Drugs are the most useful daily product for any human beings. EVER. They are primarily used for controlling your body's conditions by giving effects like healing(medical), waking your ass up for the day (coffee) or controlling your emotions so you won't rage quit on any board games. The most popular drugs are the illegal ones, like cocaine. They are popular among every chaos warband, especially Slaaneshi cultists and that bat-shit insane demonic biker. The good thing about drugs is that they get shit done. You wanna win the war? Poison the enemies' water supplies and let them have it! You wanna get stronger and beat up everyone? Use steroid(s) and wreck everybody!!But be warned, side effects ensue.
Drug plays a big part in RPG where it can be consumed as some kind of buff to your character. The classic red HP potion and Blue magic potion count as drugs, mind you.
Warhammer 40k contains a lot of reference to drugs thanks to the likes of the Dark Eldar and Slaanesh. Other than the likes of depraved alien species and daemon-worshiping cultists, having a universe set in a technological cyberpunk grimdark future means that the possibility of making a drug with unseen disastrous effects is very much possible, and the imperial assassins take the credit for being a bunch of drug addicted killing machines.
Cocaine is probably the most well known drug on /tg/ thanks to Doomrider and Snowflame.
Drugs in 40k
Warp Infused Drugs
- Spook originates in Necromunda, the exact type of substance it is derived from being inconsistent, perhaps because the Orlocks don't want you to know —ranging from decayed corpse starch to a fungus growing, both found deep in the Underhive. It is highly illegal and highly dangerous due to it's connection with the warp, propensity to invite uninvited guests, and how it can either heighten psych
edelic abilities to turn one into a thingamajig. It is nonetheless popular, however, both as a recreational drug and a tool for upping a wyrd's powerlevel, throughout all levels of Necromundan society and in the wider galaxy
- There are a number of other warp-infused drugs going around, including flects (literal pieces of mirror which have reflected Chaos from within the Eye of Terror), which play a key plot point in the Ravenor books while the titular inquisitor is running around playing Inquisitorial DEA agent for a while, and the similar but distinct and seemingly milder gladstones.
- Icrotic slime is another Necromundan narcotic drug which is apparently actually some sort of blob that you put on your head containing a brain eating amoeba that beyond some point of no return will basically reduce you into a zombie, and you'll be too blissed out to unplug. Grimdark. Better bring a friend to remove the gelatinous blob from your head in time. Apparently up in the Spire there are drugs that can counteract this and let the uphivers go sliming without the risk. Whether this actually has to do directly with chaos is left unsaid but it probably does.
- The ones used by Eversor assassins: The reasons why they wreck shit so much. They consume some sort of special cocktail of combat enhancement drugs and ALL THE ADRENALINE/COKE that allows them go WRYYYYYY and shit on everyone nearby. But these drugs can be used only by Eversor assassins, who have had their immune systems enhanced to the point that they can handle the toxicity of the combat drug. Also has the nice side effect of making the assassin's corpse explode upon death.
- Polymorphine: Used by Callidus assassins. Note that it's POLYMORPH-ine, not poly-MORPHINE. This drug allows the user to alter their body shape and appearance, allowing them to impersonate other persons, members of the opposite sex, and even humanoid xenos like Orks and Eldar. That's why it is so easy to troll Macha. Sometimes also given out by morally ambiguous types to make infiltrators minus the superhuman assassin part. Cheaper and effective, but less flexibility. In the inquisitor novel written by Ian Watson, a callidus assassin named Meh'Lindi can only transform into genestealers due to an experiment, meaning the drug can only be effective depends on the person that use them.
- The Chirurgeon: Used by that Fabulous Bill after learning the trade from the sickest of fucks. It is a part-sorcerous and part-technological device that acts like an unholy mix of a life-support device crossed with a set of surgeon's tools, constantly patching Mr. Fabulous' failing body up. The device is charged with warp energy and Fabius can use it on persons other than himself if he wants. Naturally, it has the typical consequences of jamming warp-based shit into your bloodstream.
- Commorite Stimm-Rack: Another variant of chirurgeon. Sick ass slurpy drug chemical rack things that comes in three different flavors. One of Lucius's prized possessions after winning the contest of sickfuckery in the Dark Eldar arena and installed by the fabulous one himself.
