Combi-weapon

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Combi-weapons are specialized weapons in Warhammer 40,000, mainly used by the Imperium of Man, Chaos Space Marines, and the Orks. A combi-weapon is essentially a bolter with another weapon integrated into it. Among the Space Marines they're commonly used by Terminators and most famously by the Deathwatch. Since 8th Edition came and turned combi-weapons into a flat-out upgrade, individuals armed with them can either shoot any of the two, or, and that's something new compared to previous editions, shoot both at the same time at the cost of a shooting penalty. They come in several varieties.

Space Marines/Imperials[edit]

Generally speaking, Combi-weapons were first developed during the Great Crusade in an effort to improve the firepower of Astartes wearing Terminator armour; because a single Bolter was just not enough. So the Adeptus Mechanicus started by simply slapping two Bolters together, creating the Combi-Bolter and it snowballed from there. Those weapons were just awesome enough that their use spread from Terminator units to the entirety of the Space Marine Legions and beyond. The Combi-Bolter was later upgraded further to the purpose built Storm Bolter (while the traitors got stuck with the older variant), but the other Combi-weapons remain much the same as they were back then, combining the 'take-all-comers' flexibility of a good Bolter with the extra punch of a secondary weapon.

Combi-Flamer[edit]

Combi-Flamer

A boltgun with a flamer attached to its underside. When you want both the firepower and armor-cracking effects of the Bolter but also want to have the horde cleansing affects of the trusted Flamer, accept no substitutes. Especially useful for close combat situations. Combi-flamers are one of the most common and most well liked type of combi-weapon (The other being the Combi-Plasma) due to its versatility.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Flamer attachment, you can now autohit all enemies and defend your dudes when they are being charged.

Combi-Melta[edit]

Combi-Melta

A bolter with a meltagun attached to its underside. As you can imagine, these are used when there is a large presence of enemy armor. Combi-meltas are favored by tank-hunter specialists who like the vaporizing affects of the Meltagun but is also quite inclined to attach a more longer-ranged weapon to compensate for the relatively short range of the Meltagun. As you already know, it is very useful when hunting tanks.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Melta attachment, you now have immense flexibility in the tankbusting and troopbusting compartment. Tanks and Terminators would stay the fuck out of your effective range and would make a good deterrent against charging TEQs.

Combi-Grenade Launcher[edit]

Combi-Grenade Launcher.

A Bolter with a Grenade launcher strapped to the side, think of this as that particular Noobtube attachment you see on Call of Duty or Battlefield. Sometimes confusingly called the Auxiliary grenade launcher. As you can imagine, some has taken calling this weapon a Noobtube as well despite the fact that on tabletop it is not as overpowered as the ones you see in other video games.

Due to its nature, it is useful for fighting large hordes of enemies or lobbing grenades over well entrenched positions, though why the Imperium thought it would be useful to attach a single-shot grenade launcher to an automatic rocket-propelled grenade launcher is anyone's guess (one might point out that this particular query has already been answered by the above reference to indirect/parabolic fire but, we all have off days).

Better question is why it isn't a belt-fed automatic grenade launcher with a box magazine. There is clearly room for it in the picture and a Space Marine can easily handle that. Fill the grenades with little melta-bombs for extra efficiency-effectiveness. (Bigga is betta, zoggin' 'umie!) Actually, since bolter shells explode after penetration, while good against armor, that effect is shit for clearing hordes. It's a bomb vs an RPG. The grenade part is to fuck up groups while the bolter cuts through lines of men and puts holes in armor.

Combi-Plasma[edit]

Combi-Plasma; Somehow the bolter rounds aren't incinerated as they go through the plasma chamber.

