Stubber

From 1d4chan
(Redirected from Heavy stubber)
Jump to: navigation, search

Stubbers, or stub guns, are weapons from as early as M2, but mostly 20th century guns (our times) in the 41st millennium. Needless to say, most haven't aged very well when you consider how powerful everything else is. The only thing that they have going for them is they are cheap, they can still kill an unarmored humanoid target, and are durable as hell and depending on its mechanics and care, can be and have been in use SINCE M2. They are incredibly weak against much of the universe's serious threats - in fact, they are the only thing that a Guardsman's paper armor will reliably stop. This should give you an indication of exactly how weak they are. Of course this is for anything below the Stub Rifle, anything above it can guarantee to fuck up your Space Marine quite well. Just because a gun is simple doesn't mean it's not effective, especially when it's scaled up a few (dozen) calibers. But just remember - every dog has their day. Stub guns are actually capable of downing Terminators if the unlucky marine rolls a 1.


Disambiguation[edit]

One of the pitfalls of Games Workshop is that they really don't have an internal canon police. To wit, the difference between Stub weapons and Auto weapons is rather blurry. Some authors write as though these technologies are one-and-the-same, citing only vernacular differences for the existence of multiple terms for ignited-gas slug-throwers (or sometimes totally writing out one term or the other!). The game itself is not an exemption, as edition-to-edition, codex-to-codex, and supplement-to-official author changes cause a mess of personal opinion writing over personal opinion, and some authors sling both terms with abandon, interchanging one for the other whenever they feel one term is becoming overused.

To clarify, it is generally agreed that there are both Stubbers and Auto-weapons. Stub technology tends to be lower-tech, revolvers-to-WWII style weaponry, with an air towards larger-caliber and higher stopping-power. Auto-weapons tend to be higher-tech, Cold-War-and-on style weaponry, which emphasize accuracy and fire rate. It's been suggested that any full scale cannons would be classified as Auto-weapons, however calling a battle cannon or macro cannon an Auto-weapon is a bit of a stretch. Bigger caliber and relatively slow rates of fire denote Stub weapons, until you hit the point where infantry can no longer wield them. Anything with explosive, tracer, frangible, or incendiary rounds are typically Auto-weapons. Muzzle-loaders like muskets or arquebuses are neither Auto nor Stub. Furthermore, autoguns are generally (but not always) described as firing caseless ammunition.

A good example to use would be pistols. A stub pistol would be either a revolver or a semi-auto magazine-fed pistol. An autopistol would be either a handheld automatic pistol or a burst-fire pistol. High-tech, Shadowrun-esque revolvers are still Stub weapons, while Krieg-made automatic slug-throwing cannons are still Auto weapons by default, and hand-crank Gatling guns could go either way. Pepperbox-style breach-loaders would be neither, and futuristic ignited-gas projectile weapons are Auto weapons. Since GW is pathologically incapable of consistency, the Cult Mechanicus Tech-Priest Dominus carries a 5-shot burst pistol called a macrostubber, even though its form factor and performance suggest that it should be called some type of auto pistol. Probably fires similar rounds to a heavy stubber though.

For further comparison between Stubbers and Autoguns, click here.

Variants[edit]

When you really want to go back to the point on making Orks look advanced. The Flintlock Pistol is the tool for you.

Flintlock Pistol[edit]

Wooo boy. If you want to role play as a 16th century Pirate, then the Flintlock Pistol is for you. These simple black powder weapons can take many forms, from finely crafted pistols constructed for the nobles of low-tech worlds to simple pipe and powder affairs used by underhive scum. They are uncommon and are famous for their low battle characteristics but those which do exist are sometimes very heavily ornamented and carried by high ranking officers mainly as decoration.

Of course, whilst you may scoff at the idea of going into a battle filled with tanks and space ships with an 18th century gun, do take note that the more master-crafted versions could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and "backward" design. For example, such constructs could be capable of holding plasma munitions that can crack open power armor in a single shot. So laugh at your own peril.

Musket[edit]

The Musket, basically the Flintlock's older brother.

Muskets are primitive firearms, utilizing explosive powder and a crude firing mechanism to propel a lead ball. Like the Flintlock Pistol, these crude devices can only fire once before reloading and are prone to failure. Slow, inaccurate, and unreliable, they are only made and used on backwards planets. However, they are extremely easy to construct and maintain even from scrap-parts and with an absolute minimum of skill and knowledge about firearms operation. For this reason they are known to be quite popular among outlaw members of Hive societies such as the Ratskins and Scalies of the Necromundan underhive. The Planetary Defense Forces of Feral and Feudal Worlds also sometimes make use of muskets.

