Formian

From 1d4chan
Planes of Law

Formians are a species of ant-like insectoid beings from Dungeons & Dragons. A formian has an ant-like head and hindquarters, including four legs, but has a humanoid torso and arms, not unlike an invertebrate centaur.

Formians first appeared in the first edition Advanced Dungeons and Dragons' Monster Manual II. This presented formians as an otherwise ordinary species of intelligent creature - rather less interesting than those other bugmen. Full statistics for three main castes of formian were there provided; the workers (about the size of a large dog), the warriors (the size of a pony) and the myrmarches (the size of a horse). Special types mentioned as being found only inside Formian hive-cities were the male gymarches and the queen.

From 2e Planescape (and its 3e/d20 spinoff Beyond Countless Doorways), formians are multiversal, associated with the Lawful planes. By the 2e Great Wheel they are mostly concentrated on Arcadia, that boundary-plane between Lawful Good Celestia and Lawful Neutral Mechanus - so 2e. The Planescape campaign setting expansion Planes of Law described formians as one of the primary inhabitants of the plane of Arcadia.

In Dungeons & Dragons 3rd Edition, they have begun taking over Mechanus. In that edition's Monster Manual, formians were adapted to the new edition's core rules, in which they are presented as the exemplar species of the Lawful Neutral alignment. The selfsame edition's Manual of the Planes implies them the primary inhabitants of both Arcadia and the Lawful Neutral Outer Plane of Mechanus, against the earlier editions' Modrons.

The Taskmaster caste of Formian is a man sized Formian that lacks the combat abilities of the Warrior but is able to use Dominate Creature as a spell-like ability. It is encountered with a slave creature.

Formians are absolutely bound by the law of their queen. Due to this, all but the highest ranking Taskmasters and Myrmarchs are merely slave-like pawns. For this reason, Formians are the only race of bug people in Third Edition that are explicitly unplayable; the Thri-kreen and Dromites have proper PC stat blocks in the Expanded Psionics Handbook and elsewhere, and the Abeils appear in the Monster Manual II with a note from WotC saying "you can certainly try".

Amazingly, and unlike thri-kreen, formians are not OGL-protected. Paizo pounced on that and put them into Pathfinder - here losing their planar status and instead being an alien race that travels through space, founding colonies on new worlds and slowly trying to infest the stars. This would be picked up to make them a playable race in Starfinder where they have just ended a long war with the Lashunta on Castrovel.

Starfinder PC Stats[edit]

Ability Modifiers: +2 Str, +2 Con, -2 Wis

Hit Points: 4

Size and Type: Medium monstrous humanoids.

Formian Senses: Formians have darkvision with a range of 60 feet, and they have blindsense (scent) with a range of 30 feet.

Limited Telepathy: Formians can communicate telepathically with any creatures within 30 feet with whom they share a language.

Natural Weapons: Formians are always considered armed. They can deal 1d3 lethal piercing damage with unarmed strikes, and those attacks don’t count as archaic. Formians gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1 and 1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level).

Sonic Resistance: Thanks to the chitinous plates that cover them, formians have sonic resistance 5.

Gallery[edit]

D&D

PF

SF

The inhabitants of the Planes of Planescape
Upper Planes: Aasimon - Angel - Animal Lord - Archon
Asura - Eladrin - Guardinals - Lillend
Middle Planes: Formians - Githzerai - Inevitable - Marut
Modron - Rilmani - Slaadi - Kamerel
Lower Planes: Alu-Fiend - Baatezu - Bladeling - Cambion
Demodand - Erinyes - Hag - Hordling
Imp - Kyton - Loumara - Marilith - Obyrith
Succubus - Tanar'ri - Yugoloth
Transitive Planes: Astral Dreadnought - Githyanki
Inner Planes: Azer - Elemental - Genie - Grue - Mephit
Salamander - Sylph
Sigil: Dabus - Cranium Rat
High-ups: Archangel - Archdevil - Archfey
Archomental - Demon Prince
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi
The Races of Starfinder
Core Races: Android - Human - Kasatha - Lashunta - Shirren - Vesk - Ysoki
Legacy Races: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling
Expanded Races: Aasimar - Amrantah - Anassanoi - Astrazoan - Bantrid - Barathu - Bolida - Borai - Brakim - Brenneri
Cephalume - Contemplative - Copaxi - Damai - Dessamar - Dirindi - Draelik - Dragonkin - Dromada
Drow - Elebrian - Embri - Endiffian - Espraksa - Ferran - Formian - Ghibrani - Ghoran - Goblin - Gosclaw
Gray - Haan - Hanakan - Hobgoblin - Hortus - Ifrit - Ijtikri - Ikeshti - Ilthisarian - Izalguun - Kalo - Kanabo
Kayal - Khizar - Kiirinta - Kish - Maraquoi - Morlamaw - Neskinti - Nuar - Orc - Oread - Osharu - Pahtra
Phentomite - Quorlu - Ramiyel - Raxilite - Reptoid - Ryphorian - Sarcesian - Sazaron - Screedreep
Scyphozoan - Selamid - Seprevoi - Shakalta - Shatori - Shimreen - Shobhad - Skittermander - Spathinae
SRO - Stellifera - Strix - Suli - Svartalfar - Sylph - Telia - Tiefling - Trinir - Trox - Undine - Uplifted Bear
Urog - Varculak - Verthani - Vilderaro - Vlaka - Witchwyrd - Woioko - Wrikreechee