Kasatha

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Kasathas are another of Pathfinder's strange alien races, this time covering that gimmick of the aliens with multiple arms. Aside from their quadruple arms, their skin tends to be of pale coloration and their heads are elongated and almost cone-like, which probably would take a few hours of make up and SFX/props to put on a set of Doctor Who or Star Trek.


Pathfinder[edit]

Despite lacking much of a cultural identity, the fact that they usually live in Numeria makes it pretty clear that they're definitely not native to Golarion and might be part of whatever incident led to Numeria becoming the techno-barbaric wasteland it is today. Their uncertain origin and their unusual appearance is the reason they tend to be reclusive nomads with one exception. That exception revolves around a certain coming of age ceremony where youths leave their clans and go wandering on their own so they could observe other cultures before returning.

Their particular makeup of stats and appearance lends to them resulted in them gaining a unique archetype to the Ranger class, where their four arms are put to use dual-wielding bows with no issue.

Stats[edit]

Stat Adjustment: +2 Dexterity, +2 Wisdom
Size: Medium
Normal Speed: Kasathas have a base speed of 30 feet.
Defensive Training (Ex): Kasathas have a +2 dodge bonus to Armor Class.
Desert Runner (Ex): Kasathas have a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
Desert Stride (Ex): Kasathas move through nonmagical difficult terrain in desert environments at normal speed.
Jumper (Ex): Kasathas are always considered to have a running start when attempting Acrobatics checks to jump.
Multi-Armed (Ex): A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.
Stalker (Ex): Perception and Stealth are class skills for kasathas.

Alternative Racial Trait: Stealthy - Kasatha living on Golarion must often take great pains to hide their existence from others. Such kasathas gain a +2 racial bonus on Stealth checks. Stealth is always a class skill for them. This racial trait replaces jumper and stalker.

Starfinder[edit]

Surprise, surprise, Kasathas were really aliens. More specifically, they're aliens that are fleeing their dying homeworld of Kasath aboard the massive starship the Idari and tried to colonize Akiton and failing. In response, they decided to park their ship nearby and become a colony. This leads to a situation similar to what one would see in a Craftworld, where every citizen is trained in order to do their part in maintaining and protecting the Idari while also allowing them to pursue different callings in civilian life.

In addition, their lack of cultural identity is revered to being an incredibly traditionalist culture, with many items and weapons originating from their ancient history. Even their dead have their memories delved into in an Infinity Circuit kind of way in order to uncover more history and progress.

Statline[edit]

Ability Modifiers: +2 Str, +2 Wis, -2 Int
Hit Points: 4
Size and Type: Kasathas are Medium humanoids with the kasatha subtype.
Desert Stride: Kasathas can move through nonmagical difficult terrain in deserts, hills, and mountains at their normal speed.
Four-Armed: Kasathas have four arms, which allows them to wield and hold up to four hands’ worth of weapons and equipment. While their multiple arms increase the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
Historian: Due to their in-depth historical training and the wide-ranging academic background knowledge they possess, kasathas receive a +2 racial bonus to Culture checks.
Natural Grace: Kasathas receive a +2 racial bonus to Acrobatics and Athletics checks.
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi
The Races of Starfinder
Core Races: Android - Human - Kasatha - Lashunta - Shirren - Vesk - Ysoki
Legacy Races: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling
Expanded Races: Aasimar - Astrazoan - Bantrid - Barathu - Bolida - Borai - Brakim
Contemplative - Copaxi - Damai - Draelik - Dragonkin - Drow - Elebrian
Embri - Endiffian - Ferran - Formian - Ghibrani - Ghoran - Goblin
Gosclaw - Gray - Haan - Hobgoblin - Ikeshti - Ilthisarian - Kalo
Kanabo - Khizar - Kish - Maraquoi - Morlamaw - Neskinti - Nuar
Orc - Osharu - Pahtra - Phentomite - Quorlu - Reptoid - Ryphorian
Sarcesian - Screedreep - Scyphozoan - Selamid - Seprevoi - Shimreen
Shobhad - Skittermander - SRO - Stellifera - Strix - Svartalfar - Tiefling
Trox - Uplifted bear - Urog - Verthani - Vilderaro - Vlaka - Witchwyrd
Woioko - Wrikreechee