Dungeons & Dragons 3rd Edition races

From 1d4chan
Jump to: navigation, search

A list of PC races form Dungeons & Dragons 3e and 3.5.

Core Books[edit]

Player's Handbook[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Human 1 0 1 Medium Humanoid (Human) Any Any Any

Dungeon Master's Guide[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Gold 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Half-Human Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Wizard

Monster Manual[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Azer 6 4 2 Medium Outsider (Extraplanar, Fire) Plane of Fire Always lawful neutral Fighter
Bugbear 4 1 3 Medium Humanoid (Goblinoid) Temperate mountains Usually chaotic evil Rogue
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Doppelganger 8 4 4 Medium Monstrous Humanoid (Shapechanger) Any Usually neutral Rogue
Dwarf, Deep 1 0 1 Medium Humanoid (Dwarf) Underground Usually lawful neutral or neutral Fighter
Dwarf, Duergar 2 1 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Dwarf, Mountain 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Aquatic 1 0 1 Medium Humanoid (Aquatic, Elf) Temperate aquatic Usually chaotic good Fighter
Elf, Drow 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Elf, Gray 1 0 1 Medium Humanoid (Elf) Temperate mountains Usually chaotic good Wizard
Elf, Wild 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Sorcerer
Elf, Wood 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Gargoyle 9 5 4 Medium Monstrous Humanoid (Earth) Any Usually chaotic evil Fighter
Gargoyle, Kapoacinth 9 5 4 Medium Monstrous Humanoid (Aquatic, Earth) Any Usually chaotic evil Fighter
Genie, Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Giant, Hill 16 4 12 Large Giant Temperate hills Often chaotic evil Barbarian
Giant, Stone 18 4 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Giant, Stone, Elder 20 6 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Githyanki 3 2 1 Medium Humanoid (Extraplanar) Astral plane Usually any evil Fighter
Githzerai 3 2 1 Medium Humanoid (Extraplanar) Limbo Usually any neutral Monk
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Gnome, Forest 1 0 1 Small Humanoid (Gnome) Temperate forests Usually neutral good Bard
Gnome, Svirfneblin 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue
Goblin 1 0 1 Small Humanoid (Goblinoid) Temperate plains Usually neutral evil Rogue
Grimlock 4 2 2 Medium Monstrous Humanoid Underground Often neutral evil Barbarian
Halfling, Deep 1 0 1 Small Humanoid (Halfling) Warm hills Usually neutral Rogue
Halfling, Tallfellow 1 0 1 Small Humanoid (Halfling) Warm forests Usually neutral Rogue
Hobgoblin 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Kobold 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Lizardfolk 3 1 2 Medium Humanoid (Reptilian) Temperate mountains Usually neutral Druid
Lycanthrope (template) - Base creature's + 2 or 3 Base creature's + animal form's Base creature's + (Shapechanger) Animal form's Based on animal form Base creature's
Mind Flayer 15 7 8 Medium Aberration Underground Usually lawful evil Wizard
Minotaur 8 2 6 Medium Monstrous Humanoid Underground Usually chaotic evil Barbarian
Ogre 6 2 4 Large Giant Temperate forests Usually chaotic evil Barbarian
Ogre, Merrow 6 2 4 Large Giant (Aquatic) Temperate aquatic Usually chaotic evil Barbarian
Ogre Mage 12 7 5 Large Giant Cold hills Usually lawful evil Sorcerer
Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic evil Barbarian
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Rakshasa 14 7 7 Medium Outsider (Native) Warm mountains Always lawful evil Sorcerer
Satyr 7 2 5 Medium Fey Temperate forests Usually chaotic neutral Bard
Sprite, Pixie 5 or 7 4 or 6 1 Small Fey Temperate forests Usually neutral good Sorcerer
Troglodyte 4 2 2 Medium Humanoid (Reptilian) Underground Usually chaotic evil Cleric
Troll 11 5 6 Large Giant Cold mountains Usually chaotic evil Fighter
Troll, Scrag 11 5 6 Large Giant (Aquatic) Cold aquatic Usually chaotic evil Fighter
Yuan-ti Pureblood 6 2 4 Medium Monstrous Humanoid Warm forests Usually chaotic evil Ranger

3rd Edition Supplements[edit]

Book of Vile Darkness[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Jerren 1 0 1 Small Humanoid (Halfling) Warm plains Always any evil Rogue
Vasharan 1 0 1 Medium Humanoid (Human) Any Always any evil Any

Oriental Adventures[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Hengeyokai 2 1 1 Medium Shapechanger Any Usually chaotic good or chaotic evil Wu Jen
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Korobokuru 1 0 1 Small Humanoid (Dwarf) Warm mountains Usually chaotic good Barbarian
Nezumi 1 0 1 Medium Humanoid (Nezumi) Shadowlands Usually chaotic neutral Rogue
Spirit Folk 1 0 1 Medium Humanoid (Spirit) Temperate and warm aquatic and forests Usually any good Any
Vanara 1 0 1 Medium Humanoid (Vanara) Temperate and warm forests and mountains Often chaotic good Shaman

3.5 Supplements[edit]

Complete Psionic[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Synad 1 0 1 Medium Aberration (Psionic) Plane of Shadow Any Any

Draconomnicon[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dragonkin 9 2 7 Large Monstrous Humanoid (Reptilian) Warm hills Usually chaotic evil Barbarian

Dragon Magic[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Fireblood 1 0 1 Medium Humanoid (Dragonblood, Dwarf) Temperate mountains Often lawful good Fighter
Elf, Drow, Deepwyrm 3 2 1 Medium Humanoid (Dragonblood, Elf) Underground Usually neutral evil Wizard (male), Cleric (female)
Elf, Forestlord 1 0 1 Medium Humanoid (Dragonblood, Elf) Temperate forests Usually chaotic good Sorcerer
Gnome, Stonehunter 1 0 1 Small Humanoid (Dragonblood, Gnome) Temperate hills Usually neutral good Ranger
Half-Drow of Faerun, Deepwyrm 1 0 1 Medium Humanoid (Dragonblood, Elf) Dambrath Usually chaotic any Any
Half-Elf, Forestlord 1 0 1 Medium Humanoid (Dragonblood, Elf) Temperate forests Usually chaotic any Sorcerer
Half-Orc, Frostblood 1 0 1 Medium Humanoid (Dragonblood, Orc) Temperate hills Often chaotic any Barbarian
Halfling, Glimmerskin 1 0 1 Small Humanoid (Dragonblood, Halfling) Warm plains Usually neutral Rogue
Hobgoblin, Sunscorch 2 1 1 Medium Humanoid (Dragonblood, Goblinoid) Warm hills Usually lawful evil Fighter
Human, Silverbrow 1 0 1 Medium Humanoid (Dragonblood, Human) Any Any Any
Lizardfolk, Viletooth 3 1 2 Medium Humanoid (Dragonblood, Reptilian) Temperate mountains Usually neutral Druid
Orc, Frostblood 1 0 1 Medium Humanoid (Dragonblood, Orc) Temperate hills Often chaotic evil Barbarian

Drow of the Underdark[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Elf, Drow, Albino 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male), Cleric (female)
Vril 1 0 1 Small Humanoid (Goblinoid) Underground Usually neutral evil Barbarian

