Kor

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The Kor are a race of pale-hued nomadic humanoids native to the plane of Zendikar in Magic: The Gathering, appearing first in the Tempest Block as beings forcefully displaced from their home.

Deeply reverent of their land, the Kor roam incessantly across its surfaces, employing ropes and hooks to climb cliffs and cross chasms. With extremely strong traditions focused on keeping their commuities together, skin that comes in gray, blue-gray or ivory, pale hair and white, pupil-less eyes, it should be no surprise that they are Zendikar's associated White Mana race.

Dungeons & Dragons[edit]

Kor were given rules as a PC race option in Dungeons & Dragons 5th Edition via the free online article "Plane Shift: Zendikar".

Ability Score Modifiers: +2 Dexterity, +1 Wisdom
Size: Medium
Speed: 30 feet
Vision: Normal
Kor Climbing: You have Proficiency in Athletics and Acrobatics. Additionally, so long as you are not encumbered or wearing heavy armor, you have a Climbing speed of 30 feet.
Lucky: When you roll a 1 on an attack, ability check or saving throw, you can reroll the dice and must use the new role.
Brave: You have Advantage on saving throws against Fright.
Dungeons & Dragons 5th Edition Races
Player's Handbook: Dragonborn - Drow - Dwarf - Elf - Gnome
Half-Elf - Half-Orc - Halfling - Human - Tiefling
Dungeon Master's Guide: Aasimar - Eladrin
Elemental Evil Player's Guide: Aarakocra - Genasi - Goliath - Svirfneblin
Sword Coast Adventurer's Guide: Duergar - Ghostwise Halfling - Svirfneblin - Tiefling Variants
Mordenkainen's Tome of Foes: Baatific Tieflings - Duergar - Eladrin - Githyanki
Githzerai - Sea Elf - Shadar-kai - Svirfneblin
Volo's Guide to Monsters: Aasimar - Bugbear - Firbolg - Goblin - Goliath - Hobgoblin - Kenku
Kobold - Lizardfolk - Orc - Tabaxi - Triton - Yuan-Ti Pureblood
Guildmaster's Guide to Ravnica: Human - Elf - Centaur - Goblin - Loxodon - Minotaur - Simic Hybrid
Vedalken
Unearthed Arcana: Changeling - Minotaur - Revenant - Shadar-kai
Shifter - Tiefling Variants - Warforged
Plane Shift: Amonkhet: Aven - Khenra - Minotaur - Naga
Plane Shift: Innistrad: Human
Plane Shift: Ixalan: Human - Goblin - Merfolk - Orc - Siren - Vampire
Plane Shift: Kaladesh: Aetherborn - Dwarf - Elf - Human - Vedalken
Plane Shift: Zendikar: Elf - Goblin - Human - Kor - Merfolk - Vampire
One Grung Above: Grung