Flamer

From 1d4chan
Jump to: navigation, search
I just want to start a flame in your heart.

"Build a man a fire, you keep him warm for a day. Set a man on fire, you keep him warm for the rest of his life..."

- Terry Pratchett

The Flamer is a short-ranged support weapon employed in many different variations by nearly all of the races of the WH40K universe.

Overview[edit]

The flamer is a weapon that sprays an area with an extremely flammable liquid/gas known as Prometheum (no relation to the actual element Promethium but a reference to the Greek Titan Prometheus), burning anything in front of it. Now apart from the varying degrees of burns you'll receive when you're on the business end of one, your squad won't really be motivated when they see a giant firewave of painful and slow death, which will proceed to painfully and slowly kill them. In fact it's a rather terrifying experience, and anyone short of a space marine or a particularly stubborn commissar will probably bolt when they see a lot of 'em coming.

Armies field flamers in different sizes ranging from pistol-sized flame units, a regular rifle sized unit, to a big-ass flamer capable of bathing entire platoons in fire with a single burst. Table-top wise, Flamers are special weapons that ignore cover bonuses and are extremely effective against infantry. Very good against the Tyranids due to their total lack of vehicles, so you always have a chance at hurting most any tyranid unit you shoot at, plus it's great for killing all those pesky rippers. Fairly effective against Orks as well, as flamers are awfully good at killing large blobs of infantry. Still, they do fuck-all to most vehicles.

Imperial Variations[edit]

A cruel and painful weapon in its own right, this would not be 40k if there weren't several variations of the flamer, each deadlier than the last.

Hand Flamer[edit]

Hand Flamer

Also called a Burner, the Hand Flamer is a more compact pistol version requiring only one hand. Mainly used by the Adepta Sororitas, Hive Gangers, and the Inquisition, this weapon is a pint-sized flamethrower that can be wielded as if it were a pistol. Along with using a lower-capacity fuel tank it has much reduced range, which makes it suited for assault and close-combat purposes, incinerating foes at short range. Some extremely unhinged individuals go as far to dual-wield them for extra burny power. There are quite a number of Hand Flamer patterns such as:

  • Ignis Pattern: Used by Space Marines, most notably the Blood Angels and their Successor Chapters.
  • Akkadic Pattern: Used by Ashen Circle marines of the Word Bearers Legion
  • Exterminator
  • Destroyer-Pattern: Also known as the Cadence Promethium Incineration Device, it was produced by the Inquisition in the Calixis Sector. It uses technology similar to a Plasma Gun to create super-heated thermal blast that burns fat hotter and with greater fuel efficiency than normal Hand Flamers.

Exterminator[edit]

Exterminator

An Exterminator is a small Hand Flamer that is seldom taken as a stand-alone weapon. It contains only enough fuel for a single shot without having to be reloaded, therefore it is commonly fitted to other weapons to augment the firepower of the user without encumbering them with another weapon to carry, or providing a degree of ranged firepower to those who only carry melee weaponry. Think of it as a small Flamer attachment to your main gun you see in Call of Duty. It is not a Combi-Weapon however, as it is meant to be a replaceable accessory, not permanently part of the gun.

Common weapon fits include:

  • Lasguns
  • Boltguns
  • Shotguns
  • Autoguns
  • Eviscerators: (Exterminator/Eviscerator hybrids are particularly favored by members of Redemption Cults.)

Flamer[edit]

Flamer

The regular sized flamethrower as described above, used by nearly everyone in the 41st millennium. In the case of the Imperium, there are loads and loads of different patterns of Flamers. All suitable for your occasional pyromaniacs. Usage or users of Flamers within the Imperium can be seen within the list below.

  • More fanatic adherents of the Imperial Creed employ flamers against mutants and heretics as the weapon's flames are seen to cleanse sin and impurity from body and soul alike.
  • It is the preferred weapon of the more fervent worshipers of the Emperor such as the fanatical Red Redemptionists and the associated Fanatics of the House of Cawdor of Necromunda.
  • Among the Adepta Sororitas (As expected), as a purifying weapon, the flamer has a prominent function and for a Sister to be entrusted with one is a great honor.
  • The Salamanders Chapter (Again, as expected) make wide use of flamers and melta weapons due to their preference for close-ranged combat.
  • The Catachan regiments of the Imperial Guard are often deployed to areas of heavy jungle, where enemies can make as much use of the ever present cover as the Catachans themselves. Accordingly flamers and heavy flamers are especially valued by the Catachans for their ability to rob the enemy of the benefit of the terrain.
  • Troops of the Adeptus Mechanicus use a more advanced version of the flamer known as the Cognis Flamer. This weapon is equipped with a Machine Spirit that continue to fire even when its wielder is distracted.

Heavy Flamer[edit]

Heavy Flamer

The big brother of the regular flamer, able to do far more damage. It produces a larger flame capable of enveloping more targets. Due to the longer barrel and more powerful gas propellant, the Heavy Flamer has a much longer reach then the regular Flamer, but it is off set with its higher maintenance and bulkiness due to its large and ungainly size.

Mainly used by Terminators and vehicles, they are also carried by the Sisters as a specialist weapon, by everyone in the Salamanders, and by the Catachans because they simply don't give a fuck. Strictly better than a regular flamer, which is why GW usually manually prevents you from just taking gobs of them. Unless you play a Crusade Legion list, where you can field squads of 10

Pyroclast Flame Projector[edit]

Pyroclast Flame Projector

A special type of Heavy Flamer.

Pyroclast Flame Projector's were the Salamanders unique and complex flame weapons created by Vulkan himself during the Great Crusade. Wielded by the Legion's Pyroclasts, they were far more elegant and potent than the standard Flamer used by the Legiones Astartes. They were used to incinerate a swathe of targets in the manner of a standard Flamer, but also focused their jet into searing cutting arcs, difficult to aim, but able to slice through durable armor.

It is unknown if the modern-era Salamanders Chapter still utilizes this specialized formation within its Chapter organization.

In a simpler sense, they are the Astartes version of an Ork Burna.

Incinerator[edit]

Incinerators. The only weapon that can make Khorne Berserkers and Bloodletters wet themselves in terror.

The Grey Knights own personal flamers on steroids, dial up over 9000. Essentially exclusively wielded by the Grey Knights Purgation Squad (But can also be wielded by Terminators and Dreadnoughts as well).

These fuckers have their fuel mixed in with blessed oils which when fired, essentially create a stream of flaming blue or white sanctic power. These guns cause most infantries to piss themselves red and scatter like droves, and make most regular Chaos forces to shit-launch themselves into near orbit of the sheer fear on the amount of collateral rape they will be forced to endure. Tl;dr, this is essentially the Grey Knights version of pesticide, to wipe out those hard to kill critters.

You could say that the Incinerators are one *Hell* of a gun to use as in the Dawn of War 2 Elite Mod, Incinerators are absolute rape machines capable of lolnoping almost all types of infantry save those donning the most protective armor. Not even vehicles is safe from this monstrosity of a Flamer. Light one up and watch the chaos reign in everywhere.

Flame Gauntlet[edit]

Flame Gauntlet

Like its more Dakka version, the Boltstorm Gauntlet, the Flame Gauntlets are a type of Flame Weapon used by Primaris Space Marine Aggressor Squads. The Flame Gauntlet as mentioned, is similar to the Boltstorm Gauntlet, replacing its Bolter with a Flamer. As such, it also bares a strong resemblance and function to Roboute Guilliman's famed weapon Hand of Dominion as well as Marneus Calgar's Gauntlets of Ultramar.

Unsurprisingly, the Flame Gauntlets specialize in bathing large mobs of infantry in fire whereas the Boltstorm is more for crowd control. The Flame Gauntlets is used if other Primaris troops such as Hellblasters are caught too hot in CQC and a much needed punch is needed to soften the blow.

Furthermore, despite the pitiful range on a unit that relies on overwhelming firepower at a distance, these still are Terminator-esque infantry, so trying to charge one knowing full well that these guys carry a 12D6 flamer on both hands is bound to spell a terrible end to whatever mook not enclosed in centimeters-thick ceramite.

Infernus Incinerator[edit]

Infernus Incinerator

For when you want to be Choppy yet have a toasty after-crisp.

The Infernus Incinerator is a type Flame Weapon used by the Adeptus Custodes. Basically the Flamer version of the Bolt Casters, this time, wielded on swords to further maximize its close combat lethality. They are sometimes mounted on Contemptor-Galatus Dreadnoughts.

The sword itself is called the Galatus Warblade, which is a massive Dreadnought Close Combat Weapon used by Custodes Contemptor-Galatus Dreadnoughts and it is where the in-built Flamers are placed upon (The hilt of the sword).

Infernus Firepike[edit]

Infernus Firepike

The big golden marshmallow melter. The Phoenix Gun. The golden incinerator. There are many names for the Infernus Firepike and it is understandable to know why. This gun looks absolutely beast!

The Infernus Firepike is one of the primary weapons of the golden pain trains known as the Aquilon Terminators. Able to burn a huge swaths of filthy Heretics in a single gout of holy Promethium. As with all Custodes equipment, the Promethium is of high quality blessed with sacred oils and wards for extra burny power. It is likewise, known as one of the most powerful Heavy Flamers available.

On the tabletop, the Infernus Firepike is a powerful S6 AP6 Heavy 1, Torrent gun that can assrape most infantry in one setting.

Incendine Combustor

Incendine Combustor[edit]

The Incendine Combustor is a type of heavy Flame Weapon used by Adeptus Mechanicus Kastelan Robots. The incendine combustor hurls out great gouts of burning, thrice-blessed promethium. Laced with Magos-blessed unguents and ignited by a flame lit from the Perpetual Forge, each holy fire-thrower can turn a technoheretic into foul tallow in a matter of seconds.

Due to the size and weight, the Incendine Combustor is reserved to only to the robots of the AdMech as not even the augmented muscles of the Space Marines could use this thing in a efficient and practical manner.