- Laemon Green (Bylestim): Green blood of some lesser daemon with some wraithbone dust to go with it. Yummy!
- Tyranberry Red (Tyrphous): Fucking Tyranid blood. Harvested from their adrenal glands.
- Wych Cola (Serpentin): Drained from the blood of the Dark Eldar wyches, whom has done so much drug, it's blood can be considered a type of it.
- Combat Drugs: Used by the Emperor's Children and the Dark Eldar, particularly Wyches, to liven up the combat. Like all things associated with Chaos and Dark Eldar, can have a variety of useful effects, or go hilariously wrong.
- Alcohol beverages: Despite the coming of Grimdark future, alcohol remain popular and wild spread among humanity. Unlike foods which are now mostly per-processed spam mixed with xeno flesh, alcohol remain the same and in fact, comes with even more variant from different planet culture to another, even xenos. Some can be very strong, so strong only the astartes, some xenos or other abhumans can drink it.
- Amasec: A type of good ol' fashioned booze. Ranges in quality from really good stuff that is favored by Guard and Naval Officers, the more flamboyant Inquisitors, Rogue Traders, nobles and the like, to cheap stuff good only for killing brain cells and degreasing engines (usually called Rotgut). Usually implied to take the social position whisky or maybe brandy do in our day to day, or occasionally more exotic liquors like arrack (which can mean different things in different parts of the Orient, e.g. in Sri Lanka or Persia.) Definitely hard liquor though, and fairly ubiquitous.
- Real rotgut: hope that the ethanol to promethium ratio is in your favor. The worst of the worst, distilled on a small scale and often with plenty of impurities, found in declasse establishments and holes in the wall in the underhives of Necromunda and similar, or improvised by Guardsman.
- Fenrisian Ale (Mjød): A type of alcohol beverage from Fenris that is soooooo toxic it can even intoxicate an Astartes. Still does not stop the frigging space wolves from competing each others with it. Although the Astartes are unable to get drunk from any alcohol beverages of the Imperium due to their implanted kidney gene seeds, they can from the ale due to a very special toxic from a Fenrisian plant life that temporarily neutralises the Kidney implant of an Astartes. When Space Wolves offer other non-Space Wolves chapters their drink, they have to make sure to add some anti-toxin in the mix in order to not kill their
less manly cousins+++LION FOR LIFE DOG FUCKERS!!!+++ Understandably, a mortal drinking a few drops gets some major street cred, mostly because anyone who can drink that and not die has a seriously tough constitution.
- Fungus beer: Orky beer. Nothing more, nothing less. Usually brewed by enterprising gretchin to sell to their masters. Whether it works on humans or is even actually beer in the sense of being a brewed alcoholic beverage (as opposed to something uniquely orky) isn't totally clear. Note that since it's a fungus and so are orks, and orks are innately psychic, there may be sort of a spook like dynamic going on there, too.
- Rahzvod: Space vodka made for the Vostroyan Firstborn. It is a common distribution among their ration.
- Cigar: Why the fuck not? These candy sticks hanging in your mouth prove that you are the manliest of men in the grimdark future. By the 41 millennium, tobacco seems to have been one of the plants that died off when Terra went industrial, and has been replaced with tabac or lho leaves. However, it's only available to the high ranking offcers, the rich and beautiful, and officers with big hats. Cigars are often used for celebrating victory, but this fucker smokes one all the time because he knows you have already lost. Also used surprisingly by Orks, though they probably fill theirs out with an inferior product like squig droppings or fungus cuttings or something like that
- Barrage: A super-roid combat drug that makes people as strong and tough as motherfucking Ogryns but wears off very quickly, leaving muscles and tendons torn to shreds by overexertion.
- Blue Fire: Spice. No, really: it gives you limited future-sight and a boost to mental capabilities but turns your eyes blue. The only difference is that it's inhaled rather than ingested.
- Frenzon: A highly addictive mixture of Stimm, Slaught, Spur, and a few others that makes people fearless and crazy in combat. Once you are hooked on frenzon, you become virtually uncontrollable unless you can get a fix; the only way to kick the habit is to take anti-addiction chems. Also, what she'll do to you because you aren't that interesting, anyways.
- Juvenat Drugs: Extend your lifespan. Available to the rich and beautiful and others in power, usually Guard generals, churchmen, and nobles. Heavily implied to be made of children. Also depicted as being part of various surgical procedures to achieve the same effect. Their effect isn't indefinite as the treatment's start having diminishing returns after a while, although life can easily enough (with enough money and, ugh, babies) be extended past two centuries with women so modified often being described as still being beautiful but noticeably having had "work done." More recent fluff has elabourated on how they're produced ; they can either be made in medical labs, although this is expensive and time consuming. The other, seemingly more common, way is to procure the necessary cell cultures from live specimens. On Hive Worlds, this usually means kidnapping youths and then draining them painfully for years at a time. The latter method is obviously illegal but given the demand for juvenat drugs, many medicae will turn a blind eye to the supply.
- Kalma: If you need to make a man stoned off his ass, this is your drug. Sometimes used by Astartes and the Mechanicum to keep unruly ship serfs in line.
- Lho-Stick: Future version cigarettes. Lho is implied to be a tobacco or marijuana analogue depending on how PG-rated the authors are. Also considered to be the smaller, lesser version of cigar, often smoked by measly soldiers who, despite standard issue balls of steel, are still bent over and railed by an uncaring colossal behemoth that only sends them to die somewhere and only seek some form of release. It makes up by being as addictive as nicotine, and depending on which regiment you're in, you either get shot or given more of this stuff. Go figure. There is at least one reference to lho being insufflated like snuff tobacco (in Legion by Dan Abnett, blink and you'll miss it.), so at least in his works, it's tobacco not pot.
- Mortis: Puts you into a coma with suspended animation for a while, during which you look like a corpse, and also gives you a near-death experience trip. Cults of Death use it in their initiation rites, and spies use it to feign death.
- Obscura: Drug introduced in Dan Abnett's works, which spread to become the number one illegal drug of the grimdark future. Either smoked or injected, Obscura causes a pleasant dream-like sensation, but after the high is over leaves the user depressed and wanting more. A clear analogue to opium or even heroin.
- Recaf: Grimdark era Coffee, or at least something caffienated. Varies from fancy samovar brewed stuff served in thimble glasses to awful bivvie tin mugs served to the guard in the trenches with stimms poured on the top like a latte. It's unknown if they actually come from organic material like beans and leaves or is chemically reconstituted (the Mechanicum, it seems, prefer the latter method.) Most likely it is some sort of ersatz "coffee" (the British in WW2 had a number of substitutes made from various plants, beans, and nuts) with caffeine (or perhaps something a bit stronger) added chemically.
- Rose: Overclocks all your senses to 11, giving you eagles' sight, dog's sense of smell, ability to read engraved tesxt with a touch and other extreme feats of senses. Unfortunately it also heightens the sense of pain. Most popular as recreational drug for bored aristocrats and a gateway to many Siaeenshi cults. If you mix it up with other drugs or sex (or both) you'd probably die from sensory overload - not like many Slaaneshi cultists consider it an acceptable price to pay.
- Sacra : Tanith derived alcoholic drink, understandably rare since the planet got wiped. Inferred to be rough homebrewed spirit, probably similar to Poitín, given the gaelic influences on the Tanith, although they traditionally served it warm.
- Satrophine: Distilled blood of that thing which shall not be named. A powerful combat drug that boossts speed, awareness and strength and dulls pain. As you may imagine, if you overdo it you can turn into a Chaos Spawn faster than oh shitglbrAMGUMDGHOUMWRRR!
- Slaught: A combat drug made of a combination of amphetamines and adrenal glands. Those who use it are said to be "On-slaught" (and ready to "slaught-er"), which is a mildly clever word play. It makes people much more aware and faster, with the unfortunate side-effect of 'roid-rage. The Redeemer called it "Sacred Libation and Unguent which Gives Heart to the Terrified".
- Spur: generic name given for various stimulants that boost the nervous system and muscle reaction speeds. The effects are notoriously short lived and wear off after a few minutes, making it unreliable to depend on as a combat drug unless your supply is massive.
- Stimm: Generic name for various combat drugs/painkillers for the 41st millennium. Always make sure your Power Armor has enough. Increases awareness and alertness while diminishing felt pain and possibly treating shock (like epinephrine/adrenaline) letting you go on fighting not conceding to your enemies that you're dead. There seem to be many kinds. Think the berserker juice from Doom. They're also used off the battlefield to keep people on their feet and working for long periods of time without sleep.
