Kanak Skull Takers

From 1d4chan
I'm too manly for my shirt, too manly for a lasgun, so manly it hurts

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing."

– Robert E. Howard, author of Conan

Kanak is a lovely little planet, wracked with boiling veins of molten-hot magma that will sear your skin off before you can say "convection".

Its occupants are, as one would expect, tough as three day-old steaks. They are barbaric, tattoo-covered maniacs who slaughter their enemies and take their heads in the name of the Emperor, forming up the bulk of the crazy sons-of-bitches that make up the Kanak Skull Takers. One wonders why they haven't fallen to Khorne yet.

The Imperial Guard (for better or worse) have taken it upon themselves to use the Kanakian's military service as a means to an end of civilising them, hoping that they will take back the more boring and "civilised" approach that such a duty entails back to their home planet, which is kind of a bit like "The Flintstones", but with more inter-tribal warfare and rape. As bad as Commissars have it with the Catachans, they have to whip actual savages into line when they are assigned to Kanakian regiments.

Units & Weaponry[edit]

It is noted that the population are so far removed from the rest of the Imperium, that they very closely resemble Ogryn, doubtless meaning that they can discuss Shakespeare with the Platoon's friendly resident Ogryn Bone'Ead while eating pastries and complimenting each other's ritual scars and tattoos. Because they get along like a house on fire, Ogryns are often deployed with Karnak regiments.

They are also known to field Rough Riders, because charging Chaos Space Marines on horse, waving axes about and whooping like native Americans like in old westerns is pretty boss.

These guys hate heavy weaponry and vehicles, instead taking the manly approach and picking up the nearest axe and hitting something very hard in the neck with it. If they had to take a heavy weapon, it would be a Heavy Flamer, mostly because burning shit into dust is awesome in any language.


The Kanak Skulltakers were first mentioned in the 3rd Edition Imperial Guard Codex.

You probably shouldn't mention the 5th Edition Imperial Guard codex (and its subsequent removal of Regimental Doctrines like "Warrior Weapons", which allowed for an awesome melee Guard army) or they will be very sad.

Sadly, the most they've appeared since is in the Space Wolves video game DLC, Fall of Kanak, where you play as Chaos and...well, it's in the name, you kill the Kanak Skull Takers and conquer their planet.


  • Step One: Buy a box of Chaos Marauders. File off Chaos Stars and whathaveyou.
  • Step Two: Buy Catachan bitz from your bitz-selling online store of choice, notably arms holding las-pistols and grenades. Ork/Orc bitz can be used too, like the skulls that come on their sprues.
  • Step Three: Throw them together.
  • Step Four: Go to the Winchester, have a nice cold pint, and wait for all of this to blow over.

Now, how's that for a slice of fried gold? Yeah boy!


Regiments of the Imperial Guard
Armageddon Ork Hunters - Armageddon Steel Legion - Athonian Tunnel Rats
Attilan Rough Riders - Brontian Longknives - Cadian Shock Troops
Catachan Jungle Fighters - Death Korps of Krieg - Dieprian Mountain Men
Drookian Fen Guard - Elysian Drop Troops - Gilead Gravediggers
Harakoni Warhawks - Indigan Praefects - Kanak Skull Takers
Jopall Indentured Guard - Last Chancers - Maccabian Janissaries
Mordant Acid Dogs - Mordian Iron Guard - Phantine Air Corps
Phantine Skyborne - Praetorian Guard - Roane Deepers
Savlar Chem Dogs - Scintillan Fusiliers - Tallarn Desert Raiders
Tanith First (And Only) - Terrax Guard - Valhallan Ice Warriors
Vostroyan Firstborn - Ventrillian Nobles