Expanded Psionics Handbook[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Blue 2 1 1 Small Humanoid (Goblinoid, Psionic) Temperate plains Usually neutral evil Psion
Dromite 2 1 1 Small Monstrous Humanoid (Psionic) Underground Usually neutral Wilder
Dwarf, Duergar, Psionic 2 1 1 Medium Humanoid (Dwarf, Psionic) Underground Often lawful evil Fighter
Dwarf, Stonefire 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Wilder
Elan 1 0 1 Medium Aberration (Psionic) Any Usually neutral Psion
Elf, Illaeli 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Psion
Githyanki, Psionic 3 2 1 Medium Humanoid (Extraplanar, Psionic) Astral plane Usually any evil Fighter
Githzerai, Psionic 3 2 1 Medium Humanoid (Extraplanar, Psionic) Limbo Usually any neutral Monk
Half-Giant 2 1 1 Medium Giant (Psionic) Warm desert Usually neutral good Psychic Warrior
Maenad 1 0 1 Medium Humanoid (Maenad, Psionic) Warm hills Usually lawful good Wilder
Thri-Kreen, Psionic 4 2 2 Medium Monstrous Humanoid (Psionic) Warm desert Usually chaotic neutral Ranger
Unbodied 8 4 4 Medium Monstrous Humanoid (Incorporeal, Psionic) Any Any Psion (Telepath)
Xeph 1 0 1 Medium Humanoid (Psionic, Xeph) Warm forests Usually neutral Soulknife
Yuan-ti, Pureblood, Psionic 6 2 4 Medium Monstrous Humanoid (Psionic) Warm forests Usually chaotic evil Ranger

Fiendish Codex II[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Hellbred 1 0 1 Medium Humanoid (Hellbred) The Nine Hells Often lawful good Paladin

Frostburn[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Domovoi 6 2 4 Small Fey (Fire) Cold plains Usually chaotic good Rogue
Dwarf, Glacier 1 0 1 Medium Humanoid (Dwarf) Cold mountains Often lawful good Fighter
Elf, Snow 1 0 1 Medium Humanoid (Elf) Cold forests Usually chaotic good Wizard
Frost Folk 5 1 4 Medium Monstrous Humanoid (Cold) Cold mountains Often neutral evil Barbarian
Gnome, Ice 1 0 1 Small Humanoid (Gnome) Cold hills Usually neutral good Bard
Goblin, Snow 2 1 1 Small Humanoid (Goblinoid) Cold hills Often neutral evil Fighter
Halfing, Tundra 1 0 1 Small Humanoid (Halfling) Cold plains Usually neutral Ranger
Neanderthal 1 0 1 Medium Humanoid (Human) Cold hills Often neutral Barbarian
Uldra 2 1 1 Small Fey Cold forests Usually chaotic neutral Druid

Magic of Incarnum[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Azurin 1 0 1 Medium Humanoid (Human, Incarnum) Any Often lawful good, chaotic good, lawful evil or chaotic evil Soulborn
Duskling 1 0 1 Medium Fey (Extraplanar, Incarnum) Warm forests Usually neutral Totemist
Rilkan 1 0 1 Medium Humanoid (Reptilian) Any Usually chaotic neutral Incarnate
Skarn 1 0 1 Medium Humanoid (Reptilian) Any Usually lawful any Incarnate

Monster Manual III[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Armand 8 3 5 Small Monstrous Humanoid Temperate deserts Usually lawful neutral Monk
Changeling 1 0 1 Medium Humanoid (Shapechanger) Any Usually neutral Rogue
Dracotaur 8 5 3 Large Dragon Temperate mountains Usually neutral evil Sorcerer
Giant, Sand 19 4 15 Large Giant (Earth, Fire) Warm deserts Usually lawful neutral Fighter
Gnoll, Flind 4 2 2 Medium Humanoid (Gnoll) Warm plains Usually neutral evil Ranger
Goatfolk 4 1 3 Medium Monstrous Humanoid Temperate plains Usually neutral Barbarian
Goblin, Forestkith 2 1 1 Small Humanoid (Goblinoid) Temperate forests Usually chaotic evil Barbarian
Harssaf 7 4 3 Medium Monstrous Humanoid (Fire) Warm deserts Usually lawful evil Monk
Kenku 1 0 1 Medium Humanoid (Kenku) Temperate plains Usually neutral evil Rogue
Lizardfolk, Poison Dusk 2 1 1 Small Humanoid (Reptilian) Temperate mountains Usually neutral Ranger
Lumi 5 2 3 Medium Outsider Positive Energy Plane Often lawful neutral Cleric
Nycter 4 2 2 Small Monstrous Humanoid Temperate forests Usually neutral Druid
Ogre, Skullcrusher 11 3 8 Large Gaint Warm hills Usually neutral evil Fighter
Quaraphon 14 5 9 Large Aberration Temperate plains Usually chaotic neutral Barbarian
Rakshasa, Naztharune 16 5 11 Medium Outsider (Native) Warm mountains Always lawful evil Rogue
Troll, Crystalline 15 5 10 Large Giant Temperate mountains Usually chaotic neutral Fighter
Warforged 1 0 1 Medium Construct (Living Construct) Any land Usually lawful neutral Fighter
Warforged Charger 8 4 4 Large Construct (Living Construct) Any land Usually lawful neutral Fighter
Warforged Scout 1 0 1 Small Construct (Living Construct) Any land Usually lawful neutral Rogue
Witchknives 12 3 9 Medium Monstrous Humanoid Warm desert Usually neutral Rogue

Monster Manual IV[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Windblade, Windrazor 4 2 2 Small Outsider (Extraplanar) Pandemonium Always chaotic evil Ranger
Windblade, Windscythe 13 5 8 Large Outsider (Extraplanar) Pandemonium Always chaotic evil Fighter

Monster Manual V[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Jaebrin 2 1 1 Medium Fey Temperate any Usually chaotic neutral Beguiler

Planar Handbook[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Avoral Guardinal 15 8 7 Medium Outsider (Extraplanar, Good, Guardinal) Elysium Always neutral good Ranger
Bariaur 2 1 1 Medium Outsider (Extraplanar) Ysgard Often chaotic good Ranger
Boumman 1 0 1 Medium Humanoid (Extraplanar) Astral Plane Usually lawful good or lawful neutral Monk
Devil, Chain 14 6 8 Medium Outsider (Evil, Extraplanar, Lawful) The Nine Hells Always lawful evil Rogue, Fighter or Barbarian
Dwarf, Frost 2 1 1 Medium Humanoid (Dwarf, Extraplanar) The Abyss Always chaotic evil Fighter
Genie, Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Gnome, Fire 2 1 1 Small Humanoid (Gnome, Extraplanar) Bytopia or the Plane of Fire Usually neutral good Sorcerer
Lillend 13 6 7 Large Outsider (Chaotic, Extraplanar, Good) Ysgard Always chaotic good Bard
Mephling 2 1 1 Small Humanoid (Extraplanar) Any elemental plane Usually neutral Bard(air), Druid(earth), Sorcerer(fire), Monk(water)
Neraphim 1 0 1 Medium Outsider (Extraplanar) Limbo Usually chaotic neutral Ranger
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Shadowswyft 2 1 1 Medium Outsider (Extraplanar) Plane of Shadow Usually chaotic neutral Rogue
Spiker 1 0 1 Medium Humanoid (Extraplanar) Acheron Usually lawful neutral of lawful evil Fighter
Wildren 2 1 1 Medium Outsider (Extraplanar) The Beastlands Usually chaotic neutral Barbarian

Races of Destiny[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Doppelganger 8 4 4 Medium Monstrous Humanoid (Shapechanger) Any Usually neutral Rogue
Half-Ogre 3 2 1 Large Giant Temperate hills Usually chaotic any Barbarian
Illumian 1 0 1 Medium Humanoid (Human) Any Any Any
Mongrelfolk 1 0 1 Medium Humanoid (Human) Any Usually chaotic neutral Rogue
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Sea Kin 1 0 1 Medium Humanoid (Human) Any Usually neutral good Druid
Sharakim 2 1 1 Medium Humanoid (Human) Any hills Often lawful good Wizard
Skulk 3 2 1 Medium Humanoid (Human) Any Usually chaotic evil Rogue
Underfolk 1 0 1 Medium Humanoid (Human) Underground Usually neutral Any

