Grey Knights

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Grey Knights
GKSymbol.jpeg
Battle Cry "We Are the Hammer!" or in a few instances, "Vengeance for the lost!"
Number 666
Founding Second Founding (sort of)
Successors of Knights-Errant, after a fashion
Successor Chapters Exorcists (not supported)
Chapter Master Kaldor Draigo
Primarch Probably one of the following:
The Emperor,
Magnus the Red,
Multiple Primarchs (including traitors)
The pure pre-Primarch prototype gene-codex.
Homeworld Titan
Strength ~1000
Specialty Killing Daemons, being better than you
Allegiance Imperium
Colours Unpainted (hence, "grey" - Space Marine Power Armour is plastic silver-steelish by default)
Clean-Up.jpgThis page is in need of cleanup. Srsly. It's a fucking mess.
The only thing they don't get is life insurance

"We are warriors of the Grey Knights, armored in Faith, shielded by Devotion, and armed with Purity of Purpose. But greater even than these, we carry the light of the divine Emperor of Man into the dark places to purge the daemonic wherever it may be found."

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"There is nothing in the arcane and blasphemous arsenal of the forces of Chaos that can compare to faith. With the power of faith, our weapons become shining instruments of deliverance that can cleave the mightiest daemon in twain. With the power of faith, our minds appear as slivers of pure agony to the daemon, driving into the wretched forms of those who would dare stand before us. With the power of faith, our words become commands that cause the daemon to cower and cringe in terror. I could meet my enemies unarmed without a shred of fear in my chest, for I know that the Emperor watches over me and guides my hand. So let them come. We shall show them what the power of faith can do." ~~Brother-Captain Arvann Stern

+++++++

"I never created anything called the Grey Knights" ~~ The Immortal Emperor of Mankind


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The Grey Knights are a bunch of fucking badass SPESS MEHREENS that also, like their brethren, do it for the EMPRAH. The Grey Knights are the legendary 666th Spess Mahreen chapter made by the Emprah (despite the fact that there were only about 400 Space Marine chapters around the time of their creation).


Overview[edit]

Grey Knights are trained for the sole purposes of killing daemons and other warp entities with righteous, holy fury, making them essentially 40k's version of obscenely holy and zealous Paladins. Every single one of them are psykers, all the more better to turn the enemy's weapon against them, and the majority of their psychic training revolves around using their mind to combat daemons, and to protect their souls from corruption and possession. Consequently, not a single Grey Knight has ever fallen to Chaos (Unless you count the random fluff that said one fell to Slaanesh's physical form.)

Some Knights are particularly skilled at holy magic, and they often learn more advanced abilities to use their psychic abilities offensively, such as the Purifiers (and pretty much any high ranking Knight, especially the librarians.) As they are trained to resist the dangers of the Warp and its denizens, Grey Knights are able to use their psychic powers without fear of the Warp overtaking them, as their very presence and mind is anathema to daemons, even to the point that it causes them pain should they stray too close. However, for whatever reason, their mastery over the Warp and their psychic abilities are hardly reflected in the rules at all, the only bonus as of 7E being that they can use the powers they already had without the penalty that other armies suffer.

They're all allegedly made with the Gene-seed of the Emperor himself, though this is stated multiple times to be unconfirmed. Though, if it's true, this makes them sort of like mini-primarchs. This, of course, brings up the question of why the Emperor didn't do this in the first place (Because he fething hates psykers?), but... then Games Workshop wouldn't have a story, would they? In new Horus Heresy books, however, it is heavily implied their founding fathers are loyal members of traitor legions, but no information if their Gene-seed was involved. Also remember all GK are psykers, while almost all known loyalist from traitor legions are not. Most recent bits suggest that their gene-seed is taken from their first supreme grandmaster Janus, who is actually the last loyalist Thousand Son librarian cured of mutations and possessed by the shard of Magnus' soul. Yeah, things get weird with GK origins.

Or they could be made from pure geneseed, like what the Raven Guard failed to use during the greatest party ever.