- Sweetmeats: A progenoid roasted in sight of a space marine it was torn out (probably while he's dying). Aside from being the epitome of wastefulness, with progenouds being about the most expensive things in the Galaxy, it's said to be so delicious everyting else tastes like ash for the rest of your life and also gives you ability to regrow lost limbs somehow.
- Sweep: Anti-addiction drug that is highly addictive itself, so it basically cures you from all other addictions by hooking you on itself. It's own effects are pretty much heroine, to the point it may actually be heroine under a new name in 40k.
- Yellodes: Also from Dan Abnett's works. A "mind expanding" drug (think psychedelics), sometimes used by heretics diving into the mindbending lore of the Warp to, like, understand, man. Probably grimdark Ecstasy to spook's grimdark LSD/shrooms.
Hell-cocaine. But only Kaldor Draigo and Matt Ward sniff it, because THEY MAKE IT HAPPEN. This is probably why Draigo believes he could just burn down some nasty old man's garden or smash into the fortress of impossible.
Warp Dust, not even once. Doomrider says you're a faggot.
The drug cartel of the 40k A cult of drug-using chaos heretics dedicated to Slaanesh. They used a drug that could induce a hysterical state in the user and could even bring the deceased back to life for short periods. Like all Slaanesh cult, they like to have fun by placing the corpses of the royal imperial citizen in rendering plants to burn the bodies to ash, then placed this ash in air-burst warheads and exploded them all over those cities on the world that remained loyal to the Imperium. Sadly, they were pwned by the Flesh Tearers.
Drugs Warhammer Fantasy
- Warpstone: crystallized magic of chaos. It is some kind of uranium like greenish glowing rock. When consumed, it replenish the user's magic power and replenish their vigor, with its side effect being mutation and the usual drug addiction. Unless you are a Skaven, undead, Demons, Vampires, Volkmar the Grim, chaos worshippers or experienced wizard, you do not want to eat or touch that shit since it can KILLS YOU. Other than consumption however, they have other uses, especially in Skaven culture where they are used as some kind of machine power source, currency and magic artifact.
- Juesh Root: Originated in Nehekhara, it is some kind of plant's root and its similar to the real life Areca Nut in many ways, from its consumption method through chewing for its juice and the bad dental hygiene from using it, except Jeush completely darkens the user's teeth to the point of it resembles black shards. Arkhan the Black was well known for chewing the damned thing like a fiend before he joined Nagash and the drug's effect remained even when Arkhan was reanimated as a Lich. It is unknown if the drug survived at the hands of Araby settlers since Nagash's plague spell pretty much wiped out any arable land in Nehekhara.
- Black Lotus: Lotus, but black. Found in the Southland. It is often used as an anesthetic on Slaves to sap their willpower and prevent them revolting. It is also has its recreational uses, where it can be made into wine. Neferata in life drank a lot of the shit and she woke herself up from its effects by injecting herself with a hornet's poison, since its venom cancelled out the Lotus's toxin. It's usage is also popular among other assassins in the old world, chiefly by Skaven Clan Eshin assassins as well as Naggaroth's Khainite assassins.
- Nagash's Elixir: Nagash created this elixir based on a Nehekharan pre-battle ritual, where the priests drain the blood of innocents and then have their blood consumed by the kings and their lieutenants. In his version however, he imbues his terrifying dark magic onto the innocents before draining their blood, like the stuffing of a chicken with seasoning before cooking it. The elixir greatly improves the user's vigor, life span and youthfulness and allows the user to even regenerate from certain mortal wounds. The downside is that when its effect recede, the user will experience limping limbs from pain and tiredness. It's also addictive as hell, as it leaves the user with a hunger that couldn't be quenched by any food or drink aside from more elixir. While thirsting for more elixir, the user would be unable to emit anything but coldness from their body and their eyes would sink in as if they lack sleep, as well as be unable to walk under the sun because it burns them. It is said blood is best coming from younger person, especially young women. Because of course.
- Neferata's Version (Vampirism): Neferata unknowingly discovered this version after her brother's Vizier tried to assassinate her with Sphinx venom. First the user must have developed a strong reliance on the elixir. Then they had to drink the Sphinx venom, which puts the user in a comatose state. Then a ritual must performed on the user in order to transform the user into something beyond death: a Vampire. After the user becomes a vampire, they will, you know, do vampire thing: always thirst for more blood unless they drink dragon blood.
