Fortress of Redemption

From 1d4chan
Incompetently and overly designed. You are better off with an Aquila Strongpoint.
Clean-Up.jpgThis page is in need of cleanup. Srsly. It's a fucking mess.

The 'Standard' Imperial Fortress. Apparently. Used by both the Imperial Guard and, strangely enough, the Dark Angels (And specifically the Dark Angels).

Maybe there are designs for other variants such as Fortresses of Absolution or Salvation, etc. etc. But in all truth, No One Knows! Also, who would design a fortress like this? It lacks dakka, has fire points on only one side and has only one entrance/exit stock and said entrance/exit is on the side that doesn't have fire points and is hidden from most of the battlements by a giant tower(slow clap). To cap it all off the part of the fortress with the greatest vantage point and the greatest population capacity, the tower with 20 infantry slots, hasn't got a single fire point at all. '

Hay! 'Standard' does not mean 'good'.

On the Tabletop[edit]

The Fortress of Redemption is made up of four buildings, all of which are AV14 Toughness 10. There are three small buildings (one of which is the walkway), and one large building (tower). As it comes Stock, it has a Fragstorm/Krakstorm missile launcher silo and a Twin-linked Icarus Lascannon turret. The missile launcher can be upgraded to AP3 which is great for killing MEQ's

Index I, Page 126 has the 8th edition rules.

From the Stronghold Assault book - it can be upgraded with a variety of things such as

  • Up to 4 Heavy Bolters .
  • Upgrade the Missile Silo to allow it to fire Krakstorm Missiles.
  • Targeting Controls to allow the Missile Silo and Lascannon turret to be fired from the Main Tower.
  • Upgrade Auto-firing totally-not-AI to BS3.

Also you can add a lot of other upgrades that are universal to all fortifications from the Stronghold Assault book such as Void Shields, barricades, extra Quad Gun or an escape tunnel etc. but you have to purchase them separately for each part, which bloats the already high point cost even more.(tough currently ITC doesn't allow any of these)


The following tips are all now irrelevant with the release of 8th ed.

  • Because standing on top of the buildings gives you 3+ cover rather than 4+ as normal it is a great platform for putting units that have a shitty armor save, and or are facing lots of low AP weapons.
  • This can see further use in a Dark Angels army as a Ravenwing Dark Shroud will be giving everyone within 6" of it stealth. Meaning your units within 6" of it are getting a 2+ cover save.
  • If you want to really troll a enemy you can place a Vindicare Assassin at the firing controls for an AP3 and/or Skyfire Lascannon, with BS8, Precision Shot, and Ignores Cover. (Dark Angels players can use Asmodai to do this for 10 points less.) What jink save (note this tactic can be used with any building).
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Knights Cenobium - Librarian - Techmarine
Deathwing Knight - Dark Angels Grand Master
Deathwing Companion
Troops: Assault Squad - Deathwing - Company Veterans
Devastator Squad - Interemptors - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Ministorum Priest
Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Skyshield Landing Pad
Vengeance Weapon Battery - Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler - Scylla
Salamander Reconnaissance Tank - Sentinel - Siegfried - Tauros - Venator
Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Tetrarch Heavy Lander