Kaleb Daark is a Chaos Champion from a short-lived Warhammer Fantasy comic. He is the only known Champion of the Renegade God, Malal, and when that god fell into litigation dispute, he was excised from Warhammer canon, leaving only his depictions in a handful of printed comics. Kaleb’s origins are unknown to any living soul save himself and his god Malaal. In personality he is brusque, forceful and impatient; though loyal to Malal, he has no fear of arguing with his god if he does not understand his current mission, nor of demanding payment in Chaos-tainted blood.
His features are distinctively bisected; the left side of his face having dark short hair, an elf-like ear, and a deep, skull-like eye socket lit from within by a tiny spark, while the right side of his face is perfectly human - almost angelic in its handsomeness, with long blonde hair. He wields a skull-shaped shield, painted in the bisected white/black color scheme favored to his god, and also wields the Dreadaxe; a Chaos Blade taking the form of a long thighbone whose tip is crafted into the semblance of a daemonic bird, beak agape and with its interior lined with sharp teeth - Dreadaxe can consume the souls of those it kills and channel them into Kaleb's body.
There were three installments completed of The Quest of Kaleb Daark comic:
- Part 1 : "The Quest of Kaleb Daark" - The Third Citadel Compendium 1985
- Part 2 : "The God-Slayer!" - The Citadel Journal Spring 1986
- Part 3 : "Evil of the Warpstone!" - The Citadel Journal Spring 1987
- Part 4 : "God Amok!" - Un-printed
In the Spring 1986 Journal there was also one additional page of Warhammer Fantasy Battle rules (and a small bit of Malal background) for including Kaleb Daark and his steed in games. This issue also saw the first advertisements for the miniature figure set including a mounted and standing Kaleb Daark. The Spring 1987 Journal featured the miniature figure sets of the two Chaos Brothers, Jaek and Helwud, Kaleb's main adversaries in Part 3. Part 4 "God Amok!" was also advertised in this issue, but it never saw print. It is uncertain how much of this 4th installment was actually completed before the legal problems began and work was halted.
Citadel Journal Fluff & Stats (WF 2nd edition)
The Ultimate Chaos Hero – Kaleb Daark: There is a name whispered quietly and with fear even by the most depraved, the most evil, the least sane of the worshippers of Chaos, that name is Malal the Renegade God of Chaos. Any man who dare look within the unholy black pages of The Great Book of Despair, that foul tome held sacred by worshippers of Chaos, would find the following words:
…and he that went before now came last, and that which was white and black and all direction was thrown against itself. Grown mightily indignant at the words of the Gods, Malal did turn his heart against them and flee into the chambers of space ... And no man looked to Malal then, save those that serve which they hate, who smile upon air misfortune, and who bear no love save for the damned. At such times as a warrior's heart turns to Malal all Gods of Chaos grow fearful, and the laughter of the Outcast God fills the tomb of space....'
In eons past Malal was cast out from the bosom of Chaos by the other gods, or else abandoned them of his own volition, no one is sure which. In any case Malal's relationship to the other Gods of Chaos is strange one. All Gods of Chaos pursue purposes that are wholly their own, yet only Malal occupies a position so resolutely parasitic upon his own unfathomable creed. To be a follower of Malal is to be chaotic warrior bent upon shedding the blood of other chaotic creatures. As such, Malal is both feared and hated by the other gods. Malal's worshippers, too, are loathed by other chaotics; they are outcasts beloved by neither the friends nor enemies of Chaos, dependent upon the least whim of their patron deity. Few men worship such a god; fewer still live long in his service. The bonds that tie master and servant ever drain upon the soul of the warrior, and it is a rare man that can loosen those bonds once forged
Kaleb Daark is the greatest amongst such warriors, the Doomed Ones is what they are called amongst men. Whereas the souls of lesser servants shrivel long before they can gain real power, those whose service remains true may gain immeasurable benefit. Kaleb Daark enjoys the favour of his insane god, for his resolve is incredibly strong, perhaps deriving vigour from some dark aspect of his personality, some event hidden deep with his past or subconscious. None would dare to inquire of the man himself. Of his origins and his initiation into the cult of Malal, no one can do more than guess. Of his might of arms, undoubted courage and potent unholy weaponry, however, all know at least the most horrific details.
- Dreadaxe is a deadly chaotic weapon gifted to Kaleb Daark by Malal. It is a living axe, a weapon bearing a part of the soul of some great cosmic being, a hellish demonic servant of Malal. As the weapon strikes its jaw closes and its teeth bite deep into the soul-stuff of its victim. As the soul of the victim is sucked from his carcass, the body shrinks, rots and shrivels away to almost nothing.
- When Kaleb Daark causes a wounding blow against a creature of Chaos, Dreadaxe automatically attempts to drain the creature's soul. The victim must make a test against its Will Power. Roll 2d6, if the score is equal to or less than the victim's Will Power characteristic score then there is no effect. If the score is more than the victim's Will Power then the creature is automatically killed (no matter how many wounds it has). In addition, the victim's soul feeds Malal, Dreadaxe and Daark. The Will Power score of the now dead creature is divided by three, any remainder is ignored. One third goes directly to Malal (and is ignored for the purposes of the game), one third goes to Dreadaxe, and the last third goes to Kaleb Daark. The points that go into Dreadaxe can be used in the next round of combat only as a 'to wound' bonus. For example, if 3 points are gained this is a +3 on the next 'to wound' dice score. All points must be used at once, and may not be carried over. The points that go to Kaleb Daark are retained in a pool. The player should keep a record of the pool total. These points are used to summon the god Malal, and may also be used as a dice bonus. A maximum of 1 point may be used in any turn to modify any dice rolled by Kaleb Daark. For example, he might choose to add one to his 'to hit' score, or even increase the 'to wound' score. The point is expended after the dice roll.
- Kaleb Daark's armour displays runes granted to him by his patron deity. These are 2 Armour runes, a rune of protection and a of renewal (see Warhammer Battle Magic). His armour provides a total of 3APs.
- Kaleb Daark's mutant warsteed is a further gift from his dark master. The creature fights with great ferocity, and is far faster than any normal horse.
- Kaleb Daark's armour is black, bearing the motif of Malal as decoration. This takes the form of a skull, half black and half white. The same colour scheme is repeated on his shield. Kaleb himself is pale, a result of the constant strain of his relationship with Malal. His hair is very pale so that it appears almost white.
- Kaleb Daark's laconic wit is often the last thing his victim's ever hear! His battle cry is 'Dreadaxe thirsts for you'.
- Basic points value is 215. Armour adds 44 points (2 x a modifier of 22). Dreadaxe adds an arbitrary 100. The various runes are worth 200 points. Total 559. The chaos warsteed is worth 90 points plus a modifier of +20 totalling 110. The total value of Kaleb Daark and his warsteed is 669.