Hektor Heresy BFG rules

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This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.

Warp Travel by The First Magelord.jpg

Before the Imperial Reformation, there was no Imperial Navy with control over the Imperium's warships. Therefore, the Legiones Astartes controlled powerful battlefleets, not limited to the battle barges and strike cruisers that the later Space Marine Chapters would employ.

Great Crusade ships in existing BFG products[edit]

The following Great Crusade era ships are detailed in existing Battlefleet Gothic products:

Battleships

  • Apocalypse-Class
  • Emperor-Class
  • Desolator-Class
  • Retribution-Class
  • Victory-Class
  • Warspite-Class (Use Battle Barge profile)

Grand Cruisers

  • Avenger-Class
  • Vengeance-Class

Cruisers

  • Cardinal-Class
  • Dauntless-Class
  • Hades-Class
  • Hellfire-Class
  • Lunar-Class
  • Olympia-Class (Use Strike Cruiser profile)
  • Siluria-Class

Escorts

  • Cobra-Class Destroyer
  • Havoc-Class Frigate
  • Nova-Class Frigate
  • Sword-Class Frigate

Ships of the Great Crusade[edit]

Capital Ships[edit]

Basileus-class Battle Barge (440 points)

Forsaking the heavy armour protection of the other Legion battle barges, the massive Basileus class was designed as a second-wave assault ship. Its cavernous interior can hold vast quantities of material, to be delivered to the surface of a planet via its great launch bays. During the Hektor Heresy, these rare vessels were often employed as fleet carriers.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battleship/12 20cm 45° 4 5+ 5
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 60cm 8 Left
Starboard Batteries 60cm 8 Right
Dorsal Bombardment Cannons 45cm 8 Left/Front/Right
Port Launch Bay Thunderhawks:20cm 5 N/A
Starboard Launch Bay Thunderhawks:20cm 5 N/A
Prow Torpedoes Speed:30cm 8 Front
Notes: The Basileus cannot use Come to a New Heading special orders.




Infernus-class Battleship (325 points)

One of the true monsters of the Legion Fleets, the Infernus mounts a deadly spinal Exo-Lance weapon capable of vaporizing a cruiser with a single shot.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battleship/12 20cm 45° 4 5+ 3
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 45cm 8 Left
Starboard Batteries 45cm 8 Right
Spinal Exo-Las 45cm 6 Front
Starboard Launch Bay Furies:30cm/Starhawks:20cm 4 Starboard
Port Launch Bay Furies:30cm/Starhawks:20cm 4 Port
Notes: The Spinal Exo-Las Weapon of an Infernus Class is a weapon of exceptional destructive capabilities. It inflicts critical hits on a 5+ rather than a 6. Additionally, the Infernus cannot use Come to a New Heading special orders.




Tiamat-class Shield Bastion (270 points)

The Tiamat Class is the most heavily armored of all the classes of warships employed in the Great Crusade. Meters upon metres of armor lie beneath thick banks of Void Shields, making it difficult to knock out. However it sacrifices armament and speed for this.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battleship/12 15cm 45° 6 6+ 5
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 45cm 6 Left
Starboard Batteries 45cm 6 Right
Dorsal Bombardment Cannons 45cm 8 Left/Front/Right
Notes: The Tiamat’s heavy armor protects it from harm, and successful critical hits made against it must be re-rolled. The Tiamat cannot use Come to a New Heading special orders.




Victory-class Battleship (310 points)

The Victory Class is a heavy ship of the line for the Legion Fleets, we’ll armed and armored and capable of facing off against most enemy opposition at long range.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Battleship/12 20cm 45° 4 5+ 5
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 60cm 12 Left
Starboard Batteries 60cm 12 Right
Dorsal Planetary Assault Petard 30-120cm 1 Front
Prow Torpedoes Speed:30cm 8 Front
Notes: The Planetary Assault Petard counts as a Nova Cannon. The Victory cannot use Come to a New Heading special orders.




Charibdys-class Grand Cruiser (270 points)

Designed as a test bed for awesome new weaponry, most of the Charibdys class were hastily completed and rushed into service armed with tried and true armaments.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Grand Cruiser/10 25cm 45° 3 5+ 3
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 45cm 7 Left
Starboard Batteries 45cm 7 Right
Dorsal Lance Batteries 45cm 4 Left/Front/Right
Prow Launch Bay Furies:30cm/Starhawks:20cm 4 N/A
Prow Torpedoes Speed:30cm 6 Front
Notes: A few Charibys were completed with their experimental weapons. You may exchange the Dorsal Lance Batteries for a Nova Cannon or a Plasma Destructor (15cm range, 10 firepower, always hits on a 5 or more and inflicts critical hits on a 5 or more) at no additional cost. In either case, the new weapon fires Forward only.




Inflexible-class Strike Cruiser (320 points)

The Inflexible was designed to meet the needs of far-ranging Expeditionary fleets for a powerful, high-endurance assault vessel. Initially planned to bridge the gap between the Basileus and the Olympia, the Design Synod re-calibrated the Inflexible after consulting with a number of Space Marine captains who had led long-range strikes. Trusting in the experience of these warriors, the Arch Magoi did away with the design's torpedo tubes and increased the strength of its heavy bombardment cannons.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Grand Cruiser/10 25cm 45° 3 6+ 3
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 45cm 8 Left
Starboard Batteries 45cm 8 Right
Dorsal Bombardment Cannons 30cm 6 Left/Front/Right
Prow Launch Bay Thunderhawks:20cm 3 N/A




Armiger-class Cruiser (160 points)

Swift and carrying a formidable array of lance weaponry, the Armiger was a mainstay of the Expeditionary fleets. Due to their short range and weak armour, most of these vessels were lost during the Hektor Heresy and the Great Scouring.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 30cm 45° 2 5+ 2
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Lance Batteries 30cm 4 Left
Starboard Lance Batteries 30cm 4 Right




Crusade-class Cruiser (185 points)

An old design, justly synonymous with the Emperor's great struggle to unite the human race, the Crusade could once be found in every corner of the Galaxy.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 30cm 45° 2 5+ 2
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 45cm 10 Left
Starboard Batteries 45cm 10 Right
Prow Weapons Batteries 45cm 6 Left/Front/Right
Prow Torpedoes Speed:30cm 6 Front




Dodona-class Strike Cruiser (165 points)

Some of the Legiones Astartes were reluctant to use orbital bombardment except in the most dire circumstances. The Dodona and similar classes fulfilled this preference by acting as a swift and durable platform for bombers and landing craft. The development of the Thunderhawk and Thunderhawk Annihilator greatly increased the popularity of this vessel.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/6 30cm 45° 1 6+ 2
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Batteries 45cm 4 Left
Starboard Batteries 45cm 4 Right
Prow Launch Bays Thunderhawks:20cm 4 N/A




Hellfire-class Lance Cruiser (230 points)

The Hellfire was a type of cruiser entirely armed with heavy lance weaponry, designed to be capable of carving apart even the most heavily armored warship after several bruising encounters with Core and Demiurg Warships during the mid stages of the Crusade. Difficult to build and with temperamental power conducts that needed constant replacing and limited the ships speed, this complex design was lost in the wake of the Hektor Heresy.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Cruiser/8 25cm 45° 2 5+ 2
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Port Lance Batteries 30cm 6 Left
Starboard Lance Batteries 30cm 6 Right
Dorsal Lances Speed:45cm 4 Left/Front/Right

Escorts[edit]

Spectre-class Warp Runner (25 points)

One of the swiftest vessels ever built by the Imperium, the Spectre served the Expeditionary Fleets in a variety of support roles. Most frequently, they would be sent ahead of the main body to gather up-to-date tactical intelligence before a main strike was launched.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 40cm 90° 1 4+ 1
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Prow Weapons Batteries 30cm 2 Left/Front/Right
Notes: The Spectre class was fitted with a powerful sensor suite that adds +1 to its Leadership rating. The improved thrusters of this design give it an additional D6cm movement when on All Ahead Full orders



Thunderbolt-class Heavy Frigate (60 points)

The Thunderbolt was an uncommon sight in the fleets of the Imperium, but its peculiar qualities made it much sought-after. It was quick and agile, but armed with a battery of lances the envy of many cruiser captains. If the heavy frigate was capable, it was not without its disadvantages. Due to the immense energy requirements of its armament, power couplings tended to burn out quickly and it was impossible to manoeuvre and keep the lances firing.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 35cm 90° 1 4+ 1
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Prow Lances 30cm 3 Left/Front/Right
Notes: While on All Ahead Full or Come to a New Heading orders the Thunderbolt may not fire its lance weaponry. This represents the limited power supply of this small vessel.




Vigil-class Siege Frigate (40 points)

Although slow for an escort, the Vigil's powerful bombardment cannons often played a critical role in breaking down tough planetary defences.

TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS
Escort/1 25cm 90° 1 5+ 1
ARMAMENT RANGE FIREPOWER/STRENGTH FIRE ARC
Prow Bombardment Cannons 30cm 2 Front



Legiones Astartes Expeditionary Fleet[edit]

FLEET COMMANDER

0-1 Praetor

You may include one Praetor. If your fleet includes any battleships, he must be assigned to a battleship in preference to a cruiser. If the Fleet is worth over 750 points, the Praetor must be included to lead it.

Praetor (Leadership 10)					50 points

You may buy Fleet Commander re-rolls for the Praetor.

One re-roll						25 points
Two re-rolls						50 points
Three re-rolls						75 points

If the Praetor's ship has a Space Marine crew, it may carry a Terminator boarding party for +50 points.


CAPITAL SHIPS

Battleships

You may include one battleship in your fleet for every three cruisers or grand cruisers.

Apocalypse Class					375 points
0-1 Basileus Class (BB)					440 points
Desolator Class						300 points
Emperor Class						365 points
Infernus Class						325 points
Retribution Class					345 points
Victory Class						345 points
Warspite Class (1) (BB)					425 points

Notes: A battleship may be upgraded with a Space Marine crew at a cost of +25 points. In addition to gaining the benefits described in the Space Marine Fleet list, a vessel that receives this upgrade also converts its launch bays to carry half the number (rounded up) of Thunderhawks.

1. Use the Battle Barge rules from the Space Marine Fleet.

BB. A vessel of this class has a Space Marine crew included in its point cost and may not be fielded without this upgrade.


Grand cruisers

You may include one grand cruiser in your fleet for every two cruisers.

Avenger Class						220 points
Charibdys Class						270 points
Inflexible Class (SC)					320 points
Vengeance Class						230 points

Notes: A grand cruiser may be upgraded with a Space Marine crew at a cost of +20 points. In addition to gaining the benefits described in the Space Marine Fleet list, a vessel that receives this upgrade also converts its launch bays to carry half the number (rounded up) of Thunderhawks.

SC. A vessel of this class has a Space Marine crew included in its point cost and may not be fielded without this upgrade.


0-12 Cruisers

Armiger Class						160 points
Cardinal Class						190 points
Crusade Class						185 points
Dodona Class (SC)					165 points
Hades Class						200 points
Hellfire Class						285 points
Lunar Class						180 points
Olympia Class (1) (SC)					145 points

Notes: A cruiser may be upgraded with a Space Marine crew at a cost of +15 points. In addition to gaining the benefits described in the Space Marine Fleet list, a vessel that receives this upgrade also converts its launch bays to carry half the number (rounded up) of Thunderhawks.

1. Use the Strike Cruiser rules from the Space Marine Fleet.

SC. A vessel of this class has a Space Marine crew included in its point cost and may not be fielded without this upgrade.


Light Cruisers

You may include any number of light cruisers in your fleet.

Dauntless Class 					110 points
Siluria Class 						90 points

Notes: A light cruiser may upgrade to a Space Marine crew at a cost of +10 points.


ESCORTS

You may include any number of escorts in your fleet.

Cobra Class Destroyer					30 points
Havoc Class Frigate					35 points
Nova Class Frigate					45 points
Spectre Class Warp Runner				25 points
Sword Class Frigate					35 points
Thunderbolt Class Heavy Frigate				60 points
Vigil Class Siege Frigate				40 points

Notes: An escort may be upgraded with a Space Marine crew at a cost of +5 points. (Note that the Nova Class does not automatically come with a Space Marine crew.)


ORDINANCE AND UPGRADES

Ships designated BB or SC are equipped with drop pods.

A ship with a Space Marine crew may; launch boarding torpedoes or regular torpedoes from its torpedo tubes, launch a mix of Thunderhawk Annihilators and Thunderhawks from its launch bays, and/or purchase an Honour Guard for +10 points.

A ship without a Space Marine crew may; launch regular torpedoes from its torpedo tubes, and/or launch a mix of Fury interceptors and Starhawk bombers from its launch bays.


ATTACK RATING

A fleet which contains only ships with the Space Marine crew upgrade has an attack rating of 3. Otherwise, the attack rating is 2.



Legion Special Rules[edit]

Some of the Legiones Astartes have unique rules to represent their fleets.

  • Fifth Legion Fleets - these detail the rules for the Expedition Fleets of Gaspard Lumey's gene-sons, variously known as the Winged Victory or Void Angels