Sonic Weaponry

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A Dreadnought of the Emperor's Children armed with a Blastmaster and a Doom Siren.

"My Emperors Children, what sweet music they make."

Fulgrim on the eve of the Drop Site Massacre

No, not like that.

One of the most exotic kind of weapons, sonic weapons emit vibrations from sound waves of various frequencies in order to not just make your usual scrub's ear drums explode but also to disrupt anything they hit, shaking the target quite literally apart. Most commonly used by the Emperor's Children, the Eldar make use of them as well. (A good idea would involve Ork Goff Rokkaz and Orky sound Kannons called ‘ead popperz.)

Noise Marine Weaponry[edit]

THINGS SHALL GET LOUD NOW.

The warbands of the Emperor's Children (and Noise Marines in general) use sonic weapons with great frequency, and sport three variations of the weapon. Back in the 80s, these weapons were stylized to resemble electric guitars and keytars, making Noise Marines look like psychotic weaponised hair metal bands. This awesomeness, alas, gave way to more "modernistic" fancy guns around 4th edition.

Sonic Blaster[edit]

Sonic Blaster

The basic weapon employed by Noise Marines, it fires blasts of sound capable of tearing through targets with the force of a Bolter via wave after wave of devastating harmonics, best suited to mowing down infantry hordes, but fired en masse, is capable of stripping wounds off vehicles and monsters.

For some reason, instead of firing off invisible sound waves like a real life audio weapon would or any other 40K Sonic weapon for that matter, the Sonic Blaster along with the rest of the Noise Marine's Sonic armory fires off purple energy of audio disruptions.

The weapon can unleash short riffs or long, discordant wails. A twin-linked and enlarged version of the weapon is used by Chaos Sonic Dreadnoughts.

Blastmaster[edit]

Blastmaster

The Blastmaster (no, not those fancy toy guns you get from the 90's) is the Sonic Blaster turned up to 11 (herro!). It produces a throbbing bass note which is strong enough to burst eyeballs and rupture organs. At different frequencies the weapon can have different effects, either harming individuals with a varying frequency or destroying an entire area with a single pulsing frequency, more details on this firing setting can be read below.

It can fire on two settings: the varied frequency setting can be fired similarly to a heavy bolter, even on the move, though it has a slightly slower rate of fire; the single frequency setting turns it into a straight up heavy weapon that can project its ROCK over a significant target area that can damage light and medium vehicles, and kill several Space Marines outright. Despite its name it has nothing to do with Master Blaster, who is awesome in other ways.

Doom Siren[edit]

Doom Siren

The Doom Siren (also known as the Angry/Agony Organ) is a backpack-mounted/helmet-mounted/why-not-both-mounted device that can weaponize the warcries of the wearer, turning his facemelters into literal facemelters.

It's basically a miniaturized and weaponized Dirge Caster or the Chaos version of a Banshee Mask.

The device is made up primarily of an arrangement of tubes around their helmets which can project short-ranged sonic attack and amplify the war cries of the bearer into a devastating sonic scream which spreads out in front of the charging Marine. However, certain Noise Marines must have their armor specially modified and fitted for it to be used properly.

More often than not, some Noise Marines would get a bunch of Doom Sirens and connect it on their backs for triple the fun. It is the spiritual successor of the Sonic Shrieker.

Sonic Shrieker[edit]

Sonic Shrieker

A piece of utility wargear rather than an offensive weapon, this Great Crusade-era implant was a Laer-derived implant, giving those equipped an advantage by inflicting a -1 WS debuff to enemy models in base contact that aren't immune to Fear. This implant doesn't make an appearance a few years down the line, either being empowered by the Chaos God Slaanesh probably led to this wargear being phased out as the Crusade built up, or was possibly "upgraded" and incorporated into the Emperor's Children implantation process for further generations of sick fucks.

By function, the Sonic Shrieker is in essence a diminutive version of a Doom Siren, the Sonic Shrieker can be used to unleash a brief but potent sonic barrage upon an opponent at close quarters, disorienting him, and leaving him open to a killing blow. A Sonic Shrieker can only be fitted to a Power Armour Helmet (which it is "rumored to draw its origins from xenos technology" - a pretty clear reference to the infamous masks of the Eldar Howling Banshees), for it required being connected to the miniature fusion reactor from the armor's backpack in order to fire, and even then, the Shrieker needs the better part of an hour to build up enough energy to fire once more when discharged.

Kakophony[edit]

Kakophony

A weapon that was derived from the bizarre instruments commissioned by Remembrancer Bequa Kynska for her opera for the Emperor's Children (or were those instruments, looted from the blood- and semen-stained stage), this was one of the first human made sonic weapons and was designed for ear rape as well as mind rape. They were able to unleash blasts of screaming discordant energy that can rupture flesh and incinerate metal, but their most terrifying ability was to open up the minds of those they touch to the horrors of the Warp as they also happen to be PSYCHIC!

This Great Crusade-era weapon was used by the Emperor's Children Kakophoni (the first recognizable Noise Marines), and they look like big sonic blasters, and can be thought of as prototypical blastmasters. This was a heavy weapon that had only one firing mode that was stronger than a blastmaster's varied frenquency setting, but could only fire twice and had Gets Hot!; but they had the bonus of having the capacity to inflict collateral damage to a squad that could kill most units outright.

Heartstring Lyre[edit]

Heartstring Lyre

A weaponized Harp from the new Slaaneshi Herald known as the Infernal Enrapturess. Despite sounding like a rather lame musical instrument disguised as a weapon, (it's not even a lyre) the materials made for a Heartstring Lyre is (un)surprisingly Grimdark. Whilst the overall structure of the Harp is mundane, its strings are fashioned from the muscles and tendons of some poor sod whilst the sod himself acts as the instrument's base. This being Slaanesh, we ain't sure whether this is considered as some form of weird and unusual punishment, or as some form of weird kink and fetish. Or the most likely answer both.

As a Daemon Weapon, the Heartstring Lyre is actually a support weapon whose abilities are best attributed in strengthening nearby allies rather than outright killing the enemy. Sure it is a Sonic Weapon, but if you are not supporting the troops with this instrument, than you're wasting its potential.

The Lyre has three unique abilities. The first is the friendly support variant which is called the Harmonic Alignment. Fluffwise; the music played by this instrument harmonically aligns the realm she is in to the realm of Slaanesh, allowing Slaaneshi daemons to manifest more easily upon the battlefield. What this means is that at the start of your hero phase, each friendly Infernal Enrapturess that is part of a Slaanesh army and on the battlefield generates 1 depravity point for her army.

The second is called Discordant Dirsuption which is when the Daemonette plays a discordant music that is so intense it causes physical harm to those that are attuned to magic/warp stuff. Crunchwise, it allows successful casting re-rolls for enemy wizards/psykers that are within 24" of one or more models with this same ability. Oh yeah, also if the re-rolled casting roll is a double, than that psyker suffers D3 mortal wound after the effects of any spell have been carried out.

The third ability is called the Versatile Instrument which is stated that the Infernal Enrapturess can quickly switch between playing a swift medley of short notes, or a single massive blast of sounds. On tabletop, this translates to the Heartstring Lyre having two primary fire modes which is either the Cacophonous Melody (Range 18”/S4/AP-1/Dam 1/ Assault 6 that can wound a Marine on a 4+ and reduces their armor save to a 4+ save) or the Euphonic Blast (Range 24”/S8/AP-3/Dam 3/Assault 1 which is enough to take the last few wounds off tank armor or a monster). Both of them are a Blastmaster with half the range and counts as a missile weapon for some reason.

Dirge Caster[edit]

Dirge Caster

Chaos Laud Hailers.

The Dirge Caster is a broadcaster, which outputs a non-stop litany of Chaos. Incomprehensible and disturbing to all others, the sound enthralls and absorbs the followers of Chaos, driving out any uncertainty or doubt. The device also emits terrifying screams, wails, and howls to demolish and confuse the enemy. A Dirge Caster cannot be used on a vehicle that already has a Warp Amplifier installed. Dirge Casters can be used by all Chaos Vehicles.

8th Edition[edit]

With the advent of 8th edition, a few changes were made to the weapons:

  • The Sonic Blaster is 4 pt upgrade from the regular Boltgun: with the same 24" S4 AP0 D1 profile. But with Assault 3 making for a far more flexible weapon capable of 3 shots at 24" rather than one. While also allowing shooting after advancing. As a sonic weapon it denies the enemy bonuses to their saves due to cover.
  • The Blastmaster has two firing modes either: 36" S4 AP-1 D1 Assault D6, or 48" S8 AP-2 DD3 Heavy D3, both of which ignore cover bonuses. Making it superior to a missile launcher in every way. In its assault mode it has 12" less range but AP-1. In its heavy fire mode its essentially a D3 Krak Missile Launcher that costs 5 points less. Blastmasters are not as powerful as they once were against power armor; but are far better against characters, Terminators, vehicles, and multi-wound models in general. Averaging 2 shots at S8 AP-2 D2, but possibly doing 9 damage in a single shooting phase, at 20 pts they cost 5 pts less than a Missile Launcher or Lascannon! The Varied Frequency setting will see far more use than in the past as well; averaging 3.5 S4 AP-1 D1 shots, with the potential for 6 shots, it's got a slightly better rate of fire than a Sonic Blaster, and a much-improved AP of -1.
  • The Doom Siren is now a heavy flamer with 8" S5 AP-2 D1 Assault D6 that auto-hits, and does not allow cover bonuses for 8 pts.
Weapons of the Forces of Chaos
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Inferno Bolt Pistol - Stub Gun
Directed-Energy: Plasma Pistol
Incendiary: Warpflame Pistol
Chemical: Injector Pistol - Xyclos Needler
Basic Weapons:
Ballistics: Autogun - Bolter - Fatecaster Greatbow
Inferno Bolter - Shotgun - Stub Rifle
Directed-Energy: Lasgun
Sonic: Sonic Blaster
Special Weapons:
Ballistics: Light Mortar - Sniper Rifle
Directed-Energy: Conversion Beamer - Meltagun - Plasma Gun
Incendiary: Flamer - Warpflamer
Chemical: Bile Spewer - Plague Belcher
Sonic: Doom Siren - Sonic Shrieker
Combi-Weapons: Combi-Bolter
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber - Havoc Launcher
Reaper Autocannon - Soulreaper Cannon - Hellfyre Missile Rack
Directed-Energy: Æther-Fire Cannon - Lascannon - Plasma Cannon
Heavy Conversion Beamer
Incendiary: Heavy Flamer - Heavy Warpflamer
Chemical: Plague Sprayer - Plague Spewer - Blight Launcher
Sonic: Blastmaster
Daemon Weapons:
Ballistics: Kai Gun - Harvester Cannon - Butcher Cannon - Soul Burner Petard
Hades Autocannon - Hades Gatling Gun - Scorpion Cannon - Tower Gun
Skullreaper Cannon - Skullshredder Cannon Doomfire Cannon - Impaler
Kytan Gatling Cannon - Balemaw Cannon - Plague Catapult
Directed-Energy: Storm Laser - Ectoplasma Cannon - Magma Cutter
Incendiary: Baleflamer - Daemongore Cannon - Hellmaw Cannon - Warpfire Flame Cannon
Chemical: Plaguespitter - Heavy Blight Launcher - Pandemic Staff
Plagueburst Mortar - Rot Cannon - Bile Spurt
Sonic: Heartstring Lyre
Warpcraft: Beam of Power - Bolts of Change - Mirror of Absorption
Other: Fleshmetal Guns - Mawcannon - Skull Hurler - Cauldron of Blood Cannon - Ichor Cannon
Gorestorm Cannon - Tormentor Cannon - Skull Cannon - Entropy Cannon - Excruciator Cannon
Vehicle-mounted
Weapons:
Ballistics: Battle Cannon - Hurricane Bolter - Demolisher Cannon
Accelerator Autocannon - Punisher Gatling Cannon
Directed-Energy: Single-Barrelled Turbo-Laser Destructor
Sonic: Dirge Caster
Ordnance:
Ballistics: Apocalypse Missile Launcher - Doomstrike Missile Launcher
Super-Heavy
Weapons:
Ballistics: Gatling Blaster - Natrix Shock Lance
Ursus Claws - Vulcan Mega-Bolter
Directed-Energy: Double-Barrelled Turbo-Laser Destructor - Hellstorm Cannon - Laser Blaster - Laser Destructor
Melta Cannon - Plasma Annihilator - Plasma Blastgun - Plasma Destructor - Plasma Obliterator
Volcano Cannon - Vengeance Cannon
Incendiary: Inferno Gun
Chemical: Pus Cannon
Ship Weapons:
Ballistics: Macro Cannon - Torpedo
Directed-Energy: Lance Weapon
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - Power Weapons - Daemonic Close Combat Weapons - Arc Weapons
Tzaangor Blade Weapons - Basic Close Combat Weapons - Force Weapons
Grenades & Explosives: Frag Grenade - Blight Grenade - Krak Grenade - Melta Bomb

Chaos Renegades[edit]

According to the Tome of Excess for Black Crusade, followers of Chaos (besides the Noise Marines) also make use of sonic weaponry, though its usage is still predominantly concentrated amongst Slaaneshi faithful.

Unfortunately, there aren't any canon models, so proxies are often used as a place-in.

Ghibelline Shrieking Pistol[edit]

Ghibelline Shrieking Pistol

This is the smallest known form of non-Legion sonic weaponry, discharging thrumming blasts of psychosonic energy. This bulky, pistol-sized weapon requires a backpack-mounted power source to operate, and its psychosonic discharges have destructive effects similar to the blasts of a Hellgun. In the Screaming Vortex, sonic weaponry is most associated with the world of Ghibelline. Sonic weaponry requires energy to function, rather than ammunition, so those renegades not blessed enough to have a suit of power armor to hook them into must wear power generating backpacks. The Shrieking Pistol is no exception.

The Pirates of the Ragged Helix are mentioned as favoring this weapon for its ability to blast a target free of the limited gravity of their home range with a single shot, condemning the victim to an excruciating death as they spiral off into the depths of space. Before you ask, Ragged Helix have fucky physics where tiny asteroids with low gravity somehow have atmosphere and can support life.

Ghibelline Howler Rifle[edit]

Ghibelline Howler Rifle

A sniper rifle that fires extremely accurate sonic blasts over long distances. Creating a distinctive howl earning its name.

These weapons fire intensely focused and accurate blasts of high-pitched sound, but when used at their full power, they create an acoustic onslaught that causes the wielder - and anyone else nearby - to suffer uncontrollable bleeding from their ears. Ghibelline Howler Rifles are not to be confused with the similarly named Howler Rifles known to be used by the infamous Rak'gol which are essentially a triple-barreled machine gun.

Ghibelline Hyperwave Clarion[edit]

Ghibelline Hyperwave Clarion

The most powerful sonic wave cannon to be carried by a non-Astartes heretic. This complex but sturdy weapon, crafted by the Ghibelline Hereteks, uses endlessly alternating frequencies of sounds that oscillate faster than matter can withstand to reduce bones to jelly, blast ferrocrete to powder and liquefy adamantine. Like the rest of the Ghibelline weapons, the Hyperwave requires a backpack to store its energy.

As bulky as it is destructive, even an Astartes operator will find hauling this weapon around difficult.

The word Clarion, by the way, means war bugle or siren, and has been used as a nickname for various guns throughout history. A fitting title for a weapon that is all three.

Shatterscream Rounds[edit]

Originally a humble automated sentry alarm called a Screamer, Shatterscream rounds repurposes the clarions into makeshift ammo in an attempt to create a more portable and easily acquired form of sonic weaponry.

Imperium[edit]

The Imperium is known to utilize audio weapons and tools in their mode of warfare. AdMechs and Sisters are known users.

Proclamaitor Hailer[edit]

Proclamaitor Hailer

The Proclamaitor Hailer is similiar to the Imperium's Laud Hailer. But rather than singing praises to the Emprah, it sings praises to the Star Gods. Wielded by the Clamavus and integrated into the suit, the Proclamaitor Hailer 'proclaims' the arrival of the space locusts to the unwashed masses of a Imperium backwater planet. Proclamaitor Hailers are always paired with the Scrambler Array DJ Record Player to further enhance its capabilities. Whilst the Hailer spread the word, the Scrambler Array fucks with the comms of loyal Imperial forces. In this aspect, the Scrambler Array and the Proclamator Hailer are both interdependent of one another, often acting as a single tool in function.

On the other hand, the Proclamaitor Hailer can also psychically link up with the Cult's Patriarch, turning a giant glorified microphone into a deadly psychic screech that can make Psykers shit themselves into oblivion and make normal units suffer ear bleeds.

On tabletop, the Proclamaitor Hailer IS the Scrambler Array, as these two tools are one in the same. Enemy units cannot deep-strike within 12" of him, that three inches may not seem much but it does plug holes in your army and prevents any other special Stratagem or rule from appearing closer than 9" like, say, yourself. Also, the Clamavus can deal a mortal wound to a unit within 6" on a 6 from dropping his sick beats. Still, despite the Hailer being nothing more than a prop to the more useful and dominant Scrambler Array, it at least has an ability named....after itself. This ability is a passive one that gives every CULT units within 6" +1 to charge, leadership, and advance.

Seismic Cannon[edit]

Seismic Cannon

Despite its name, the Seismic Cannon is not meant to be used as a weapon. It is a type of construction and mining equipment used by the Imperium of Man and one of the more common tools found across the Galaxy. The Seismic Cannon is known for its weight, requiring a tripod to successfully operate; and is basically a technologically advanced, long range pickaxe. The distinctive pronged muzzle of a Seismic Cannon sends out pulsed bow waves of sonic force that can shiver a basilica wall into rubble and its most common use is blasting giant boulders into pebbles or demolishing a house in a few well placed shots. And just like its pickaxe ancestor can be swung at an opponent's skull in a pinch, the Seismic Cannon can be re-purposed as a weapon to turn the internal organs of living targets to mush. The rank-and-file troops from Genestealer Cults are the most frequent users, with the earlier generations of hybrids finding that having three arms helps to make it more portable.

Heavy Seismic Cannon[edit]

Heavy Seismic Cannon

A much bigger variant of the normal Seismic Cannon.

Like the Seismic Cannon, the Heavy Seismic Cannon is a common construction equipment used by the Imperium of Man. In this case, the Heavy Seismic Cannon is used against materials that can withstand the sonic impact of even the regular Seismic Cannon. Such materials may include diamonds, gems and other super dense composites.

Due to its large size and heavy and awkward firing position, the Heavy Seismic Cannon is only used on heavy utility vehicles that can mount such weapons and withstand the sonic backlash of these guns, the most common carrier of the Heavy Seismic Cannon is the Goliath Rockgrinder vehicles.