Flamestorm Cannon

Flamestorm Cannon[edit]

The Flamestorm Cannon is a large Imperial flamer, more powerful than even the heavy flamer used on several Space Marine vehicles. An even bigger variation of the flamer, found on the Land Raider Redeemer as a sponson weapon and the primary weapon of the Baal Predator. Each Flamestorm Cannon spouts a billowing tide of burning promethium into the thick of the foe, incinerating any biological matter and melting any inorganic matter in the way.

This is the weapon you wanna use to flashfry and BBQ a whole swarm of Tyranids before getting into superheavy category. Although the Inferno Cannon might be a bit better in terms of assault and price.

Inferno Cannon[edit]

Inferno Cannon

The Inferno Cannon is a huge, vehicle mounted Flame Weapon. The primary weapon of the Hellhound, this weapon focuses on the "thrower" aspect of "flamethrower". Similar in strength to the Heavy Flamer, the Inferno Cannon can project its payload over a considerable distance and if used right can fuck up even vehicles if they have poor armor. It is used by the Imperial Guard and can also be equipped on Space Marine Dreadnoughts. The amount of damage it does is magnified by the explosive force it is fired with. It causes fear amongst those enemies that face it, and rightly so. The sheer amount of flame that leaves the vehicle is immense, enough to melt through most armor and even some defensive structures. The tank has to carry large barrels of Promethium, making it extremely volatile, especially under explosive fire.

When it fires, the vehicle must not be moving, as a disastrous back wash of flame would fry everyone inside the vehicle. The crew are often seen as pyromaniacs.

The Immolator tank of the Sisters of Battle uses twin-linked Heavy Flamers which produces a similar effect.

Flame Cannon[edit]

Flame Cannon

Should not be confused with the Tzeentchian Flame Cannon which some has taken into calling it as the Warpfire Flame Cannon to avoid confusion.

A step up from your regular Inferno Cannon. The Flame Cannon is a class of heavy Flame Weapon mounted of Imperial Knights, most notably the Knight Acheron's Acheron pattern Flame Cannon. This devastating weapon can literally project a literal hellstorm of the flame torrent to the enemy. Fire basically rains when this thing comes into play. The power of the Flame Cannon can be equally compared with the Titan class weapon.

It is just overshadowed by the even bigger Inferno Gun which may be why this weapon is not that heard off much at all.

Heavy Incinerator[edit]

Heavy Incinerator

If you thought the regular Incinerator just weren't enough to scare those pesky critters from the Warp. Fear not! for the Grey Knights can just upscale the whole thing and now you can bathe entire daemonic armies in purifying white hot flames.

A Heavy incinerator is a much larger, and therefore much more powerful version of the common Grey Knight Incinerator. It is only known to be mounted on the infamous Nemesis Dreadknights.

On 7th ed, it was the heavy version for the Dreadknight. Gained Soulblaze just like the standard incinerator. It was one of the best horde cleanser in the Grey Knight armory and was notorious for making swift barbecue to entire Termagaunt hordes.

On 8th ed, the Heavy Incinerator dishes out d6 auto hits and an additional 12 shots, however, it is now a requirement to just arm you Dreadnight with either a Gatling Psilencer or a Heavy Psycannon (Or both) since these two are just better then the Heavy Incinerator. The only part the Heavy Incinerator shines is stopping horde rushes during Overwatch.

Just like with dakka, there is no such thing as "too much fire".

Inferno Gun[edit]

Inferno Gun

Some men just want to watch the world burn. Others provide the matches. The Inferno Gun falls under the second category. Mounted only on the Warhound Scout Titan and the Malcador tank it will do horrifying damage against anything caught in its path. It is composed of several linked barrels firing highly flammable chemicals in massive waves of flame. It typically uses Promethium for this task, which is stored in multiple parts and pumped independently into a mixing chamber just behind the barrel to create a chemical "jelly." This jelly is then compressed and released as a jet of flaming mass which sticks to any surface. This massive gout of sun-fire can melt stone and concrete, causing buildings to collapse in on themselves, and even liquidate Power Armored infantry. It can also effectively clear minefields as the sudden heat detonates their main charges on contact.

The Inferno Gun can be fitted to the limb mounts on Warhound Scout Titans, as well as the carapace mounts found on Reaver and Warlord Battle Titans. They can also be found on the carapace mounts of some Imperator Titans. The Imperial Guard Malcador Infernus super-heavy tank also mounts an Inferno Gun as its main armament, though it must tow its Promethium fuel in a separate trailer.

