Ilsensine

From 1d4chan
Jump to: navigation, search
Ilsensine
Ilsensine Symbol.jpg
Glowing Brain with 2 Tentacles, or Illithid Face with a World in its Tentacles
Alignment Lawful Evil
Divine Rank Greater Deity
Pantheon Illithid/None
Portfolio Mental dominion, Magic, Mastery of the Mind, Psionics
Domains Evil, Knowledge, Law, Magic, Mentalism, Mind, Slime, Tyranny
Home Plane Caverns of Thought (Outlands)
Worshippers Illithids, Evil Wizards (Enchanters), Evil Psions (Telepaths)
Favoured Weapon Tentacle (Unarmed Strike)

Ilsensine the God-Brain is the closest thing that the illithids have to a patron god in Dungeons & Dragons, outside of the long-deceased Maanzecorian. Although worshipped by evil wizards and psions with a penchant for mind-control, its primary worship is and always has been the illithids themselves. Although "worship" might be too strong a term; the position of Ilsensine within illithid society is far more of a matter of academic respect (coupled, many believe, with some level of mental influence). Ilsensine is seen as the ultimate progression of the elder brain, that which all illithid aspire to, and it is thus held in the highest esteem as the greatest exemplar of their people. While it's nonstandard to say the least, such academic reverence and respect certainly seems to be enough to sustain its existence as a power.

What few true clerics of Ilsensine do exist amongst the illithid most often serve the role of city slavemasters, applying their powers to corral the settlement's living and undead slaves. They also, while rarely being appointed as leaders themselves — as most illithid cannot help but project their distaste of divine reverence to even their own kind — often serve as viziers or advisors for those that do lead, guiding such with the word of Ilsensine and insuring that its will is done.

Ilsensine is portrayed as a glowing, disembodied, emerald-green brain that trails countless ganglion-like tentacles, which stretch into the darkness of its lair and, reputably, extend across the multiverse. This cold, calculating entity uses magic and psionics both to manipulate events as it sees fit and to gather information, pulling it from the mind of all mortals on the Prime Material or elsewhere.

The residence of Ilsensine, the Caverns of Thought, lies in the layer of the Outlands known as the Deep Caverns. It's a twisted, turning, maze-like structure permeated by psionic energy that only grows stronger as you get deeper inside, which ultimately results in most mortals going mad or being reduced to a psionic zombie.

Despite having so little in the way of true worship as most think of it, Ilsensine does still direct the actions of its servitors towards specific ends, the source of many of the long-term goals of the illithid; as such a powerful psionic entity, it is quite skilled at directing the illithid towards these goals. It would see the utter destruction of the stars that bring light and hope to so many, plunging all into the darkness of the underground that so suits the illithid. It would see all that occurs fall under its purview, no action happening without its knowledge. It would see the "cattle" of the Material Plane finally learn their proper place in supplication to their obvious betters. In short, it would see all upon the Prime fall under the dominion of the illithid, dominated physically and mentally by the mind flayers. As for the planes; as the Prime goes, so too go they, and so to Ilsensine they are of far less importance.

Aside from illithids, Ilsensine is also the creator of the Cranium Rats, which it uses as its spies throughout the planes.

The non-human deities of Dungeons and Dragons
Leader Others
Dragons: Io Aasterinian - Astilabor - Bahamut - Chronepsis - Falazure - Garyx - Hlal - Lendys - Sardior - Tamara - Tiamat
Drow: Lolth Eilistraee - Ghaunadaur - Keptolo - Kiaransalee - Malyk - Selvetarm - Vhaeraun - Zinzerena
Dwarves: Moradin Abbathor - Berronar Truesilver - Clangeddin Silverbeard - Deep Duerra - Dugmaren Brightmantle - Dumathoin - Fortubo
Gendwar Argrim - Gorm Gulthyn - Haela Brightaxe - Hanseath - Laduguer - Marthammor Duin - Muamman Duathal
Mya - Roknar - Sharindlar - Thard Harr - Tharmekhûl - Thautam - Ulaa - Valkauna - Vergadain
Elves: Corellon Larethian Aerdrie Faenya - Alathrien Druanna - Alobal Lorfiril - Angharradh - Araleth Letheranil - Darahl Firecloak - Deep Sashelas
Elebrin Liothiel - Erevan Ilesere - Fenmarel Mestarine - Gadhelyn - Hanali Celanil - Kirith Sotheril - Labelas Enoreth
Melira Taralen - Mythrien Sarath - Naralis Analor - Rellavar Danuvien - Rillifane Rallathil - Sarula Iliene - Sehanine Moonbow
Shevarash - Solonor Thelandira - Tethrin Veraldé - Tarsellis Meunniduin - Trishina - Vandria Gilmadrith - Ye'Cind
Giants: Annam Diancastra - Grolantor - Hiatea - Iallanis - Karontor - Memnor - Skoraeus Stonebones - Stronmaus - Surtr - Thrym
Goliaths: Kavaki Kuliak - Manethak - Naki-Uthai - Theleya - Vanua
Gnomes: Garl Glittergold Baervan Wildwanderer - Baravar Cloakshadow - Bleredd - Callarduran Smoothhands - Flandal Steelskin - Gaerdal Ironhand
Gelf Darkhearth - Nebelun - Rill Cleverthrush - Roykyn - Segojan Earthcaller - Sheyanna Flaxenstrand - The Glutton - Urdlen
Goblinoids: Maglubiyet Bargrivyek - Grankhul - Hruggek - Khurgorbaeyag - Kikanuti - Nomog-Geaya - Skiggaret
Halflings: Yondalla Arvoreen - Brandobaris - Charmalaine - Cyrrollalee - Dallah Thaun - Sheela Peryroyl - Urogalan
Illumian: Tarmuid Aulasha - Glautru - Soorinek - Syeret - Wathaku
Orcs: Gruumsh Bahgtru - Ilneval - Luthic - Shargaas - Yurtrus
Raptorans: Tuilviel Glithien Duthila - Kithin - Lliendil - Nilthina - Ventila
Others: Aventernus - Blibdoolpoolp - Diinkarazan - Diirinka - Eadro - Gaknulak - Great Mother - Gorellik - Gzemnid
Hleid - Iborighu - Ilsensine - Jazirian - Kuraulyek - Kurtulmak - Laogzed - Maanzecorian - Mak Thuum Ngatha
Merrshaulk - Parrafaire - Psilofyr - The Patient One - Quorlinn - Ramenos - Raxivort - Sekolah - Semuanya
Sess'innek - Shekinester - Skerrit - Solanil - Ssharstrune - Syranita - Vaprak - Wastri - The Whale Mother - Zehir