Imperial Guard Regiment Creation Tables

From 1d4chan

Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. These tables are for fluff only -- check out FFG's "Only War" game for rules on actually role-playing a regiment.

Known problems: Mostly fixed but many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?

For extra fun, create your own system of worlds with IG regiments, penal legions, PDFs, and also use the Space Marine Chapter Creation Table to create your own Astartes Chapter who recruits from the system, and an SoB Order based in the system as well for your own unique, fluffy corner of the Imperium that you can use for everything/anything!

Regiment Origin[edit]

Regiment Classification d10
Imperial Guard: A true regiment, drilled and competent in their service. 1-4
Planetary Defense Force: What the Guard doesn't want, the PDF will take. 5-6
Penal Legion: Scum, criminals, murderers. Watch them closely. 7-8
Militia: Brave enough to defend their world without training or equipment. 9
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. 10

Regiment Demographic[edit]

Recruitment Criteria d100
Volunteer: Only the braves (of which there are plenty) join this Regiment. 1-15
Veterans: Taken from the "best" of the PDF, this Regiment somehow knows less about battle than most. 16-25
Caste-born: Raised from birth in the warrior caste. 26-30
Nobility: Bought their commission for honor and glory. 31-35
Priesthood: They venerate the God-Emperor in his soldier aspect. 36-40
Abhumans: Ratlings, Ogryn, and other such useful creatures. 41-45
Tribespeople: All you have to do is teach them which way the gun points. 46-50
Lottery: Selection by the God-Emperor's grace, and a little luck. 51-55
Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy. (If Navy Armsmen was rolled, this may be taken as default) 56-60
Firstborn: Chosen by right of being the eldest child. 61-65
Vat-grown: No families to complain, no friends to consider. 66-70
Gangers: They fought each other in the slums, now they fight a true enemy. (If Penal Legion was rolled, this may be taken as default) 71-85
Convicts: Serving their sentence on the front lines, the slime. (If Penal Legion was rolled, this may be taken as default) 86-95
Roll d3+1 times on this chart. 96-100
Nature of Recruitment d10
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default) 1
Elite tithe: The best of the best of the planet were recruited for this regiment. (If caste-born or nobility was rolled on demographic table, you may select this by default) 2-4
Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default) 5-10

Regiment Homeworld[edit]

Home World d100
Hive World: No claustrophobia, excellent sense of direction? Urban combat! 1-25
Feral World: They fight like wild animals in the Skyfather's name. 26-40
Death World: For these people, life was a war before they could speak. 41-55
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. 56-60
Imperial World: Devout citizens, loyal to the Imperium and raised by the Creed. 61-70
Civilized World: Soft as clay before the firing of the kiln; war is their crucible. 71-80
Shrine World: They charge into battle eagerly, and their very prayers are warcries. 81-90
Home World Lost: Ghosts do not fear death, but they seek life with a terrible fury. 91-100
Home World Predominant Terrain d100
Jungle: Masters of stealth and inured to disease. 1-25
Desert: At home in sun, sand and wind. 26-50
Ice: Cold-blooded, with hearts of fire. 51-60
Ocean: They grew up in the dangers of the depths. 61-65
Wasteland: Excellent scavengers and hardy survivors. 66-75
Urban: Good soldiers, once you get the cityboy out of the city. (if hiveworld is the homeworld type this can be choosen) 76-80
Dead World: Able to make full use of the technology required to survive in such places. 81-85
Airless: They don't fear the void like most. 86-90
Agriworld: Sturdy, hard-working types, glad to be off the farm. 91-100

Regiment Tactical Information[edit]

Regiment Core Units (d100)
1-35 Infantry Regiment
36-45 Light Infantry
46-55 Heavy Infantry
56-70 Mechanized Infantry
71-75 Drop
76-80 Armored
81-85 Artillery
86-95 Siege
96-99 Shock Troopers
100 Abhuman
Specialization (d10)
1 Drill & Discipline
2 Counter
3 Stealth Warfare
4 Lightning Strike
5 Trench Warfare
6 Close Combat
7 Ranged Combat
8 Shock & Awe
9 Guerrilla Warfare
10 Hive Warfare
Loyalty Rating (d10)
1 Overzealous: need to be actively held back from giving their lives for the Emperor
2-3 Fanatical: No remorse, no retreat, no fear.
4-5 Adherent: Hold fast to the Creed and His will.
6-7 Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
8-9 Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
10 Heretical: This regiment has abandoned the truth of the Emperor.
Special Equipment (d100)
1-10 Traditional Weapon
11-20 War Trophies
21-30 Specialized Lasgun Pattern
31-40 Exotic Mounts
41-50 Rare Heavy Weapon
51-60 Blessed Wargear
61-70 Augmented Troops
71-80 Special Vehicle
81-90 Preferred Fighting Style
91-100 Modified Weaponry
Regiment Creed (d100)
1-40 For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
41-65 For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
66-75 Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
76-80 Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
81-85 We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
86-90 Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
91-95 Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
96-100 Esoteric Beliefs

Regiment Relations[edit]

Regiment Friends (d100)
1-5 Administratum
6-15 Adeptus Arbites
16-30 Adeptus Astartes (a specific chapter)
31-35 Scholastia Psykana
36-45 Adeptus Mechanicus
46-50 Adepta Sororitas
51-55 Adeptus Titanicus
56-60 Ecclesiarchy
61-75 Imperial Guard (of a specific world)
76-83 Imperial Navy
84-85 Inquisition
86-88 Navis Nobilite (Navigators)
89-91 Officio Assassinorum
92-93 PDF (of a specific world)
94-98 Rogue Trader Dynasty
99 Schola Progenium
100 League of Blackships
Regiment Enemies (d100)
1-10 Roll on the "Regiment Friends" table.
11-20 Orks
21-30 Eldar
31-40 Tyranids
41-50 Chaos Space Marines
51-60 Daemon Prince/Daemon/other specific disciple of Chaos
61-70 Specific Chaos-aligned group
71-80 Dark Eldar
81-90 Tau
91-100 Other Xenos See here for inspiration. Alternatively, see below.
Minor Xenos Species/Empires(1d100)
1-10 Roll twice on this chart
11-20 Hrud
21-30 Fra'al
31-40 Uluméathic League
41-50 Yu'vath/Legacy of the Yu'vath/Rak'gol
51-60 Enslavers
61-65 Bargesi
66-70 Tarrelians
71-75 Thyrrus
76-80 Hellgrammite
81-85 Loxatl
85-90 Saharduin
91-92 Xenarch
93-95 Cythor Fiends
96-97 Nightmare-Engines of the Pale Wasting
98-100 Other Xenos Species (pick one or roll/write one up)
Warhammer 40,000 Faction Creation Tables
Imperium Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House
Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter
Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang
Chaos Chaos Space Marine Warband - Chaos Warband
Heretics & Heretical Cults - Lost and the Damned Regiment - Renegade Knight House
Xenos Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult
Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet

Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator