Flame Falcons

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Flame Falcons
Battle Cry Unknown
Number Officially 0, but some renegades may live.
Founding 21st Founding
Successors of ?
Successor Chapters None
Chapter Master Dead
Primarch Unknown
Homeworld Lethe
Strength Almost all killed, though several individuals fight on still.
Specialty Being on fire
Allegiance Imperium
Colours Unknown

"No, Falcons. You are the daemons."

– Inquisitor Chimaera

A chapter of the 21st Founding who were, unsurprisingly, some of the unluckiest bastards alive. The 21st founding was a secret founding to eliminate weakness in the geneseed and provide additional benefits. At first, the Flame Falcons seemed perfectly normal and whatever faults had been with their geneseed appeared to be not present. Time would show what a big fat lie that was.

During a battle, the first company of the Flame Falcons suffered a geneseed mutation that caused them to burst into flames. The flames didn't seem to hurt the Falcons at all, but actually protected them from enemy attacks. Soon the entire chapter was on fire. These flames hurt the enemy, obliterated daemons, and protected the Flame Falcons' allies from harm. Fortunately the flames extinguished themselves after the battle. Everybody thought this was a pretty awesome party trick and blatantly obvious blessing from the Emperor himself that no one but a full-retard asstard could mis-interpret until an Inquisitor who saw the Falcons make war decided, in a typical grimdark fashion, to spoil everything by declaring the Flame Falcons to be daemons. (The question as to what fucking autist would see something that kills demons as evidence of demons is simply answered by either Puritanism and/or Tzeentch, whose mind-boggling convoluted schemes aren't above such kind of manipulations; and and a general better safe than sorry! attitude.) Makes you think what went SO FUCKING WRONG with the geneseed experiments that it caused the cells of the Space Marines to spontaneously combust. On the flip side, these guys would love the Fire Lords and Salamanders, and if they didn't get condemned for it, the latter two Chapters probably would've very much liked a refined version of the mutation.

Fast forward, excommunicate traitoris, Grey Knights, everybody dies in a (larger than usual) fire. Which is odd, since not only should their psychic nature have caused the Grey Knights to instantly realize the Inquisitor was wrong, but the flames should have protected the Flame Falcons. Well, the Grey Knights did attack the Space Wolves and have attacked other deeply loyal Chapters for basically no reason. Except none of those times was to kill presumably corrupt Marines but for political reasons and this time is because the Marines in question were accused of being daemons. When they fought (got their asses kicked by) the Space Wolves and other Chapters it wasn't due to something like this which means the Grey Knights would've instantly known their mission was fake. The Grey Knights are willing to tell the Inquisition to shove it (or kill treacherous Inquisitors stupid enough to manipulate them)...perhaps the Grey Knights are immune to corruption because they already are.

Or maybe it was a Grey Knight trick to evacuate the Flame Falcons under the cover of a huge inferno they knew wouldn't hurt their cousins. This theory actually is plausible since the Flame Falcons are still around kicking ass which shouldn't have been possible. Since they also helped with some exterminatus they must also have their ships sooo...yeah, maybe. So, the idiot Inquisitor feels satisfied and vindicated, the Grey Knights keep their useful relationship with the Inquisition (and perhaps an excuse to get that Inquisitor axed for attacking a blatantly blessed chapter and therefore she is a heretic and traitor), and the Flame Falcons get to keep fighting for humanity off the grid. There's also the fact that if the Grey Knights did carry out the extermination order, the rest of the Adeptus Astartes or possibly even the Custodes (given where the Grey Knights' base is located) would have declared the Grey Knights to be heretics and traitors and wiped the assholes out of existence. It isn't like they're necessary since those psyker aspirants would just go to other Chapters instead (increasing those Chapters effectiveness greatly given the thousands of Grey Knights are all psykers).

It's also possible the rest of the Inquisition realize how badly it would go for them if the Inquisition went around offing Chapters like Guard regiments (read: super-human intellect + personal hatred = no more Inquisition, replaced by sneaky Astartes) and quietly rescued the Flame Falcons.

Well, not quite everyone. Some Flame Falcons escaped their burning homeworld and are now at large in the Imperium. Although how you will model marines on fire is anyone's guess. A good example, though, is that at least one Falcon named Gherak signed on as a Deathwatch Blackshield for the Ordo Xenos while being vouched for by Inquisitor Otto Dagover, a Recongregator Radical.

The surviving Flame Falcons, despite being "renegades" still remained loyal to the Imperium and go around saving the day. Chapters who encounter them generally pretend they did not when questioned by the Inquisition. Oddly enough, the Flame Falcons were mentioned as working alongside the Iron Hands, the Death Strike and the Genesis chapter to Exterminatus worlds before Hive Fleet Leviathan could get to them in the 7th edition SM codex.

The Adeptus Astartes probably view them as blessed and a very useful protector of humanity thanks to their burny gimmick.

Though over a decade ago, GW suggested that you could try marines on fire and provided rules for them, found here (handily /tg/ updated for 6th edition)

Chapters of the Adeptus Astartes
First Founding (M29): Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding (021.M31): Angels Encarmine - Angels of Absolution - Angels of Redemption - Angels of Vengeance
Angels Porphyr - Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Consuls
Black Guard - Black Templars - Blood Drinkers - Brazen Claws - Crimson Fists - Destroyers
Doom Eagles - Eagle Warriors - Excoriators - Fists Exemplar - Flesh Tearers - Genesis Chapter
Inceptors - Iron Snakes - Libators - Lions Sable - Marauders - Mortifactors - Nemesis
Novamarines - Obsidian Glaives - Patriarchs of Ulixis - Praetors of Orpheus - Rampagers
Raptors - Red Talons - Revilers - Silver Eagles - Silver Skulls - Soul Drinkers - Storm Lords
White Consuls - Wolf Brothers
Third to Twelfth Founding
Astral Claws - Charnel Guard - Dark Paladins - Executioners - Flesh Eaters - Halo Brethren
Howling Griffons - Iron Knights - Mantis Warriors - Marines Malevolent - Night Swords
Sable Swords (initial) - Scythes of the Emperor - Space Sharks - Sons of Guilliman
Thirteenth Founding (M35): Death Spectres - Exorcists
Fourteenth to Twentieth Founding: Angels of Fire - Celebrants
Twenty-First Founding
Black Dragons - Blood Gorgons - Fire Hawks
Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second to
Twenty-Sixth Founding (M35-M41):
Angels of Vigilance - Celestial Lions - Dark Hunters - Disciples of Caliban - Emperor's Spears
Fire Angels - Imperial Harbingers - Knights of the Raven - Marines Errant - Mentors
Fire Claws/Relictors - Star Phantoms - Steel Cobras - Subjugators
Ultima Founding
Angels of Defiance - Blades of Vengeance - Castellans of the Rift - Fulminators
Knights Cerulean - Knights of the Chalice - Knights of Thunder - Necropolis Hawks
Nemesors - Praetors of Ultramar - Rift Stalkers - Silver Drakes - Silver Templars
Sons of the Phoenix - Storm Reapers - Umbral Knights - Unnumbered Sons
Valiant Blades - Void Tridents - Wolfspear
Unknown Founding: Angels Eradicant - Astral Knights - Blood Ravens - Blood Swords - Brothers Penitent
Crimson Castellans - Crimson Consuls - Crimson Scythes - Dark Hands - Death Eagles
Fire Lords - Guardians of the Covenant - Hammers of Dorn - Invaders - Iron Talons
Knights of Blood - Knights Unyielding - Marines Exemplar - Night Watch - Rainbow Warriors
Reclaimers - Red Hunters - Red Scorpions - Sable Swords (refounded) - Solar Hawks
Star Dragons - Storm Wardens - Valedictors - Viper Legion - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa - Steel Confessors
Others: Adeptus Custodes - Astartes Praeses - Deathwatch - Grey Knights