Fire Raptor

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Note the twin rape gun in the nose.

"The secrets of the Fire Raptors' construction were lost sometime after the Horus Heresy, but Fire Raptors are now being fielded in increasing numbers across the countless war zones of the 41st Millennium, suggesting that an as-yet unidentified Adeptus Mechanicus Forge World or Adeptus Astartes Chapter Forge has come into possession of a complete STC imprint."

– Forge World, showing that gaming trends can have an effect on the fluff

Suddenly Forge World guys realized that people run Storm Eagles empty more often than not, being more interested in using them as a fire platform than as an extremely risky transport (because S10 AP2 autohit for every passenger if it explodes in midair sucks), so they cut out the transport capacity, armed it with a twin Avenger bolt cannon (aka "fuck marine gun") instead of nose twin HB, and replaced the missile pods with two sidegunner sponsons with 2 twin-linked HBs each, and named it the Fire Raptor. This thing is a flying rape machine against any infantry lighter than terminators.

Rules are out, and they're hectic. It has the 'Independent Turret Fire' special rule, which basically means "Shoot these weapons at anything in range, and they don't count towards the total number of weapons it can fire". It also has the 'Relic of the Armoury' rule - this means you can only take ONE of ANY type of Relic vehicle in your army, unless you have a Keeper of the Relics as a HQ choice (or compulsory HQ in secondary detachments). What's a Keeper of the Relics, you ask? They are:

  • Space Marines: Master of the Forge (which no longer exists RAW, just use a Techmarine, which is the same RAI thing until you see an update, Forge World encourages this)
  • Dark Angels: Interrogator-Chaplain
  • Blood Angels: Reclusiarch
  • Space Wolves: Rune Priest with Saga of the Beastslayer (which now only exists as a Warlord Trait, emails from FW suggest just ignoring that part and house-ruling a basic Rune Priest)
  • Chaos: Abaddon, Warpsmith or a Sorcerer rolling on Malefic Daemonology

You have one of these, you can take as many of these flying rape machines as you want (within reason).

A Sons of Horus Fire Raptor with Auto Cannons

Blood Angels also get a unique weapon - the Revelation-class Warhead Battery. Unlike every other Blood Angels weapon ever, this has an STR and AP value of -. Why? Because it's Heavy 4, Barrage, Large Blast, Blind, One Use and Descent Beacon. Which raises another point - what's a Descent Beacon? More Deep Striking goodness - "After the Revelation warhead battery attack has been fully resolved, the controlling player may place a beacon marker at the center point of any one of the Large Blast markers placed as part of the weapon’s attack. This marker remains in place until the end of the Blood Angels player’s next turn, and any friendly unit with the Descent of Angels special rule that deploys using the Deep Strike rules within 6" of the marker will not scatter."

Oh, and you can swap the two quad heavy bolters (S5/AP4/Heavy6/Twin-Linked) with two twin-linked Autocannons, or a double Reaper autocannon (S7/AP4/Heavy4/Twinlinked), in case you don't worship that rotting corpse on th*BLAM* HERESY! Anyway, the side sponson weapon still benefit from the Independent Turret Fire rule.

In 8th Edition, the Fire Raptor has become even more of a flying machine of moving death than it has in previous editions. It becomes nearly as tough as a lander raider at T7, 16 wounds and a save of +3 but with a few more perks, namely the Hard to Hit and Airborne. One adds a -1 to hit against this model and the other make it so that only units with the key word Fly can charge it but it can't charge itself. Not only that, your two hellstrike missiles are no longer single use, so enjoy that 72" range or switch them out for two twin-las cannons. While very expensive, it's gotten a price cut due to chapter approved and now its definitely worth it to see orks and nids cry. With the April FAQ you probably forgot about it and put it back on the shelf, but you might want to dust it back off again because its price went back down in the 2018 Chapter Approved! Goddammit, GW, decide on something for once! In any case, at this moment in time (though its price will probably be changed again soon) it's a very nice anti-horde option, while also being quite survivable itself due to high toughness and wounds statistics, and a -1 to hit against all shooting attacks, while the sheer size of the model also makes it a good fire magnet and distraction carnifex. A solid choice for any Chaos or Loyalist Marine army.

Vehicles of the Imperium of Man
Walkers Dreadnought - Nemesis Dreadknight - Ironstrider Ballistarius
Onager Dunecrawler - Penitent Engine - Sentinel - Sydonian Dragoon
Transports Chimera - Crassus Armored Assault Transport - Drop Pod - Goliath Truck
Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator
Razorback Transport - Repressor - Rhino Transport - Taurox - Testudo
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Light
Vehicles
Atlas Recovery Tank - Bane Wolf - Bike Squad - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler - Achilles Ridgerunner
Salamander Reconnaissance Tank - Siegfried - Tauros - Venator - Wolfquad
Battle
Tanks
Caladius Grav-Tank - Krios Battle Tank - Land Raider
Leman Russ Battle Tank - Predator - Ragnarok - Sabre Tank Hunter
Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher
Exorcist - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Manticore Launcher Tank - Medusa Siege Gun - Rapier Armoured Carrier
Stalker - Thunderfire Cannon - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer
Fellblade - Leviathan - Macharius Heavy Tank - Macrocarid Explorator
Malcador Heavy Tank - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Javelin Attack Speeder - Grav-Rhino - Land Speeder - Pallas Grav-Attack
Flyers Caestus Assault Ram - Corvus Blackstar - Fire Raptor - Nephilim Jetfighter - Sky Talon
Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Stormraven
Stormtalon - Stormwolf - Thunderhawk - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship
Faustus Interceptor - Fury Interceptor - Shark Assault Boat - Starhawk Bomber
Tetrarch Heavy Lander
Titans Imperial Knight - Warhound Scout Titan - Reaver Battle Titan
Warlord Battle Titan - Warbringer Nemesis Titan - Emperor Battle Titan
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - Devastator Squad
Scout Squad - Tactical Squad - Terminator Squad - Veteran Squad
Transports: Drop Pod - Land Raider - Mastodon Heavy Assault Transport
Razorback Transport - Rhino Transport - Spartan Assault Tank
Vehicles: Bike Squad - Dreadnought - Javelin Attack Speeder - Jetbike - Land Speeder
Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank - Vindicator
Ordnance: Hunter - Rapier Armoured Carrier - Stalker - Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Landing Craft - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves