Executioners

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Executioners
Executioners Icon.jpeg
Battle Cry Unknown. Possibly homicidal screaming or yelling "HONOUR" over and over again.
Founding Third Founding
Successors of Imperial Fists
Chapter Master High Executioner Arkash Hakkon
Primarch Rogal Dorn
Homeworld Twin worlds of Stygia-Aquilon
Strength Fewer than 1,000 Marines and declining.
Specialty Close-combat and Head-Hunting
Allegiance Imperium
Colours Blue-Grey with Red

"You may cleave to your courage but that will fail you, look to your weapons but you will find them not enough. Run, fight, hide, pray, cry out or cower -- it does not matter, for we are coming."

– Fafnir Rann, first High Executioner

"The man who passes the sentence should swing the sword."

Eddard Stark. Hand of the King, Warden of the North, Lord of Winterfell.

The Executioners are a Chapter of Space Marines created way back in the ancient days of 1st edition, and then remade by Forge World for their take on the Badab War in Imperial Armor 9 and 10. They are a successor chapter to the Imperial Fists, but if one were to look closer they probably wouldn't be able to see many similarities. Think the World Eaters if they stuck far more closely to the "honourable" side of Khorne paired with the sheer stubbornness and grit of the Iron Warriors. Their founding Chapter Master, Fafnir Rann, has been portrayed in the Heresy books as right-hand man to Sigismund and leader of the Legion's most prestigious assault cadre (though he actually preferred to fight as a breacher), so the Executioners can be seen as an aspect of the old VII Legion that isn't really seen in the modern Chapter.

They're notable for being one of the four secessionist chapters that fought alongside the Astral Claws during the Badab War. Their motives were not heretical, instead they were fulfilling a debt to the Astral Claws who saved their asses a couple millennia before. Whether this falls into the category of Lawful Stupid is up to interpretation, but point is being that they turned against the Imperium solely based around honour and brotherhood.

Most of their beliefs and combat doctrine derives from the Feral Worlds they recruited from, resulting in a high emphasis on honour, dignity, and of course glorious close combat. Of course this can result in a lot of infighting and conflict within the chapter, where it can easily turn into bloodshed unlike say the Space Wolves. Because of this the Executioners also have an unusually high amount of Chaplains in order to keep the Marines in line and to encourage them on the battlefield. They also have a preference for taking the heads of their enemies as trophies, obviously earning them the distrust of the Inquisition.

It should also be noted that they were the second Imperials and the first Space Marines to have a recorded encounter with the Necrons, just two years after Sanctuary 101.

Badab[edit]

As mentioned before, the Executioners fought alongside the Astral Claws during the Badab War. However, they always refused to work directly under Lugft Huron, instead working in separate battlefields by themselves and even sparing survivors if their objectives were met. Of course, this pissed the Tyrant off to no end, especially when they turned on the Astral Claws when they had a disagreement over what to do about a surrendered force of Loyalist Space Marines.

During war nearly an entire company was wiped out to the man by the Carcharodons, who did the same to the Space Sharks. It is only known because a Loyalist naval patrol found the battlefield strewn with both Executioner and Carcharodon bodies, all in various states of dismemberment. No survivors were found amongst the bodies and both sides refuse to say anything about it. But with all things considered, the Executioners are technically the only chapter to win a battle against the Space Sharks. Keep in mind, this is the same chapter who waged practical genocide on Badab Prime and who basically trashed Abaddon's 7th Black Crusade.

After the secessionists surrendered, the Executioners were put on trial by the Loyalists alongside the other traitors. After some probing by the Inquisition and being vouched for by the Salamanders, who fought in the war against them, they were deemed redeemable by the court. They were sent on a century long penitent crusade and were not allowed to recruit any new neophytes. In the opening years they were actually pretty damn successful, taking down a pocket empire within the galactic core that was supported by three separate Traitor Legions and another Titan Legion. Even after that, they took down a fucking heretical Rogue Trader Dynasty. Currently they're killing Necrons in and around the Orpheaus sector.

With the coming of 8th Edition, updated rules for Thulsa Kane, and most chapters being reinforced by Primaris Marines, there may be hope for the Executioners. Though considering they're balls deep in Necrons and still haven't had a fluff mention even after the Indomitus Crusade, we won't know for sure.