- Nokra-Leaf: Some sort of leaf used as medicine in Athel Loren according to our favorite elf Kerillian: "I'd rather some nokra-leaf, but this will do". Judging by the lack of information according to our beloved machine spirit like Google and warhammer wiki, it might be one of the new fluff item ever created and referenced in a warhammer game.
- All kinds of Mushroom: Mostly consumed by the deranged Night Goblins (and their successors in the Mortal Realms, the Gloomspite Gitz). Their uses range from warfare, recreation uses to medical treatments. (keep in mind the Greenskins are mushroom humanoid themselves).
- Magic Mushrooms: Glows in the dark mushroom. Consume by Night Goblin Shamans to increase their magic power.
- Mad Cap Mushrooms: Night Goblin Fanatics consume these bad boys to induce a state of frenzy before every battle.
- All kinds of Alcohols: It seems like alcohol is an essential part to every great setting's world building.
- Kvas: A popular beverage in Kislev. You might think it is in fact the fantasy's equivalent of Vodka, but is actually a reference to the real world Kvass, which it is also made with Rye. Unlike Kvass however, its fantasy counterpart has the ability to cure many disease like scurvy (during times of famine), colds, dropsy, fever, and many others. The beverage is so popular in Kislev that it is favor among all social hireachy, including the rich nobles, who prefers it than the weak southern beverages made in Bretonnia or any Southern realms.
- Dwarven Ale: The best kind of ale are brewed by the Dwarf of course. Consuming this makes the drinker full for weeks without the needs to eat or drink anything to survive. Each Dwarf Hold has their own unique flavor which they took great pride in brewing them. Dwarfs are so prideful in their brew that they are willing to start a war against even other Dwarfs for insulting their brew, such as saying that their brew tastes like mannish brews (aka Human booze). The Ale is also potent enough to be used as a fuel source for the Dwarf's machinery, which its concept predates Futurama's alcoholic robot.
- Bugman's XXXXX: The greatest Dwarven Ale of all as well as being the most refreshing alcoholic beverages ever created. Consuming it makes the drinker immune to fear for up to ten hours. However, Bugman’s Ale is extremely potent, being about as filling of four lesser ales. Despite the destruction of the brewery, its creator, Josef Bugman, survives and so long as he lives, his famous ale can still be seen within many famous taverns throughout the world. Including a certain tavern in Nottingham.
- Rotgut: A brew that grants unpredictable results to any that consumes them. Most often 50% of those that consume rotgut get the bad result of being permanently blind. The other 50% however gets to have the best time of their lives. The brew's distillation process is tricky as well as hard to replicate. Other side effects (alongside the aforementioned blindness) from the brew include comas and death. Despite that, it greatly improves the chances getting stinking drunk. Pretty good results.
- Fungus Beer: Created and Consumed by the Night Goblins to not only make them insane, but also enhance their senses and flex in battle.
- Potions: A fuck tons of them. This is a fantasy setting so having potions brewed by Wizards and Witches should be a common sight.
- Strength Potion: Notable because it was featured in Vermintide and the Warhammer Fantasy Roleplay game. Said to be made form the powdered arm-bone of a Giant and the simmering blood of a Bog spider. In vermintide, it allows the user to bypass armor with a non-armor piercing weapon's regular attack with additional melee damage. In the roleplay game, it increase the S stats by 2 points.
- Cannibalism: Just like in real life, eating human flesh yields a forbidden addiction like drug except it is way too immoral, even for fiction settings. To some twisted genius evil assholes, they believe human flesh or blood contains the secret to immortality, or the ingredient to rejuvenating one's youth. They were right unfortunately and had made numerous evil experiment on the innocents to achieve that immortality (see Nagash's elixir above). Unlike the vampires who needs to drink blood for the sake of replenishment, many human nobility like Sigvald practice it not for the sake of youthfulness, but delicacy, or perhaps they've unknowing discovered the youthfulness in its flavor and were addicted to it also? Some primitive tribal society eat human flesh for the sake of achieving power (or so Nagash had fed his bullshit to because he hates them and they are too dumb to believe it) and had achieved ghoulification after suffered its addiction. In short, eating human flesh is something only a monster do, human who eat human flesh or blood lose their humanity are now addicted to its taste. Worst than drug.