The most prevalent type of combi-weapon among loyalists, combi-plasma guns are extremely useful. A popular tactic is to fire a plasma blast first, allowing the plasma to burn through whatever armor is present, then fire a bolt, which will be able to pierce the exposed flesh and explode inside the target. It is best used against MEQs, which in a Space Marine's combat tour, is a relatively common enemy to face.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Plasma attachment, you have an extremely versatile weapon that can deal with a wide range of infantry scaling from GEQs to TEQs. However like all plasma weapons, you can overcharge to boost its strength and damage with the added risk of it blowing up.

Combi-Grav[edit]

Combi-Grav

A bolter with a gravgun attached to its underside. It serves the same purpose as a Combi-plasma except it fires more shots and has an equal chance of hurting any vehicle while plasma ranges from ouch against light vehicles to all but useless against the heaviest ones. However due to the rarity of Gravguns, let alone a Combi-grav, these weapons are seldom used unless it is of the most dire situations.

Like all Combi-Weapons in 8th edition, you can fire either/or as per normal, or shoot both at a -1 penalty. Because of its Grav attatchment, it is excellent against vehicles and other 'heavy' units. Although it is relatively poor against hordes of cheap infantry. Its status as a Grav weapon means that it is relatively rare in the 41st millennium.

Infernus Heavy Bolter[edit]

Infernus Heavy Bolter

Added in with the Deathwatch army, it's just as it sounds, a heavy bolter with an under-slung heavy flamer, whoever made this must have been high off their tits because that shit is ridiculous. Maybe they've been hanging around orks too long because this sounds like a serious case of wanting more Dakka. You know though, it sort of makes sense that the guys dealing with Xenos filth all the time would take the most inspiration from them.

Besides, when you only have a squad and are supposed to fight things an entire company of Astartes would normally face, you need as much dakka as possible. In any case, combining a heavy bolter with the ability to wipe out anyone who manages to get through the hail of fire without stopping the bolt-throwing is pretty dang good.

On tabletop, it costs 14 points and can be fired together like other combi-weapons, imposing a -1 to-hit penalty which the auto-hitting Heavy Flamer component gives precisely 0 shits about. Bear in mind that if you're shooting on the move, the Heavy Bolter already has a -1 to-hit penalty. The frag cannon is 6 points more, but simply does the job far better.

Adrastus Bolt Caliver[edit]

Adrastus Bolt Caliver

Adrastus Bolt Calivers AKA The Golden Gun is a type of Combi-Bolt Weapon used by the Adeptus Custodes.

As you can imagine, these guns are one of the best anti-infantry weapons of the Imperium. Due to the size of the Golden Bananas, these hybrid guns are used as heavy weapons by the Custodes and utilize 'Adrasite' disintegration beam technology banned from the wider Imperium. This essentially makes them as Imperial Gauss Blasters but fluff-wise better and quicker to work but shorter ranged. This combination weapon is able to unleash a fusillade of explosive rounds at long range with the potency of a Heavy Bolter or fire a short range disintegration beam able to rip a target apart at the molecular level. Their golden color and its properties makes them officially Awesome.

Only the Sagittarum Guard are given the privilege to be issued and trained with these golden weapons of war.

In the Horus Heresy tabletop, it is a 30" Assault 3 Heavy Bolter with a Disintegration Beam welded onto it. Distinctly stated as being two functional weapons with unlimited uses, but only one can be used a turn.

On 40k tabletop, however, it is much better as it has 2 profiles: the first one is Bolt Volley which is a 36" Assault 3 Heavy Bolter (S5 AP-1 D1) or a Disintegration Beam which is a 15" Assault 1 S5 AP-3 D3. As usual with combi-weapons, you can fire both profiles during a single shooting phase at the cost of getting -1 on your hit rolls, which is mathematically worth it in the case of the caliver.