Weapons of the Imperium of Man
Sidearms: Arc Pistol - Autopistol - Bolt Pistol - Flechette Blaster - Gamma Pistol - Grapnel Launcher
Grav-pistol - Hand Flamer - Handbow - Helfrost Pistol - Hellpistol - Inferno Pistol
Laspistol - Needle Pistol - Phosphor Blast Pistol - Phosphor Serpenta - Plasma Pistol
Radium Pistol - Reductor Pistol - Stub Pistol - Volkite Serpenta - Web Pistol - Neural Shredder
Basic Weapons: Arc Rifle - Autogun - Bolter - Bow - Crossbow - Hellgun - Lasgun
Radium Carbine - Shotgun - Storm Bolter - Stubber - Webber
Special Weapons: Combi-weapon - Conversion Beamer - Flamer - Grav-gun - Grenade Launcher
Long-Las - Meltagun - Needle Sniper Rifle - Plasma Caliver - Plasma Gun - Adrathic Destructor
Radium Jezzail - Sniper Rifle - Transuranic Arquebus - Volkite Charger - Photon Thruster
Galvanic Caster - Galvanic Rifle - Psilencer
Heavy Weapons: Autocannon - Grav-cannon - Harpoon Gun - Heavy Arc Rifle - Heavy Bolter
Heavy Flamer - Heavy Stubber - Heavy Webber - Helfrost Cannon
Lascannon - Missile Launcher - Mortar - Multi-Melta - Multi-laser
Phosphor Blaster - Plasma Cannon - Volkite Caliver - Volkite Culverin - Seismic Cannon
Darkfire Cannon
Vehicle-mounted
Weapons
Battle Cannon - Conqueror Cannon - Demolisher Cannon - Heavy Phosphor Blaster
Helfrost Destructor - Hydra Autocannon - Magma Cannon - Nova Cannon - Pulsar-Fusil
Punisher Gatling Cannon - Vanquisher Cannon - Volcano Cannon - Volkite Carronade
Heavy Seismic Cannon - Laud Hailer - Adrathic Devastator - Gatling Psilencer
Ordnance: Accelerator Cannon - Baneblade Cannon - Colossus Siege Mortar - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Hellhammer Cannon - Manticore Missile - Medusa Siege Cannon - Quake Cannon
Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Super-Heavy
Weapons:
Apocalypse Missile Launcher - Doomstrike Missile Launcher - Gatling Blaster
Hellstorm Cannon - Inferno Gun - Laser Blaster - Macro Cannon - Melta Cannon
Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Turbo-Laser Destructor - Vengeance Cannon - Vortex Missile - Vulcan Mega-Bolter
Sonic Destructor - Sonic Disruptor
Melee Weapons Chainweapons - C'tan Phase Weapons - Force Weapons - Power Weapons

Chaos Variations[edit]

Chaos Space Marines and Daemons both use flame weapons with fire generating from more warp-derived sources. Results of this are positively deadly as fuck! Additionally, CSM use a lot of the imperial flamer variants including the flamer, heavy flamer and combi-flamer.

Burning Brand of Skalathrax[edit]

Rumoured to be the weapon employed by Kharn himself to burn out his allies for being faggots and shying away from cold weather on Skalathrax, the Brand has a colourful history of burning shit to death - most notably power armoured Mary-Sues. This is a unique weapon that projects a gout of Khorne's (or Tzeentch? Nobody knows exactly) best fire at a long distance, to chase out and scorch anyone who might be hiding in cover.

Hellmaw Cannon[edit]

Hellmaw Cannon

The Hellmaw Cannon is a large Flamer weapon that is used by Brass Scorpion Daemon Engines. These Brass Scorpion is armed with a set of twin-linked Hellmaw Cannons which are mounted on the underside of the beast, located just beneath its Demolisher Cannon.

These Khornate weapons are one of the most METAL things available in a Khornate army. And we mean it LITERALLY. This shit does not spray normal fire, instead it sprays infernal Warp-fed fire and molten brass, and are used as assault weapons during sieges, where they are fired into buildings that have been damaged by the creature's large claws.

The weapons are perfectly suited to the Brass Scorpion's role as an assault vehicle, allowing it to saturate enemy trench lines and tunnels with screaming Warpfire and fire the weapons into damaged buildings to force garrisoned enemy infantry out into the open.

Back then, the Hellmaw Cannon was much more visible, but nowadays they are pretty hidden, only found on the undersides of a Brass Scorpion.

Warpfire Flame Cannon[edit]

Flame Cannon

Should not be confused with the Imperium's Flame Cannon

The lazily named Flame Cannon is a weapon that betrays its generic name. As such, some people has taken into calling it the Warpfire Flame Cannon to avoid confusion and make it sound more awesome. The Warpfire Flame Cannon is a type of Flamer weapon that is used by the Doom Wing and the Fire Lord Daemon Engines of Chaos. These daemonically-possessed vehicles are assault aircraft that take the forms of gigantic birds of prey and are completely dedicated to the service of Tzeentch, the Chaos God of change and deceit.

The Doom Wing is armed with a single Warpfire Flame Cannon located under its bird skull-shaped nose and the Fire Lord is armed with two, one on each of its wings. The Warpfire Flame Cannon is special because it fires deadly Warpfire, and is capable of being used to strafe ground targets and attack other aircraft. This Warpfire can mutate and turn their victims into the nameless ones or reduce them into multi-colored gases.

Its a real shame that GW couldn't come up with a more badass name than Flame Cannon. Seriously....

Baleflamer[edit]

Baleflamer

A larger, more common and much deadlier flamer that takes the Flamestorm Cannon one step further - in that it shoots further! These are exclusively seen on CSM Helldrakes and are super effective against almost anything NOT wearing terminator armor or hiding in METAL BAWKSES. The Baleflamer takes the shape of a large projector muzzle that is usually located within the Daemon Engine's mouth. The weapon is fueled by the dark Warp fires that burn within the beast's chest, and when unleashed the burning ichor that flows forth and rains down upon the creature's target ignites flesh and soul alike.