Drugs in Star Wars
In Star Wars, most drugs are known as spice. Alcohol, caffeine (though obtained from "caf" beans instead of coffee or tea) and tobacco (or an analogue for it: the only things to actually call the stuff in cigars and cigarettes "tobacco" are some really early books already notorious for not really fitting into the universe stylistically) exist, but they seem to not count as spice. During Republic and Imperial control most spice is illegal. This has created a large network of smugglers willing to supply the people. This network was further augmented by the Empire's high tariffs (to pay for its new standing army) on mundane goods allowing smuggling to be seen as heroic, even if they also smuggled drugs.
Star Wars D6, Star Wars D20 and Saga Edition assume drugs are largely background fluff or a plot device. Edge of the Empire on the other hand assumes the player characters will be drug dealers to some degree and just about every book included details on new spice. This involvement could be as small as looting drugs captured from enemies and selling them to criminal contacts or the entire campaign/adventure being about spice smuggling.
- Avabush Spice: Derived from the prickly Avabush plant that is common on Baros but virtually unheard of elsewhere. It causes relaxation, lethargy and truthfulness.
- Bacta: Not a spice, but absolutely a medicinal drug. This fluid made by the insectoid Vratix is basically healing magic in space. Can cure anything from physical wounds to disease given sufficient amounts of it. No indication has been made of a bacta addiction being a thing. Bacta is relatively new to the galaxy, only being discovered ~4100 years before the Battle of Yavin and post-dating the Republic (founded 25,053 years before the battle of Yavin). It was preceeded by Kolto, which was made from deep sea seaweed. Kolto's artificially high prices from monopolistic control backfired when the more effective and cheaper bacta became known. It faded from galactic memory and could only keep a small marketshare as a weaker, cheaper substitute or for those poor bastards with allergies to bacta who also can't afford gene therapy.
- Booster Blue: Huffing this starship paint (it actually is paint, or at least a component of it) leads to enhanced agility and thinking, but causes high strain on the body.
- Death Sticks: The only type of spice actually mentioned by name in the films. Ground alien mushroom suspended in liquid. Mildly hallucinogenic but has severe health detriments. Unusually Death Sticks are not illegal on most planets, merely restricted, paralleling tobacco.
- Glitterstim: "Mined" in the prison mines of Kessel. It's actually the ground up webs of alien spiders. Allegedly gives telepathy. Since it provably increases sensitivity it is frequently combined with other spice. Most Glitterstim goes through official channels to be used in legitimate medical drugs. The Kessel Run instead focuses on smuggling it out of Kessel through an un-patrolled but hazardous back door full of black holes. Completing the Kessel Run requires a fast ship to avoid being pulled into a black hole, with really fast ships able to get closer to the black holes without dieing horribly (this is why Han Solo's completion is measured in a unit of distance. Even though the script and Obi-Wan's reaction show Han is just trying to bullshit the farmboy this has become accepted Star Wars lore because Aspergers is a thing.). During the New Republic the mines are openly run by paid volunteers. The fact that such prominent figures as Nien Nunb, Lando and Mara Jade are involved in running it suggests the New Republic has a much friendlier drug policy that its predecessor, likely because the Alliance depended so heavily on smugglers. The pre-Ruusan Old Republic could be either way, the Post-Ruusan Reformation Old Republic was probably restrictive and the Galactic Empire likely continued this, what with smuggling Glitterstim having been a point of major competition at the latest by 0BBY.
- Lesai: Derived from a fungus that grows on lizards native to the Zebitrope system. Is temporarily removes the need to sleep, but causes high dependency.
- Ryll: Actually mined on Ryloth, the home planet of the Twi'lek. It causes hallucinations and memory loss. The fact that it's the only non-slave export for the planet kept anti-drug crusaders away from it till the Imperial era, which banned it. The New Republic combined it with Bacta to create a cure for the horrific Krytos Virus.
- Yarrock: Berserker... something grown by old Zabrak Shamans. What it actually is was never detailed. Quite rare off its home planet.
