Frank: Scorpion totem Lunar(ST use only)
Contents
Basics[edit]
Name: Frank
Concept:Cast member for Faeries, Faeries, Everywhere
Caste:Full Moon
Motivation:Get revenge on those Fair Folk who ran over the majority of his Beastman tribe
Intimacies:
Totem:Scorpion
Tell:Chitin on arms and legs
Experience: 0/0
Background[edit]
Appearance[edit]
Attributes[edit]
Strength ●●●● Charisma ●●● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●● Stamina ●●●●● Appearance ● Wits ●●●●
Favored: Wits
Caste: Strength, Dexterity, Stamina
Abilities[edit]
Archery Craft ●● Bureaucracy Athletics ●●● Larceny Investigation Awareness ●●● Linguistics ● Lore ● Dodge ●●● Performance Occult Integrity ●● Presence ● Medicine Martial Arts ●●●●● Ride Melee Sail Resistance ●● Socialize Thrown Stealth ● War Survival ●●●
Crafts[edit]
Craft(Air)
Linguistics[edit]
Flametongue
Low Realm
Specialties[edit]
N/A
Backgrounds[edit]
Resources: ●●
Artifact: ●●●
Artifact: ●●●●
Heart's Blood: ●
Charms[edit]
Knacks:
- Deadly Beastman Transformation:Too long. Summary: add 1 dot to all physical stats, gain Essence + 4 (currently 6) mutation points to spend.
Current Mutations:
Pox:Wolf's Pace
Excellencies:
- Second Dexterity Excellency:2m/success, Reflexive, Instant. May spend only up to (Dexterity) motes on this charm (each success purchased counts as 2 dice added). May enhance static values such as Dodge DV based off dexterity by 2 per 2 motes spent. Adds one success per 2 motes spent to a Dexterity based roll.
Endurance Charms:
- Ox-Body Technique (taken once):Permanent. Adds 2 dying health levels and 4 -2 health levels.
Fury Charms:
- Relentless Lunar fury:1m+1wp, Reflexive, (Essence * 2) actions. Add one automatic success to all combat actions (defense values remain unaffected), Ignore fatigue and wound penalties < -2, and increase cap on attribute excellencies to (Essence + Attribute). May activate special effects of certain other charms; May activate up to (Essence) such charms' fury effect at the same time as RLF at a cost of 2 motes per charm, all effects end with RLF. Must roll Willpower at difficulty equal to Valor in order to end RLF early, May make reflexive Willpower roll to take non-combat action at -2 dice penalty or cease the offensive for a single action.
Combos[edit]
N/A
Essence[edit]
Essence: ●●
Regeneration: 4 (8 when resting)/hour
Personal Essence Pool: 18/18
Peripheral Essence Pool: 44/44
Committed Essence:
Willpower[edit]
Willpower: ●●●●●●●●
Temporary: □□□□□□□□
Virtues[edit]
Virtues:
- Compassion ●●
- Conviction ●●●
- Temperance ●
- Valor ●●●●●
Flawed Virtue:Valor
Virtue Flaw:Curse of the Lone Wolf
Limit: □□□□□ □□□□□
Inventory[edit]
Peasant Clothes (2 Sets): Resources ●
Manses and Hearthstones[edit]
N/A
Combat[edit]
Dodge DV:
Dodge MDV:
Soak: B/L/0A
Pierced: B/L/0A
Hardness: B/L/0A
Attacks[edit]
' (Speed , Accuracy , Damage L, Parry DV , Rate , Tags M)
Health[edit]
□ -0
□□ -1
□□□□□□ -2
□ -4
□ Incapacitated
Advancement[edit]
Bonus Points[edit]
2 spent on Martial Arts 3->5
1 spent on Heart's Blood 0->1
6 spent on Valor 3->5
3 spent on Artifact 2->4
3 spent on Strength 3->4