From 1d4chan

Gehenna; also called the Valley of Hinnom; was a valley southwest of Jerusalem known for its history in Christian tradition. Gehenna was where children were burned alive as sacrificial offerings to demonic and pagan entities in the later days of the Old Testament Kingdom of Judah, which had by this point in time fallen to idolatry, Canaanite paganism, and worship of Moloch or Remphan.

Due to its associations with fire and abominable sins like human sacrifice, Gehenna is analogous with Hell, and the New Testament's usage of Gehenna as an admonishment against sinners may have contributed to the popular conception of Hell as a place of burning fire.

Dungeons & Dragons[edit]

Gehenna PoConflict.jpg

"Repeat after me: "morality pays poorly"."

– Schlock Mercenary

Gehenna (later expanded into The Bleak Eternity of Gehenna, and also known as The Oven of Perdition and the Fourfold Furnaces) is the Hawaii of the Dungeons & Dragons Lower Planes. Its "livable" area consists of four impossibly huge volcanoes floating in an endless black void, with little open ground anywhere. Unique to all canonical Great Wheel planes, its livable space is finite.

The slopes are always in between a 45 degree angle to a full-on cliff face, making falling an unpleasant prospect if one does not want it to keep happening. Aside from the rocky and soot-stained walls, the dangerous terrain (lava, the River Styx, acidic snow) and the hostile inhabitants (Yugoloths and other fiends) make Gehenna a thoroughly unpleasant place best to be avoided. Just like Hawaii if you're haole and not stinking rich.

Layers of Gehenna[edit]

Gehenna consists of four layers. Each of them are volcanoes of immense proportions, measuring hundreds of thousands of miles wide. You cannot travel in between the layers on foot: you will need to take one of the many portals to travel between layers and planes. Unfortunately these portals are often at the bottom of bottomless chasms dotting the landscape which you need to jump into and hope for the best. These holes are sometimes marked by the Yugoloth as such, but sometimes they mark actual bottomless holes as being portals. The lava that flows on the layers seems to always flow in the direction of travelers and sometimes the ground opens right before a visitor's feet as if the ground itself hungers.

One of the main sights of the plane is The Crawling City, a giant city with thousands of fiendish fireproof legs on its underside, walking it across and in between the layers of Gehenna. It houses the General, an Ultroloth who theoretically rules over the Yugoloth, but since the nature of the race is that of schemers and plotters they often have divided loyalties. The city itself houses many barracks, siege towers, smithies and other such buildings of war, including the foremost war academy where the Fiends send their most promising generals to train for the Blood War. It has been prophecised that when The Crawling City enters the Blood War, which it has never done before, it will be the decisive battle of the war.


The first layer flows with rivers and waterfalls of boiling hot water, heated by the volcanic activity of Khalas. Part of the River Styx flows through the layer, forming spectacular, huge and dangerous waterfalls. The water seems to never reach the bottom of the layer: it all evaporates or disappears into fissures eventually.

The main point of interest on the plane is Sung Chiang's Teardrop Palace, a massive nautilus-shaped pagoda housing the largest black market in the universe: everything found here being stolen from the Great Wheel and beyond. Prices are high and the place is not without danger, but it sells a lot of exotic goods.


Hotter than the first layer, Chamada always flows with massive amounts of magma. The layer has very little in the form of usable surface: the ground always bursting open and erupting or being covered in lava and vision-blocking ashes.

On the slopes of Chamada stands the Tower Arcane: a great bladed and spiked structure holding the history of the Yugoloth race, written in the blood of flayed petitioners. Deeper still is the library of contracts: inscribed on the living skin of a petitionar and burned in with magic and branding irons. These people hang there in endless miles, with nothing on their minds but their pain and their contract.

Circling around Chamada is a small moon, roughly 2000 feet in diameter. This is Nimicri, a favorite trading post for those who travel the Planes. The moon's streets are clean, it's buildings well-maintained, and its inhabitants friendly. This of course has a darker side to it: Nimicri is actually a giant mimic copying a city. By giving it a drop of one's blood it can copy someone perfectly up to and including the point when it spilled its blood. Oh, and it sometimes eats visitors whole. So sleep well when you visit it!


The third layer is far less volcanically active than the first two: it is in fact quite cold and has snowfalls covering it. Acidic snowfalls. And the snow makes climbing the mountainside even more difficult. So have fun on Mungoth!

If a visitor should come upon the Valley of the Outcasts they should consider themselves lucky. Its inhabitants, the fire giant wizard Tastuo and her eight equally magically-inclined siblings, live there as outcasts and fugitives. Tastuo has made several contracts with the Yugoloth to ensure her safety if she were to be discovered by her non-defined enemies, her own plight making her sympathetic to those seeking refuge themselves.


The final layer of Gehenna, Krangath is dead. No volcanic eruptions, no wind, no light: nothing. It is dark and cold and empty. The few people on the layer will attempt to stay out of sight, in fear of Melif the Lich-Lord. Hopelorn, the citadel of Melif, is pretty much the only thing on the layer. An artifically maintained ledge holding a morturary city where necromantic energy lights the streets, it is a city of the dead. Melif and his fellow liches welcome their fellow undead but have no patience for the living. They often capture fiends for experimentation to unlock the secrets of life, death and being, but they are always careful to never capture Yugoloth, knowing that Melif's ass is grass if they do.


While originally from the Grey Wastes of Hades, the Yugoloth are the primary inhabitants of the plane, having emigrated en-masse because the Grey Wastes are, to put it politely, a shithole even by hell-plane standards. Other fiends also live here, mainly around the Teardrop Palace and The Crawling City. Because of its lava, malevolent Yugoloths and general dangerous nature, few mortals and other planars make their homes on the Bleak Eternity. Having said that, many Yugoloth work as mercenaries and gladly accept visitors willing to negotiate with them.


The Outer Planes of the Multiverse
Seven Mounting Heavens of Celestia Twin Paradises of Bytopia Blessed Fields of Elysium Wilderness of the Beastlands Olympian Glades of Arborea
Peaceable Kingdoms of Arcadia The Upper Planes Heroic Domains of Ysgard
Clockwork Nirvana of Mechanus The Middle Planes Concordant Domain of the Outlands The Middle Planes Ever-changing Chaos of Limbo
Infernal Battlefield of Acheron The Lower Planes Windswept Depths of Pandemonium
Nine Hells of Baator Bleak Eternity of Gehenna Gray Waste of Hades Tarterian Depths of Carceri Infinite Layers of the Abyss

World of Darkness[edit]

Gehenna in the Vampire: The Masquerade gameline referred to the end of the world, that fearful day when the vampiric ancestors of the modern clans would arise and devour all their descendants before the end of the world. It took many different forms in the final Time of Judgment sourcebook, as detailed on that page.