It used to be a potent weapon of unrelenting rape as it can ignore cover and fire in a 360 degree radius on a flyer. Now it has been nerfed to be more balance. It is still powerful however, just not as game breaking as before.

Breath of Chaos[edit]

Employed exclusively by Daemons, this is less of a weapon than it is a shooting attack - a shooting attack that eats through armour, body and spirit with ease, that is. Effects of this weapon are as varied as the Changer of Ways himself, but can include anything from simple conflagration up to fire that turns things into tentacles or frogs or - well, we can't really make an accurate assessment of this attack. Seen used by Flamers of Tzeentch mostly, but also by Daemon Princes and Lords of Change.

Warpflame Pistol

Warpflame Pistol[edit]

As of the introduction of Warzone Fenris: Wrath of Magnus, the Thousand Sons got some sweet new looking toys. The latest of which is the Warpflame weapons. Pretty much what happens when you trap a Flamers of Tzeentch inside a gas canister. The Warpflame Pistol is the baby of the bunch. Essentially the Chaos equivalent of the Imperium's Hand Flamer. The Warpflame Pistol has the shortest range of the Warpflame family but is off set with its ease of use and smaller profile.

As a daemonic weapon, Warpflame Pistols do not really need to worry about fuel as the very nature of the Warp makes it more likely to carry more fuel than its small canister might of originally intended. In the hands of the Thousand Sons, flame weapons such as the Warpflame Pistol hurl gouts of transmorphic fire that mutates those touched by them, turning them either into a immobile tumor to a They-Who-Shall-Not-Be-Named.

Warpflamer

Warpflamer[edit]

As of the introduction of Warzone Fenris: Wrath of Magnus, the Thousand Sons got some sweet new looking toys. The latest of which is the Warpflame weapons. Pretty much what happens when you trap a Flamers of Tzeentch inside a gas canister. The Warpflamer is the middle child of the bunch. Essentially the Chaos equivalent of the Imperium's regular Flamer. The Warpflamer has a decent range and is able to hit targets that could not be reached with a Warpflame Pistol.

Warpflamers can be a great alternative to your Rubric Marines as its affects makes it quite good at dealing with those chumps that likes to get close and personal. It is also great to clear out entrenched positions as its flame affects would roll over those pesky cover.

As a daemonic weapon, Warpflamers do not really need to worry about fuel as the very nature of the Warp makes it more likely to carry more fuel than its canister might of originally intended. In the hands of the Thousand Sons, flame weapons such as the Warpflamer hurl gouts of transmorphic fire that mutates those touched by them, turning them either into a immobile tumor to a They-Who-Shall-Not-Be-Named.

Heavy Warpflamer[edit]

Heavy Warpflamer

As of the introduction of Warzone Fenris: Wrath of Magnus, the Thousand Sons got some sweet new looking toys. The latest of which is the Warpflame weapons. Pretty much what happens when you trap a Flamers of Tzeentch inside a gas canister. The Heavy Warpflamer is the adult of the bunch. Essentially the Chaos equivalent of the Imperium's Heavy Flamer. The Heavy Warpflamer has a long range compared to its smaller cousins and can provide excellent covering fire from allied Thousand Sons detachments.

Due to their size, only Rubric Terminators have the strength to wield one of these with ease. They provide a good anti-infantry bonus to an army quite vulnerable to tarpit swarms like those of the Tyranids or the Orks.

As a daemonic weapon, Warpflamers do not really need to worry about fuel as the very nature of the Warp makes it more likely to carry more fuel than its canister might of originally intended. In the hands of the Thousand Sons, flame weapons such as the Warpflamer hurl gouts of transmorphic fire that mutates those touched by them, turning them either into a immobile tumor to a They-Who-Shall-Not-Be-Named.

Weapons of the Forces of Chaos
Sidearms: Autopistol - Bolt Pistol - Stub Pistol - Warpflame Pistol
Injector Pistol - Xyclos Needler - Plasma Pistol - Inferno Bolt Pistol
Basic Weapons: Autogun - Bolter - Fatecaster Greatbow - Lasgun
Shotgun - Stubber - Inferno Bolter - Sonic Blaster
Special Weapons: Flamer - Conversion Beamer - Meltagun - Plasma Gun - Sniper Rifle - Warpflamer
Bile Spewer - Combi-weapon#Combi-Bolter - Doom Siren - Sonic Shrieker
Heavy Weapons: Autocannon - Heavy Bolter - Heavy Flamer - Heavy Stubber
Lascannon - Mortar - Havoc Launcher - Plasma Cannon - Blastmaster
Reaper Autocannon - Soulreaper Cannon - Plague Sprayer - Plague Spewer
Blight Launcher - Heavy Warpflamer - Heavy Conversion Beamer
Daemon Weapons: Kai Gun - Harvester Cannon - Mawcannon - Butcher Cannon
Soul Burner Petard - Storm Laser - Skull Hurler
Hades Gatling Gun - Ichor Cannon - Gorestorm Cannon - Daemongore Cannon
Hellmaw Cannon - Scorpion Cannon - Tormentor Cannon - Plaguespitter
Heavy Blight Launcher - Plagueburst Mortar - Rot Cannon
Warpfire Flame Cannon - Ectoplasma Cannon
Vehicle-mounted
Weapons
Battle Cannon - Dirge Caster - Single-Barrelled Turbo-Laser Destructor
Hurricane Bolter - Demolisher Cannon - Accelerator Autocannon
Punisher Gatling Cannon
Ordnance: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Gatling Blaster - Hellstorm Cannon - Inferno Gun - Laser Blaster
Macro Cannon - Melta Cannon - Plasma Annihilator - Plasma Blastgun
Plasma Destructor - Plasma Obliterator - Vulcan Mega-Bolter
Double-Barrelled Turbo-Laser Destructor - Volcano Cannon - Pus Cannon
Vengeance Cannon
Melee Weapons Chainweapons - Power Weapons - Daemon Close Combat Weapons