Races of Stone[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Dream 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Usually neutral good Druid
Feral Gargun 4 2 2 Medium Monstrous Humanoid (Goliath) Cold plains Usually any chaotic Barbarian
Gnome, Chaos 2 1 1 Small Humanoid (Gnome) Temperate hills Often chaotic good Sorcerer
Gnome, Whisper 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral or neutral good Rogue
Goliath 2 1 1 Medium Monstrous Humanoid (Goliath) Any mountains Usually chaotic good Barbarian
Stonechild 6 2 4 Medium Outsider (Earth, Extraplanar) Plane of Earth Usually neutral good Fighter

Races of the Dragon[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dragonborn (template) - 0 Base creature's Base creature's + (Dragonblood) Base creature's Base creature's Fighter
Kobold 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Spellscale 1 0 1 Medium Humanoid (Dragonblood) Any Often chaotic any Sorcerer

Races of the Wild[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Catfolk 2 1 1 Medium Humanoid (Catfolk) Temperate and warm plains Usually chaotic any Ranger
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Killoren 1 0 1 Medium Fey Any Usually chaotic good Druid
Raptoran 1 0 1 Medium Humanoid (Raptoran) Any mountains Usually chaotic good Cleric

Sandstorm[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Asherati 1 0 1 Medium Humanoid (Asherati) Warm deserts Usually neutral Rogue
Bhuka 1 0 1 Medium Humanoid (Goblinoid) Warm deserts Usually lawful good Druid
Crucian 5 2 3 Medium Humanoid (Crucian) Warm deserts Usually lawful neutral Druid
Dwarf, Badlands 1 0 1 Medium Humanoid (Dwarf) Warm deserts Often lawful good Fighter
Elf, Painted 1 0 1 Medium Humanoid (Elf) Warm deserts Usually chaotic good Druid
Half-Orc, Scablands 1 0 1 Medium Humanoid (Orc) Warm deserts Often chaotic any Barbarian

Stormwrack[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Aventi 1 0 1 Medium Humanoid (Aquatic, Human) Temperate aquatic Often lawful good Any
Darfellan 1 0 1 Medium Humanoid (Aquatic, Darfellan) Temperate aquatic Often chaotic neutral Barbarian
Dwarf, Seacliff 1 0 1 Medium Humanoid (Dwarf) Temperate mountains, seagoing Often lawful good Fighter
Elf, Aquatic 1 0 1 Medium Humanoid (Aquatic, elf) Temperate aquatic Usually chaotic good Fighter
Gnome, Wavecrest 1 0 1 Small Humanoid (Gnome, elf) Temperate hills, seagoing Usually neutral good Bard
Hadozee 1 0 1 Medium Humanoid (Hadozee) Warm forests, seagoing Often neutral Rogue
Half-Elf, Aquatic 1 0 1 Medium Humanoid (Elf) Temperate aquatic Usually chaotic any Any
Halfling, Shoal 1 0 1 Small Humanoid (Aquatic, Halfling) Warm plains, seagoing Usually neutral Rogue

