From 1d4chan
Dungeon! board.jpg

This was the first Dungeon Crawl boardgame, and featured classes like hero, superhero, and wizard--the more powerful classes needed more treasure, and so generally headed towards the lower 'level' of the dungeon (which was a single, fixed, board, with rooms randomly given a treasure card and a monster card).

Highlights of the game, such as they were, involved wizards literally randomly chucking spells into rooms rather than going inside and risking their fragile hides (although they often could fight without spells as well as a hero or superhero), and 'death' (a single failed die roll) forcing the characters to return to the top of the dungeon.

Board Games
Classics: Backgammon - Chess - Go - Tafl - Tic-Tac-Toe
Ameritrash: Arkham Horror - Axis & Allies - Battleship - Betrayal at House on the Hill - Car Wars
Clue/Cluedo - Cosmic Encounter - Descent: Journeys in the Dark - Dungeon!
Firefly: The Game - HeroQuest - Monopoly - Mousetrap - Snakes and Ladders - Risk
Talisman - Trivial Pursuit
Eurogames: Agricola - Carcassonne - The Duke - Settlers of Catan - Small World - Stratego - Ticket to Ride
Pure Evil: Diplomacy - Dune (aka Rex: Final Days of an Empire) - Monopoly - The Duke
Others: Icehouse - Shadow Hunters - Twilight Imperium - Wingspan