|Divine Rank||Intermediate Deity|
|Pantheon||Krynn (Gods of Light)|
|Portfolio||Animals, Water, Passion|
|Domains||3E: Animal, Good, Water
5E: Nature, Tempest
|Home Plane||2E: Zhar, the Grand Forest Beyond the World (Beastlands)
3E: The Dome of Creation
|Worshippers||Druids, Rangers, Sailors, Farmers|
|Favoured Weapon||Kingfisher's Helm (Scimitar)|
Habbakuk is the benevolent God of Animals and Nature in the Dungeons & Dragons setting of Dragonlance. Ruler over all creatures that walk, crawl, slither, swim or fly, he is a mercurial but ultimately benevolent god who symbolizes the eternal cycle of nature.
His dominion over the creatures of the deep causes him to be worshipped by sailors and fishermen, which fuels his eternal rivalry with the malevolently fickle Zeboim. He is the trusted companion of Branchala and the twin brother of Kiri-Jolith, making him son to Paladine and Mishakal.
Uniquely amongst the Gods of Krynn, Habbakuk's priesthood is divided between Clerics and Druids, with each taking a different role in the faith. Habbakuk's clerics minister to the needs of civilized communities, allowing them to make a living from animals and guiding them away from practices that harm them, whilst his druids dwell in the deep wilderness and focus on protecting the creatures of the wild and the environments they live in.
Live in harmony with nature, respect all the living things. Treat animals well, for they are a gift of the deities to the world. Those who live in harmony with nature are close to the gods. Those who despoil the land are the enemy. Always be prepared to fight to protect the land and its creatures in your care.
|The deities of Dragonlance|
|Good||Paladine||Branchala - Habbakuk - Kiri-Jolith - Majere - Mishakal - Solinari|
|Neutral||Gilean||Chislev - Lunitari - Reorx - Shinare - Sirrion - Zivilyn|
|Evil||Takhisis||Chemosh - Hiddukel - Morgion - Nuitari - Sargonnas - Zeboim|