Unearthed Arcana[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Aquatic 1 0 1 Medium Humanoid (Aquatic, Dwarf) Temperate aquatic Usually lawful good Fighter
Dwarf, Arctic 1 0 1 Medium Humanoid (Dwarf) Cold mountains Often lawful good Fighter
Dwarf, Desert 1 0 1 Medium Humanoid (Dwarf) Warm deserts Usually neutral Fighter
Dwarf, Earth 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Dwarf, Jungle 1 0 1 Medium Humanoid (Dwarf) Warm forests Often neutral good Ranger
Elf, Aquatic 1 0 1 Medium Humanoid (Aquatic, Elf) Temperate aquatic Usually chaotic good Fighter
Elf, Arctic 1 0 1 Medium Humanoid (Elf) Cold forests Usually chaotic good Wizard
Elf, Desert 1 0 1 Medium Humanoid (Elf) Warm deserts Usually neutral Wizard
Elf, Fire 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Elf, Jungle 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Wizard
Gnome, Air 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Gnome, Aquatic 1 0 1 Small Humanoid (Aquatic, Gnome) Temperate aquatic Usually neutral Bard
Gnome, Arctic 1 0 1 Small Humanoid (Gnome) Cold hills Usually neutral good Bard
Gnome, Desert 1 0 1 Small Humanoid (Gnome) Warm desert Usually neutral Bard
Gnome, Jungle 1 0 1 Small Humanoid (Gnome) Warm forest Usually chaotic good Bard
Goblin, Air 1 0 1 Small Humanoid (Goblinoid) Temperate plains Usually neutral evil Rogue
Goblin, Aquatic 1 0 1 Small Humanoid (Aquatic, Goblinoid) Temperate aquatic Usually neutral Rogue
Goblin, Arctic 1 0 1 Small Humanoid (Goblinoid) Cold plains Usually neutral evil Rogue
Goblin, Desert 1 0 1 Small Humanoid (Goblinoid) Warm desert Usually neutral Rogue
Goblin, Jungle 1 0 1 Small Humanoid (Goblinoid) Warm forest Usually chaotic evil Barbarian
Half-Elf, Aquatic 1 0 1 Medium Humanoid (Aquatic, Elf) Temperate aquatic Any Any
Half-Elf, Arctic 1 0 1 Medium Humanoid (Elf) Cold forests Usually chaotic any Any
Half-Elf, Desert 1 0 1 Medium Humanoid (Elf) Warm desert Usually neutral Any
Half-Elf, Fire 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Elf, Jungle 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic any Any
Half-Orc, Aquatic 1 0 1 Medium Humanoid (Aquatic, Orc) Temperate hills Usually chaotic any Barbarian
Half-Orc, Arctic 1 0 1 Medium Humanoid (Orc) Cold hills Often chaotic any Barbarian
Half-Orc, Desert 1 0 1 Medium Humanoid (Orc) Warm desert Usually neutral Barbarian
Half-Orc, Jungle 1 0 1 Medium Humanoid (Orc) Warm forests Often chaotic any Barbarian
Half-Orc, Water 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling, Aquatic 1 0 1 Small Humanoid (Aquatic, Halfling) Warm aquatic Usually neutral Rogue
Halfling, Arctic 1 0 1 Small Humanoid (Halfling) Cold plains Usually neutral Ranger
Halfling, Desert 1 0 1 Small Humanoid (Halfling) Warm desert Usually neutral Rogue
Halfling, Jungle 1 0 1 Small Humanoid (Halfling) Warm forests Usually chaotic neutral Barbarian
Halfling, Water 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Human, Aquatic 1 0 1 Medium Humanoid (Aquatic, Human) Any aquatic Any Any
Hobgoblin, Fire 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Kobold, Aquatic 1 0 1 Small Humanoid (Aquatic, Reptilian) Temperate aquatic Usually neutral evil Sorcerer
Kobold, Arctic 1 0 1 Small Humanoid (Reptilian) Cold forests Usually lawful evil Sorcerer
Kobold, Desert 1 0 1 Small Humanoid (Reptilian) Warm deserts Usually neutral Rogue
Kobold, Earth 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Kobold, Jungle 1 0 1 Small Humanoid (Reptilian) Warm forests Usually neutral evil Sorcerer
Orc, Aquatic 1 0 1 Medium Humanoid (Aquatic, Orc) Temperate aquatic Usually chaotic evil Barbarian
Orc, Arctic 1 0 1 Medium Humanoid (Orc) Cold hills Often chaotic evil Barbarian
Orc, Desert 1 0 1 Medium Humanoid (Orc) Warm desert Usually neutral Barbarian
Orc, Jungle 1 0 1 Medium Humanoid (Orc) Warm forests Often chaotic evil Barbarian
Orc, Water 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic evil Barbarian

Dragon Lance[edit]