Disintegration Combi-Gun[edit]

Disintegration Combi-Gun

A rare weapon from the Dark Age of Technology, the Disintegration Gun is actually only available in the forms of a pistol or combi-weapon. It does exactly as the name suggests, disintegrate things. In 7E, the Disintegration Gun itself has a very similar statline and effects to the Adrathic weaponry of the Custodes (also described as being disintegration weapons), so one can assume the Adrathus Bolt Caliver (An Adrathic Destructor mounted on a Heavy Bolter) is pretty much a beefed-up version of it. With weapons like this, one must wonder how fucked up the Age of Strife was that shit like this wasn't enough to save humanity from being mulched.

Despite being powerful and looking pretty damn sweet, this weapon is only available on the limited edition "Imperial Space Marine" model, so you're gonna have to deal with eBay scalpers or learn how to convert one of your own if you want one.

Gallery[edit]

Combi-Flamer[edit]

Combi-Melta[edit]

Combi-Plasma[edit]

Inquisition / Assassinorum[edit]

Combi-Needler[edit]

Combi-Needler

A weapon used by the Ordo Malleus. A Bolter with a Needler integrated within it, intended to be used against creatures like daemons that are extremely difficult to injure. This Combi-weapon is used only by the Inquisitors and Acolytes of the Ordo Malleus as the materials and expertise needed to craft these weapons is difficult and hard to acquire. A variant of this Combi-weapon also serves as the primary weapon of Eversor Assassins.

The Combi-Needler is used by non-assassins and it is a relatively easy to manufacture weapon in contrast to the Executioner Pistol. Of course, as a Needler, it is a pain in the ass to shoot the damn thing.

Condemner Boltgun[edit]

Condemner Boltgun

Also called the Combi-Stake Crossbow. Used by Ordo Hereticus and Sisters of Battle, this is a bolter combined with one-use crossbow. The cool point is that the crossbow bolt is filled with a mix of holy promethium and some anti-psychic shit produced by the Golden Throne.

So a direct hit from the crossbow component of the Condemnor Bolter will therefore not only deal a severe physical wound to an enemy psyker, it will also send his or her power spiraling out of control, consuming the user in a storm of untrammeled psychic energy. So it's not only going to burn the witch's body, but also burn down his very soul (which is crunch wise auto-peril to any psyker target).

On tabletop, it counts as a master-crafted weapon with 24″ range. Its stats is Rapid Fire 1, S4, Ap-1, 1 Damage, 3 Damage plus the additional auto-peril vs. Psykers as aforementioned.

Executioner Pistol[edit]

Executioner Pistol

Used by Eversor assassins, this is (in DH) a combi-needle pistol, or (in WH40k) a pistol that fires poisonous needle shaped bolt rounds. As a result, the Assassin can fire both explosive Bolts or needles composed of a crystallised neurotoxin, sedative or interrogation narcotic into his victim, as the situation demands. The weapon's Needle Pistol toxins are so potent that whenever a target is hit by a shot it kills the victim almost outright.

It is this versatility, combined with the exquisite craftsmanship of every Executor Pistol, that makes it such a popular choice for one of the Imperium’s sanctioned assassins. The weapon incorporates the heights of arcane tech-lore in its construction. It possesses a bi-stabilized targeting sight, and its polymorphic grip is genetically coded to the individual Assassin. Thus, even if an opponent were somehow to gain control of an Executor Pistol, he would be unable to fire it. Changing the weapon’s programming to recognize a different user requires access to secret Officio Assassinorum facilities, something that is almost impossible even for most members of the Inquisition.

