Grand Alliance: Chaos

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Because leaving a job half-finished isn't his style (and to continue his streak of being more successful than some other prominent chosen of Chaos), Archaon, now promoted to "the Destroyer of Worlds", returns with a souped-up Dorghar to give the middle finger to Sigmar and bring Chaos to all the Realms.

Beasts of Chaos[edit]

Basically the old Beastmen, with your Brayherds, Warherds, Monsters of Chaos, and Dragon Ogres.

Chaos Gargants[edit]

Chaos Giants. Same as normal Gargants, just a bit hornier.


Archaon and his Varanguard entourage.


Replaced the captured Slaanesh as the fourth Chaos god, with Skavenblight moved in between the Warp and 8 realms. Each Skaven Clans became a clan type in Age of Sigmar.

The Clans Eshin - Still sneaky and killy.

The Clans Moulder -

The Clans Pestilens - (Former) Nurglite allies. Currently butting heads with Skryre to decide who gets the most power.

The Clans Skryre - Are the first ones to decide to try and use Realmstone as well as Warpstone to power their weird science things. Butting heads with Pestilens over influence.

The Clans Verminus - The clanrats, stormvermin, and other footslogging troops.

Masterclan - Rat-Illuminati. Manipulate the Council of 13 behind the scenes.

Blades of Khorne[edit]

Daemons of Khorne -

Khorne Bloodbound - Bloody Warriors of Chaos with bloody Khornate theme.

Maggotkin of Nurgle[edit]

Daemons of Nurgle -

Nurgle Rotbringers -

Disciples of Tzeentch[edit]

Daemons of Tzeentch -

Tzeentch Arcanites -

Hedonites of Slaanesh[edit]

Split into Slaanesh loyalists, Archaon-worshipping daemons and factions of usurpers.

Slaves to Darkness[edit]

Classic Chaos Warriors and Marauders go here, with a fair bit of room to synergise due to being able to choose their deity keyword. Still technically includes good stuff like the Chaos War Mammoth.