"+++ Any person who speaks ill of the Emperor, the Imperium, cites his loyalty to any entity besides the Emperor, defaces holy artifacts or buildings, incites heretical thoughts or actions, talks openly about forbidden subjects and generally behaves in a manner disrespectful to all that is holy and good will have his extremities removed and left to bleed to death, for the Emperor's pleasure. The body will then be burned to ensure no taint remains.+++"
- – The Imperial Infantryman's Uplifting Primer, Art 6741/09a
- – Thought for the Day
"Since the time of Sigmar Himself, we have been no more than a flickering beacon of hope amidst a sea of despair and corruption, but never before have we faced so many dangers. We must suffer the simple-minded liberalism of our burgomeisters, the sanctioning of magic use, the heresy of false prophets and religions, the arrogance of the Arch-lectors, and the convoluted plots of the Dark Gods - the rot has sunk deep into the flesh of the Empire, where even now it festers and grows. The time has come to act and only within this proud and ancient order lies the strength of will, the zeal, and the righteous fury required to save us. They call us Witch Hunters, in their fear and ignorance, without even the slightest idea of the monstrous deeds we must commit on their behalf."
- – The Witch Hunter's Handbook
"Betrayal isn't ridiculous. It's the reason empires fall."
- – Marisha Pessl
In Warhammer 40,000, heresy (or HERESY!) is the most severe accusation the Imperium can make against one of its citizens. It is almost always punishable by death or worse. Most commonly, Heresy involves what real-world politics would call High Treason: willingly consorting with Chaos or betraying the Imperium to Xenos, which the Imperium gravely forbids, and in particular anyone guilty of merely suggesting anything good about Chaos will receive a retribution of Inquisitorial proportions. However, heresy, depending on the tolerance of your planetary government, can also include blasphemy against or defamation of the Emperor and/or the Imperium; saying anything against the Imperial Creed, which details pretty much everything not related to the veneration of the Empra.
- 1 What IS heresy?
- 2 But Seriously, What Is It?
- 3 On Heresy, Blasphemy, Heathens, Schismatics, Sinners, and Apostasy
- 4 Major Heresies in 40K
- 5 Heresy in Warhammer Fantasy
- 6 Inquisitors
- 7 Extra heresy
- 8 What isn't heretical (40k)
- 9 What isn't heretical (Fantasy)
- 10 Gallery (40k)
- 11 See Also
What IS heresy?
The Imperium realizes that heresy is a serious matter and that its implications and consequences must be made perfectly clear to all servants of the Emperor, from the lowliest serf to the highest commander. And so with the aid and wisdom of the Inquisition and the Holy Ecclasiarchy, the definition of heresy in the eyes of our immortal God-Emperor is made known:
- EVERYTHING IS HERESY
- Banging an Eldar lady is probably heresy too, but what Commissar doesn't know won't hurt hi*BLAM*
If you are not sure if something is heresy, it probably is. Play it safe and report it so that it can be properly BLAMMED.
Those interested in finding out more about heresy for the express purpose of removing it from our world are encouraged to check out a copy of "The Witch Hunter's Handbook", which is available at any Temple of Sigmar and contains useful information on the subject, as well as amusing anecdotes from the late Kasper von Liebenstein. (The second edition has been cleansed of its borderline-heretical text by Huntress Karin Schiller. Reprobates in possession of the first edition copy are required to burn it immediately and repent of their sin of knowledge or else be deemed heretics in the eyes of our Lord Sigmar.)
But Seriously, What Is It?
Well, outside of the the Warhams world, heresy is derived from the word Heterodoxy, a Greek word used to describe deviation from Orthodoxy or established religious doctrine. While most established religions have their share of offenses which are considered "heresy", the word has become most closely associated with the Roman Catholic Inquisition, and by extension all of Christianity because they're the ones that made the biggest splash in Europe and most of the world. Consequently, this whole section will focus mostly on them in the brief history below.