The weapon is counted as a 12" Pistol 4 with S4 AP-1 D1 and re-rolls failed wounds against INFANTRY.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Launcher - Bolt Pistol - Exitus Pistol - Flechette Blaster - Flechette Pistol - Flintlock Pistol
Handbow - Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol - Radium Pistol - Sawn-Off Shotgun - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Bolter - Bow - Galvanic Carbine - Radium Carbine
Storm Bolter - Stubber - Musket - Blunderbuss - Stub Cannon - Stub Rifle - Longrifle
Macrostubber - Bolt Carbine - Imperial Boltgun - Stubcarbine - Sling - Shotgun
Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine - Laser Gauntlet - Auxilia Lasrifle
Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon - Hellstrike Missile
Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon - Vanquisher Cannon
Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon - Icarus Stormcannon Array
Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon - Hurricane Bolter - Lastrum Bolt Cannon
Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher - Hunter-Killer Missile - Bellicatus Missile Array
Hammerstrike Missile Launcher - Sabre Missile Launcher - Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile
Stormstrike Missile Launcher - Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher - Arcus Launcher
Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon - Taurox Gatling Cannon
Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Thunder-Fire Cannon - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Goliath Mega-Cannon - Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Thunderer Cannon - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher - Ironstorm Missile Pod
Stormspear Rocket Pod - Spiculus Bolt Launcher - Praetor Multiple Missile Launcher - Karacnos Mortar Battery - Morbus Heavy Bombard
Dominus Triple Bombard - Behemoth Cannon - Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Avenger Gatling Cannon - Doomstrike Missile Launcher - Gatling Blaster - Thunderhawk Cannon
Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon - Shieldbreaker Missile - Helios Defense Missile Pod
Hellion Missile - Accelerator Cannon - Baneblade Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Imploder - Graviton Singularity Cannon
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Bombardment Cannon - Doomstorm Missile - Hellfire Missile
Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Hellfury Cannon - Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions

Chaos Space Marines[edit]

Combi-Bolter[edit]

Combi-Bolter

Also known as a Twin-linked Bolter, the combi-bolter was basically a pair of boltguns duct taped together to create a more dangerous weapon.

It was used by the Space Marine Legions during the Great Crusade. However, it has been replaced by the Storm Bolter among the Imperium, but is still used by Chaos Space Marines. More specifically by the Chaos Space Marine Bike Squadrons where they can perform dakka in a quick and easy fashion.

Due to the fact that a Storm Bolter has twin recievers and hammers which allows for a smoother and faster fire rate, in theory, the Combi-Bolter should be inferior in almost every aspect, as you are basically firing two barrels with a split hammer. Think of it as this way, the Combi-Bolter functions similarly to a double-barrelled, magazine fed, fully automatic shotgun.

Despite the differences, it is functionally identical to a Storm Bolter in 8th Edition.

Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Injector Pistol - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Bolter - Fatecaster Greatbow
Inferno Bolter - Shotgun - Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Soulreaper Cannon - Hellfyre Missile Rack
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Battle Cannon - Hurricane Bolter - Demolisher Cannon
Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Single-Barrelled Turbo-Laser Destructor
Sonic: Dirge Caster
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Double-Barrelled Turbo-Laser Destructor - Hellstorm Cannon - Laser Blaster - Laser Destructor
Melta Cannon - Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Volcano Cannon - Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Naval Missile Turret - Torpedo
Directed-Energy: Lance Weapon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb

Orks[edit]

Kombi-Rokkit Launcha[edit]

Kombi-Rokkit Launcha

The Shoota/Rokkit Launcha gives the user a single side-mounted Rokkit Launcha with a single Rokkit to use against enemy tanks and armored vehicles. Great for when your Shoota Boyz needs a little bit more anti-vehicular punch and weight or if you need more Tankbustas but don't want to waste any more points. Considering orkish ballistic skill it's probably going to miss when you fire it or explode in your face if the wiring is all wrong.

Because of its Rokkit attachment, it would give the Orks some needed anti-armor in an army that is vulnerable from mass artillery and machine gun fire. A Kombi-Rokkit allows your Orks to have a chance (albeit a low one given Ork accuracy) to pop some armour before it gets too hot.

In 8th Edition, the new rules for Kombi-weapons allow these weapons to see a lot more use, as anyone who takes these doesn't have to be so tight-arsed about firing their anti-tank weaponry anymore. Unfortunate with Orky BS it is hard to justify the expense.

Kombi-Skorcha[edit]

Kombi-Skorcha

An orkish version of the Combi-Flamer with the more powerful Skorcha (Heavy Flamer) attached to it instead of a Flamer. The Ork version of a combi-weapon is a Shoota with something attached to it instead of a Boltgun with something attached to it. Great for crowd clearing as well as boosting the CQC killyness of your Orky Boyz, and unlike the Kombi-Rokkit Launcha, you don't really need to worry about accuracy.

The Kombi-Skorcha in 8th edition became ridiculous especially when you have all your Nobs or a Big Mek equipped with one. This thing is capable of unleashing 2D6 Heavy Flamer shots with 6 str5 and 4 str4 shots. Have a bunch of Nobs equipped with one and have them ride on any troop carrying vehicle and let it rip.

In 9th edition, the new Kombi-weapon rules works much better for this weapon in contrast to the Kombi-Rokkit, especially since the auto-hitting Skorcha isn't affected by the -1 To Hit for firing both weapon profiles. Notably, you can Advance and still spray flames and bullets. The Skorcha's profile are as follows: Range 8" Assault d6 S5 AP-1 D1.

Twin-Linked Shoota[edit]

Twin-Linked Shoota

Think of this as the Ork's equivalent to the Chaos Space Marines Combi-Bolter. The Twin-Linked Shoota is basically two large Shootas or Big Shootas duct-taped together from side to side. The Twin-Linked Shoota is often used commonly by Ork Warbosses as it gives them sufficient dakka before closing in for the kill and krumpin' his enemies, but larger variants're also installed on light vehicles such as Warbuggies and Deffkoptas. It provides greater accuracy than your standard everyday Shoota.

The Twin-Linked Shoota is essentially like the Combi-Bolter, but with more Dakka and even less accuracy and range. Seriously, it is a pretty impressive feat even by Ork standards to create a weapon that out-storm the Stormbolter and Combi-Bolter respectively.

Tabletop wise, it is basically a Big Shoota with double the shots and double the price.

Gallery[edit]

Twin-Linked Shoota[edit]

Kopta Rokkits[edit]

Kopta Rokkits

Although they are called Kopta Rokkits. They could actually be found on other Ork vehicles.

A particular innovation of the Orks, the twin-linked Rokkit Launcha somewhat mitigates the Ork's general inaccuracy to make Warbuggies and Deffkoptas more threatening, giving these small but fast units a good chance of hitting the mark. The much heavier Gorkanauts and Morkanauts also carry the equivalent of this, though in their case it's actually just two separate Rokkit Launchas mounted next to each other.

In terms of crunch, they BS 5+. No way. Koptas with these aren't as reliable as other Ork anti-vehicle weapons/units. But way too expensive to be actually fielded that way.