Like the Flintlock Pistols, master-crafted Muskets could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and "backward" design. That “backward” musket could hide archaeotech capable of making a Thermal Cannon look like a firecracker.

Blunderbuss[edit]

The Blunderbuss, the Shotgun's grandfather.

A primitive shotgun. Also known as a Scatter Gun, the Blunderbuss is an exceedingly simple weapon made out of one or more short barrels strapped to a solid stock. An explosive charge is primed at the bottom of each barrel, then a large amount of metal fragments, stones, pieces of bone or anything else likely to cause harm are packed in on top.

When the weapon is discharged, it belches out this "ammunition" in a vast swath which will hopefully find itself somewhere in the locale of its intended target.

Outside of primitive societies, such a crude, ineffective and dangerous (to its operator) weapon is only used by the poorest or most desperate members of society. Usually it can be found in use by criminal gangs, for instance the Ratskin Renegades and Scavvies of Necromunda's underhive.

Scatter Cannon[edit]

The Scatter Cannon. The Blunderbuss' older brother and the Shotgun's uncle.

A primitive weapon found on Necromunda and used exclusively by the Scalies. Basically a 18th century cannon with a trigger attached to it. A scatter cannon is simply an enlarged version of a Blunderbuss or scatter gun with a heavy barrel and a fist sized bore. The greater weight of the shrapnel and explosive charge used in a scatter cannon increase its range and make it a lot deadlier in the confined conditions of the underhive.

If all else fails, the Scalie can basically just use the giant cannon as a giant makeshift club. Any poor scrub would get crushed by the weapon's immense weight. The Scatter Cannon is sturdy enough due to be constructed mainly with one piece of reinforced wooden log and one piece of a steel firing bore. Thus, the Scatter Cannon is essentially the watered down version of the Ogryn's Ripper Guns.

Scalies are the only underhive denizens with the massive strength to take the recoil from these powerful primitive weapons.

Stub Gun[edit]

Some things... don't quite get better with age, but the Stub Gun definitely aged well.

God made men, Sam Colt made them equal, and John Browning made them civilized. It's a basic pistol in two variants: the stub automatic which is like a .45 caliber handgun and the stub revolver which is, of course, a generic revolver, more of which can be explained below. If you're in a gang on a hive world, it'll work pretty well because you're probably going to be shooting at other people without armor, or lightly armored local law enforcement. Very reliable, unlikely to jam, manufacture is a breeze, and ammo is plentiful. However, if you're trying to shoot an Ork, even headshots might just bounce off his skull. Though, the same could be said of autoguns and lasguns, minus the actual bouncing of course.

Stub Revolver[edit]

The stub revolver carries fewer rounds than most pistols but is very reliable and easy to operate. As bullets can be inserted individually, it is relatively easy to load in specialized rounds when needed. It is one of the most ancient of pistol designs and serves as an ideal backup weapon.

Stub Automatic[edit]

Unlike the Stub revolver, this pistol weapon also can fire in rapid semi-automatic mode as well as single shots. Like the Autopistol it is easy to produce and maintain, but less accurate at longer ranges. Just as common as the revolver variant, the stub automatic is relatively less reliable, but allows for a greater rate of fire and magazine capacity.

Hand Cannon[edit]

A Hand Cannon. For when you want to have pint-sized firepower.

Basically a semi-auto stub pistol on steroids, not unlike real-world .50 cal Desert Eagle or .454 Casull pistols in operation (It is worth noting that at least one model of hand cannon has its caliber listed as being .54 cal, that equals roughly 13.06mm).

Hand cannons are almost invariably heavy and cumbersome by pistol-grade weapons standards, in addition to having unforgiving recoil, requiring a degree of training and physical resilience to wield such a firearm.
However, hand cannon do reward their users with the ability to kill even armoured or resilient to damage opponents (like Ogryns, Orks and Necrons). Sort of. They are still closer in power to stub pistols than bolt pistols for instance. But they are far easier to produce meaning Guardsmen, typically Sergeants and vets, could use them as a surprisingly powerful backup weapon. And if you find yourself up close and personal with an Ork, Necron or Genestealer, you will want as much firepower as you can get your hands on.