Tabletop[edit]

7th Edition[edit]

Last edition's Forge World chapter tactics for the Executioners allows them to ignore any negative Leadership modifier of any kind. (including from lost combats?) Also, all characters, for Sergeants to Captains, gain Instant Death on to-wound rolls of six, but they must issue and accept challenges. If it wasn't obvious before, Executioners are a melee-based army where even Scouts could potentially keep a unit locked into assault and a basic Sergeant with a Power Sword could knock down special snowflakes.

Their special character comes in the form of Thulsa Kane, a Chaplain with a 2+/4++ save, Plasma Pistol, and a S6 Power Axe. Along with Zealot he has Eternal Warrior and allows any friendly model (a single model) within 12" of him to reroll to-wound rolls of one the turn they charge. Bit situational, but can prove useful sometimes, especially if said model is a Dreadnought. His set Warlord trait allows all friendly units to add +1 to assault results and sweeping advance whenever Kane is in a challenge (if he's not, you're doing it wrong). And remember, Instant Death on to-wound rolls of six applies to Kane as well.

8th Edition[edit]

No FW chapters have unique tactics yet. As Imperial Fist descendants, they should probably take that tactic, although Black Templars may suit them better. Kane does have an update, however, and is one of the few characters from Badab to come out better in 8th. He is still an impressive beatstick while buffing nearby units with his various auras, and has increased damage in melee if the target is a character.

With the FAQ and Errata having come out you can use “Parent Codex” rules (pretty much a Counts As force) now that you can use the Blue Book, Blood Angels, Space Wolves, Dark Angels, or Death Watch, a Close Combat Oriented Chapter, such as BA or SW might be a better option (at least Crunchwise)

A Personal Favorite of mine is using the BA Codex and giving him the “Artisan of War” Warlord trait, so Lifetaker does 3D minimum and 5D Against a Character, making him rather thorough all round killer. Stick him by some Death Company or Vanguard Vets and let them go to work.

Another option is using The Space Wolves Codex and using the Saga of the Hunter trait to get him into combat faster, then you can use the Razorwolves tactic wrapped around Kane and a Battle Leader for ALL THE REROLLS

Yo

Chapters of the Adeptus Astartes
First Founding (M29): Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding (021.M31): Angels Encarmine - Angels of Absolution - Angels of Redemption - Angels of Vengeance
Angels Porphyr - Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers - Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators - Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators - Lions Sable - Marauders - Mortifactors - Nemesis
Novamarines - Obsidian Glaives - Patriarchs of Ulixis - Praetors of Orpheus - Rampagers
Raptors - Red Talons - Revilers - Silver Eagles - Silver Skulls - Soul Drinkers - Storm Lords
White Consuls - Wolf Brothers
Third to Twelfth Founding
(M32-M35):
Astral Claws - Charnel Guard - Dark Paladins - Executioners - Flesh Eaters - Halo Brethren
Howling Griffons - Iron Knights - Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks - Sons of Guilliman
Thirteenth Founding (M35): Death Spectres - Exorcists
Fourteenth to Twentieth Founding: Angels of Fire - Celebrants
Twenty-First Founding
(991.M35):
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second to
Twenty-Sixth Founding (M35-M41):
Angels of Vigilance - Celestial Lions - Disciples of Caliban - Fire Angels - Imperial Harbingers
Marines Errant - Mentors - Fire Claws/Relictors - Star Phantoms - Steel Cobras - Subjugators
Ultima Founding
(999.M41):
Angels of Defiance - Blades of Vengeance - Castellans of the Rift - Fulminators
Knights Cerulean - Knights of the Chalice - Knights of Thunder - Necropolis Hawks
Nemesors - Praetors of Ultramar - Rift Stalkers - Silver Drakes - Sons of the Phoenix
Storm Reapers - Umbral Knights - Void Tridents - Wolfspear
Unknown Founding: Angels Eradicant - Astral Knights - Blood Ravens - Blood Swords - Brothers Penitent
Crimson Scythes - Dark Hands - Death Eagles - Emperor's Spears - Fire Lords
Guardians of the Covenant - Hammers of Dorn - Invaders - Iron Talons - Knights of Blood
Knights Unyielding - Marines Exemplar - Night Watch - Rainbow Warriors - Reclaimers
Red Hunters - Red Scorpions - Sable Swords (refounded) - Solar Hawks - Star Dragons
Storm Wardens - Valedictors - Viper Legion - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa - Steel Confessors
Others: Adeptus Custodes - Astartes Praeses - Deathwatch - Grey Knights