From 1d4chan
A face that only a mother could put up for adoption.

The Haruspex is essentially the very embodiment of "OMNOMNOMNOM" (toppling the Rippers and rivaling the Mawloc) within the Tyranid race, which is saying something given the reputation of the 'Nids. Its specialty is in assault and eating things. Lots of things. To aid it in this task it has a mouth that wouldn't be too out of place in your average tentacle hentai or H.P. Lovecraft novel. The tentacles work just as good for tearing apart enemy combatants as they do for eating said enemy combatants.

While the current design of the Haruspex is new the creature itself was in Epic where it looked like a slug with pincers and a pair of grabby claws on its back. Luckily it received a makeover to look more menacing, just like some other monstrous creatures.

It received an official model in a shared kit with the Exocrine in the 6th edition release of Codex: Tyranids.

In the grand GeeDubs tradition of Tyranid vocabulary names, "Haruspex" was the job title of a Roman fortune-teller. Except it was a specific brand of fortune telling what used sheep livers/intestines instead of anything reasonable and not-disgusting. Just in case you were wondering why the Haruspex looks like it's barfing up its own digestive system (which could also be a weaponized version of stomach eversion, something that sharks in real-life do).

On the Tabletop[edit]

Another melee monstrous creature, though focused on infantry instead of vehicles. It can shoot out its tongue to grab things before charging, and it even has the Precision Shots rule on this tongue.

The general consensus is that it's situational and rather unimpressive, much like the rest of the Elites slots following the removal of Ymgarl Genestealers, the nerfing of the Hive Guards and Zoanthropes, the moving of the Deathleaper, and the lack of fixes to any of the problems that made Lictors and Pyrovores bad. Though at least the Venomthropes got better. However, it's presence does now mean the Tyranids have monstrous creatures in every slot. So with the exception of Termagaunts to unlock Tervigons it is now possible to make an all-Nidzilla list.

The Haruspex also appeared in Chapter Approved 2002, where it was given stats alongside some other creatures that at the time were not in the Codex. Costing only 105 points it was a lot better at fighting (superior WS, BS, I and LD), but it was less tough (W3 and 4+ save). This was offset by its rule, Fast, making it as fast as a Ravener which greatly helped getting in close. But even for a creature with so many claws it did not have rules for them in this iteration: rather it had a pair of ranged weapons: a S3 AP3 flame template and a 12" S5 AP4 Assault 3 Spinefist, meaning it excels at short-ranged shooting against medium infantry.

8th edition[edit]


The new edition gave new life to the Haruspex, allowing him to finally be the infantry killing machine he was meant to be. A movement of 7" allows him to reach close combat a bit faster than before, with 13 wounds, T8 and 3+ armor, allowing him to withstand a lot of hits before the charge. In close combat he does quite well, despite the fact that he only has 4 attacks, hitting on a 4+. When attacking with it's Ravenous Maw it gets to make D3 hit rolls for every attack which are AP -1 and Damage D3. For each enemy model killed by this attack, it can immediately make an additional attack with it's Shoveling Claws which are essentially powerfists without the penalty to hit. Considering its T8 and 3+ armor, not a lot of infantry will wound him easily, allowing him to munch through everyone happily. It also regains a wound if it kills at least one thing with it's Maw. ALSO, he can regain another wound for turn if he kills something with the Grasping Tongue, a weapon that can shoot in CC, with S6, D3 wounds, and AP-3. A hit usually means death, or at the very least dismemberment. He can even dish out mortal wounds with Acid Blood if anyone decides to fuck with him.

In the index he was still overcosted at almost 300 points, making him the second most expensive Tyranid unit (not counting Nancy and other forgeworld models, of course), only being beaten by the Swarmlord. However, with the codex, he received a massive price drop of 80 points. Yeah. So let the enemies come... Harry is hungry.

10th Edition[edit]

Some rebalancing has been done. Losing a wound and a save downgraded to 3+ is worrisome, but having T11 mitigates this somewhat. The Grasping Tongue is still around: 3+, S6 and AP-2 make this less reliable than you might like, but with a Damage of D6+1 and Precision means that if the attack hits there's a good chance the target's gone.

As for the normal attacks, there's something to be said about just slapping down 14 attacks into a stat block. Sure it's 1 less than in previous edition, but it's good to see such a big number. This also combines well with the Swarming Instincts Hyper-Adapation, letting you hit even more. Unfortunately it suffers from the same issue as many a stat block in the Tyranids' 10e Codex: piss poor AP. -1 just isn't a lot, even though the sheer damage output and D2 means it can eat on average three Marines per turn.

Then there's the thing's Shovelling Claws... who now have Extra Attacks. That's right, no reason to choose: slap on those four extra S14 attacks. Sure at AP-2 and Damage D6+1 they're less reliable than 9e's AP-3 and D3+3 Damage, but on average this can lead to some decent damage. Combine the two, slap on the Hyper-Aggression Hyper-Adaptation, slam it into a tank and watch it getting opened like a tin can. A Haruspex might even perform better at the job than a Carnifex, and the two come at the same cost: 125 points. Unfortunately it won't fit inside of a Tyrannocyte, so it'll have to footslog it at 8". Make sure to provide cover.

Finally there's its special rule Grisly Spectacle: if it manages to wipe a unit out all enemies within 6" have to roll for Battleshock because of the terrifying display of vore they just saw. Yes, even the Necrons and Daemons. Yes, even the Slaaneshi ones.


Tyrannic Bio-Organisms
Leader Organisms: Broodlord - Hive Tyrant - Neurothrope - Neurotyrant - Norn Queen
Parasite of Mortrex - Tervigon - Trygon Prime - Tyranid Warrior
Small Creatures: Barbgaunt - Gargoyle - Genestealer - Hormagaunt
Neurogaunt - Ripper - Spinegaunt - Termagant
Medium Size
Biovore - Hive Guard - Lictor - Neurolictor - Pyrovore - Ravener
Tyrant Guard - Venomthrope - Von Ryan's Leaper - Zoanthrope
Monstrous Creatures: Carnifex (Screamer-Killer - Stone Crusher - Thornback)
Dimachaeron - Exocrine - Haruspex - Malanthrope - Maleceptor
Mawloc - Psychophage - Toxicrene - Trygon - Tyrannofex
Gargantuan Creatures: Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid
Norn Assimilator - Norn Emissary - Viragon
Bio-Titans: Dominatrix - Hierophant - Hydraphant - Viciator
Flying Creatures: Harpy - Harridan - Hive Crone
Floral Structures: Capillary Tower - Reclamation Pool
Spores: Meiotic Spore - Mucolid Spore - Mycetic Spore - Neuroloid - Spore Mine
Spaceborne Creatures: Ether-Swimming Brood - Tyrannocyte
Other Organisms: Bio-Weapons - Cortex Leech - Neurocyte - Sporocyst - Zoats
Unique Creatures: Deathleaper - Laius Horror - Old One-Eye - The Red Terror - Swarmlord
Auxiliaries: Genestealer Cult