Frank: Scorpion totem Lunar(ST use only)

From 1d4chan


Basics[edit]

Name: Frank
Concept:Cast member for Faeries, Faeries, Everywhere
Caste:Full Moon
Motivation:Get revenge on those Fair Folk who ran over the majority of his Beastman tribe
Intimacies:
Totem:Scorpion
Tell:Chitin on arms and legs
Experience: 0/0

Background[edit]

Appearance[edit]

Attributes[edit]

Strength  ●●●●      Charisma     ●●●       Perception   ●●●
Dexterity ●●●●      Manipulation ●●●       Intelligence ●●
Stamina   ●●●●●     Appearance   ●         Wits         ●●●●

Favored: Wits
Caste: Strength, Dexterity, Stamina

Abilities[edit]

Archery               Craft ●●          Bureaucracy   
Athletics ●●●         Larceny           Investigation 
Awareness ●●●         Linguistics ●     Lore ●         
Dodge ●●●             Performance       Occult         
Integrity ●●          Presence ●        Medicine      
Martial Arts ●●●●●    Ride        
Melee                 Sail        
Resistance ●●         Socialize   
Thrown                Stealth ●    
War                   Survival ●●●   


Crafts[edit]

Craft(Air)

Linguistics[edit]

Flametongue
Low Realm

Specialties[edit]

N/A

Backgrounds[edit]

Resources: ●●
Artifact: ●●●
Artifact: ●●●●
Heart's Blood: ●

Charms[edit]

Knacks:

  • Deadly Beastman Transformation:Too long. Summary: add 1 dot to all physical stats, gain Essence + 4 (currently 6) mutation points to spend.

Current Mutations:
Pox:Wolf's Pace


Excellencies:

  • Second Dexterity Excellency:2m/success, Reflexive, Instant. May spend only up to (Dexterity) motes on this charm (each success purchased counts as 2 dice added). May enhance static values such as Dodge DV based off dexterity by 2 per 2 motes spent. Adds one success per 2 motes spent to a Dexterity based roll.

Endurance Charms:

  • Ox-Body Technique (taken once):Permanent. Adds 2 dying health levels and 4 -2 health levels.

Fury Charms:

  • Relentless Lunar fury:1m+1wp, Reflexive, (Essence * 2) actions. Add one automatic success to all combat actions (defense values remain unaffected), Ignore fatigue and wound penalties < -2, and increase cap on attribute excellencies to (Essence + Attribute). May activate special effects of certain other charms; May activate up to (Essence) such charms' fury effect at the same time as RLF at a cost of 2 motes per charm, all effects end with RLF. Must roll Willpower at difficulty equal to Valor in order to end RLF early, May make reflexive Willpower roll to take non-combat action at -2 dice penalty or cease the offensive for a single action.


Combos[edit]

N/A

Essence[edit]

Essence: ●●
Regeneration: 4 (8 when resting)/hour
Personal Essence Pool: 18/18
Peripheral Essence Pool: 44/44
Committed Essence:

Willpower[edit]

Willpower: ●●●●●●●●
Temporary: □□□□□□□□


Virtues[edit]

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●
  • Valor ●●●●●

Flawed Virtue:Valor
Virtue Flaw:Curse of the Lone Wolf
Limit: □□□□□ □□□□□

Inventory[edit]



Peasant Clothes (2 Sets): Resources ●

Manses and Hearthstones[edit]

N/A

Combat[edit]

Dodge DV:
Dodge MDV:
Soak: B/L/0A
Pierced: B/L/0A
Hardness: B/L/0A

Attacks[edit]

' (Speed , Accuracy , Damage L, Parry DV , Rate , Tags M)

Health[edit]

□ -0
□□ -1
□□□□□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

2 spent on Martial Arts 3->5
1 spent on Heart's Blood 0->1
6 spent on Valor 3->5
3 spent on Artifact 2->4
3 spent on Strength 3->4

Experience Points[edit]

See Also[edit]

Exalted