From 1d4chan
Istishia symbol.jpeg
A wave
Aliases King of Water Elementals, the Water Lord
Alignment True Neutral
Divine Rank Greater god / Primordial
Pantheon Faerûn, Zakhara
Portfolio Elemental water, purification
Domains 3E: Destruction, Ocean, Storm, Travel, Water
5E: Tempest
Home Plane Great Wheel/World Tree: Sea of Timelessness (Elemental Plane of Water)
World Axis: Cresting Spires
Worshippers Bards, sailors, travelers
Favoured Weapon A wave (Warhammer)

Istishia is the one of the four elemental lords who remained on Toril after Ao split the planet between the gods and the primordials.


Istishia is a fairly distant god, allied only to deities with relation to water like Deep Sashelas, Valkur, and Umberlee. He opposes Kossuth every chance he gets. He often sits back and watches Ben-Hadar and Olhydra closely, only intervenening when one of them seems to become a threat to him.


Istishia's church is separated into several sects that work together to accomplish goals for the different aspects of Istishia's worship. New sects are contantly created and absorbed into already existing ones, and priests change sects every five years. The priests often work to keep sources of water from becoming polluted, and act as intermediaries between land and sea-dwelling races.


Everything is interconnected and cyclical. Water always triumphs, for earth dissolves through water, fire is extinguished even by steam, and air becomes clouds and then rain, completing the eternal cycle. The Water Lord is the great equalizer and leveler of the elements, acknowledging change but holding to his essential nature. Do not try to be what you are not; rather, excel at what you are and carry this message of personal excellence to the world. Be flexible but not unreasonable. As the rains flow down to the ocean in folds of the earth and not up mountains, so do the truths of Istishia spread throughout the land through their natural routes, not through rank force. The mysteries of life are to be enjoyed and puzzled over, but realize that some answers do not come in this world, but rather in the next. Realize that the cycles of life are mirrored by the cycles of fate; be prepared to pay the price or reap the reward for the actions of your past or your future.

The Deities of Forgotten Realms
Lawful Neutral Chaotic
Good Ilmater - Nobanion
Torm - Tyr
Chauntea - Deneir - Eldath - Enlil
Gwaeron Windstrom - Lathander
Mielikki - Milil - Mystra - Shiallia
Lliira - Lurue - Selûne - Sharess
Sune - Tymora - Valkur
Neutral Azuth - Helm - Hoar
Jergal - Kelemvor
Red Knight - Savras
Siamorphe - Ulutiu
Akadi - Ao - Auppenser - Gond
Grumbar - Istishia - Karsus
Kossuth - Oghma - Silvanus
Tempus - Ubtao - Waukeen
Finder Wyvernspur - Ibrandul - Leira
Mask - Shaundakul - Uthgar
Evil Asmodeus - Bane
Gargauth - Gilgeam
Iyachtu Xvim - Loviatar
Auril - Bhaal - Myrkul
Shar - Velsharoon
Beshaba - Cyric - Garagos
Malar - Moander - Talona
Talos - Umberlee
The Deities & Faiths of Zakhara
The Great Gods
Hajama - Hakiyah - Haku - Jisan - Kor - Najm - Selan - Zann
The Local Gods & Faiths
Bala - Jarmik - Jauhar - Vataqatal
Kahin - Temple of Ten Thousand Gods
The Savage Gods
Akadi - The Faceless God - Grumbar - Istishia - Kar'r'rga - Kiga - Kossuth
The Lost One - Lotha - Migal - Ragarra - Shajar - Thasmudyan