Khazrak The One-Eye

From 1d4chan

"Powerful was its stature, tall and curving were its horns, and filled with hatred and cunning were its eyes, glowing in the night. It lashed about with a barbed whip, the touch of which cut and tore. With a roar, it pointed, and a pack of nightmare dog-beasts turned their feral attention towards me. Alas, I wished to stand and fight, yet my cowardly steed ran, and I was carried away, borne unwillingly upon its back. Could this fell Beast have been the one behind the constant raids? I know not."

– Markus Renkler, Empire pistolier

"I’m a MASSIVE IDIOT! Everyone hates me and my army sucks! Blah blah blah, I like to fuck animals!"

Boris "Toddy" Todbringer, cleverly disguised as Khazrak One-Eye

The Beast[edit]

A chaos beastman warlord, Khazrak the One-Eye started out as a Gor in the warherd of the Beastlord Graktar. Kharzak used his cunning to rise in the warherd, and soon decided he wanted to be Beastlord. Unlike most others, Kharzak hung back and watched as Graktar defeated other challengers, observing how he fought. After a successful raid; while his warherd's celebration was at its height, Khazrak challenged Graktar for leadership of the herd, figuring he'd be tired from the battle and victory party. The battle was intense and could have gone either way but Khazrak won, goring Graktar upon his horns, tearing off one of Graktar's own horns and exiling him with his tail between his legs, resulting in Kharzak getting the mantle and control of the warherd. Kharzak even kept Graktar's broken-off horn as a trophy and had it turned into a musical horn for signaling his ambushes.

He is the sworn nemesis of FUCKING TODDY, Grand Duke of Middenland. It all started when Khazrak was dicking around raiding villages like beastmen are meant to do, when Todbringer decided he had enough of Khazrak's bullshit and started campaigning against him. Once Boris managed to trap the Beastman near the village of Elsterweld against impossible odds. Khazrak lost an eye to the Count's Runefang in the ensuing battle, escaping when his favorite Chaos hound, Redmaw, attacked Toddy's horse, distracting him. Khazrak still escaped the slaughter with a handful of his herds still intact.

Khazrak's eye never truly healed, since it was a Runefang-inflicted wound, and continually wept blood and pus. Such a handicap would usually prove fatal in the brutal culture of the Beastmen (especially in conjuction with his defeat in that battle) but Khazrak's wound has actually made him all the more fearsome. For many months afterwards he plotted and schemed in his hidden lair, and only when the perfect opportunity presented itself did he put his plan into action.

With a series of daring ambushes, he lured the Count and his army into a cunning trap. Khazrak confronted the Elector Count and threw him from his horse, pinning him to the ground. With slow deliberation, Khazrak gouged out one of the Count's eyes with the tip of a horn. In an act uncharacteristic of Beastmen, Khazrak allowed his foe to live. After a couple of battles where Toddy and Khazrak alternated victories, Kharzak started taking a liking to old Toddy and the two have developed a relationship not unlike the one between Yarrick and Ghazghkull.

Anyway, he is not a badass Chaos Viking, nor a Daemon; so as far as Chaos goes, he is rather insignificant. This is something of a shame since anyone who can successfully apply even the rudimentary tactics he uses to a bunch of drunken idiots is kind of a genius, not to mention a miracle-worker. Hell, look what he has to work with. "Stay still and shut up", "kill this one first" or "only kill this one" is fucking Creed to these guys.

The End Times[edit]

He was killed by Toddy in the end time, before his Beastmen avenged him by tearing Toddy to pieces. This may seem like an epic fail, but what Kazarak had done was to bait Toddy out and have him abandon Middenheim to its defense while Archaon and the rest of the lads besieged the city.

On the Tabletop[edit]

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Khazrak is one of the two oldest Beastmen special characters in Warhammer lore, having debuted in 5th edition alongside Gorthor. The two can be considered the Beastmen equivalent of Azhag the Slaughterer and Grimgor Ironhide, since one is a canonically deceased historical uber-badass warlord and the other is the most important and threatening leader of his faction in the present day.


Is accompanied by a unique Chaos Hound called Redmaw in this edition. Gets killed off in subsequent editions.



Total War: Warhammer[edit]

Khazrak was added to the game trilogy in the first opus with the DLC appropriately called Call of the Beastmen, which made the Beastmen a playable faction, with him and Malagor the Dark Omen as Legendary Lords (later joined by Morghur the Shadowgave in a later patch, and Taurox the Brass Bull in the last DLC of the second game. If picked as your faction leader, he grants an increase to ambush chance for all your faction's armies, a reduction to the Dread cost of upgrades/stuff to buy and an increased campaign movement range for everyone. As for Khazrak himself, he's an infantry mulcher (especially on his chariot) that also gives amazing buffs to Bestigors/Gor units.