Setting:Hail and Kill/Sage/Sample Sage's Servants
A sage's servant has a special connection to their sage; they normally reflect the sage's subconscious desires, philosophy or fears. The GM should build the sage's servant after taking to the player about what they want. The servant has half of the sage's point total, but must have the conjured metatrait (below). Every time the sage gains character points, the servant should gain half as many, spent by the GM.
Conjured Servant 
You only exist in our world when summoned here to obey your master. If reduced to -HP, you vanish in a puff of smoke, and can be summoned again within (2×HP) minutes.
Regeneration (Fast; Only when dead, -40%) ; Unkillable 3 ; Automaton [-85]; Fragile (Unnatural) [-50]; Dead Broke [-25]; Vanishes when dead .
Giant Bat 
ST 21 ; DX 10; IQ 6 [-80]; HT 10.
SM: +1, Hit Points: 21(Respawns 42 minutes after death), Fatigue: 10, Will: 10, Perception: 10(Blind), Basic Move: 5, Basic Speed: 5, Move: 5(Fly move: 20), Dodge: 8, thr: 2d sw: 4d-1, Encumbrance: None: 88 lb, Maximum Load: 880 lb.
Conjured , Blind [-50], Cannot Speak [-15], Enhanced Move(Air) , Flight(Winged) [-30], Hidebound [-5], Sonar .
Aerobatics DX+0 -10, Brawling DX+2 -12, Mount DX+1 -11.
|Strike||Natural||Brawling||9||No||2d+1 cr||C, 1|
Hooded Guardian 
ST 0 [-100]; DX 10; IQ 10; HT 10.
Size: 0, Hit Points: 10(Respawns 20 minutes after death) , Fatigue: None, Will: 10, Perception: 10, Basic Move: 5, Basic Speed: 5, Move: 5, Dodge: 8, thr: 1d-6 sw: 1d-5, Encumbrance: Can't carry things.
Conjured , Ghost Sword or Ghost Mace , Doesn't Breathe , See Invisible(Spirits) , Injury Tolerance (Diffuse) , Doesn't Eat or Drink , Doesn't Sleep , Resistant (Immune to Metabolic Hazards) , No Manipulators [-50], Vulnerability (Vaccum and wind based attacks, Damage x2) [-20].
Brawling DX+2 -12.
|Ghost Sword||Innate||Brawling||9||No||1d+1 cut||C, 1|
|Ghost Mace||Innate||Brawling||9||No||1d+2 cr||C, 1|