The Stub Cannon is an especially large version of the hand cannon that's so massive that the recoil can break bones; they're favored mainly by the members of House Goliath.

Exitus Pistol[edit]

Exitus Pistol

The Exitus Rifle's kid cousin. The Exitus Pistol is an Imperial pistol and a signature weapon of the Vindicare Temple of the Officio Assassinorum. Like its cousin the Exitus Rifle, it is a masterpiece of Adeptus Mechanicus engineering and is custom-built for the requirements of the individual assassin. The Pistol is largely a backup weapon for the Exitus Rifle and is used in the rare circumstances the assassin is discovered, cornered, or in need of rapid-fire weaponry. With a built-in silencer and capable of penetrating most armor with ease, it is has saved the lives of many Vindicare Assassins.

Like its rifle counterpart, the Exitus Pistol is capable of firing a variety of specialized ammunition. These include:

  • Shield-Breaker Rounds - Overload the personal Force Fields of the target
  • Turbo-Penetrator Rounds - Use a two-stage charge to punch a secondary round through the thickest armor.
  • Hellfire Rounds - Contain virulent bio-acidic toxins that can reduce targets to ash.

Stub Rifle[edit]

Sure enough, the Stub Rifle epitomizes not fixing something if it ain't broken.

Generally, a simple medium/high-caliber bolt-action or semi-auto rifle. Also called the Stubber. It is basically your typical, everyday hunting rifle you can buy today with some slight modifications. Existing in many patterns, generally such a rifle is regarded as a lowly civilian-grade weapon or tool.

However, it often sees action not as just a hunting or farming tool, but as a combat weapon in the hands of lowly insurgents, cultists, or militia fighters. It's likely that high powered Stub Rifles could also be seen to use the same or similar rounds to a Heavy Stubber, minus the automatic fire. Heck, some high powered Stubbers could become a makeshift Sniper Rifle. Typically a Stub Rifle acts as a Marksman Rifle in these cases. Its rule 63 equivalents are the Las-lock or Autogun.

Shotgun[edit]

A Shotgun.

Imperial shotguns, in fact, changed little over millenia - they are the same smoothbore firearms, principally designed to either fire buckshot at close ranges or slugs to engage targets up to medium ranges. About the only big change that the Imperium employs to the gun itself is putting the gun's tubes in a metal box. These are generally simple and cheap in construction and exists in different patterns and models throughout the Imperium of Man. They range from archaic over-and-under shotguns and pump-action ones to the full auto combat shotguns, employed as a signature weapons of Adeptus Arbites, to models specifically tailored for Space Marine's biology, and thus having great mass and recoil, but also vastly greater stopping power.

Also worth noting is that along with simple buckshot or slug shells, Imperial shotguns can also fire specialised rounds, usually produced by the Adeptus Mechanicus, including the dreaded Executioner-pattern sniper slugs, having the ability to change their trajectory mid-flight and home in on their target thanks to their miniature on-board cogitator. The Deathwatch also maintains unique shotguns with specialized alien-killing rounds, utilizing armour-piercing solid rounds, flame-belching shells, or rounds that fill the room with deadly bouncing ball-bearings.

Ripper Gun[edit]

Ripper Guns. Just when you thought regular Shotguns were big enough.

The Ogryn Ripper Gun is a large, brutal, and simple weapon designed for use by Imperial Guard Ogryns. It is a heavy automatic shotgun, built as simply and solidly as possible in order to survive being used by the Ogryns who use it as much as a club as a firearm. Think of it as the high-tech grandson of the Scatter Cannon. It can fire either a heavy shell or a hail of shot. By design, the Ripper Gun does not have a long range to better fit the Ogryns' instincts for close combat, and many also have a fire rate limiter to prevent them from firing off an entire magazine's worth of ammunition at once.

Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryns' use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial weapons that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns' size, extreme clumsiness, and intellectual deficits.

Heavy Stubber[edit]

A Krieg Centaur's pintle-mounted Heavy Stubber.

Well-known is the Heavy Stubber, a machine gun used as a vehicle mount in the Imperial Guard, because in 40,000+ years, humanity has still been unable to top the genius of Weaponsmith John Browning's legendary M2 (who's surprised?). Just ask the goddamned Orks.

It is basically a direct equivalent of Browning M2 .50 cal Heavy Machine Gun (It's worthy of note that some patterns of heavy stubbers actually resemble them, except for the Vraks pattern Heavy Stubber, which looks more like a MG42). Unlike the smaller Stub guns, Heavy Stubbers actually contain enough mass to do similar damage to a Bolter round at a much higher rate, (albeit with more recoil) and will reliably blow people's limbs off now as easy as they did then. Unlike the others which have been phased out, these are still in the mainline army arsenals, and are often pintle-mounted on vehicles or used in Heavy Weapon Squads in the Imperial Guard, especially for vehicles produced from worlds that do not have the resources to produce Heavy Bolters, or those who just find it more economical to push out a hundred Heavy Stubbers with the man-hours it would take to make a single Heavy Bolter and rounds for it. Obviously, they are not as strong as the Heavy Bolter they replace, which is several times more powerful than a regular Bolter, but they are stilled damned powerful enough, and they DO GET SHIT DONE. Besides, if you're just trying to gun down enemy infantry, you don't strictly need a Heavy Bolter, or even a Storm Bolter, when a Heavy Stubber is just as capable of turning a human or human-equivalent into so much jelly. Then there are the different types of ammo, such as ones that break apart in the target and the pieces explode. A similar but heavier laser version of this weapon would be a multilaser.

Surprisingly, an enhanced heavy Stubber called the Ironhail Heavy Stubber is one of the many weapons used by the Primaris Marines' transport, the Repulsor Tank. Why it uses a heavy stubber instead of the much more potent and commonly used heavy bolter is a mystery for the ages. Again, reliability and ammo simplicity. No fancy rockets, just bigass bullets of doom. Also although it has no impact in-game heavy stubbers probably have much more ammo capacity and faster, more accurate rounds, being smaller and lighter and relying on pure impact (thus speed) to inflict damage compared to a heavy bolter round. Google the .50 SLAP round for a potential real life equivalent.

The Death Guard also make use of a variant known as the Heavy Slugger, which fires Heavy Bolter level shots at a faster rate.

Sniper Rifle[edit]

The Space Marine Sniper Rifle. Better than those filthy plebian Sniper Rifles of the Guard... save for one...

While the Imperial sniper rifles are generally a rather broad class of weapons including, for example, the Long-las sniper lasguns used by the Imperial Guard, at least some of the sniper rifles utlized in the Imperium are actually solid-slug ballistic weaponry, firing high-caliber, powerful rounds to achieve maximum range and precision with their shots. Some specialist snipers like to add in specialized rounds in their Sniper Rifle for the 'special occasions'.

Space Marine Chapters, particularly Scouts, utilize a unique model of Sniper Rifle. A Space Marine-pattern Sniper Rifle fires a solid shell and boasts powerful telescopic sights that allows the wielder to fire at enemy weak points and distant foes with extreme accuracy.

Exitus Rifle[edit]

The Exitus Sniper Rifle. Scoring more headshots then the entire Tau Empire combined.

Arguably the most iconic (and dreaded) of such Imperial "solid-slug" sniper rifles are the Exitus rifles, employed by field agents of the Officio Assassinorum's Vindicare temple. Each of these rifles is a one-of-a-kind "work of art", being painstakingly hand-crafted by Adeptus Mechanicus artisans to match the particular specs of each individual assassin. Its exceptional range and power also imply that the rifle uses something far more advanced than mere chemical gunpowder combustion to accelerate its bullets (however, the exact mechanics of its action is highly classified by Adeptus Mechanicus top brass). With such high velocity, combined with specially made "turbo-penetrator" round, designed to make quick work of any armor short of the one utilised by super-heavy tanks, the Exitus rifle gives the Vindicare assassin a chance to slay practically every conceivable target in just one well placed shot...

The Exitus Rifle is capable of firing a variety of ammunition depending on the target. These include:

  • Shield-Breaker Rounds - Overload the personal Force Fields of the target
  • Turbo-Penetrator Rounds - Use a two-stage charge to punch a secondary round through the thickest armor.
  • Hellfire Rounds - Contain virulent bio-acidic toxins that can reduce targets to ash.

Macrostubber[edit]

A Macrostubber. Looking more like a Rad Gun than anything else.