Seeing that Catholic doctrine dictates that the Pope is the guy who has the keys to Heaven, and has a direct phone line to God, he could issue orders of excommunication and interdiction, meaning the affected people and/or countries were effectively permabanned from the Heaven server; The Pope can still do this (and has, notably on Nazis and Cartels) but no one really cares what some old fart in a funny hat thinks any more. Also, way back when in the early editions of the Bible, Peasants (and even some nobles) couldn't read so everyone went to church because the Priest was the only guy who could actually read the bloody thing. Worse yet, the Bible was written in Latin because that was considered the proper language in much the same way Weeaboos insist that subtitled anime is better because you're listening to the original Japanese. The first attempt at translating it into English ended with the translator being burnt at the stake.
This had severe consequences. In those days Christianity had far more power and influence over society than it does today. For starters, heresy was considered a one way ticket to Hell which, whether or not you're a Christian and believe Hell actually exists, everyone can agree it's a horrible place. Also, there was the little issue that all important oaths of the day were sworn before God, meaning excommunication rendered them null and void. Since the Catholic Church functioned as the court of last appeal for most major matters, this could make the excommunicated person an outlaw, which was especially bad for excommunicated nobles and monarchs. Your knights and vassals didn't have to serve you, your peasants didn't have to pay their taxes, and if one of them tortured and killed you they could get
in good with the clergy which could lead to rewards high fives from Jesus. This gave the Church incredible power, which many of the clergy wielded like a club to bludgeon people into acting correctly. And by "correctly", we mean "however the Church wanted them to act at the time" (sometimes justified, sometimes not). The only way to get an excommunication lifted invariably involved large amounts of donations to the Church and/or general ass-kissing.
Now for all we like to joke about the the Imperium being "Catholic Space Nazis" for their Gothic aesthetics, its stance on heresy has more in common with the Eastern Orthodox Church: basically the Emperor IS the Pope, so anyone who's a Heretic is also a Criminal (A Heretically Criminal Criminal, if you will). The main difference here is that Heretical Criminals are hunted down by law rather than shunned and/or lynched by society.
That isn't to say there wasn't real heresy going on for a while. In the early history of Christianity people developed some funny ideas that lasted for a surprisingly long time, despite the Church telling them to stop in a very pointed manner (and if that failed, out came the pointed objects). These heresies could be grouped into two rough categories- the Trinitarian/Christological heresies and the Gnostic belief systems. To put it in terms someone who isn't a theologian could understand, the former is basically a bunch of people coming up with their own ideas about Jesus' nature and relation to God based on their interpretations of the Bible and trying to make it the official belief system of the Church. The most important of these was Arianism, which basically said that Jesus Christ the Son wasn't the same entity as God the Father, and that he was subordinate to the Father; by contrast, the orthodox view was that the Son and the Father were the same being in different persons. This may sound really weird even before you get into the details of the Trinity, but that's why Arianism is important: it made the Christian canon as we know it...well, canon. Other heresies managed to hang on long enough to become established sects of their own, such as the Nestorian heresy giving rise to the Assyrian Church of the East.
Gnosticism was a very different beast, since it was less of a divergence from established theology and more of a completely unrelated set of religious beliefs that occasionally borrowed elements from Christianity. While what the many different sects of Gnosticism practiced and believed wasn't entirely standard or agreed upon, they all shared a contempt for the material world in general and the human body in particular and claimed that the material world was created by an inferior god or Demiurge (no relation to the Tau) opposed to the true God of the spiritual world. By the use of the esoteric knowledge held by the various Gnostic sects, collectively referred to as Gnosis, its practitioners could free their spirits from the confines of the material world and escape the influence of the False God. Obviously, their appropriation of various elements of Christianity did not go over very well with the nascent Church, and as of now they are all but nonexistent.
Eventually, the charges of heresy were leveled against the Catholic Church itself (or rather it was done and not immediately stomped out) when a monk by the name of Martin Luther denounced the corruption that had been growing within the Church and its clergy. In particular, he was outraged by the selling of indulgences which would supposedly assure the salvation of whoever bought them despite the Bible stating that salvation comes only from faith in Jesus. The Pope wasn't willing to listen to him, Luther refused to recant his views, and to make a long story short the dominance of Catholicism fell apart in Europe soon afterwards in what became the start of the Protestant Reformation as various kings and princes throughout the continent realized they could escape from the Pope's influence while still staying in God's good graces. Later events, such as a series of brutal and ultimately inconclusive religious wars between Protestants and Catholics, nationalism becoming more important to the general public than religious affiliation, religious tolerance and secularization becoming increasingly popular with the spread of Enlightenment ideals, and other similar concerns have slowly weakened the effectiveness of cries of 'Heresy!' as time went on. At least, that's the case as of this article's writing.
