Gilgamesh (Final Fantasy): Fair Folk edition

From 1d4chan

Basics[edit]

  • Name: Gilgamesh
  • Concept:Stat Gilgamesh
  • Caste:Warrior
  • Shadowed Caste:Worker
  • Motivation:Collect legendary weapons
  • Experience:0/0

Background[edit]

Gilgamesh is, even by many Raksha standards, whimsical. And luckily for Creation, not very dangerous to Creation-born at all. Gilgamesh travels Creation and the Wyld in search of legendary weapons, which he collects with a passion. He will gladly steal a weapon without any second thoughts, an exception to this is when the wielder has a number of valor dots equal to the artifact rating of the weapon (possessing the proper warrior spirit the weapon deserves. Don't ask about Grand Dream, it's a sore point and he's working on being truly worthy of it), in which case he will respectfully wait for the person to die of old age or some other cause and swoop in to collect the weapon then. Gilgamesh has only recent expanded his operations into Creation, having primarily adventured in the Wyld. Much to his dismay he has found many of his "legendary weapons" have been demoted to mere 1-dot artifact tier weapons in Creation (irreversibly too, much to his further chagrin). However, one of his swords has maintained its full power (although it is questionable if the other swords even had any non-narrative power to begin with): The legendary Wyld blade "Grand Dream".

Appearance[edit]

As per Final Fantasy's Gilgamesh. (May or may not have all 6 arms to start off, due to expense of the extra arms mutation.)

Attributes[edit]

Strength  ●●●●●●●      Charisma     ●●●●●●●    Perception   ●●●
Dexterity ●●●●●●●      Manipulation ●●●        Intelligence ●●●●●●
Stamina   ●●●●●        Appearance   ●●●        Wits         ●●●●●●●


Abilities[edit]

Archery ●●           Awareness ●●        Craft ●●●●         Performance        Occult 
Martial Arts ●●●     Sail                Lore ●             Medicine           Linguistics 
Melee ●●●●●          Athletics ●●●●●     Resistance ●       Investigation      Thrown
Presence ●           Dodge ●●●●●         Integrity ●        Larceny ●●         Ride          
War ●                Survival            Bureaucracy        Stealth ●●●        Socialize   

Crafts[edit]

Glamour

Linguistics[edit]

To be determined

Specialties[edit]

Melee (Swords)

Backgrounds[edit]

Artifacts: ●●●●●
Gossamer: ●●●●
Style: ●●●●●
Birth: ●●●●

Charms[edit]

Feeding Charms:

  • Ravishing the Created Form:1wp, Simple, Instant. Willing target only. Roll number of dice equal to feeding grace used, permanently reduce relevant virtue or willpower by 1 for each success and regain 10 motes of essence per success. Glamor resistance: (targeted trait + essence) Vs Willpower.
  • Banquet of Crumbs:N/A, Simple, Instant. Once per scene when in presence of strong emotions or immediately after roll dice equal to feeding grace, recover 1 mote of essence per success.

Wyld-Based Crafting Charms:

  • Essence-Forging Art:3m, Simple, Permanent. Create mundane object in the Wyld.
  • Gossamer-Forging Art:5m+>=1g, Simple, Permanent. Create a gossamer object in the Wyld.

Wyldlife Birthing Charms:

  • Awakened Dream Manufacture:3m, Simple, Permanent. Create a creature in the Wyld.

Grace-Forging Charms:

  • Forging the Heart Grace:15m+1g, Simple, Instant. Creates a Heart grace.
  • Forging the Cup Grace:10m+1g,Simple, Instant. Creates a Cup grace.
  • Forging the Sword Grace:10m+1g,Simple, Instant. Creates a Sword grace.
  • Forging the Ring Grace:10m+1g,Simple, Instant. Creates a Ring grace.
  • Forging the Staff Grace:10m+1g,Simple, Instant. Creates a Staff grace.