The Macrostubber is the Mechanicum's more advanced and powerful variation of a typical solid-slug ballistic weapon (As expected from the AdMech). The standout feature of the Macrostubber is just *how fast* it fires, especially considering it's basically an SMG with similar power to a bolter, or Ork shoota. This type of antique weapon is used by Adeptus Mechanicus Tech-Priests, and is able to hurl out a thunderous cloud of specially designed bullets (the exact method of accelerating its projectiles is not disclosed by the Techpriests, however the looks imply something more that just gunpowder is involved). A Macrostubber can apparently fire at a rate exceeding the Heavy Stubber, a bloody MG, by a ratio of 5:3! Maybe it's just an MG 42 cut down to pistol form? It's further possible that Macrostubbers are coilguns or railguns, which would explain the need for "specifically designed" (read: ferromagnetic) projectiles. Maybe the electromagnetic firing mechanism removes the need for moving parts, accelerating the rate of fire by removing the need to cycle a bolt? Perhaps it's only as good as a normal autogun, but the Magos that wield them can think so fast that they aim and fire with absolute precision and accuracy, making literally every shot count.

You know what, just think of it as a drum-fed, compact, heavy machine gun with a crazy-fast rate of fire, and you won't go insane. Or maybe you will considering it's practically a .50 cal machine gun that fires almost as fast as an Assault Cannon, and is wielded as a pistol! In theory could be dual-wielded, or more if you have extra robot arms...

This weapon has proven quite skubby in /tg/, due to the fact that some people have taken into calling it an Autogun due to its technological superiority and rate of fire despite the name. Then again, some may have pointed out that it could be just a more portable and lightweight variant of the Heavy Stubber. As noted in the Disambiguation section, the fluff doesn't do a good job of drawing any consistent lines between Stubbers and Auto-weaponry.

Also worthy of note is that stubber and autogun refer to the mechanism of the weapon itself, whereas a bolter specifies both the weapon, and the special explosive rocket-assisted munition it uses. It could very well be that a macrostubber employs the simple and reliable mechanics of a stubber to fire a low-velocity high-mass (hence, low initial recoil) rocket-assisted round. Historically, rocket firearms have not proven too reliable, but the biggest problem is the ammunition; it would make perfect sense that these weapons function only if maintained and used by a member of the AdMech.

Stubcarbine[edit]

A Stubcarbine. You would be fooled to think this was an Autogun.

Another AdMech weapon exclusive to the Skitarii. The stubcarbine, though small, has the stopping power of the heavy stubbers mounted on the vehicles of the Imperial Guard. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with an avalanche of solid shot that chews their victims to shreds. It can be assumed to have a shorter range to compensate for their high rate of fire or because of it's short barrel and high caliber. It's rate of fire and high power beg the question: How long does that tiny magazine last?

Judging from how they are described in fluff, Stubcarbines seem to be a lightened variant of Heavy Stubbers, outfitted with some kind of recoil suppression system to allow them being fired as handheld weapons by the Skitarii, albeit with shorter range due tosporting a much shorter barrel than the actual Heavy Stubber. It seems like the thinking was "a carbine is a ligher version of a rifle, so a Stubcarbine is a lighter version of a Heavy Stubber." This would make it an... assault rifle? High caliber (but otherwise normal) carbine? Uncertain, go ask /k/. (/k/ here, sounds like the Heavy Stubber "variant" was not a .50 but a 7.62x51 or equivalent, which would make it a medium machine gun. But knowing the Admech, it's not improbable that it is a .50 in which case it would be a compact heavy machine gun, or a high calibre SMG, depending on the overall power of the rounds)

Gallery[edit]

Shotgun[edit]

Heavy Stubber[edit]

Weapons of the Imperium of Man
Sidearms: Arc Pistol - Autopistol - Bolt Pistol - Flechette Blaster - Gamma Pistol - Grapnel Launcher
Grav-pistol - Hand Flamer - Handbow - Helfrost Pistol - Hellpistol - Inferno Pistol
Laspistol - Needle Pistol - Phosphor Blast Pistol - Phosphor Serpenta - Plasma Pistol
Radium Pistol - Reductor Pistol - Stub Pistol - Volkite Serpenta - Web Pistol - Neural Shredder
Basic Weapons: Arc Rifle - Autogun - Bolter - Bow - Crossbow - Hellgun - Lasgun
Radium Carbine - Shotgun - Storm Bolter - Stubber - Webber
Special Weapons: Combi-weapon - Conversion Beamer - Flamer - Grav-gun - Grenade Launcher
Long-Las - Meltagun - Needle Sniper Rifle - Plasma Caliver - Plasma Gun - Adrathic Destructor
Radium Jezzail - Sniper Rifle - Transuranic Arquebus - Volkite Charger - Photon Thruster
Galvanic Caster - Galvanic Rifle - Psilencer
Heavy Weapons: Autocannon - Grav-cannon - Harpoon Gun - Heavy Arc Rifle - Heavy Bolter
Heavy Flamer - Heavy Stubber - Heavy Webber - Helfrost Cannon
Lascannon - Missile Launcher - Mortar - Multi-Melta - Multi-laser
Phosphor Blaster - Plasma Cannon - Volkite Caliver - Volkite Culverin - Seismic Cannon
Darkfire Cannon
Vehicle-mounted
Weapons
Battle Cannon - Conqueror Cannon - Demolisher Cannon - Heavy Phosphor Blaster
Helfrost Destructor - Hydra Autocannon - Magma Cannon - Nova Cannon - Pulsar-Fusil
Punisher Gatling Cannon - Vanquisher Cannon - Volcano Cannon - Volkite Carronade
Heavy Seismic Cannon - Laud Hailer - Adrathic Devastator - Gatling Psilencer
Ordnance: Accelerator Cannon - Baneblade Cannon - Colossus Siege Mortar - Deathstrike Missile
Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Hellhammer Cannon - Manticore Missile - Medusa Siege Cannon - Quake Cannon
Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Super-Heavy
Weapons:
Apocalypse Missile Launcher - Doomstrike Missile Launcher - Gatling Blaster
Hellstorm Cannon - Inferno Gun - Laser Blaster - Macro Cannon - Melta Cannon
Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Turbo-Laser Destructor - Vengeance Cannon - Vortex Missile - Vulcan Mega-Bolter
Sonic Destructor - Sonic Disruptor - Thundercoil Harpoon
Melee Weapons Chainweapons - C'tan Phase Weapons - Force Weapons - Power Weapons
Transonic Weapons - Basic Close Combat Weapons
Weapons of the Forces of Chaos
Sidearms: Autopistol - Bolt Pistol - Stub Pistol - Warpflame Pistol
Injector Pistol - Xyclos Needler - Plasma Pistol - Inferno Bolt Pistol
Basic Weapons: Autogun - Bolter - Fatecaster Greatbow - Lasgun
Shotgun - Stubber - Inferno Bolter - Sonic Blaster
Special Weapons: Flamer - Conversion Beamer - Meltagun - Plasma Gun
Sniper Rifle - Warpflamer - Bile Spewer - Combi-Bolter
Doom Siren - Sonic Shrieker
Heavy Weapons: Autocannon - Heavy Bolter - Heavy Flamer - Heavy Stubber
Lascannon - Mortar - Havoc Launcher - Plasma Cannon - Blastmaster
Reaper Autocannon - Soulreaper Cannon - Plague Sprayer - Plague Spewer
Blight Launcher - Heavy Warpflamer - Heavy Conversion Beamer
Daemon Weapons: Kai Gun - Harvester Cannon - Mawcannon - Butcher Cannon
Soul Burner Petard - Storm Laser - Skull Hurler
Hades Gatling Gun - Ichor Cannon - Gorestorm Cannon - Daemongore Cannon
Hellmaw Cannon - Scorpion Cannon - Tormentor Cannon - Plaguespitter
Heavy Blight Launcher - Plagueburst Mortar - Rot Cannon
Warpfire Flame Cannon - Ectoplasma Cannon
Vehicle-mounted
Weapons
Battle Cannon - Dirge Caster - Single-Barrelled Turbo-Laser Destructor
Hurricane Bolter - Demolisher Cannon - Accelerator Autocannon
Punisher Gatling Cannon
Ordnance: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Gatling Blaster - Hellstorm Cannon - Inferno Gun - Laser Blaster
Macro Cannon - Melta Cannon - Plasma Annihilator - Plasma Blastgun
Plasma Destructor - Plasma Obliterator - Vulcan Mega-Bolter
Double-Barrelled Turbo-Laser Destructor - Volcano Cannon - Pus Cannon
Vengeance Cannon
Melee Weapons Chainweapons - Power Weapons - Daemonic Close Combat Weapons