Imperial Guard Scout Squad

From 1d4chan
A Scout from Catachan. If your Scouts aren't this chad and chiselled, you're doing it wrong.

The Scout Squad of the Imperial Guard is similar to their Space Marine counterparts in terms of role. The only difference is that they get shittier equipment and come in more numbers. The primary role of a scout is to lead the way through arduous or hostile terrain and to advise his comrades how best to do so too.


Almost every regiment in the Imperial Guard has amongst its ranks men and women blessed with a nigh-preternatural empathy with the environment. Perhaps they were hunters before the regiment was founded and spent much of their lives alone in the wilderness. Perhaps they were rangers, responsible for guarding their master’s lands against intruders. Maybe they were something far darker such as bounty hunters or even slavers, and learned to master the land and its ways to their own fell ends. Blessed as they are with keen eyes and an innate sense for the lie of the land, the scout is capable of finding a path through terrain others may have written off as impenetrable. He/she can direct his/her comrades as to which flora and fauna might be safe to eat and which can be turned into a weapon.

Most importantly, the scout can use all of their skills to detect enemy ambushes, taking his cue from anything from an abnormal silence in the environment to an alien scent carried faintly on the breeze. Accomplished scouts can direct their commanders to counter such tactics, launching a counter-ambush from an entirely unanticipated quarter.

Due to their role, Scouts often prefer the smaller and easier to handle Lascarbine rather than the standard-issue flashlight. They may wear cameleoline to better hide themselves against enemy scouts, and are armed with combat knives for a silent kill. The most notorious of these Scouts are anyone coming from the Catachan Jungle Fighters thanks to their environment. Instead of the dinky-little knives, these Rambo impersonators log around several flavours of close-combat death, including the blackened but venomous Night Reaper, to the standard-issue Catachan Fang and finally, the "I can't believe it's not a short sword!" Devil's Claw.

Forces of the Imperial Guard
Command: Commissar - Enginseer - Imperial Guard Command Squad - Ministorum Priest
Primaris Psyker - Regimental Advisors - Tank Commander
Troops: Armoured Fist Squad - Breacher Squad - Infantry Squad - Field Chiurgeon
Heavy Weapons Squad - Militarum Veteran Squad - Ogryn Squad - Penal Legion
Psyker Battle Squad - Ratling Squad - Rough Rider Squad - Scout Squad
Sharpshooter - Special Weapons Squad - Stormtrooper - Whiteshield Conscript
Structures: Aegis Defence Line - Aquila Strongpoint - Firestorm Redoubt - Fortress of Redemption
Imperial Bastion - Imperial Bunker - Imperial Defence Line - Imperial Fortress Walls
Plasma Obliterator Platform - Primus Redoubt - Skyshield Landing Pad
Vengeance Weapon Battery - Void Shield Generator
Transports: Aurox Armoured Transport - Chimera - Crassus Armored Assault Transport
Gorgon Armored Assault Transport - Hades Breaching Drill - Hellbore
Mole - Taurox - Termite - Testudo - Trojan Support Vehicle - Pegasus AAV
Light Vehicles: Atlas Recovery Tank - Bike Squad - Bane Wolf - Cargo-8 Ridgehauler
Centaur Utility Vehicle - Cyclops Demolition Vehicle - Devil Dog - Hellhound
Land Crawler - Scylla - Salamander Reconnaissance Tank - Sentinel - Siegfried
Tauros - Venator - Pegasus AFV
Tanks & Ordnance: Basilisk Artillery Gun - Carnodon - Colossus Bombard - Deathstrike Missile Launcher
Griffon Heavy Mortar Carrier - Heavy Quad-Launcher - Hydra Flak Tank
Leman Russ Battle Tank - Manticore Launcher Tank - Medusa Siege Gun
Ragnarok - Wyvern Suppression Tank
Superheavy Vehicles: Baneblade - Capitol Imperialis - Leviathan - Macharius Heavy Tank
Malcador Heavy Tank
Flyers & Bombers: Avenger Strike Fighter - Lightning Fighter - Marauder Bomber
Thunderbolt Fighter - Valkyrie - Vendetta - Vulture - Chiropteran Scout
Spacecraft: Devourer Dropship - Tetrarch Heavy Lander