Laud Hailer[edit]

Laud Hailer

Not really a weapon per se, Laud Hailers are used by the Adepta Sororitas Sisters of Battle and the Ordo Hereticus as devices intended to spread faith in the God-Emperor and make the Heretics shit themselves a new one or bore them to death like a Sunday morning prayer.

Proclaiming the power of the Emperor in heavenly tones, Laud Hailers fill the enemies of Mankind with dread. These devices can be used by the Adepta Sororitas Rhino, Immolator, and Exorcist vehicles. These are usually shaped like a small angel holding a trumpet, where the trumpet contains the device's sound projection system.

Occasionally, they can also be used in a more portable form by the Sister Dialogous which is shaped like a giant staff/microphone/spoon.

In 7th Edition, Laud Hailers lets you reroll failed Act of Faith LD tests. Mathematically, it's more likely to let you succeed on an AoF than upgrading to a Superior would, and can potentially benefit multiple units.

"Realistically", Laud Hailers can be weaponized against daemons due to being able to use faith and holy prayers and such against them. But really, who honestly expects the Imperium to be smart enough to do that?

Transonic Cannon[edit]

Transonic Cannon

The Blastmaster of Imperium sonic weapons.

The Transonic Cannons is a type of large and heavy sonic weapon wielded by a Tech-Priest Manipulus. These big and chonky weapons is powered from the the bulbous augmentation of which, contains a galvanic cell, from which they can channel a powerful charge of divine Motive Force – the underlying current of all life. A charged shot from the Transonic Cannon could render armor and bone alike with a single blast.

On the tabletop, the Transonic Cannon acts more like a AP-1 2D sonic flamer, which is hilarious seeing most sonic weapons have decent range. This makes the weapon a pretty deadly tool against MEQs, let alone GEQs Only available on the Manipulus. with the Transonic Cannon, the Manipulus can always advance and move 8-13 inches a turn and help assault squads by cleaning screens.

In contrast to the more longer-ranged Magnarail Lance, which is designed to skewer vehicles, the Transonic Cannon is meant to complement the Manipulus CQC orientated loadout and other weapon systems.

Sonic Destructor[edit]

Sonic Destructor

The smaller version of the Sonic Disruptor.

The Sonic Destructor is a type of super-heavy Sonic Weapon used by the Adeptus Mechanicus. Deployed on the Ordinatus Ulator, the kid son of the Ordinatus Mars (Which also coincidentally mounts the much bigger Sonic Disruptor); it is a terrifying weapon whose origins lie in the shadows of the Age of Strife. In battle the Sonic Destructor generates a wave of annihilation that wreaks havoc across the battlefield.

In the Horus Heresy tabletop, this big ass sonic projector will have people kicking you in the nuts every time you shoot it. 72" Range, Strength X, AP2, Pinning, Armourbane, Instant Death, Ignores Cover, Ulator Sonic Wave. Place down a Massive blast template(7") at the edge of the hull. Direct it at an enemy (Has to be enemy first and can hit friendlies) and draw a straight line using the Massive blast template. Anything that gets partially touched by it takes a hit from the following Table. (This also includes Flyers. Yes. Even Flyers.)

Sonic Disruptor[edit]

Sonic Disruptor

The Sonic Destructor's father and the biggest Sonic weapon to date.

A Sonic Disruptor is a massive weapon used by Ordinatii, the massive, one-of-a-kind war machines of the Centurio Ordinatus, that utilizes unique technology to produce sound waves which resonate across the battlefield, crumbling buildings, shattering bones, bursting organs and causing electronic equipment to explode as the wall of sonic energy passes over enemy forces.