Eldar Variations[edit]

Though the Imperium has by far the most flame weapons, certain aliens also employ them. The Eldar is just one of them.

Eldar Flamer

Eldar Flamer[edit]

The lazily named Eldar Flamer is used by Storm Guardians to support their role as close-quarters combat and by Wraithlords as secondary weapons for assault-oriented constructs. As all things Eldar, they are much more advance then the Imperium's version (Although how advance is up to debate).

They are the more diet-lite version of the Dragon Breath Flamer as it has a lower reach and range then the Aspect exclusive weapon. Other then that, despite the fluff they share very little if no difference then the regular Imperial Guardsmen/Space Marine/Sisters of Battle version of the regular flamer.

Dragon Breath Flamer[edit]

Dragon's Breath Flamer

An upgrade to the regular Eldar Flamer. Used by exarchs of the Fire Dragons, these weapons can sear anything that gets within range of their wielder. It only exists as a piece of fluff, as while there is an option to give one to a model on the tabletop, so far no-one has been dumb enough to actually take that option over the basic fusion gun or fire lance.

They are similar to the Heavy Flamers employed by the military forces of the Imperium of Man although in terms of appearance, there is very little difference between that and the regular Eldar Flamer other than possibly the way its ammunition is held and a longer nozzle to project an increased range of the ignited fuel.

Weapons of the Eldar
Sidearms: Shuriken Pistol - Fusion Pistol - Neural Shredder - Neuro-Disruptor
Basic Weapons: Avenger Shuriken Catapult - Death Spinner - Eldar Flamer - Fusion Gun
Lasblaster - Laser Lance - Prism Rifle - Ranger Long Rifle - Reaper Launcher
Shuriken Catapult - Swooping Hawk Grenade Pack
Exarch Weapons: Dragon's Breath Flamer - Fire Pike - Hawk's Talon - Prism Blaster
Spinneret Rifle - Star Lance - Sunrifle - Tempest Launcher
Warp Weapons: D-Cannon - D-Scythe - Wraithcannon
Heavy Weapons: Bright Lance - Eldar Missile Launcher - Pack Grenade Launcher - Scatter Laser
Shadow Weaver - Shuriken Cannon - Starcannon - Suncannon - Vibro Cannon
Vehicle Weapons: Doomweaver - Phoenix Missile Launcher - Prism Cannon - Pulse Laser
Super Heavy Weapons: Psychic Lance - Pulsar - Revenant Missile Launcher - Sonic Lance
Melee Weapons: Diresword - Eldar Power Sword - Executioner - Ghostglaive - Mirrorsword
Scorpion Chainsword - Scorpion's Claw - Singing Spear - Witchblade

Ork Variations[edit]

Orks love their flamers just as much as they like their Dakka. So they have made a few to spare.

Burnas[edit]

Burna

Not so much a gun as a furious campfire, the Burna is the Ork answer to a need for a Flamer. Given to pyromani-orks, these weapons are devastating, especially if wielded en-masse (and they always are). They are also explosive due to the huge backpack full of propane and propane accessories that the wielder needs to fuel the weapon.

The Orks employ Burnas for their flamer-duties. These weapons are unique because they can also be used as cutting torches to deal serious damage in close combat (AP3 marineopeners ftw! Unfortunately, they can only fire as a flamer or take on a better melee profile, but not both. FUCK YOU GW). It is often used in as a construction tool in creating Ork war machines, as well as a weapon. For fuel Burnas use toxic liquid, usually a mix of pressured squig-oil and promethium, hand-made by Ork Mekboys, each of whom has his own recipe of the 'burnin' brew'. Like most examples of Ork technology, Burnas are designed to sustain the worst sort of battering and are very robust. They have to be, given that they are often used in close combat as improvised bludgeons after the fuel runs out. Orks obsessed with fire often equip themselves with Burnas, forming up mobs of Burna Boyz.

They are also essentially a burning gas-can, strapped on a stick, to give you a hint on what they usually look like. Their vehicles occasionally employ larger versions known as Skorchas.