The Secret Chapter[edit]

The Grey Knights work alongside the Ordo Malleus as their Chamber Militant, and as they specialize in killing anything daemonic, they're typically called in to deal with giant greater daemons of death or Chaos Primarchs. However, despite being the Chamber Militant and therefore technically subservient to the Inquisition, they are considered by all means autonomous, though they oftentimes work directly under Inquisitorial authority on missions.

People outside the Ordo Malleus and High-Lords of Terra do not know about the Grey Knights, save for some Chapter Masters and other notable folks. Even their base of operations and anything that happens within their Chapter are never discussed outside of these select few. This is a containment measure to protect any of the Grey Knights' secret equipment and rituals from Chaos forces, ensuring they'll always have the upper hand in a fight. However, as the First War of Armageddon, Dawn of War: Dark Crusade, and Dawn of War: Soulstorm show, they'll work with other Chapters if the Ordo Malleus or one of their higher-ups decides that their presence is needed, or if their presence is requested by the overall commander of Space Marine operations, though the latter tends to be more an exception than the rule. More often, those that the Knights fight alongside get mind-wiped in order to preserve their secrecy, and some are even executed if they are deemed at risk of corruption after the battle is won.

Despite this, they aren't restricted to fighting solely daemons. They can readily deal with more mundane things like witches, mutants, and heretics; however, these forces would normally be left to the Ordo Hereticus and the Sisters of Battle, and they would rarely be called in to deal with such a situation unless it was believed that a daemonic incursion was imminent. Grey Knights also occasionally fight Xenos, which would normally be left to the Ordo Xenos and their chamber militant, the Deathwatch, which is composed of the hardest non-Grey Knight Space Marines around. Again, this is rare, as the Grey Knights and their Ordo Malleus allies will typically feel that this is a waste of their talent.

All of this changes when Xeno Warp entities like the Avatars of Khaela Mensha Khaine and Enslavers appear, or when said heretics, mutants, and witches bring out Daemons or some combination of the above; this tends to end up causing two, or if they're really unlucky, all three branches of the Inquisition to descend down upon the poor sap. Fighting the Sisters of Battle, the Deathwatch, and the Grey Knights all at once is a challenge that most sentient entities would much rather slowly gnaw all of their legs off than face. It gets even worse when you throw in Assassins and whatever force happens to already be present, i.e. yet more marines/guardsmen.

Pure of Purpose[edit]

"The Daemonic leads to two crimes; You turn away from the path of righteousness. And, you abandon the Emperor as the object of your devotion. For the first, death is merely a just retribution. The second is a heresy so terrible that no punishment can be sufficient. Yet the search for an appropriate penalty continues, and it shall be found." ~~ Codex: Daemonhunters 3rd Ed

Grey Knights are also the most elite of the Space Marines, and are trained in the most ball-crushingly difficult process that even veteran Space Marines consider "hard". Unlike other marine chapters, however, they're all Psykers (as mentioned previously), and primarily induct Psykers as recruits from the Black Ships, which collect Psykers throughout the Imperium for training/sacrifices to preserve the Emprah. As they hold Inquisitorial authority, the Knights may also collect recruits from virtually any place in the Imperium. They're also the most pure of the Space Marine chapters; every last one of them thinks that Chaos is fucktarded, and not a single Knight has ever succumbed to Chaotic influences. Their name is supposed to reflect their purity, though we'll ignore that grey isn't a color that people think of when it comes to purity, and that their armour is unpainted "silver." WH40K has lots of things that make lots less sense than that. Even a basic Grey Knight is capable of one shotting a lesser daemon with his force halberd in both fluff and crunch terms, and a typical nameless Greater Daemon or Daemon Prince can be sent shrieking back into the warp with one swing from a Grey Knight Grand Master. But, for really big Daemonic threats like the Daemon Primarchs Mortarion, Angron, or a Bloodthirster of real renown like An'ggrath the Unbound or the like, lots of Grey Knights will be needed to bring down the gribbly warp monster. For example, out of the hundred Knights that were hauled in to keelhaul Angron and his bloodthirster retinue back in Armageddon, only thirteen of them survived.

TRUTH

They are given the absolute best equipment the Imperium can give; their basic troopers are nearly as well armed as most chapter's terminators, coming with a wrist-mounted stormbolter and a force weapon vs a termie's storm bolter and power weapon, and they have access to other psychically-powered tools that are built to burn daemons. However, they always prefer fighting at close combat where they can use their standard-issue force weapons, allowing them to channel their anti-daemon psychic ass-kicking into the blade.

