Radium Weaponry

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"Vulkan: "There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
Ferrus: "Oh cool, when are you going to stop burning people to death?"
Vulkan: "I don't understand the question."

– A conversation between the X and XVIII Primarchs

Radium Weapons sometimes called Rad Weapons are deadly and highly dangerous weapons that are used exclusively by the forces of the Skitarii Legions of the Adeptus Mechanicus. Think of them as nuclear rifles. Radium Weapons are so volatile that they eventually kill their wielders. Although quite frankly, having a gun that just ends up killing you seems to venture more into Grimderp territory more than anything else. Made worse that the Imperium does have extremely potent small arms scale radiation protection in both material and energy field form. Most likely the Skitarii don’t use the protection because Skitarii are blatantly disposable. Their baroque beauty belies a singularly vile function; not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars. Each weapon's bullet cylinder is so thoroughly bathed in radium that a volley can cause a localized rad-storm. Those inside such a storm soon find their flesh blackening and sloughing away.

Despite Rad weapons seemingly being Grimdark for the sake of being Grimdark, there is a precedence for these weapons actually existing. Energy weapons of all types would throw out huge amounts of Bremsstrahlung radiation each time they are fired (which is German for "to brake"). This mean that even las weaponary, Plasma guns, Melta, Volkites and just every type of energy weapons would be spewing between trace to large amounts. Even high velocity weapons such as Gauss Railguns and certain Autoguns would do this for each bullet, sabot, etc, when fired. As modern firearms have housing to prevent them from overheating, most weapons by the Great Crusade would have systems in place so they don't cause damage to the user or their armor. Having to clean up even small amounts of radiation would require extensive decontamination of both their gear and the weapon itself. Though the Admech, being made up of cyborgs, just don't care; they can just get themselves a fancy new limb, or an organ (or two, if they survive the battle of course).

On tabletop, generally speaking, Rad Weapons have a low strength of 3 and no AP, but a to-wound of 6 causes two damage, although stats do differ depending on what type you're using. In 30k 6s to wound do two auto-wounds saved separately. A ten man squad without special weapons requires about thirty dice rolls. Normally Ork troops would have that much. While having shootouts with the Tau and can even win. But that's how the Adeptus Mechanicus rolls.

Radium Rifles and Pistols both existed before Warhammer in John Carter of Mars, though in both cases they were far less lethal to the user unless their ammunition was exposed to sunlight. Which makes even less sense but given a pass because the internet didn't exist back then.

Imperial Variants[edit]

Radium Pistol[edit]

Radium Pistol

A small pistol (Small!? It’s bigger than an arm!) that uses scaled down radium technology, usually used by Skitarii Vanguard and Ranger Alphas. These nuclear armed hand cannons are unfortunately not as rad (Hah! See what I did there?) as one might think. You're better off ponying up the points for the Phosphor Blast Pistol instead, unless you *have* to have radium. But really you're better off just not taking a pistol on your Alpha.

On 8th Edition, this little nuclear powerhouse is a single shot pistol with the abovementioned base stats. If you choose this pistol, you are essentially replacing a Skitarii Alpha's main weapon. Their base weapon does in a turn what this pistol does in two or three. If you choose to drop your main gun for a pistol, there are better alternatives...although this one is free.

Radium Carbine[edit]

Radium Carbine

The basic weapon of the Skitarii Vanguard. The Radium Carbine rapid firing weapon capable of a punishing rate of fire, it is the main armament of Skitarii Vanguard. The Carbine is noted for its amazing fire rate, sometimes, bordering on the absurd, such as destroying vehicles by sheer Dakka.

If you want to roleplay as Fallout in WH40K, this is the gun for you. Speaking of Fallout, this gun closely resembles the Fallout 4's similarly named Radium Rifle in both design and function. On the table, at 18" range and Assault 3 allowing Vanguard to cover lots of ground and still hit on 4+, the Radium Carbine usually means lots of hits at short-mid range.

Radium Jezzail[edit]

Radium Jezzail

A motherfucking nuclear sniper rifle. The Radium Jezzail is a long sniper-like weapon that is sometimes used by Sydonian Dragoons instead of a Taser Lance. On the table, it's a two shot sniper version as a weapon choice for the Dragoon, in place of its Taser Lance, for free.

Seriously, it has more power than other armies' sniper rifles, beginning at S5 Heavy 2, it would be more accurate to call it an anti-materiel rifle than a sniper rifle. It is offset for its relatively short range (For a sniper rifle) of 30". It could also Wound at 6's, which causes an extra mortal wound, just to make sure that poor sod is right and proper dead.

Basically, if you're going to be taking these on Dragoons you will have to commit to it; as in they're all gonna be sniping.

