sentinel - Shadowdancer - Snarecrafter -Swashbuckler - Talisman Dabbler - Vigilante - Viking - Weapon Improviser -Witch
Secrets of Magic: Magus - Summoner - Wellspring Mage