Table-top wise, Grey Knights are an elite, low model count army; you're normally outnumbered, but you are capable of tearing shit up if you can plan around everything accordingly and/or requisition backup. They excel when used as an alpha strike force, as nearly every model in the codex is capable of deep striking, allowing them to make full use of the formation that gives the ability to deep strike on turn 1. This gives you the power to put a lot of pressure on your opponent early on, as you can potentially land your entire army in the enemy's deployment zone on the first turn. While Knights can manage close range combat, they have severely limited options for long-ranged combat or anti-air. In an average 1,000 point match, you'll likely have 10-20 models and a land raider, and that's if you spend all of it on the Knights. And that's okay, because they kick ass. Plus, all of their models subscribe to the Rule of Cool, they're more awesomesauce than regular marines, all their basic weapons are fuckawesome, and their units all look really damned cool. Them's fighting words.

Though they are individually more powerful than the Deathwatch of the Ordo Xenos and are both more individually powerful and experienced than the Sisters of Battle, they lack the experience and versatility of the Deathwatch who probably also marginally outnumber them, and are vastly outnumbered by the Sisters of Battle, which keeps a balance of power between the three orders of the inquisition.

Uniquely enough, upon death, Grey Knights seek to be interred in The Dead Fields, a burial site on Titan some distance away from the Grey Knights' fortress. Their equipment is then recycled and passed along to the next recruits in line, and the gene seed harvested before the burial preparation. (the process of which involves writing the 666 Words of Sanctity along the fallen Knight's body) This also accounts for the relatively low amounts of Dreadnoughts owned by the Chapter, though those that do exist are rarely awoken to help with the worst situations. These Dreadnoughts may also serve as commanders, and it's more than a little bizarre that there isn't a Dreadnought named character in the codex.

Organization[edit]

Since they exist outside the normal structure of the Adeptus Astartes, the Grey Knights have an organization similar yet distinctly different from Codex Chapters. Instead of the Codex-standard ten companies, the Knights are organized into 8 "Brotherhoods", whose lineages harken back to the original 8 founders of the Grey Knights by Malcador himself. Each of these Brotherhoods is known for their specialty; for example, the 1st Brotherhood is home to most of the chapter's pilots and vehicles, the 7th best maintains relations with the Inquisition and stores all the information on them, while the 8th is generally where most of the recruits are first sent. The ranks are as follows:

  • Supreme Grand Master: The Chapter Master of the Grey Knights, elected by the eight Grand Masters unanimously. Kaldor Draigo serves as the current Supreme Grand Master. While he can override any current Grand Master command or mission, he normally only does this if a Conclave Diabolus (the 101 daemons on their most wanted list) or a Daemon Primarch shows up.
  • Grand Master: The leader of a Grey Knights Brotherhood, this Grey Knight has seen centuries if not millennia of combat. There are only eight in total, in remembrance of the eight Space Marines Malcador the Sigillite recruited for the task. While each also manages the brotherhood fleet, manage recruits etc., they normally just give these task to a Chapter serf so they can go kill daemons.
  • Brother-Captain: Just like each Brotherhood has a Grand Master to lead it, so too is there a corresponding Brother-Captain to further delegate orders through the chain of command. Similar to the old Legion Astartes rank where Captains could also be squad commanders, except for the fact that they are always referred to as Brother-Captain. Grey Knight Brother-Captains can command larger groups the way a captain in a typical Codex Chapter would (this happened at the First Battle of Armageddon, for example), but the Knights only assemble in such numbers in response to the direst of threats, so most of the time they're left to run just a squad, albeit an elite one.
  • Brotherhood Champion: Similar to a Company Champion, the Brotherhood Champion has renounced all forms of combat save for the sword. Given that all Grey Knights are psykers wielding Nemesis-force weapons, this means that a Brotherhood Champion will be charging a daemon with a flaming sword, evening the odds a little. Admittedly one of the cooler (in fluff) units, though on tabletop they're little more than one-trick ponies.
  • Justicar: Similar in function to a Sergeant, a Justicar leads squads in battle, answering immediately to a Brother-Captain. The major difference between a Sergeant and a Justicar is that a Justicar may wear personal heraldry. They also often serve as a focus for the squad's psychic powers.
  • Purifier: Purifiers are battle-brothers who are especially pure of spirit, possessing high psychic ability that can allow them to wreath themselves in holy flame that will burn anything Chaos tainted while leaving the Purifier untouched. So basically yo dawg we heard you like warriors of purity so we put extra purity in your extra purity so you can be extra pure while you're extra pure! Cool thing about them is that they aren't chosen based on abilities, but on heroics and soul - For this very reason, there's only about 40 Purifiers at once anywhere in the galaxy. They hold some pretty bad secrets on Titan, stuff that they'll beat up other Knights if they ever try and take a hold of.
  • Paladin: Paladins are a special group like the Purifiers, but whereas the Purifiers focus on spiritual purity, the Paladins are much more martial, serving as bodyguards to the Grand Masters. Membership is acquired when an Aspirant completes eight separate quests establishing his character and nobility. These things push them to the limit of what is super-humanly possible, both in their psyké and their physical power. Despite this there's a lot of Paladins compared to Purifiers, with about a hundred of them existing at a time. Note that virtually every Paladin is on the books to be promoted to Brother-Captain, though Justicars can also be promoted if they earn it through some appropriately heroic feat and prove they can lead well enough.
  • Prognosticar: Think, Space Marine Farseers. These guys serve as the mission control for the chapter and inform the Grand Masters about serious shit that might be going down, and they're often Knights that've been injured badly enough such that they can't serve on the frontlines. Groups of them sit around all day in psychic echo chambers to divine the return of powerful daemons before they actually show up, allowing the Grey Knights to mobilize in time to put a stop to the enemy's plans. This helps to minimize the damage wrought, sometimes even halting the summoning rituals before their completion. They are also probably the most powerful psykers in the whole imperium bar the emperor, other grey knights describe them as blinding when they are suppressing their power.

The Grey Knight's Super Secret Box[edit]

Deep within the core of Saturn's moon, Titan, which has been hidden in the Warp during the Horus Heresy, in the heart of the Grey Knights fortress lies a super secret box containing something so super secret that only Supreme Grand Master Kaldor Draigo knows what is inside and nobody else, Known only as the Terminus Decree. It is unknown what lies within the box, but it is believed that if it is opened that untold horrors would spill into the material world. But anything could be inside the box, even a piece of string, a secret compartment within the actual secret box that holds one of the deepest and darkest secret of the Imperium that's triggered by pulling said piece of string, or another box that contains another secret box. It might even contain an embarassing photo of the emprah from the Christmas party. HOWEVER, it should be noted that the box is inscribed with the exact same insignia as that of the Golden Throne.

Of course, we'll never know since the box will only be opened when "All is lost", ie: the 42nd millennium, when Tyranids finally eat Ultima Segmentum, the Eye of Terror eats Cadia (done), Creed works for Tzeentch, Failbaddon finally does something worth a shit (kinda done, see Cadia), Yarrick kills Ghazghkull or vice versa, and the Primarchs come back (two done, more to go) just in time for a threesome with 'Nids and Chaos to see who gets the Astronomican. Considering how The End Times of Warhammer Fantasy Battle essentially proved to be the biggest smack in the face to anyone who supported Advancing the Storyline, the likely answer will be never.

Most probable hypothesis, however, is that the box contains a big shutdown button directly linked to the Golden Throne, that if pushed will completely halt the ancient mecanism, kill the Emperor and let its soul go free, for better or worse. This of course means that whatever is in the box cannot be a shutdown button, unless GW are talentless hacks.

5th Edition, /tg/, and how Matt Ward Bungled Shit Up[edit]

"FUCK FUCK FUCKITY FUCK FUCK!"
WardSymbol.pngThis article or section involves Matthew Ward, Spiritual Liege, who is universally-reviled on /tg/. Because this article or section covers Ward's copious amounts of derp and rage, fans of the 40K series are advised that if they proceed onward, they will see fluff and crunch violation of a level rarely seen.