On Heresy, Blasphemy, Heathens, Schismatics, Sinners, and Apostasy
Similar but not identical terms you'll often hear include Heathen, Blasphemy/Blasphemous, Sin/Sinner, and Apostate/Apostasy. Explaining them is pretty simple so we'll start with the one that comes first alphabetically, an apostate is someone who abandons a pre-existing faith for either another or no faith at all while apostasy is the act of abandoning said faith. A lot of what is often called Heresy in 40k is more correctly called apostasy, such as people taking up worship of the Dark Gods or the Tyranids through Chaos and Genestealer cults in Warhammer 40k and abandoning the Imperial Cult. Apostasy is usually the most serious sort of religious crime you can commit in highly religious societies for obvious reasons.
Blasphemy is saying or writing something that is obscene to the faith. Blasphemy can overlap with Heresy, but Blasphemy tends to be a singular act. For Christianity, saying Jesus was a pussy destroyer who grew his cult by fucking all the hot chicks of Judea to satisfaction would be considered blasphemous to most Christian churches as it would be seen as disrespectful and contradicts the celibate vision of Christ most churches follow. For the Imperial Cult, calling the God Emperor a magpie driven by his draconic heritage to hoard golden and shiny objects would very definitely be blasphemous on multiple levels.
Heathens are people who were never part of a faith to begin with and the term broadly overlaps with the labels of Infidel and Pagan, though these days Pagan tends to more specifically refer to polytheistic faiths while Infidel is usually used for other monotheistic faiths. Someone born into a religion different from yours has committed no heresy nor apostasy and while being a Heathen is seen as something to be corrected by evangelical faiths, most evangelical faiths want to convert heathens rather than kill them. In history, the Catholic Church even complained to the Pope that the Spanish were killing most of their potential converts in the new world and thus preventing them from bringing the native Americans to Christianity because the survivors started seeing the faith as an instrument of terror. In 40k, technically speaking most non-Imperial humans are heathens due to having been born to a different faith, and the Imperium will usually try to convert human heathens who are not tainted by Chaos, aliens, or thinking machines.
Schismatics are those who follow a branch of a religion created by some form of schism, most famously the divide in Christianity between the Eastern Orthodox and Roman Catholic branches and later the Catholic and Protestant branches. It doesn't see too much use today because it's considered an incredibly hostile accusation to throw at other Christians in an era where they've learned to more or less put up with each other's existence, but it's still there. It technically overlaps with heresy, but it can be properly thought of as the term to call heretics who have become big enough to gain some form of legitimacy. Like the difference between "cult" and "religion" mostly being one of scale these days.
These are all considered forms of sin, which can be thought of as spiritual crimes. Sinners are essentially anyone who commits such wrongdoings, and given how broadly defined sin as a concept is for religions that care about the concept essentially everyone is a sinner to varying degrees (and that's before we even get into original sin). "Forgiveness for your sins" is essentially the religious equivalent of getting a pardon for crimes. Like secular crimes, sins come in varying degrees of severity with similarly variably harsh punishments or requirements to earn forgiveness for them. In more extreme cases, the sin cannot be forgiven by any means available to the mortal coil and the sinner must be put to death. Given that modern countries really dislike other institutions intruding on their ability to enforce and create laws, most religions that aren't the ruling power of a theocracy of some kind can't proscribe punishment for sins beyond having to say a few prayers and feeling guilty. Now, if you do live in a theocracy on the other hand...well, good luck.
To make this as simple as possible; a heretic is someone who still claims to be part of the faith but makes irreconcilable challenges to its dogmas, an apostate is someone who outright abandons the faith for another, a blasphemer is someone who says something deemed spiritually obscene to that faith, a heathen, infidel, or pagan was someone who was never part of that faith to begin with, a schismatic is someone who follows a rival church of the same faith, and a sinner is basically any sort of religious criminal. Ironically, this means the Horus Heresy which is defined by half the legions and a third of the army forsaking the Imperial Truth for Chaos might be more correctly called the Horus Apostasy while the Age of Apostasy whose primary conflict was a doctrinal schism between Vandire and Thor is more correctly called the Age of Heresy or the Vandirian Schism. But on the other hand, "Horus Apostasy" just doesn't have the same ring to it. Maybe if Horus were named "Amon" or "Anubis" instead...hrm...
Major Heresies in 40K
While any individual can be branded a heretic for the slightest offense, a number of big-time heresies have occured in the 40k timeline.
- The Matt Ward Heresy: A HUGE, ancient heresy lost to time. Basically, he was a crazy, demented early chaos cultist(see:normal), who believed in things that contradicted his very existence, such as Grey Knights being the best SPEHSS MAHREENS, or Necrons being godlike, but in SPEHSS. Luckily, he lost the favor of the chaos gods after the Ultrasmurf incident and died sometime in 2k. However, rumors indicate that his head may have been found by a certain Space Marines chapter, now as a horrid chaos deity.
- The Furry Heresy: A vile heresy that started in 2k. Likely a plan from Tzeentch to get others to worship Chaos, followers were described to have a strange obsession with dressing or identifying as animals, and sexing them too. It isn't confirmed, but some believe the Eldar may have adopted this heresy during the Dark Age of Technology, and as a result led to a certain tentacled thing being made, as well as creating the eye of terror. No wonder the Dark Eldar are so bad.
- The Horus Heresy: The big one where FUCKING HORUS embraced Chaos worship and caused the biggest civil war to date in the Imperium.
- Schism of Mars: Horus' rebellion coincided with an equally big Tech-Heresy within the Mechanicus, where half of it also worshipped the Chaos Gods and went to war with the other half, creating the Dark Mechanicus.
- Catelexis Heresy: An extremely powerful Xenos Psyker called the Cacodominus succeeded in capturing the Catelexis sector for himself; when the Black Templars finally killed him, he let out a psychic scream known as "The Howling," which killed countless astropaths and caused many ships to go astray in the warp, resulting in even more widespread anarchy. It may have also left the Black Templars unable to produce Librarians, but nobody's completely sure about that.
- The Moirae Schism: During the Nova Terra Interregnum, a heretical branch of the Mechanicus claimed not only to be able to predict the future in the Astronomicon, but also that the Ecclesiarchy and Mechanicus would merge into one organization. This pissed off both the Mechanicus leadership and the Ecclesiarchy, but it also spread like wildfire, leading to two millenia of civil war and the exile of a faction of Iron Hands that supported it; these would later be recognized as the Sons of Medusa Chapter.
- Age of Apostasy: While not labelled explicitly as a Heresy (due to predating the Ordo Hereticus) this war revolved around the conflict between the Temple of the Saviour Emperor and the Confederation of Light for supremacy as the state religion. It ended when the batshit insane Ecclesiarch/Master of the Administratum Goge Vandire was assassinated by his own bodyguards after the sustained efforts of an alliance of Space Marines, Mechanicus, Custodes, and the Confederation of Light threatened his power.
- Macharian Heresy: Immediately following the Macharian Crusade, the once-loyal generals of Lord Solar Macharius pounced upon his death and immediately drew up their own mini-empires independent of the Imperium - necessitating ANOTHER crusade just to get their territory back and punish the generals.
Heresy in Warhammer Fantasy
In Warhammer Fantasy, the Empire of Sigmar is FAR more benevolent than its science fiction counterpart. Religions of any (non-Chaos) form are allowed despite the state religion being the worship of Sigmar Heldenhammer, magical (psyker) aptitude is met with apprehension but is encouraged within the halls of the Colleges of Magic (established by a xeno ally of mankind), and humanity seeks alliances with other races and actively recruits them as soldiers, or enters into trade and treaties with them (Halflings are all citizens of the Empire as a matter of fact despite having the personalities of Tyranid Kender). Scientific innovation is greatly encouraged, and as a result the Empire is the most scientifically advanced race in the setting. There is less freedom in other ways however; as humanity within cities is VERY prone to rioting, behaviors seen as likely to lead to a riot (including spreading factual news about the current state of the realm and of impending invasion) are suppressed. Undeath in all forms (including concepts accepted in 40k such as the state of the God Emperor and use of Dreadnoughts) is a worse form of heresy than consorting with the Ruinous Powers, and any magical act not taught and officiated to you from a College of Magic is considered at best malicious mischief.
While it's commonly known that Chaos Mutations occur with regularity and are normally just unpleasant afflictions, mutants are not officially second-class citizens as long as they are loyal. Unofficially however they are prone to mistreatment and are the general victim of any riot (well, them and teenage girls) and in areas commonly attacked by the servants of Chaos are killed at birth. Chaos Mutants called Beastmen dedicated to the Ruinous Powers are one of the biggest threats to the Empire, but despite the fact that most learned men are fully aware of the existence of the most powerful of these groups (Skaven, who possess technology on par with real world World War 1 weapons) they are considered to be fictitious by the general population. Generally, while considered heretical, speaking of Skaven is more likely to be met with public mockery rather than BLAMing. Those who have actually encountered them laugh nervously, those living in ignorance guffaw with the crowd, and those in positions of authority who fear a sudden riot just as capable of destroying the city as an attack by the mutants scowl and throw accusations of madness.
The Witch Hunters of Warhammer Fantasy, despite being far more effective than their "'Kill Everything' Button"-happy counterparts are also entirely more insane than the Inquisition of Warhammer 40k and consist of personalities akin to Chaos Cultists. They themselves are secretly dedicated to a Chaos God of Order (what, you expected logical rules from Chaos?) who empowers them against the servants of the Big Four and Undivided. Most Witch Hunters are severely traumatized individuals taught that their word is higher than that of the Church (they are known to burn Sisters of Sigmar at the stake due to receiving visions from Sigmar), who see heresy in all actions, and their past is full of self-purges and mass murders as the head of their order inevitably falls into paranoia and senility each generation.
Those in the Warhammer equivalent to Russia, Kislev, are a much more suffering lot than the Empire. Sitting right at the invasion route from Warriors of Chaos, greenskins, and dwelling in a land where portals to the Warp constantly open and close letting in entire Daemon armies but themselves being a poor and uneducated people, they lack any Inquisitorial group. Each position of authority from local Sheriff straight to Tzarina Katarina herself take it upon themselves to personally purge the population. Any sign of Chaos mutation marks the afflicted for immediate execution, any strange behavior or sign of madness is an indication of an incoming assault. The people of Kislev themselves have become a hardened race, who will face an army of Bloodletters outnumbered armed only with rocks while standing shirtless and in bare feet in the middle of a blizzard and come out triumphant with minimal casualties (in other words, Imperial Guardsmen who can out-NONEPURER Gray Knights).
In addition, the High Elves of Ulthuan (like Eldar, but are badasses who solve the worlds problems instead of fuckups TRYING to solve their own) have their own internal Inquisition. The order of the Swordmasters of Hoeth is older than mankind's first civilization, and were founded by one of the early Phoenix Kings as a way of purging Elves who joined the Cult of Pleasure. While officially they are Sapherian bodyguards, messengers, and general police force of the High Elves and more specifically the spellcasters of the race, the Swordmasters were also master informants who collect information in a complex spy network and send it all to Hoeth, the center of learning in the Warhammer World (also the location of the magic internet). There, the High Loremaster (who is blessed by Lileath, a Lawful Good loli Tzeentch) filters it and signs the death certificates of those Elves so strap-on on head insane they'd fucking worship a god who just wants to eat their souls. The Swordmasters themselves are actually more like the super calm variety of jedi knights, spending most of their time training with animu greatswords bigger than their own bodies which are continually smithed and re-forged using magical liquid metal cores and Ithilmar (hard as steel, lighter than sheet tin) to the point that the lengths of their fingers and the weight of their eyelashes are accounted for in their balance and technique. The result is lightly-armored Elves who fight like Zorro on the Speedforce in groups of one hundred at a time.
What do they do with heretics?
In Warhammer Fantasy, heresy is usually met with (questionably historical) torture until a confession is extracted and the TRUE torture (or immediate execution in a busy week) can take place. Although the various churches of the setting are slow to act and generally are only capable of convicting those who march into a city square covered in Chaos tattoos and trying to recruit Priests of Sigmar or are doing Thriller in a group of Zombies while singing "I am a Vampire" at the top of your lungs, Witch Hunters tend to BLAM without second thought any who smells a bit too nice/bad or stutters when attempting to recite a prayer on command. Any time a major event that does not involve large armies occurs, chances are good Witch Hunters will soon be converging on the area to execute anything still moving.
The Imperium has a much more complex system of dealing with things. If your heresy was serious but you are repentant in your trial, the church may strap you to a horrific war machine called the Penitent Engine, which is a bit like a Space Marine dreadnought except it's designed to be really painful and humiliating for the pilot who themselves are drugged and tortured until there's nothing left of their mind but rage and shame. What's creepy is that it's an entirely voluntary way of seeking absolution (obviously, since strapping someone against their will to a war machine they can control is NOT SMART). Considering how many of these are stomping around, it's a wonder the AdMech hasn't designed a not-insane version to be used by the Imperial Guard as an assault walker. ... right.
The body of an Arco-flagellant is a much similar fate for heretics. In fact Penitent Engines and Arco-flagellants seem to be the same concept given to two different writers. In any chase if your heresy was serious but you are repentant in your trial, the church may Lobotomize you, fry your prefrontal cortex responsible for rational thinking, strap VR goggles on your newly-lobotomized head, install combat drug pumps into your spine, chop off your arms and replace them with weapons, and hold you in storage as what is basically a combat Servitor. The fate of an Arco-flagellant is oddly merciful and calming; during times of peace you're sedated and made to watch Ecclesiarchy-approved public television all day. In times of battle you're used as a suicide bayonet rusher.
The Imperial Infantryman's Uplifting Primer says that a heretical Guardsman should have his extremities severed and left to bleed to death. At the discretion of the commanders, he may just get moved to a penal battalion or classically BLAM'd.
On remote Imperial worlds and highly populated hiveworlds, minor heresies naturally spring up all the time because the Ecclesiarchy has a weak presence, so visiting preachers may try to take a softer approach with these things. They may even tolerate some fanciful unorthodox beliefs as long as they don't offend the core values of the church. While this might seem at first to be common sense over-ruling grimdark in some some small way, the scary bit is that how far this tolerance extends varies a lot and shifts, some benign little deviation which one high ranking priest would know to be a harmless quirk of local customs may be seen as another as being heretical and dooms millions to die as heretics.
Oddly (in earlier editions of Fluff), it was implied that even significant Heresy could be redeemed but a traitor could never ever be forgiven. One character in The Emperor's Gift was a penitent who had been a member of a significant heretical cult but was redeemed by an Inquisitor and entered her service. Despite this, most other characters viewed him with suspicion or outright hatred, so your mileage may vary.
Witch Hunters from Warhammer Fantasy are usually recruited from those who had come dangerously close to heretics or Chaos mutants, but who had themselves been spared. Their training is regimented and involves self-flagellation as well as group flagellation to give a high tolerance for pain, constant schooling so that all prayers and religious works concerning Sigmar can be recited by heart simply by being asked for specific page and paragraph number, and tests with a higher mortality rate than facing an actual Chaos incursion. Chaos Spawn are brought into more elite classes to harden the minds of the young recruits against the taint of Chaos and to teach them how to fight that which is unnatura-- oh noooGRAGHBBGEBBLELBGBELGBLEL *Ahem*. They are taught the use of martial weapons, both large and imposing like the titular Warhammer to bootknives which can be brought to bear against those thinking they are merely being briefed on situations. Poisons, wilderness survival (in all climates of the world), and general knowledge of the regions of the world are taught to any who manage to make it thus far as knowledge is far more dangerous than weaponry. Witch Hunters are familiarized with all forms of codes and secret languages known in the Warhammer World, with the exception of arcane scripts which they are taught only to recognize but not to read. Those who manage to pass all other forms of training are taught how to use crossbows and flintlock pistols, which are blessed with each bullet they fire being inscribed with prayers to cause maximum damage to the unnatural forces of the world.
Those deemed particularly possessing of zeal are given access to tainted texts recovered from everything from Necromancer Covens to Chaos Cults. Generally speaking, the information in these are histories of heretics as well as all the knowledge available to those on the other side of the fourth wall who read the Army Books and codices of the games.
Once recruits pass their trials they are then depending on their specialties either armed with crossbows (which is why rather than BLAMming, execution may come in the form of a FWIP instead) and assigned to city bastions or to patrol groups, or are sent out on their own to follow any rumor of heresy and pass judgement on those they find.
Extra heresy is a decree recently enacted by local Commissar Fuklaw. While we're still a bit sketchy on the details, it is clearly mentioned that Xenos love is Extra heretical (that just makes it even more appealing) but it is a well known fact that anything remotely related to Jersey Shore, Justin Bieber, Miley Cyrus or anything Western pop music is extra extra heretical, and so is furfaggatory. Space Wolves are not furfaggatory since it's lycanthropy. That's different. Punishment is still the generic execution by your local commissar... those dic*BLAM* -Most virtuous and excellent officers of the Emperor. Actually, if the Emperor saw all this shit, he'd have a single manly teardrop from his eye.
What isn't heretical (40k)
Much like the whole Rule 34 and Rule 35 gig, there are a few things that aren't heresy. Here's a short and general list:
- The immortal God-Emperor of the Imperium of Man
- Veneration of the immortal Emperor
- Dying for the Emperor in the most manly way possible.
- Dying for the Emperor in as many ways as possible HERESY!!! LIVING MORE THAN ONCE IS CHAOS WORSHIP But what if I worship the skelepope and not the barbarian gods? Life is the currency of the Emperor! (Spend it well... and not on heresy)
- Despising Matt Ward, the future
sixthfifth chaos god.
- Nearly dying for the Emperor while doing something badass as many times as you can before you actually die for the Emperor
- Brutally slaughtering and burning heaps of xenos, mutants, heretics and most especially Modern Pop Fans, for the God Emperor of Mankind. (If you can live long enough to fire that flashlight that is OH GOD NO NOT THE FACE-**BLAM* If unable to do so, fighting to distract them until the end.
- Discovering new planets so the Emperor can have even more wars. Unsullied planets + war = More burning Heretics for the Emperor, hurrah!
- Building gigantic Gothic cathedrals the size of sky scrapers for the Emperor.
- Rendering said cathedrals spaceworthy.
- Praising of the Emperor.
Sexing Aeldari ladies, probably heresy but I'm pretty sure inquisitors do this so it's o---*BLAM* EXTRA HERESY!!!.
- Hailing to the High Lords of Terra/Administratum/Ecclesiarchy- except when they commit heresy.
- accusing random people of HERESY!!!
- Why are you still reading this instead of venerating the motherfucking Emperor?! You must be a heretic for having doubt! Die heretic scum! *BLAM*
- getting *BLAM*'d
What isn't heretical (Fantasy)
- Our lord Sigmar Heldenhammer, true god of the Empire
- Veneration of the holy comet
- Worship of non chaotic lesser deities, special mention being Ulric.
- Growing mustaches
- Brutally slaughtering and burning heaps of daemons, witches, greenskins, Vampires, walking skeletons, talking cats, and Scandinavians (remember, the pointy end of the spear faces AWAY from you)
- Fucking Elf ladies (good, people like banging elves)
- Getting drunk with Dwarves (considered a minor anti-heresy)
- Adding steam engines to things
- Not rioting
- Praising the Elector Counts (except in times of civil war), and the glorious Emperor Karl Franz
- Not talking about the
giant rat-men armed with weapons that spit fire, who spread the plague through the water, who have planted a bomb in the city square and... IT'S ALL OVER, OUR ONLY REMAINING SOLUTION IS TO RIOT HERESY! *FWIP*(fwip? they have guns you know)... *sigh* Alright... HERESY!!! *BLAM*
Commissar Fuklaw wants to explain a few things to you about Heresy.
Half-Xenos cosplaying commissars? EXTRA HERETICAL.
yeah thats it