Dragon Lance Campaign Setting[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually chaotic good Ranger
Dragonian, Baaz 3 1 2 Medium Dragon Any land Usually chaotic evil Fighter
Dragonian, Kapak 4 2 2 Medium Dragon Any land Usually lawful evil Rogue
Dwarf, Dark 1 0 1 Medium Humanoid (Dwarf) Underground Often lawful evil Rogue
Dwarf, Gully 1 0 1 Medium Humanoid (Dwarf) Any Usually chaotic neutral Rogue
Dwarf, Hill 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Dwarf, Mountain 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Kagonesti 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Elf, Qualinesti 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Elf, Sea, Dargonesti 2 1 1 Medium Humanoid (Elf) Temperate aquatic Usually chaotic good Fighter
Elf, Sea, Dimernesti 2 1 1 Medium Humanoid (Elf) Temperate aquatic Usually chaotic good Barbarian
Elf, Silvanesti 1 0 1 Medium Humanoid (Elf) Temperate forests Usually lawful good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually lawful neutral Special: first class
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Any Any
Half-Ogre 2 1 1 Medium Humanoid (Ogre) Temperate forests Usually neutral Fighter
Human, Civilized 1 0 1 Medium Humanoid (Human) Any Any Any
Human, Nomad 1 0 1 Medium Humanoid (Human) Any Usually neutral Any
Kender 1 0 1 Small Humanoid (Kender) - Often chaotic stupid Rogue
Ogre 6 2 4 Large Giant Temperate forests Often chaotic evil Barbarian
Ogre, Irda 3 2 1 Medium Humanoid (Shapeshifter) - Usually lawful good or neutral good Wizard
Ogre, Minotaur 1 0 1 Medium Humanoid (Minotaur) Any warm land Usually lawful evil Fighter

Eberron[edit]

Eberron Campaign Setting[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Changeling 1 0 1 Medium Humanoid (Shapechanger) Any Usually neutral Rogue
Dwarf 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Inspired, Empty Vessel 2 1 1 Medium Humanoid (Human, Psionic) Any Usually lawful evil Psion
Kalashtar 1 0 1 Medium Humanoid (Kalashtar, Psionic) Any Usually lawful good Psion
Shifter 1 0 1 Medium Humanoid (Shapeshanger) Any Usually neutral Ranger
Warforged 1 0 1 Medium Construct (Living Construct) Any land Usually neutral Fighter

Forgotten Realms[edit]

Forgotten Realms Campaign Setting[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Gold 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Dwarf, Grey 3 2 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Dwarf, Shield 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Drow 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Elf, Moon 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Elf, Sun 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Elf, Wild 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Sorcerer
Elf, Wood 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Gnome, Deep 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue
Gnome, Rock 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling, Ghostwise 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Barbarian
Halfling, Lightfoot 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Halfling, Strongheart 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Genasi 2 1 1 Medium Outsider (Native) Any Often neutral Fighter
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue

Champions of Ruin[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Draegloth 10 4 6 Large Outsider (Native) Underground Always chaotic evil Cleric
Extaminaar 1 0 1 Medium Humanoid (Examinaar) Temperate mountains Usually lawful evil Rogue
Krinth 1 0 1 Medium Humanoid (Krinth) Underground Usually chaotic evil Fighter