When the 5E Grey Knights Codex was announced, there was considerable discussion amongst /tg/; finally, an army that needed it was going to get an update. Anticipation turned to balls-out horror, however, when it was discovered that Matthew "Spiritual Liege" Ward was going to do the codex. Matt was notorious for fucking up the fluff of the Blood Angels (turning them into necrophiliacs) and Space Smurfs (turning them into SECOND TO TEH EMPRAH marines, simultaneously infuriating those who actually liked the Ultramarines fluff in which they took their lumps but fought on (I.E. the manly route) and those who already disliked Ultramarines.) Considering that Matt had placed so much ascended fanboy wankery on the Ultramarines, many, especially on /tg/, were wondering how, exactly, he was intending to handle the fluff of the Grey Knights, who were trained to be the best of the best. The face-palm-worthy answer came in the form of leaked information regarding the Codex:

Grey Knights now roam around carving their names in the daemon hearts of daemon primarchs - you know, the ones that single-handedly destroyed empires and have ascended to daemonhood. That any man would be capable of this, given that the Warp is the very essence of the Daemonic and ergo their numbers are limitless and their powers inviolate and also is a realm that is in itself anathema to the laws of physical existence hence why the fucking ships have to use Geller Fields so they don't un-exist by entering the Warp, and the 10+ years of canon regarding just that was completely disregarded - because Matt Ward said so. So they have one guy (who is such a bit of lunacy that 1d4chan has given him his own article) running around the warp, killing Slaanesh's chosen handmaidens, burning down the gardens of Nurgle, and though it wasn't expressly stated in his fluff article, heavily implies figuring out Tzeentch's Infinite Labyrinth. True to all Matt Ward fluff, how Draigo managed to escape going insane from warp exposure, become Slaanesh's buttsex-slave after setting eyes on She who thirsts, being popped like a Zit by Khorne, not catching space daemon AIDS from being in the plaguefather and Mortarion's presence (let alone carving anything on his heart), or simply being drowned in bodies that make his armor/invulnerable saves irrelevant (the usual way to deal with Grey Knights on the tabletop) is never explained. This is Ward we're talking about, and he shows as much grace as black Irish lepers when handling fluff. Who knows, maybe Ward decided this guy is the Grey Knight's Primarch. At least that might make some sense...a primarch version of a living saint... mmmmm, why didn't Emps do that to begin with!?

Not content to rape canon with just one codex entry, he then made it so that Daemonhosts could be taken by a Grey Knights army. For the uninitiated, this was, again, another slap in the face of 10+ years of canon, since in literally every fucking work put out by Games Workshop, has had them view Daemonhosts as the darkest form of Heresy and dealing with those that harbor them the same way they deal with anything daemonic. Not content to leave well enough alone, they can now work with radical Inquisitors, who, again, now harbor the daemonic in the form of Daemonblades.

Remember the good ol' days?

Then he gave most of the Sisters of Battle special characters to the Grey Knights, such as Lord Krazypantsoff, since - y'know, that army hadn't been brutalized enough for Matt's taste. Which is why he then included the Bloodtide. Look up Khornate Knights if you want to learn more about this...incident. He then proceeded to give the Grey Knights an absolutely-ridiculous-looking (and widely mocked by /tg/) walker called a Dreadknight that counts as a monstrous creature, can do a huge personal teleport to get where it needs to be, and which basically is a Grey Knight Terminator hooked into a bigger armor suit - yes, it's every bit as insane and retarded as it sounds. But hey, to be fair, it was designed for the purpose of fighting greater daemons 1 on 1, not to protect from bullets. These guys fight daemons in melee combat, and any extra protection against a greater daemon's weapon past termie armor and force fields would be redundant. As one clever Ultramarines player, fed up with Matt Ward's shit, put it:

"Yo dawg, we heard you like powered armor so we put powered armor in your powered armor so you can go to war while you go to war" [1]

Inexplicably, despite the fact that you could snipe the Grey Knight out of the Dreadknight, since apparently armoring the head is for losers, the rules don't display this. Exactly why Ward thinks that bullets are somehow less damaging against the Knight's head when it's put in a suit of armor that mostly covers its body and limbs is a mystery. (Although the codex does say something about there being an invisible shield of ridiculous strength protecting the pilot, without any regard to what kind of implications Super-Strength Force Fields have, simply because Matt Ward wanted to make the DreadKnight look like the Power Loader from Aliens) What he really got from it was a baby carrier attached to a chicken that got beaten by an ugly stick.

