Hydra Flak Tank

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The Hydra Flak Tank, for when you can't decide between big guns and more guns.

The Hydra Flak Tank is a specialised weapons system used by the Imperial Guard, designed to take out enemy air support.

Overview[edit]

The Hydra is based on the Chimera chassis, replacing its troop-carrying abilities with a big gun turret on top, munitions and targeting systems for its weapon, and the fuel to haul it all around. Its weapon is normally associated with fixed platforms, but the Hydra is made for the purpose of deploying anti-air support in non-permanent locations and as a mobile backup.

The Hydra's primary weapon are four long-barreled Hydra Autocannons, weapons that are basically just autocannons with extended barrels. This does give them better range and penetration (it has the exact same penetration as the standard autocannon), though, as it gives more time (barrel length) for the projectile to accelerate (begins decelerating after leaving the barrel). They are mounted on the side of the turret, allowing a cone of fire that encompasses pretty much anything located above the Hydra. Though the individual weapons are not very strong (they require a 6 to glance armor 13), the sheer number of shots they pump out (4 twin-linked shots per turn) means that they will often take the enemy down with sheer volume of fire. Thanks to their superior targeting systems, enemy vehicles and jetbikes don't get cover saves from going flat out or turbo-boosting, so they will eat jetbikes for breakfast. Though not having the most dakka in the Imperial Guard, the Hydra certainly is up there.

If needed, the Hydra can commit its weapons to anti-infantry purposes, ripping through anything wearing carapace armor with ease and forcing even MEQs to rethink their chances. At the cost of 70 a piece and being able to field up to 3 in the same Heavy Support slot, you may want to rethink how much dakka you want for your points. Unfortunately, the almighty Hydra has now been rendered unable to hit ground units (except skimmers - take that xeno scum!) with its amazing autocannons (even with twin linked) with any sort of accuracy, making it close to useless against ground targets. A good tip if you are going to be firing at ground targets, move, you're already forced to snapfire that means you can move at cruising speed and suffer no negative penalties to shooting.

Before you pile 6 Hydras in anticipation to 7th edition flyer spam, note that Hydra is only effective against light flyers and skimmers since STR 7 autocannons are as effective against gunships (heldrake i'm looking at you @_-) as S&M outfit is against horde of daemonettes. Also the lack of interceptor means that said gunships can barrage hydras with whatever missiles they decided to pack themselves with, potentially (likely) turning your hydras into slag/wreck/flying debris in turn 2, which we admit is a reason why you might want to pile 6 hydras into a list to make sure some survive but you have better options.

Really, if you seriously want anti-air, get vendetta squadrons since flyers can choose between skyfire or no skyfire at start of each turn. And 3 twin-linked lascannons beat 2 twin linked autocannins any day. Although with 6th edition codex, Vendettas are more expensive and carry less models (6). Oh and you get 2 and a half Hydras for 1 Vendetta. Quite a bummer eh?

Not anymore (kinda). Now with 8th edition out in the open Flyers simply get a -1 to hit against all models without the FLY key word. The Hydra Flak Cannon get's a +1 to hit models with the FLY keyword, and so ignores this, but hits everything else on a 5. However, there are lots, and lots and lots of models with the FLY key word. Anything with a jump pack (Assault Marines, T'au Crisis suites ect) have the key word, as well as skimmers, jetbikes and of course flyers. What this means is that the old days of just mulching anything is nearly, nearly back. Further with the changes to the AP system and twin-linked, this thing now is a MEQ's worse nightmare. That said it costs 105 pts now, but given the points increase to most vehicles this isn't even that expensive.




Now, for those of us with curiosity, there is some fluff with the Hydra being a triple-A gun platform. That is Anti-Air-Artillery, the stuff in World War Two that made the black clouds of shrapnel. So, if the Hydra can use explosive ammunition, why can't the infantry autocannons use the same? Possibly because flak rounds are unsuitable for use by heavy weapon teams due to increased recoil and greater danger of danger close accidents... Or the simple fact that heavy weapon teams just can't get their guns pointing high enough on their tripods to make AA fire feasible. And in all honesty, it appears that Hydra's fluff schizophrenically jumps between Bullet Hell and black clouds of Shrapnel Doomâ„¢. I know the infantry wouldn't use their autocannons to shoot aircraft; they'd use the cannons like they already do. You don't need to put shrapnel into it, just use the space for that for more explodium.

What he's saying is, that since AAA ammunition for the autocannon clearly exists, why can't there be alternate ammunition for the autocannon in the tabletop game? An explosive filler for autocannon ammunition could be rather interesting, you're probably only looking at S3, AP6, small blast, heavy 2. Though that would ultimately detract from the Missile Launcher.

It's important to remember that we're talking about the Adeptus Mechanicus here. It's entirely possible for them to have an STC fragment for autocannon flak shells, but until someone can convince them that they found an STC for other types of autocannon shells in the manufactorium's crapper, anyone who suggests deviating from the design of the flak shell is going to get lobotomized for tech-heresy.

Vehicles of the Imperium of Man
Walkers Dreadnought - Nemesis Dreadknight - Ironstrider Ballistarius
Onager Dunecrawler - Penitent Engine - Sentinel - Sydonian Dragoon
Transports Chimera - Crassus Armored Assault Transport - Drop Pod - Goliath Truck
Gorgon Armored Assault Transport - Hades Breaching Drill - Immolator
Razorback Transport - Repressor - Rhino Transport - Taurox - Testudo
Trojan Support Vehicle - Triaros Armoured Conveyer - Tunneling Transport Vehicles
Light
Vehicles
Atlas Recovery Tank - Bane Wolf - Bike Squad - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler
Salamander Reconnaissance Tank - Siegfried - Tauros - Venator
Battle
Tanks
Caladius Grav-Tank - Krios Battle Tank - Land Raider
Leman Russ Battle Tank - Predator - Ragnarok - Sabre Tank Hunter
Sicaran Battle Tank - Spartan Assault Tank - Vindicator
Ordnance Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher
Exorcist - Griffon Heavy Mortar Carrier - Hunter - Hydra Flak Tank
Manticore Launcher Tank - Medusa Siege Gun - Rapier Armoured Carrier
Stalker - Thunderfire Cannon - Whirlwind - Wyvern Suppression Tank
Superheavy
Tanks
Baneblade - Capitol Imperialis - Cerberus Heavy Tank Destroyer
Fellblade - Leviathan - Macharius Heavy Tank - Macrocarid Explorator
Malcador Heavy Tank - Mastodon - Ordinatus - Typhon Heavy Siege Tank
Skimmers Javelin Attack Speeder - Grav-Rhino - Land Speeder - Pallas Grav-Attack
Flyers Caestus Assault Ram - Corvus Blackstar - Fire Raptor - Nephilim Jetfighter - Sky Talon
Space Marine Landing Craft - Storm Eagle - Stormbird - Stormhawk - Stormraven
Stormtalon - Stormwolf - Thunderhawk - Valkyrie - Vendetta - Vulture
Fighters &
Bombers
Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Stormfang - Thunderbolt Fighter - Xiphon Interceptor
Spacecraft Aquila Lander - Arvus Lighter - Boarding Torpedo - Devourer Dropship
Faustus Interceptor - Fury Interceptor - Shark Assault Boat - Starhawk Bomber
Tetrarch Heavy Lander
Titans Imperial Knight - Warhound Scout Titan - Reaver Battle Titan
Warlord Battle Titan - Emperor Battle Titan
Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Ministorum Priest
Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Infantry Squad - Field Chiurgeon - Heavy Weapons Squad
Militarum Veteran Squad - Ogryn Squad - Penal Legion - Psyker Battle Squad
Ratling Squad - Rough Rider Squad - Special Weapons Squad - Stormtrooper
Transports: Argoran Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore - Mole
Taurox - Termite - Testudo - Trojan Support Vehicle
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Centaur Utility Vehicle
Cyclops Demolition Vehicle - Devil Dog - Hellhound - Land Crawler
Salamander Reconnaissance Tank - Sentinel - Siegfried - Tauros - Venator
Tanks & Ordnance: Basilisk Artillery Gun - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank - Malcador Heavy Tank
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture
Forces of the Lost and the Damned
Command: Apostate Cardinal - Chaos Champion - Renegade Command Squad
Renegade Demagogue - Renegade Enforcer - Rogue Psyker
Human Troops: Cultist - Disciple Squad - Pontifex Guard - Renegade Infantry Platoon
Renegade Marauder Squad - Renegade Support Squad
Abhumans
& Beasts:
Beastmen Attack Squad (Khorngors - Pestigors - Slaangors - Tzaangors)
Chaos Beast - Chaos Hound - Chaos Spawn - Mutant Rabble
Ogryn Brute (Ogryn Berserker - Plague Ogryn) - Plague Zombie
Vehicles: AT70 Reaver Battle Tank - AT83 Brigand Super Tank - Chimera - Hellhound
Leman Russ Battle Tank - Salamander Command Vehicle - Stalk Tank - Sentinel
STeG 4
Artillery: Basilisk Artillery Gun - Colossus Bombard - Griffon Heavy Mortar Carrier
Hydra Flak Tank - Minotaur Artillery Tank - Medusa Siege Gun
Rapier Armoured Carrier - Wyvern Suppression Tank
Daemon Engines: Blight Drone - Blood Slaughterer - Brass Scorpion - Lord of Skulls - Plague Hulk
Super Heavies: Baneblade - Macharius Heavy Tank - Malcador Heavy Tank - Valdor Tank Hunter
Flyers: Arvus Lighter - Hell Blade - Hell Talon - Valkyrie