Irradiation Projector[edit]

Irradiation Projector

Dating back to the Great Crusade and working much like an oversized Flamer rather than a light machine gun firing pure Uranium. An Irradiation Projector, also known as a Rad-Cleanser or Irad-Cleanser, are specialized Adeptus Mechanicus weapons. A potent anti-infantry relic of the Dark Age of Technology, the weapon itself is a dish-like projector connected to a bulky generator which unleashes a powerful blast of cross-spectrum radiation.

Victims caught in the blast suffer horrendous deaths as they are boiled alive from within and blasted apart on a cellular level (think microwave combined with particle bombardment, kinda like an unfocused Necron weapon). Though less effective against vehicles or targets with heavy armor, the target will likely die a short time later from late-term effects of acute radiation sickness (compare "Walking-Ghost-phase").

The biggest users are Thallaxes whose enclosed cybernetic harness means that they are less susceptible to radiation poisoning.

Rad Missile Launcher[edit]

Rad Missile Launcher

The big cheese of the Imperium's Rad Weapons. Rad Missile Launchers were a type of Rad Weapon deployed during the Great Crusade and Horus Heresy. These Terran-derived missiles are a horror of the genetic wars waged during the Age of Strife, using custom loaded-warheads which combine high explosive fragmentation charges lined with radioactive isotopes.

The effect is to create an intensely toxic radiation weapon that inflicts a hideous death on its victim no matter their resilience. Because of its contaminating and hideous nature, it was deployed sparingly, most commonly by Destroyer Space Marines. The effects of these weapons were so horrific that they were only used against Xenos. Even the worst among the Legion Astartes had very little trust for those would dare use them. Exceptions being the Death Guard and the Dreadwing of the Dark Angels. The effects of Rad Missiles would force Destroyer Marines to replace their limbs with cybernetics. As the ammunition fired by the launcher itself caused aggressive forms of cancer that can deter Space Marines. The outbreak of the Horus Heresy turned Rad Missiles Launchers and Destroyers into a necessary evil for both sides. This is the first pre-Grey Knight answer against Chaos Daemons or anyone dumb enough to not wear or too broke ass to afford Power Armor.

Tl;dr, it's a missile launching dirty bomb.

Rad Cannon[edit]

Rad Cannon

Rad Cannons are a type of Rad Weapon and the big daddy of the lot. They are known to be used by House Van Saar gangers on Necromunda. These are extremely bulky weapons that essentially shits out Chernobyl-levels of radiation at the particular vicinity.

They are extremely powerful, albeit, unwieldy and dangerous weapons. It should not surprise us that users of Rad Cannons often could count their lifespan in months from constant usage, due to the radiation backwash. For some unknown reasons, the AdMech never seems to use these, despite the fact that they would probably in all likelihood, should. Though their version would be much less shitty and look like a larger Irradiation Projector.

On the Necromunda tabletop, this is a 5” and 32” range blast weapons. For House Van Saar which sorely lacks blasts, this weapon could be a god send. However, the weak-ass Strength of 2 means that you are not hitting above your weight. As such, it is a pretty mix-bag weapon, quite situational honestly.

Weapons of the Imperium of Man
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Launcher - Bolt Pistol - Condemnor Stakethrower - Exitus Pistol - Flechette Blaster
Flechette Pistol - Flintlock Pistol - Handbow - Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol
Radium Pistol - Sawn-Off Shotgun - Shotgun Pistol - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol - Web Spinner
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Astartes Assault Shotgun - Bolter - Bow - Combat Shotgun
Galvanic Carbine - Pump-Action Shotgun - Radium Carbine - Storm Bolter - Stubber - Musket
Blunderbuss - Stub Cannon - Stub Rifle - Longrifle - Macrostubber - Bolt Carbine - Imperial Boltgun
Stubcarbine - Sling - Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine - Laser Gauntlet - Auxilia Lasrifle
Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer - Pyreblaster
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Las-Fusil - Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon
Hellstrike Missile - Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon
Vanquisher Cannon - Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon
Icarus Stormcannon Array - Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon
Hurricane Bolter - Lastrum Bolt Cannon - Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher
Hunter-Killer Missile - Bellicatus Missile Array - Hammerstrike Missile Launcher - Sabre Missile Launcher
Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile - Stormstrike Missile Launcher
Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher
Arcus Launcher - Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon
Taurox Gatling Cannon - Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher - Kratos Battlecannon
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster - Melta Blastgun - Volkite Cardanelle
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Thunder-Fire Cannon - Colossus Siege Mortar - Deathstrike Cannon
Deathstrike Missile - Goliath Mega-Cannon - Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar
Manticore Missile - Medusa Siege Cannon - Quake Cannon - Spicula Rocket System - Thunderer Cannon - Stormshard Mortar
Stormsword Siege Cannon - Tremor Cannon - Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher
Taurox Missile Launcher - Ironstorm Missile Pod - Stormspear Rocket Pod - Spiculus Bolt Launcher - Karacnos Mortar Battery
Praetor Multiple Missile Launcher - Morbus Heavy Bombard - Dominus Triple Bombard - Behemoth Cannon
Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Ballistics: Accelerator Autocannon - Ardex Defensor Mega-Bolter - Avenger Gatling Cannon - Doomstrike Missile Launcher
Gatling Blaster - Thunderhawk Cannon - Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon
Shieldbreaker Missile - Helios Defense Missile Pod - Hellion Missile - Accelerator Cannon - Baneblade Cannon
Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher - Cruciator Gatling Array
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon - Volkite Eradicator - Volkite Destructor
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Imploder - Graviton Singularity Cannon - Krius Grav Imploder
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Bombardment Cannon - Doomstorm Missile - Hellfire Missile
Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Hellfury Cannon - Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions

Tau Variants[edit]

The Tau Empire only utilize one type of rad weapon in which only the Vespids are known to use.

Neutron Blaster[edit]

Neutron Blaster

The primary weapon of the giant cockroaches. Neutron Blasters are some type of rad weapon that fires irradiated neutrons. The Neutron Blaster is one of the most bizarre and impractical weapons ever conceived by Games Workshop. This is due to the fact that in order to fire it, you need a constant, ultrasonic tone emitted only by the vibrations of the Vespid wing casings which perfectly modulate the energies contained within the crystals. Whilst some may claim that this allows only the Vespids to utilize these weapons which is a great enemy denial tool. It also presents the problems of the usefulness of this weapon in closed, cramp spaces, or the hard vacuum of outer space which may render the weapon quite useless....whoops....

The Neutron Blaster in a sense, is a hybrid of Vespid and Tau technology, the bulk of a Neutron Blaster is of Tau manufacture as the Vespid have not yet attained the technical facility to fabricate it themselves. Mounted at the barrel of the weapon is a highly energetic and unstable crystal harvested from the lowest levels of the largest stalactite islands of the Vespid homeworld in the deepest reaches of Vespid's cloud seas. At such depths, the atmospheric pressures create all manner of exotic, bizarre and unique crystal formations, and it is only the larger female Vespid, those who form the leader class of the species, who have the constitution to descend to such depths and harvest the purest crystals.

Neutron Blasters are capable of emitting short-ranged but deadly streams of neutron radiation that are able to pass straight through all but the sturdiest of ray-shielded enemy armor to reduce biological matter or delicate machine circuitry to cinders.

For some reason, the Neutron it fires is a sickly green despite the fact that neutrons aren't known to come in green.

Weapons of the Tau Empire
Directed-Energy: Pulse Pistol
Basic Weapons:
Ballistics: Kroot Rifle - Krootbow
Directed-Energy: Pulse Blaster - Pulse Carbine - Pulse Rifle
Special Weapons:
Ballistics: Kroot Bolt Thrower - Kroot Gun - Kroot Hunting Rifle - Rail Rifle
Directed-Energy: Ion Rifle - Neutron Blaster
Ballistics: Airbursting Fragmentation Projector - Flechette Discharger - Heavy Rail Rifle - Missile Pod
Directed-Energy: Burst Cannon - Cyclic Ion Blaster - Cyclic Ion Raker - Fusion Blaster - Fusion Cascade
Fusion Collider - Heavy Burst Cannon - Phased Ion Gun - Plasma Rifle
Incendiary: Tau Flamer
Heavy Battlesuit
Ballistics: Fragmentation Cluster Shell Launcher - High-Yield Missile Pod
Directed-Energy: Heavy Burst Cannon - Ion Accelerator - Ionic Discharge Cannon
Long-Barrelled Burst Cannon - Pulse Submunitions Cannon
Pulse Submunitions Rifle
Incendiary: Phased Plasma Flamer
Ballistics: Railgun - Seeker Missile - Smart Missile System
Directed-Energy: Ion Cannon - Tau Plasma Cannon - Pulse Bomb Generator
Quad Ion Turret - Fusion Cannon
Ballistics: Cluster Rocket System - Destroyer Missile - Heavy Rail Cannon Array
Heavy Railgun - Nexus Meteor Missile System
Directed-Energy: Fusion Eradicator - Pulse Blastcannon - Pulse Driver Cannon
Pulse Ordnance Multi-Driver - Tri-Axis Ion Cannon
Ship Weapons:
Ballistics: Torpedo - Starship Railgun - Heavy Starship Railgun
Gravitic Launcher - Warsphere Missile Pod
Directed-Energy: Cutting Beam - Heavy Ion Cannon
Non-Firearm Weapons:
Melee Weapons: Bonding Knife - Equaliser - Honour Blade - Onager Gauntlet
Grenades & Explosives: EMP Grenade - Photon Grenade