Imotekh the Stormlord
Imotekh the Stormlord is the Phaeron of the Sautekh Dynasty and the obligatory "costs more than a Land Raider" character for the Necrons (until 7th Edition rolled in and made his points cheaper). Fluffwise, Imotekh was the greatest general of the Sautekh Dynasty pre-biotransference and is, today, a commander rivaled only by Creed. His plans are, in fact, so clever and hyper-logical (this is the actual word Matt Ward uses) that the enemy must abandon all logic to fight them.
Imotekh's rise to power began when the Sautekh Dynasty's Phaeron was found to have perished in the great sleep, and the resident Necron Lords decided they'd turn the Tomb World into Game of Thrones in SPAAAAACE, trying to pick a new one. This infighting went for sometime until Imotekh was raised by a Lord hoping to use him to win the war. After hearing about what was going on Imotekh killed the lord who rez'd him, raised his own army and proceeded to bitch and dick slap the rest of the Lords back into line and crowned himself Regent. As Regent Imotekh commands the full might and resources of eighty Tomb Worlds. Since then Imotekhs devoted all his time and effort into GETTING. SHIT. DONE.
He led a small and greatly outmatched force of Necrons defending an awakening Tomb World from the Eldar. Turned the tables on them and killed every last one of them, except for their leader Eldorath Starbane (basically an Eldar version of M'kar), who he let go crying back to his craftworld after he took his hand. He also conquered an Imperial world whilst fighting against the Black Templars. During which he met Marshall Helbrecht, whom he beat up, behanded, told off, and threw from a building.
Which brings us to the first of Imotekh's two big flaws: pride. While he could easily obliterate an enemy without ever having to put a metal foot on the field, Imotekh has decided that he needs to beat them in close combat for no other reason than to prove how superior he is. This wouldn't be so bad if he actually killed them. Rather he humiliates them (usually by taking their hand) as a lesson and lets them survive so that they can come back as a challenge. How his logic can completely avoid potential Thunder hammers to the face is beyond us; then again he has a Phase Shifter, and can potentially self-repair after a hit from a Demolisher cannon due to being a Necron (In fact that's kinda how he beat Helbrecht; he just took all the hits and repaired himself until Helbrecht got tired). It should be noted that Matt Ward has stated that Imotekh isn't a close combat killing machine but THINKS he is, this is backed by the fact he has no melee weapons and has phantom pain from a busted knee which happened when he was still flesh and blood (since his new knee works fine and, like the rest of him, can go incorporeal and self-repair after being hit by an anti-tank weapon).
Imotekh's other big flaw is that his impossibly brilliant plans can all be foiled by a single Ork. While he tries to account for everything, Orks are too random and illogical to plan ahead for, and always ruin his plans. To this end he desires to see every single Ork in the galaxy vaporized. Exactly why he can't account for orks is a little unclear; nobody else in the galaxy seems to have much problem with figuring them out: they want to smash stuff up. Then again, it’s actually possible that the Old Ones designed them specifically with Imotekh in mind, since he was presumably leading the Necrontyr/Necron forces against them in the War in Heaven. Thankfully Imotekh's replacement as Sautekh dynasty Nemesor has no such problems, and happily mops up greenskins that piss his Regent off, in no small part because he's not much saner himself.
Recently Imotekh realized that fear is just as potent a weapon as his troop's vaporizing rifles. To this end he will let terrorized enemy troops escape capture, letting them run back to their buddies and spread panic and fear, while also infecting them with Bloodswarm nanoscarabs so that any flayed ones nearby can hone in, pop out of the ground and rip them to pieces. And as if that wasn't scary enough, this mofo carries his own personal Lightning Storm into battle. Yup. Through some powerful Necron technology or sheer badassery, Imotekh can summon a dramatic lightning storm in battle. Now as if fighting genocidal self-repairing robots with lasers while your buddies are rambling about how scary they are as more come to tear you to pieces wasn't bad enough, you also have to worry about getting struck by fucking lightning.
On the Tabletop
On the table Imotekh is a force to be reckoned with, however his strengths lie in his special rules rather then being a power house himself. He can make flayed ones re-roll the deviation dice only, and with his warlord trait he can add or substract 1 to all your seize the initiative and reserve rolls(Croissant buffet). That being said he is still a powerful character. His stats are in line with that of a regular Overlord, but he packs some nice wargear. His shooting is a flamer and an enhanced staff of light(S6 AP2 assault 3, a real TEQ-hunter), however his lightning storm makes up for this. Once during his shooting phase each enemy unit has a 1 in 3 chance of getting struck by d6 str6 lightning bolts(put him in the same unit as a destructor so he can re-roll for max trolling). With a 2+4++ save, toughness 5 IWND and ever-living Imotekh has good staying power. While he can take hits in assaults they are not truly his strength. Despite this, should he kill an enemy character in close combat he does have a special rule that reduces their leadership further.
|Necrons:|| Anrakyr the Traveller - Illuminor Szeras - Imotekh the Stormlord - Nemesor Zahndrekh |
Orikan the Diviner - Szarekh the Silent King - Trazyn the Infinite - Vargard Obyron
|Dawn of War:||Necron Lord of All Kaurava - Necron Lord of Kronus|
|C'Tan:||Aza'Gorod - Mag'ladroth - Mephet'ran - Nyadra'zatha - Tsara'noga|