Throw in a ton of extra cheese, a commander that out-Creed's Creed (it can Scout more units than Creed can with Tactical Genius) by a sizable margin, throw in a ton of retarded violations of fluff like the aforementioned, and several other bits of flaming stupid (such as the oversight which allows players to take entire armies of Jokaero, which, depending on who you are, could be a bad thing or a funny thing), and you have the 5th Edition Grey Knights Codex in a nutshell.

tl;dr a shitstorm happened.

Hauling Things Back on Track[edit]

Needless to say, when GW announced that the Grey Knights would be getting an update for 7E, people were far less than enthused. After all, nobody was exactly thrilled by the last codex, but the only way they could get any worse was to have someone illiterate write.

That said, the 7E Codex saw a massive cutback in terms of both fluff and crunch. Gone was the aforementioned incident with the Sisters, as was any mention of Vorth Mordrak the Ghost-Master and Anval Thawn the Possibly-Perpetual Paladin (and one of Ward's few good ideas from 5th ed.) Similarly, that bullshit story about Draigo forging a sword from a daemonic weapon was gone. In terms of crunch, though, a lot more was cut, and the codex as a whole was beaten with the nerf bat pretty hard. First off, they were finally excised from that tumor that was the old Inquisition List. However, that removal did also mean that the Knights now lacked much in the way of anti-armor. Similarly, Thrawn and Mordrak were banished from the codex because they never had models. A lot of the more cheese options for the Grey Knights (Grand Strategy and allotment of psychic powers mostly) were also removed, as were the beloved Psybolts. In fact, the only unit that got buffed in the codex was the Dreadknight, who got a major price cut and was forced to be the only good unit, with the runner-up being the Librarian by virtue of his psychic variety. Oh, and Draigo got shoved into Lords of War while losing all the rules that made him OP.

In short, there were some price changes to units, a few units were switched into different slots, and there were nerfs all around with very, very little to compensate for the loss, save for a formation and a few relics.

Notable Members[edit]

Daily Rituals of the Grey Knights[edit]

04:00 - Rousing from their deep sleep. The Grey Knights emerge from their purity sealed, ceramite-plasteel composite beds.

04:30 - The Grey Knights initiate Morning Prayers. These are extra long to make the Grey Knights extra faithful.

06:50 - Morning Meal. A light meal is prepared by the Grey Knight's uber secret serfs. Each meal is blessed with holy water and purity seals.

07:00 - Morning Firing Rites. The Grey Knights begin target practice on captured Heretics and bounded Daemons.

09:00 - Purity Checks. The Grey Knights are inscribed with new protective wardens and are checked for their pureness.

10:00 - Battle Practice. The Grey Knights resume practicing on ways to kill daemons via Daemonhosts and even more Heretics.

11:00 - Midday Prayer. The Grey Knights initiate a prayer just as long as in the morning. This time on why the Emprah kicks ass and the Chaos Gods suck monkey cock.

13:00 - Midday Meal. A medium meal is prepared again by the secret serfs. More holy water and blessed ingredients are used to prepare the food.

13:30 - Tactical Indoctrination. The Grey Knights are informed on the latest daemonic incursions.

15:30 - Battle Practice. The Grey Knights go into a random heretical planet to hone in their heretical killing spree.

17:00 - Evening Firing Rites. The Grey Knights continue their target practice on captured Daemons and Heretics after returning from their daily heretical slaughter.

18:00 - Evening Prayer. A prayer is hosted in the evening to further indoctrinate the Grey Knights as to why they're 'special'.

20:00 - Evening Meal. A huge feast is prepared by the serfs. Not only are the food decorated in purity seals, dressed in holy water and blessed ingredients but is also cooked in holy Prometheum mixture, the same fuel used to fire up Purgation Squad's Incinerators. Usually the feast is celebrated by a successful Paladin.

22:00 - Purity Checks. More checks on the Grey Knights purity. Failure in filling up the daily purity quotient will lead the particular Grey Knight to go on a penance crusade to slaughter a million Daemons by himself. This is a minor nuisance as all of them succeed due to their plot armor.

23:00 - Free Time. The Grey Knights have their free time. Those sent on a penance crusade came back with a bucket load of captured and slained daemons and heretics to be later used for tomorrow's target and battle practice. The rest of the Grey Knights use their time to worship the Emperor, honing in their psychic potential, blessing their equipment or reading their special 666 paged booklet of purging daemons.

24:00 - The Grey Knights goes back to their deep sleep in their purity approved beds.

Badass Quotes[edit]

Short version

I am the hammer, I am the mail about His fist.

I am the Spear in His hand.

Though we are lost, I am the shield on His arm.

I am the flight of His arrows. I am the hammer.

I am the sword. I am the shield.

I am a soldier at the battle at the end of time.


Full version

I am the Hammer,

I am the edge of His Sword,

I am the tip of His Spear,

I am the mail about His Fist,

I am the flight of His Arrows,

I am the right hand of my Emperor,

I am the instrument of His Will,

I am His sword as He is my Armor,

I am his Wrath and He is my Zeal,

I am the Bane of His Foes and the Woes of the Treacherous,

Let us be His Shield,

Let us speak His Word as He fuels the Fire of Devotion,

Let us fight His Battles, as He fights the Battle at the end of time,

And let us join Him there, for Duty ends not in Death,

In Vengeance be true, In Valor be Strong,


I am the Hammer,

I am the Sword,

I am the Spear,

I am the Shield,

I am the soldier at the End of Time.

Lord Inquisitor version

I am the Hammer,

I am the point of His spear,

I am the mail about His fist,

I am the bane of His foes and the woes of the treacherous,

I am the End.


~~ Justicar Alaric, Grey Knights


One unbreakable shield against the coming darkness,

One final blade, forged in defiance of fate.

Let them be my legacy to the galaxy I conquered,

And my final gift to the species I failed.

~~ Inscription upon the Arcus Daemonica, attributed to the Emperor of Mankind.

Canticle of Absolution[edit]

Praise the Emperor for his sacrifice,

as He endures so shall we.

We who are Hunters of Daemons,

shall strive in his name eternally.


We the Order of the Hammer,

shall delve into the Dark Shadows.

We shall seek out the Tainted,

we shall pursue the Vilest Evil.


It is we who stand guard,

our Eternal Watch shall not fail.

For we are the Ordo Malleus!


We Grey Knights are the Hammers,

we slay the Darkness without fear.

Founded in great mystery we were,

Chapter six hundred and sixty six.


Though on Titan we be hidden,

yet our eyes encompass the Galaxy.

No Devil shall elude our gaze,

no Daemon shall elude its Fate.


We shall be the Keepers Immortal,

all Secrets shall be our Knowledge.

We are the Guardians of Mankind!


Caution and secrecy are our code,

watchfulness and patience are our way.

Hidden from the Eyes of Chaos,

we strike without warning or dread.


Though we find ourselves in Shadows,

no Blackness will enter our Hearts.

No treachery will touch our souls,

no pride will sully our thoughts.


We shall be Pure amongst Impurity,

we shall be Innocence amongst Guilt.

We are the Imperium’s Hidden Saviours!


We are spread across the Heavens,

our watch is untiring and ceaseless.

The Emperor shall guard our Souls,

as we Guard those of others.


Our will shall be our weapons,

our faith shall be our armour.

Our minds will be secure fortresses,

no Temptation will weaken our resolve.


Though unnumbered lurking perils await us,

our blades will ever be ready.

For we are the Emperor’s Vengeance!


Masters of all weapons are we,

no defence exists against our wrath.

With the Nemesis shall we fight,

with an Aegis to shield us.


In bloodshed shall we save Mankind,

Death shall be our Everlasting Creed.

War Unending shall be our Fate,

in battle shall we be steeped.


We shall be unstinting in Hatred,

we shall hunger for Holy War.

For we are Swords of Justice!


When all flee in hideous disarray,

strong and sound shall we stand.

Cowardice is wholly unknown to us,

our courage comes from the Emperor.


Unbowed and unshaken against all foes,

we shall claim victory with blood.

