From 1d4chan
Jump to: navigation, search
AwesomeWTF.gifThis article contains something which makes absolutely no logical sense, such as Nazi Zombie Mercenaries, Fucking Space Orangutans, anything written by a certain Irish leper, or Matt Ward creating (against all odds) a codex that isn't completely broken on every level. If you proceed, consider yourself warned.
Everything's better with space orangutans.

"Order your men to stop their firing. I will show you my personal army build... Operator, it is time. Do the... How you say...? 'Funky monkey!'"
Inquisitor Coteaz about to unleash the cheese.

Lesser known fact: the entire Warhammer 40,000 universe and all its depressing crushing grimdarkness, from the wearisome toiling of factory serfs, the endless struggle of the Imperial Guard against overwhelming odds, the callous judgement of the Inquisition, the fiery fanaticism of the ecclesiarchy, the malevolence of the chaos gods, to the plots of the necrons and eldar and all the rest is just volumes upon volumes of set up for the fact that there are mad scientist Space Orangutans zipping around.

The Jokaero are an ape-like race orangutans created uplifted by the Old Ones humans a long time ago. It is questionable if they are truly a sapient race despite being technologically advanced, because they don't possess a language, culture, or any greater motivation than bare survival.

It is speculated their understanding about technology is coded into their genes, much like Ork Oddboyz (Mekboyz, Painboyz etc.). They differ from their greenskinned brethren because their technology isn't psychically powered crap. These space apes are somehow potentially more advanced than the entire Imperium, almost all of the Mechanicus, and (in different fields of technology) most Eldar craftsmen.

They are capable of interstellar travel, and migrate as a pack in large, perfectly geometric spaceships which make use of invisible currents of energy, inherent to the fabric of the universe. While it is rare that they choose to do this, a large percentage of Jokaero live upon these spacecraft. Why they are never engaged in space combat is a mystery. The reason there are no recorded space battles with the Jokaero is the fact you need to SURVIVE to record them. Good luck surviving more than 3 seconds against one of their ships.

They create digital weapons (all digital weapons, in fact), which some factions, mainly high-up Imperials and influential Techpriests, make use of. They also make the Spyrer suits found amongst the High Nobility of Hive Worlds such as Necromunda or worlds in the Calixis sector. Mainly, rich Imperial snobs will somehow use Jokaero as a Protectorate Protectorape (a euphemism for forced labor) to get cool shit.

Despite this, GW lore says Jokaero are extremely rare, and impossibly elusive to boot. They are fairly analogous to animals, and so are instinctively distrustful of other beings (almost always rightfully so). If you do manage, by some miracle, to get a hold of one of these orangutans, and not get curb-stomped by their teeny Multilaser rings and bracelets, you still need to manage to keep them. They have a nasty habit of knowing how everything every race could possibly build works and operates, plus things nobody else in the universe knows. Naturally, this means that any prison they are held in is usually temporary, despite any and all preventative measures, although it may immediately tinker with the prison after escaping and then become trapped in the now improved prison, from which it will escape and restart the cycle. Logic is not a necessary component of the Warhammer universe. Keeping this in mind, it is not impossible to work with a Jokaero (and thus acquire more Digital Weapons); if you can convince them you are friendly, they won't run from you and you can essentially roll with them for a while, hopefully getting some Digital Weapon death-bling into the bargain. If you are the grimdark version of Jane Goodall, you might even manage to acquire one as a pet/coworker, seeing as they are a very rare and valuable resource. However, this is exceedingly rare, and accounting for the vastness of known space, only the wellest-to-do of Rogue Traders, beastmasters, and super-rich, eccentric Imperial Lords have a Jokaero in their possession.

Barring all this, Jokaero are still stereotypically finicky, making doohickies on a whim: sometimes not at all, sometimes for days straight. There is no guarantee that the gadgets it makes will be Digital Weapons; however, anything it does make will assuredly be magnitudes more advanced (and smaller) that any Imperial equivalent (if there is one). For example, if you plead at it for months on end to build you a finger-mounted Meltagun, and it can make a subdermally forehead-mounted Multi-melta in three hours, the Jokaero might still just ignore you, get hungry, and build an antigravity energy-field banana peeler. As said above, the Jokaero mostly make things out of simple survival need: self defence lasers, multi-dimensional backpacks, infrared goggles, and the like.

Jokaero in Warhammer 40K Tabletop

Visual aids.

Recently, with the Codex: Grey Knights including Jokaero as a possible bodyguard unit for Inquisitors, /tg/ quickly found a loophole in the rules that allowed them to field an entire army of space-orangutans (the so-called "Barrel of Monkeys" army build). The result is that Codex: Grey Knights has been jokingly called Codex: Jokaero.

This does provide excellent options for a "counts as" Mechanicus army. (If anyone asks, all those Tech-Priests on the table are space-monkeys in disguise.)

By the way, you know those little shiny rings they have? Those extremely small, light, and TINY rings? Yeah. Those are all FUCKING LASCANNONS. And Heavy Flamers. And Multi-Meltas. AT THE SAME TIME.

  • Step 1: Play a 6000pts Apocalypse game
  • Step 2: Field Inquisitor Coteaz as HQ and 163 Jokaero
  • Step 3: Take a picture of your opponents face when he realizes you have 163 Lascannons/Multi-meltas/Heavy flamers (I.E. can fuck up anything)
  • Step 4: ????
  • Step 5: Profit!
  • Step 6: Die a horrible death that could satisfy Khorne for centuries. Could.


Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
Retinue: Acolyte - Arco-flagellant - Astropath - Banisher - Cherubim
Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Jokaero - Hierophant - Mystic - Sanctioned Psyker
Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull - Servitor - Sister Hospitaler - Pariah - Penitent
Ministorum Priest - Militarum Veteran Squad - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Flyers: Valkyrie