Splash Burna[edit]

Splash Burna

The Splash Burna is what happens when you ask a Mek Boy to take parts from a Space Marine plasma weapon and combine them with a standard Ork Burna. Not a kombi weapon, this hybrid functions (essentially) like a Plasma gun, but the fuel source is liquid based, rather than plasma coil based.

The coils still perform a vital function, super heating the fuel to extreme temperatures, and the liquid itself clings to the target causing sustained damage. The fuel pack, on the other hand, is extremely precarious and often explodes if shot. As usual with most Ork weapons, the Splash Burna is prone to failure and self-destruction. Due to its plasma nature, the risks of things going wrong is absolutely high. Expect a lot of Orks being blown up by their own weapons because of the lack of any cooling ports located in the Splash Burna

Think of it as a 'Plasmathrower' of sorts or a Melta that fires a continuous stream of atomizing radiological masers. Or in any other case, it is the Okified version of the Tau Phased Plasma Flamer in terms of nature but it is an Ork Melta in terms of function.

Skorcha

Skorcha[edit]

The Ork's version of a Inferno Cannon or a Heavy Flamer. The Skorcha unlike the Burna is literally a tried and true flame-thrower, a device designed to hurl burning fuel, with a volatile mixture of gases and liquids compressed into a cylinder. When a valve is opened, the mixture is forced through the Skorcha's nozzle and sprayed over a target area, reducing it to burning shambles in seconds.

It is basically the Ork equivalent of a Heavy Flamer, usually mounted on vehicles such as Killa Kans, Grot Tanks or Wartrakk Skorchas, or as a secondary weapon on bigger Ork war machines. Skorchas are dangerous, unreliable and spectacular weapons and so are very popular among Orks.

Weapons of the Orks
Da Basik Poppas: Grot Blasta - Sluggas - Six-Shoota - Kustom Mega Slugga - Pokkit Rokkit Launcha
Trusty Banga: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Burnas
Spechul Dakka: Splash Burna - Shokk Attack Gun - Tellyport Blasta - Kustom Mega-Blasta
Kombi-Weapons
'eavy Gear: Rokkit Launcha - Big Shootas - Snazzgun - Deffguns
Da Big Stuff: Supa Shoota - Dakkaguns - Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon
Supa-Kannon - Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Big Zzappa - Boom Gun - Magna-Kannon - Shunta - Mek Gunz
Bloody'Uge Exploshunz!: Belly Gun - Deffstorm Mega-Shoota - Supa-Gatler - Gigashoota - Lifta-Droppa
Soopagun - Soopa Zzap Gun - Skullkrusha Mega-Cannon - Pulsa Rokkit - Deth Kannon
Supa-Lifta-Droppa - Gaze of Mork
Choppy Bitz: Choppa

Tau Variations[edit]

The space Weeaboos also dishes out a few flame weapons. Though not as metal as the Imperium/Chaos counterparts.

Tau Flamer

Tau Flamer[edit]

Used solely by Crisis Battlesuits, they are meant to deter close-range attackers. The Tau Empire's Earth Caste has developed Flamers designed for use as a weapon system for Tau XV8 Crisis Battlesuits. XV8 Crisis Battlesuits can also choose to use twin-linked Flamers, in which case it will take up two of their three available system hardpoints.

Most often equipped when Battlesuit teams are expected to be fighting massed, lightly-armored opponents, Tau Flamers are lethal weapons when used against foes in dense terrain. Due to the nature of said battlesuits, they are not intended to be used as a primary weapon (Farsight's pyromaniac buddy/possible fangirl Torchstar gives zero shits about this and she dual-wields them anyway).

It curiously look like a toy piece ripped straight out of Lego which doesn't really look 40k. Suffice to say, the designs of the Tau Flamer is one of repeated facepalms.

Tau Phased Plasma Flamer[edit]

Tau Phased Plasma Flamer

Trust the Games Workshop to make a gatling version of any weapon, however inappropriate it is... Plasma Flamer is a triple-barreled gatling flamer, mounded on Y'Vahra battlesuit that shoots fire so hot it burns through terminator armour (one that is designed to work inside a nuclear reactor) and turns a marine inside into a crisp in a split second, and much like imperial flame cannons or chaos baleflamers it spurts that fire at a considerable range.

Its like a more efficient Ork Splash Burna without the chance of it blowing up in your face if you accidentally nudge a loose screw. Didn't I mention if fires in bursts? Because it does. Your army is now officially fucked.