Steady and surely we hunt them,

those who dare oppose our wrath.


Death stalks us in many forms,

the grotesque and the utterly inhuman.

We are the Bringers of Hope!


Bloody battles unending constantly await us,

redemption the reward for our vigilance.

When Possession rears its unspeakable head,

ours is the blade that descends.


When Empyrean Horrors invade our realm,

our Exorcisms shall hurl them back.

There is no Chaos spawned horror,

which can resist our indomitable anger.


With undaunted courage we shall prevail,

no arcane magicks shall overcome us.

We are the Bearers of Victory!


No corruption shall blemish our Galaxy,

no Immaterial Fiend shall be spared.

No Malevolent Spirit will oppose us,

no Creation of Sin shall survive.


No Unholy Deed shall go Unpunished,

all Blasphemous Acts shall be Atoned.

No Spawn of Misrule shall avoid us,

all are banished to the Void.


Nothing shall evade our Cleansing Fire,

not Daemon or Spawn or Renegade.

For we are Mankind’s Divine Blade!


Heavenly Blessings are laid upon us,

the Warp is ours to Tame.

Though Sorceries shall be against us,

no Witchcraft will bring our Doom.


Though Spell or Incantation blocks us,

the Emperor shall see us Victorious.

No Hex can overcome our determination,

our resolve is strong as steel.


Sigils and wards shall watch over us,

prayers shall serve as our Guide.

For we are the Emperor’s Chosen!


There is much darkness awaiting us,

yet the Emperor lights our path.

Falsehood surrounds us at every turn,

yet no Traitor shall confound us.


No despicable trickery will thwart us,

no Damnation shall bring us low.

There is no peace for us,

for an eternity we will strive.


Though mere mortals in His service,

everlasting shall be our True Duty.


~~ Codex: Daemonhunters 3rd Edition

Gallery[edit]

tl;dr: "Yo dawg! So we heard you like Mary Sues, so we put Mary Sues in your Mary Sues so you can make people RAGE while they RAGE!"

See Also[edit]

(That and the fact that any decent army will table it turn 1.)

Chapters of the Adeptus Astartes
First Founding: Blood Angels - Dark Angels - Imperial Fists - Iron Hands - Raven Guard
Salamanders - Space Wolves - Ultramarines - White Scars
Second Founding: Angels of Absolution - Angels Encarmine - Angels of Redemption - Angels of Vengeance
Angels Sanguine - Angels Vermillion - Aurora Chapter - Black Guard - Black Templars
Blood Drinkers - Crimson Fists - Doom Eagles - Excoriators - Fists Exemplar - Flesh Tearers
Genesis Chapter - Iron Snakes - Mortifactors - Novamarines - Red Talons - Raptors
Soul Drinkers - Storm Lords - Wolf Brothers
Third Founding: Executioners - Scythes of the Emperor
Fourth to Eighth Founding: Howling Griffons -Marines Malevolent - Sable Swords - Sons of Guilliman
Eighth Founding: Mantis Warriors
Tenth Founding: Astral Claws
Thirteenth Founding: Death Spectres - Exorcists
Twenty-First Founding: Black Dragons - Fire Hawks - Flame Falcons - Lamenters - Minotaurs - Sons of Antaeus
Twenty-Second Founding: Fire Claws/Relictors - Steel Confessors
Twenty-Third Founding: Marines Errant - Star Phantoms
Twenty-Fourth Founding: Celestial Lions - Disciples of Caliban
Twenty-Fifth Founding: Angels of Vigilance - Fire Angels
Twenty-Sixth Founding: Mentors
Unknown Founding: Astral Knights - Blood Ravens - Celebrants - Fire Lords
Guardians of the Covenant - Hammers of Dorn - Invaders - Knights of Blood
Rainbow Warriors - Red Scorpions - Space Sharks - Silver Skulls
Storm Wardens - Valedictors - Vorpal Swords
Unsanctioned Founding: Consecrators - Sons of Medusa
Chambers Millitant: Deathwatch - Grey Knights
Astartes Praeses: Black Consuls - Excoriators - Fire Claws/Relictors
Night Watch - Subjugators - Viper Legion - White Consuls