Weapons of the Orks
Da Basik Poppas:
Ballistics: Grot Blasta - Sluggas - Six-Shoota - Pokkit Rokkit Launcha
Directed-Energy: Kustom Mega Slugga
Trusty Shootas:
Ballistics: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Incendiary: Burnas
Spechul Dakka:
Ballistics: Stikkbomb Launcha - Stikkbomb Chukka
Directed-Energy: Kustom Mega-Blasta
Incendiary: Splash Burna - Burna Exhaust
Sonic: Rokker Shoota
Warpcraft: Shokk Attack Gun - Tellyport Blasta
Kombi-Weapons: Kombi-Rokkit Launcha - Kombi-Skorcha - Twin-Linked Shoota - Kopta Rokkits
Other: Squig Launcha
'eavy Gear:
Ballistics: Supa Shoota - Dakkaguns - Kannon - Lobba - Mek Speshul
Rattler Kannon - Rokkit Launcha - Big Shootas - Snazzgun
Boomstikk - Rivet Kannon
Directed-Energy: Zzap Gun - Kustom Mega-Kannon
Incendiary: Skorcha
Gravitational: Smasha Gun - Traktor Kannon
Warpcraft: Kustom Shokk Rifle
Other: Bubblechukka - Deffguns - Heavy Squig Launcha
Da Big Stuff:
Ballistics: Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon - Supa-Kannon
Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Boom Gun - Rokkit Kannon
Directed-Energy: Big Zzappa
Incendiary: Supa-Skorcha - Skorcha Missile
Gravitational: Magna-Kannon - Shunta
Other: Mek Gunz
Bloody'Uge Exploshunz!:
Ballistics: Belly Gun - Deffstorm Mega-Shoota - Deth Kannon - Supa-Gatler - Gigashoota
Grot Bomms - Soopagun - Supa-Rokkits - Skullkrusha Mega-Cannon
Krooz Missiles
Directed-Energy: Soopa Zzap Gun - Gaze of Mork
Incendiary: Flamebelcha
Gravitational: Lifta-Droppa - Supa-Lifta-Droppa
Other: Pulsa Rokkit
Planet-Zoggin Krackars!:
Ballistics: Ship Gunz - Heavy Ship Gunz - Mega-Kannon - Torpedo
Directed-Energy: Zzap Kannon
Non-Dakkas:
Choppy Bitz: Choppa - Ork Chain Weapons - Ork Power Weapons - Runtherd Equipment
Miscellaneous Klose Kombat Weapons
Bangas and Boom!: Stikkbomb - Burna Bottle - Tankbusta Bomb - Bigbomm - Bomm - Burna Bomb
Boom Bomb - Repulsor Mine - Mega Bomb - 'Gantbuster Bomb

Real Life[edit]

Yes, these actually exist. Yes, it is Awesome.

The earliest combination weapons sought to combine the ranged firepower of pistols with the close combat of a melee weapon, usually pistol-swords or pistol-axes. Because the components on a pistol didn’t hold up well to physical abuse and the added weight made the melee weapon part awkward to wield, these were not widespread. The only version that became successful was the bayonet mounted on a rifle. Others combined the mechanical reliability of a crossbow with an undermount wheel-lock pistol.

Compared to twin-linked weapons in 40k, in real life this was never done with military small arms. The vast majority of twin-linked weapons are gun turrets specifically intended to destroy aircraft. Against a ground target, a single barrel weapon is sufficient. But against a fast-moving aircraft, the best way to increase your hit probability is to spam as many bullets as possible. We do have one example of a M1911 pistol that was made for the lolz, and an Italian SMG from WWI that started as turret gun for biplanes before being handed to ground troops out of sheer desperation, but users quickly realized that any potential benefit to doubling firepower is lost on the added weight, awkward handling, and the fact that neither bullet will hit exactly where you aim.

But, we added the qualifier up there of 'military' small arms for a reason, and double barreled weapons are fairly common as hunting weapons such as the double barreled shot gun. In these cases the ability to take a second shot quickly on game that might be running away, or running toward you if your going after big game like bear, elephant or even boar, is more important then weight, and if you do have a bear running down on you the ability to take a second shot before you get torn apart is of the upmost importance.

Below are some specific examples of combinations weapons.

LeMat Revolver[edit]

Are you depressed about your nine-shot revolver not having more firepower? Well worry not, as the axle used by this gun's cylinder also doubles as a smoothbore barrel, allowing you to fire a shotgun blast with just a flick of the small lever atop the hammer! Amazing!

Grenade Launcher[edit]

The only major combi-weapon the military uses. Examples include the M203, which clips under the barrel like a bayonet. It can also be reloaded, unlike pre-8th Edition 40k variants, and has basically replaced the non-automatic Grenade Launcher.

Shotgun[edit]

Not as common as an underbarrel grenade launcher, the military also has a few different shotgun attachements, such as the KAC Masterkey or M26 MASS. Used for door breaching more than anything else, troops can also load up specialized rounds for everything from bean-bags to taser shells to even small grenades.