Weapons of the Tau Empire
Basic Weapons: Ion Rifle - Kroot Bolt Thrower - Kroot Gun - Kroot Hunting Rifle - Kroot Rifle - Neutron Blaster
Longshot Pulse Rifle - Pulse Blaster - Pulse Carbine - Pulse Pistol - Pulse Rifle - Rail Rifle
Battlesuit
Weapons:
Airbursting Fragmentation Projector - Burst Cannon - Cyclic Ion Blaster - Cyclic Ion Raker - Flamer
Flechette Discharger - Fusion Blaster - Fusion Cascade - Fusion Collider - Heavy Burst Cannon
Heavy Rail Rifle - High Output Burst Cannon - Missile Pod - Phased Ion Gun - Plasma Rifle
Heavy Battlesuit
Weapons:
Fragmentation Cluster Shell Launcher - Heavy Burst Cannon - High-Yield Missile Pod
Ion Accelerator - Ionic Discharge Cannon - Phased Plasma Flamer - Pulse Submunitions Cannon
Vehicle-mounted
Weapons:
Ion Cannon - Plasma Cannon - Pulse Bomb - Quad Ion Turret
Railgun - Seeker Missile - Smart Missile System
Super-Heavy
Weapons:
Cluster Rocket System - Destroyer Missile - Fusion Eradicator - Heavy Rail Cannon Array
Heavy Railgun - Nexus Meteor Missile System - Pulse Blastcannon
Pulse Driver Cannon - Pulse Ordnance Multi-Driver - Tri-Axis Ion Cannon
Melee Weapons Equaliser - Honour Blade - Onager Gauntlet

Necron Variations[edit]

The Necrons only have one flamer. But one is all they fucking need.

Gauntlet of Fire[edit]

Gauntlet of Fire

A Gauntlet of Fire is a Necron weapon that takes the form of an armored glove and vambrace, whose length crackles and flows with viridian flame. The gauntlet’s mechanisms are controlled by a series of sub-mechadermal filaments, allowing the wielder a level of control over the gauntlet as fine as that over his own hand. A Gauntlet of Fire is capable of firing a great column of green flame, with similar effects to an Imperial Flamer, or can be used in close combat for fiery attacks that are more likely to hit and harm the foe, as well as set them alight for a time. Gauntlets of Fire are weapons found exclusively as part of the armories of Necron royals, such as Necron Overlords, Necron Lords and Necron Destroyer Lords.

Despite having ostensibly the most advanced weapons in the setting, the only Necron template weapon short of Apocalypse is the Lord-only Gauntlet of Fire. It projects a blast of green flame mechanically identical to a regular flamer, and can also reroll to hit and to wound in melee. So why don't you remember it? Because a melee-fighting Necron isn't going to not bring a Warscythe. You may see some more in 7th now that they can bring BOTH. As of 8th Edition's Index Xenos 1, nobody can take one except Imotekh.

Weapons of the Necrons
Sidearms: Particle Caster - Tachyon Arrow - Transdimensional Beamer
Basic Weapons: Gauss Flayer - Tesla Carbine
Special Weapons: Gauntlet of Fire - Synaptic Disintegrator
Heavy Weapons: Gauss Blaster - Gauss Cannon - Heavy Gauss Cannon - Particle Beamer
Staff Weapons: Abyssal Staff - Aeonstave - Eldritch Lance - Rod of Covenant
Staff of Light - Staff of the Destroyer - Tremorstave - Voltaic Staff
Vehicle Weapons: Death Ray - Exile Cannon - Focused Death Ray - Gauss Exterminator - Gauss Flux Arc
Heat Cannon - Heat Ray - Particle Shredder - Tesla Cannon - Thermal Cutting Beam
Superheavy Weapons: Doomsday Cannon - Gauss Annihilator - Gauss Obliterator
Particle Whip - Tesla Destructor - Tesla Sphere
Melee Weapons C'tan Phase Weapons - Hyperphase Sword - Voidblade

Tyranid Variations[edit]

The Nids also only have one variation. Although seeing how fire spoils some important genetic materials, it is understandable why they only need one variation. Too bad that one variation has a notoriety for being terribad until 8th ed.

Tyranid Flamespurt Cannon[edit]

Flamespurt Cannon

Used by the Pyrovores, notable for being smarter than the creatures that carry them. The Pyrovore is little more than an ambulatory digestive system set in a squat and vicious body, containing nothing that does not serve it in sating the Great Devourer’s hunger. Its role within the Tyranid swarms is to find the choicest morsels of the worlds the Hive Fleet consumes, from living flesh to exotic minerals required by the strange leviathans in orbit above it. Basically, the beast om nom noms the delicious biomass and makes it ready for easy digestion. In return, the Flamespurt Cannon uses the digested chemicals as fuel to ejaculate its hot, sticky liquid at the opposing foe.

Thanks to 8th edition, they're basically heavy flamer equivilants that are Assault. Meaning, you can run and shoot with them, on a fairly durable and cheap platform. Nice.


Bio-Weapons of the Tyranids
Small Bio-Weapons: Devourer - Fleshborer - Spike Rifle
Spinefists - Strangleweb
Medium Bio-Weapons: Barbed Strangler - Deathspitter - Tyranid Flamespurt Cannon
Impaler Cannon - Shock Cannon - Spore Mine Launcher
Venom Cannon
Large Bio-Weapons: Acid Spray - Bio-Plasmic Cannon - Brainleech Devourer
Drool Cannon - Fleshborer Hive - Heavy Venom Cannon
Rupture Cannon - Stranglethorn Cannon - Tentaclids - Bio-Cannon
Inbuilt Bio-Weapons: Bio-Electric Pulse - Bio-Plasma - Cluster Spines - Flesh Hooks
Grasping Tongue - Ripper Tentacles - Spore Mine Cysts
Stinger Salvo - Thorax Swarm
Melee Weapons Tyranid Close Combat Weapons