Karanak

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Khorne's goodest boy

"I'm the dog, the big bad dog. I'm the dog, the bounty hunter."

– Ozzy Osbourne, making a surprisingly accurate description of Karanak

Karanak is a Flesh Hound in the service of Khorne. Unlike normal Flesh Hounds, he has three heads which apparently allow him to track his prey's trails in space and time, as well as their thoughts. Basically, if for some reason this super-Cerberus decides to come after you, you're pretty boned. Khorne cares not from whence the blood flows, only that it flows, but he is still a god of honor. Offer him a skull from an unworthy kill in tribute, and he will send his favorite dog after you.

On the Tabletop[edit]

Karanak acts as Khorne's other named Herald. Karanak gets to reroll all to-hit rolls and to-wound rolls against a character selected at the start of the game, grants his entire unit rage (hilarious on Bloodcrushers if they can make it in) and causes any psykers within 12" of him to peril whenever they roll doubles. He has Scout, like every Flesh Hound.

Bizarrely, he isn'tnot part of the Khorne Daemonkin codex, despite his buddy Skulltaker making it in. It's anyone's guess as to why.

The Daemons of Chaos
Khorne mark.png 220px-Nurgle Symbol.png Slaanesh mark.png 934501-tzeentch mark.png Hornedratsymbol.jpg Chaosundivided.png
Greater Daemons: An'ggrath
Skarbrand
Ka'bandha
Ku'Gath
Scabeiathrax
Ulkair
Rotigus
N'kari
Shalaxi Helbane
Zarakynel
Aetaos'Rau'Keres
Amon 'Chakai
Kairos Fateweaver
Lesser Daemons: Karanak
Skulltaker
Epidemius
Horticulous Slimux
The Masque
Syll Lewdtongue
The Changeling
The Blue Scribes
Daemon Princes: Angron
Doombreed
Samus
Valkia the Bloody
Bubonicus
Foulspawn
Mortarion
Azazel
Dechala
Fulgrim
Esske
Magnus the Red Skreech Verminking Be'lakor
Lorgar
M'Kar
Perturabo