- Marijuana: (Addiction Rating: Low, Fort DC: 4) Because I got high, because I got high, because I got high... Probably the most well known and widely used drug worldwide, with quite a bit of controversy as to whether or not it's socially acceptable to use. Chances are there is either someone in your gaming group that smokes it regularly or your gaming group smokes it together regularly.
- Cocaine: (Addiction Rating: Medium , Fort DC: 10) I DO COCAINE!!!!1!!! Originally used by Colombian natives who chewed the leaves of the coca plant. Your friendly neighborhood drug dealer probably sells the freebase "crack" cocaine, which is a cocaine compound that contains baking soda, sugar, salt, sand, ground glass, and whatever else he can use to bulk out his supply and sell you less for more. Snowflame's weapon of choice.Seriously, dude, a lot of cocaine.
- Bath Salts: (Addiction Rating: varies, Fort DC: 14) BRAINS!!! BRAINS!!! Although quite memey, it isn't an actual drug itself, but rather a group of '"Designer Drugs"' which are substances chemically close to illegal ones and can give the user a similar high. To avoid any legal action, they are hidden in "non-consumable" items, like bath salts, candles, and soaps. Typically substituted cathinones (ultimately derived from amphetamine-like ketones found in an African shrub.) The same game goes on with so called "synthetic marijuana," marketed as "Spife" or "K2" or various "incenses" (which smell awful and distinctively chemical) which are just psychoactively inert plant matter laced with a vast variety of synthetic cannabinoids. These chemicals are generally found by scouring medical and pharmaceutical journals for failed drug candidates. Some are relatively benign, some horribly dangerous, and when buying "bath salts" or "incense" you almost never know what you're going to get or how potent it will be, even with the same brand.
- Opiates: (Addiction Rating: High, Fort DC: 6) Cause it makes me feel like a man when I put a spike in my vein The dried latex harvested from the opium poppy is one of the oldest drugs known in human history. Morphine is the principal psychoactive component of opium, which has legitimate medicinal uses but most developed nations heavily regulate it. It can be further refined into diacetylmorphine, better known as heroin. More recently has expanded into a wide variety of highly addictive pain medications. The blissful high these produce is exactly what leads people to start making shit like Krokodil. Once provoked a literal drug war; as in two countries' governments - Britain and China - actually went to war against each other to control the trade in the 19th century.
- Psychedelics: (Addiction Rating: Negligible to Low, Fort DC: ?) Picture yourself in a boat on a river, with tangerine trees and marshmallow skies... Mind altering substances that produce hallucinations. Most famous for LSD, or acid, which increases color saturation and induces visual hallucinations like perceived movement of still objects and seeing nonexistent patterns. Also includes a variety of hallucinogenic mushrooms which have been used both religiously and recreationally by various cultures around the world for thousands of years. Although some effects may be similar in high dosages, over the counter medications like Dramamine, Benadryl, and DayQuil are not psychedelics. AKA IRL spook.
- Mountain Dew: (Addiction Rating: Negligible, Fort DC: 4) Pepsi has a new Doritos-flavored Mountain Dew. No, we don't have an Ebola vaccine, but we do have the Doritos-flavored Mountain Dew. A soda drink known for its high caffeine and sugar. It should be consumed with Doritos in the name of pope Geoff Keighley. Side effects may include tooth decay, acid-reflux, and insomnia. Interestingly marketed as a mixer for hard drinks, see below.
- Alcohol: (Addiction Rating: Medium , Fort DC: 6). I am not an Alcoholic I am a drunk, Alcoholics go to meetings. There is much debate whether or not Alcohol is considered to be a drug or if it is considered to be a Food and Drink . Humans and many other mammals can readily metabolize it, and ruminants (cows, sheep, goats, deer, etc) ferment it naturally as an intermediate digestion product. When it is used in moderation it can be fun but when it is used in extreme it has some of effects to that of a drug (such as organ damage). Consuming enough of this substance tends to result in a loss of inhibition, causing people to do stuff they're normally too shy or smart to do. Depending on the person, this drunken behavior can range from silly, to depressed, to mean. The last, and probably most important, thing to note about alcohol is not its effects, but what happens when they wear off after having drunk too much: a massive headache similar to a migraine known to many as a "hangover".
Slaanesh cults' own equivalent of the Butcher's Nails.
Normally, we would go to rehabilitation centre if we have drug addiction. In the Grimdark future, however, only the commissar can cure your addiction.