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"Release the Kraken!
The tolling of the iron bell!
Release the Kraken!
Rising from the depths of hell!"
- – Danny Sexbang, signing the death sentence of a kingdom
The Kraken is a monster from European mythology, presumably Nordic, and is described as a sea-going creature of such enormous size that when it comes to the surface to doze and bask in the sunlight, sailors have been known to mistake it for an island and walk around on its back, getting a hell of a surprise when it inevitably decides to submerge again.
In the original myths, the kraken is never really described beyond being a bloody huge thing living deep under the water. In pop culture, however, it has become synonymous with an incredibly huge squid, though it's unclear if this is because of Dungeons & Dragons doing it or the other way around.
In D&D, the kraken is typically presented as an enormous aberration or magical beast, in the form of a ridiculously huge squid with genius-level intelligence, powerful magical abilities, and an even bigger ego. Ironically, despite 4th edition's terrible reputation, it actually preserved the traditional kraken, and even gave it a nastier relative that hunted the Astral Sea. It was 5th edition that broke with tradition, portraying its kraken as a deformed fish-frog-lizard thing with tentacles reminiscent of Ray Harryhausen's creation, though it's still an egotistical super-genius with a spate of nasty legendary actions.
For some reason, the baby kraken in Ghosts of Saltmarsh uses the 3e design.
|Aliases||The Many-Limbed God|
|Home Plane||Prime Material Plane (Krakennauricht, Aebrynis)|
Birthright had the Kraken as one of the unique awnshegh that bedevil Cerillia, and, atypically for one of the animalistic ones, also a super-smart genius. It is terrifying, given its massive size in a relatively-grounded and realistic campaign setting, and no one knows what the actual fuck it is, what it's doing, or why it picked the former Great Bay, now the Krakennauricht as its territory. Maybe it was one of the mounts Azrai rode across the sea, maybe it was a creature from the elemental plane of water the evil god corrupted for some inscrutable purpose. Either way, it's the biggest monster in the world... and it has enslaved the Sahuagin, having destroyed their civilization and using them as its minions. They worship the Kraken as the Many-Limbed God and offer it whatever treasures they obtain from the ships they sink and live sacrifices. Most notably, the priests of the Kraken do actually have access to cleric spells, though where and how they get the spells is unknown. For some reason, it has also forbidden the Sahuagin to make themselves known to other races, leaving the Krakennauricht, and from setting foot on land, with the exception of Krakenstaur.
|The Deities & Faiths of Birthright|
|Good||Haelyn - Moradin||Nesirie - Land's Protectorate
|Cuiraécen - Laerme|
|Neutral||Avani||Erik - Ruornil||Eloéle - Sera|
|Evil||Karthatok - Kriesha
The Serpent - Torazan
|The Cold Rider||Belinik - Kraken |
In the Monster Girl Encyclopedia, the kraken is a giant squid-girl, a relative of the scylla. Taking the form of a taller-than-average and hugely busty white-skinned woman with ten squid-like tentacles, they are mostly shy and retiring - but when they go hunting for a boyfriend, they have been known to sink whole ships to snatch up the man they like, leaving the rest as prey for the swarms of aquatic mamono who flock to them when they go husband-hunting. They have the ability to spit a magical ink that consumes light, creating magical patches of darkness.
Warhammer 40k has Hive Fleet Kraken, a large fleet of Tyranid organisms noted for encircling foes at every level. There are also proper krakens found on Fenris, although they are largely suspected to be of Tyranid origin.
- Mr. Rhexx's analysis of them, which attributes their new look to a love of fleshcrafting.
- Release the Kraken by Ninja Sex Party, textbook example of why one should never summon the Kraken... He's just such a huge dork.