Races of Faerun[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Aarakocra 3 2 1 Medium Monstrous Humanoid Warm and temperate mountains Often neutral good Fighter
Centaur 7 3 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Dwarf, Arctic 3 2 1 Small Humanoid (Dwarf) Cold mountains Usually lawful neutral Ranger
Dwarf, Urdunnir 5 4 1 Medium Humanoid (Dwarf) Underground Usually neutral Expert
Dwarf, Wild 1 0 1 Small Humanoid (Dwarf) Warm forests and underground Usually lawful neutral Barbarian
Elf, Aquatic 2 1 1 Medium Humanoid (Aquatic, Elf) Temperate aquatic Usually chaotic good Fighter
Elf, Avariel 4 3 1 Medium Humanoid (Elf) Temperate forest Usually chaotic good Cleric
Gnome, Forest 2 1 1 Small Humanoid (Gnome) Temperate forest Usually neutral good Illusionist
Goblinoid, Bugbear 4 1 3 Medium Humanoid (Goblinoid) Temperate mountains Usually chaotic evil Rogue
Goblinoid, Dekanter 6 4 2 Medium Monstrous Humanoid (Goblinoid) Cold and temperate mountains and underground Usually lawful evil Barbarian
Goblinoid, Goblin 1 0 1 Small Humanoid (Goblinoid) Temperate plains Usually neutral evil Rogue
Goblinoid, Hobgoblin 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Half-Elf, Half-Aquatic Elf 1 0 1 Medium Humanoid (Aquatic, Elf) Temperate aquatic Usually chaotic any Any
Half-Elf, Half-Drow 1 0 1 Medium Humanoid (Elf) Underground Usually chaotic any Any
Kir-Lanan 8 4 4 Medium Humanoid (Kir-Lanan) Any land Usually chaotic evil Fighter
Lizardfolk 3 1 2 Medium Humanoid (Reptilian) Temperate mountains Usually neutral Druid
Lycanthrope (template) - Base creature's + 2 or 3 Base creature's + animal form's Base creature's + (Shapechanger) Animal form's Based on animal form Base creature's
Orc, Gray 2 1 1 Medium Humanoid (Orc) Cold hills Often chaotic evil Cleric
Orc, Mountain 1 0 1 Medium Humanoid (Orc) Temperate mountains Often chaotic evil Barbarians
Orc, Orog 3 2 1 Medium Humanoid (Orc) Underground Often chaotic evil Fighter
Planetouched, Fey'ri 3 or 4 2 or 3 1 Medium Outsider (Elf, Native) Any land and underground Usually chaotic evil Sorcerer
Planetouched, Tanarukk 8 3 5 Medium Outsider (Native, Orc) Any land and underground Usually chaotic evil Barbarian
Shade 5 4 1 Medium Outsider (Extraplanar) Plane of Shadow Usually lawful neutral -
Wemic 8 3 5 Large Monstrous Humanoid Temperate and warm plains Usually neutral Barbarian
Yuan-ti, Pureblood 11 5 6 Medium Monstrous Humanoid Warm forests Usually chaotic evil Ranger
Yuan-ti, Tainted one (template) - Base creature's + 2 Base creature's Medium Monstrous Humanoid Warm land Usually chaotic evil Base creature's

Shining South[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Cyclopse 17 4 13 Large Giant Warm mountains Usually chaotic evil Barbarian
Loxo 7 2 5 Large Monstrous Humanoid Warm plains Usually neutral Ranger
Tasloi 1 0 1 Small Humanoid (Tasloi) Warm forests Usually chaotic evil Rogue
Thri-Kreen 3 or 4 1 or 2 2 Medium Monstrous Humanoid Temperate or warm deserts, warm plains Usually chaotic neutral Ranger

Unapproachable East[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Elf, Star 1 0 1 Medium Humanoid (Elf) Sildeyuir Usually chaotic neutral Bard
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Hagspwan 3 2 1 Medium Monstrous Humanoid Any land Usually chaotic evil Barbarian
Spirit Folk, Mountain 1 0 1 Medium Humanoid (Spirit) Temperate and cold mountains Usually any good Any
Spirit Folk, River 1 0 1 Medium Humanoid (Spirit) Temperate and cold aquatic Usually any good Any
Taer 3 1 2 Medium Giant (Cold) Cold mountains Usually neutral evil Barbarian
Volodni 3 2 1 Medium Plant Cold forest Usually chaotic neutral Druid

Underdark[edit]

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Chitine 4 2 2 Small Humanoid (Chitine) Underground Usually chaotic evil Rogue
Deep Imaskari 1 0 1 Medium Humanoid (Imaskari) Underground Usually neutral Wizard
Drow 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Duergar 2 1 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Gloaming 3 2 1 Small Outsider Underground Any Sorcerer
Grimlock 4 2 2 Medium Monstrous Humanoid Underground Often neutral evil Barbarian
Kuo-Toa 5 3 2 Medium Humanoid (Kuo-Toa) Underground Usually neutral evil Rogue
Slyth 3 2 1 Medium Humanoid (Slyth) Underground Always neutral Druid
Svirfneblin 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue