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In Games Workshop's quest to make the Primaris Marines the flat-out most broken army in all existence, they decided that the already incredibly powerful Infiltrator squads needed to be even more powerful. Their next step is the Incursors, a sibling unit based on the aforementioned Infiltrator (i.e. using the same sprue), but focused even more at removing enemies from their hiding places.


Similar to the Infiltrators, the Incursors are equipped with the lightweight Mark X Phobos armour, making them another addition to the Vanguard forces. However, where the Infiltrators have antenna arrays that interfered with communications and gave a bubble that denied enemies from arriving from reserves, the Incursor mounts a multi-spectrum array that lets them see through things and remove all negative penalties from shooting. And they have Oculus Bolt Carbines, so they can shoot at enemies in cover with impunity.

But that's not all. They also each carry pairs of knives (giving their CCWs the ability to make an extra attack on a 6 to-hit) and Haywire Mines they can set up to threaten the enemy with mortal wounds if they dare approach it. Of note, though, that unlike Infiltrator squads, they can’t take any specialists, like a Helix Adept or a comms array.


Forces of the Primaris Marines
Command: Primaris Ancient - Primaris Apothecary - Primaris Captain
Primaris Chaplain - Primaris Librarian - Primaris Lieutenant
Vanguard Librarian - Helix Adept - Vanguard Lieutenant
Troops: Aggressor - Hellblaster - Inceptor - Incursor - Intercessor - Reiver
Eliminator - Infiltrator - Suppressor
Vehicles: Redemptor Dreadnought - Repulsor Tank - Impulsor
Invictor Tactical Warsuit
Super Heavies: Astraeus Super-Heavy Tank
Flyers: Overlord
Allies: Space Marines