Excellencies:

  • Second Ring Excellency:2m/success or per dot of soak, Reflexive (Step 1 for Attacker, 2 for defender), One Shaping Action. Grants an automatic success per 2 motes spent on one Ring shaping combat roll (up to Ring Grace + Essence motes can be spent) or increase Parry Shaping DV by 1 per 2 mote spent (up to Ring Grace may be spent) against an incoming shaping attack.

Charms of the Mask:

  • Assumption of Dreams and Passion (Valor):10m+3g, Reflexive, Until terminated. Assume a body of Valor (hot-bloodedness). Gain one auto-success on all social roles where Valor is relevant. Glamour resist = Temperance + Essence Vs Manipulation.
  • Mad God Mien:N/A, Permanent, Permanent. Adds 2 gossamer to the cost of all assumptions, allows existence in creation without an assumption as if possessing an assumption. Adds 1 to the difficulty of all charms and shaping actions by others that alter your body in any way. Treated as an automaton by charms and powers of Creation-born. Outside Fate.

Charms of the Heart:

  • Bastion of the Self(Sword):10m+1wp/4g, Reflexive, one tale/Assumption. Grants immunity to Sword Shaping attacks and non-magical attacks. Cold iron negates. May be activated reflexively in Creation for 10m+1wp+4g and will last 1 day. Against magical attacks, add essence to appropriate DV.

Charms of the Sword:

  • Scourging Wind Raid3m+1wp, Supplemental, Instant. Too long, see book.

Body-Strengthening Charms:

  • Ox-Body Technique:1g, Reflexive, Assumption. Adds one -1 and one -2 health level.

Transitory Mutation Charms:

  • Hundred Hand Style4m+2g, Reflexive, one day/Assumption. Reduces multiple action penalty by 1 to a minimum of 0.

Shaping Stances:

  • Wyld Communion:5m, Simple(speed 3), one tale/Assumption. Add 1 additional die to any stunt die roll. Lasts 1 tale in the Wyld and 1 scene in creation.

Combos[edit]

N/A

Essence[edit]

Essence: ●●
Regeneration: N/A
Personal Essence Pool: 20/20
Committed Essence:

Willpower[edit]

Willpower: ●●●●●●●
Temporary: □□□□□□□

Virtues[edit]

Virtues:

  • Compassion ●
  • Conviction ●●
  • Temperance ●●●
  • Valor ●●●●

Graces:

  • Heart ●●●

Major:

  • Ring ●●●
  • Sword ●●●●

Minor:

  • Cup ●
  • Staff ●

Lure (Valor):Liberating weapons from undeserving wielders

Inventory[edit]

(tentative, needs confirmation)

  • Perfect Gossamer Superheavy Plate (presumed self-crafted before start of game)
  • Behemoth: "Enkidu", artifact ●●●● (Made from Gilgamesh' sword grace)
  • Treasure: Gossamer Bastard Sword "Grand Dream", artifact ●●●●●
  • Oath: "Competitive Style", artifact ●
  • Treasure:Resonant Chorus Bow, artifact ●
  • Artifact:Starmetal Fate Ring, artifact ●
  • Artifact:Jade Short Daiklave(just one), artifact ●
  • Artifact:Perfected Boots, artifact ●
  • Treasure:Gossamer Adapter (Counts as a Fivefold Harmonic Adapter for Gossamer), artifact ●

Manses and Heartstones[edit]

N/A

Combat[edit]

Dodge DV: 7
Dodge MDV: 5
Parry MDV: 4
Soak: 19B/16L/0A
Pierced: 12B/9L/0A
Hardness: 14B/14L/0A

Attacks[edit]

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Grand Dream (basic sword strike): Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z

Health[edit]

□ -0
□□□ -1
□□□ -2
□ -4
□ Incapacitated

Advancement[edit]

Bonus Points[edit]

4 spent for Style 3->5
4 spent for Artifacts 3->5
2 spent for Gossamer 3->4
4 spent for Birth 1->4
1 spent for melee specialty "Swords"

Experience Points[edit]

N/A

See Also[edit]

Exalted