The frequency of audio sound used by the Sonic Disruptor ravages those who fall victim to it, from a subsonic rumbling that tears buildings apart to a supersonic squall that pierces eardrums and flays skin from flesh. The Sonic Disruptor scales repeatedly up and down these frequencies, causing a blast of sonic energy that rolls forward like a force wave from a massive conventional explosion. Hiding in cover is of little use, since woods and rubble are just blown apart and walls simply amplify the sonic wave if they are not shattered. Even the weighty armor of a Titan or the reinforced buttresses of a stronghold provide little protection against the wrath of a Sonic Disruptor, the first of which was deployed by the Ordinatus Mars. Targets protected by energy fields such as Void Shields will lose one shield to the sonic wave before it passes.

Weapons of the Imperium of Man
Sidearms:
Ballistics: Absolvor Bolt Pistol - Archaeotech Repeater - Archeotech Revolver - Assault Grenade Launcher - Autopistol
Belasco Galvian Needler - Bolt Pistol - Exitus Pistol - Flechette Blaster - Flechette Pistol - Flintlock Pistol - Handbow
Hand Cannon - Heavy Bolt Pistol - Kinetic Destroyer - Needle Pistol - Radium Pistol - Sawn-Off Shotgun - Stub Gun
Directed-Energy: Arc Pistol - Blast Pistol - Digital Weapons - Electrostatic Gauntlet - Gamma Pistol - Helfrost Pistol
Hellpistol - Hotshot Laspistol - Inferno Pistol - Laspistol - Neo-Volkite Pistol - Photon Gauntlet
Plasma-Caster - Plasma Pistol - Voltaic Blaster - Volkite Serpenta
Incendiary: Exterminator - Hand Flamer - Phosphor Blast Pistol - Phosphor Pistol - Phosphor Serpenta - Sulphur Breath
Gravitational: Grav-Pistol
Other: Grapnel Launcher - Neural Shredder - Reductor Pistol - Web Pistol
Basic Weapons:
Ballistics: Angelus Bolt Carbine - Autogun - Bolter - Bow - Galvanic Carbine - Radium Carbine
Storm Bolter - Stubber - Musket - Blunderbuss - Stub Cannon - Stub Rifle - Longrifle
Macrostubber - Bolt Carbine - Imperial Boltgun - Stubcarbine - Sling - Shotgun
Solo Boltgun - Sororitas Boltgun - Special Issue Boltgun - Bolt Rifle - Concussion Carbine
Directed-Energy: Arc Rifle - Lascutter - Hellgun - Lasgun (Lasgun Patterns) - Phased Plasma-Fusil - Plasma Blaster - Plasma Incinerator
Suppression Laser - Hotshot Lasgun - Hotshot Volley Gun - Mining Laser - Lascarbine
Auxilia Lasrifle - Las-Lock - Mitralock - Lascutter
Incendiary: Assault Flamer - Flamer
Gravitational: Grav-gun
Other: Webber
Special Weapons:
Ballistics: Assault Bolter - Grenade Launcher - Flechette Carbine - Needle Sniper Rifle - Radium Jezzail
Sniper Rifle - Transuranic Arquebus - Mole Mortar - Galvanic Caster - Galvanic Rifle - Forge Bolter
Magnarail Lance - Vengeance Grenade Launcher - Purgatus Crossbow - Stake Crossbow
Exitus Rifle - Light Mortar - Mark IX Sniper Rifle - Guardian Bolter - Balistus Grenade Launcher
Lastrum Storm Bolter - Mk.III Shrike Pattern Bolt Sniper Rifle - Krumper Rivet Cannon
Directed-Energy: Conversion Beamer - Long-Las - Meltagun - Plasma Caliver - Plasma Gun - Adrathic Destructor
Plasma Repeater - Volkite Charger - Photon Thruster - Melta Rifle - Plasma Talon - Plasma Exterminator
Lightning Gun - Proteus Plasma Projector - Volkite Incinerator - Plasma Burner - Arc Lance
Incendiary: Incinerator - Phosphor Blast Carbine - Phosphor Torch - Immolation Rifle - Balefire Gun
Chemical: Chem-Thrower
Sonic: Transonic Cannon
Gravitational: Grav-Amp
Warpcraft: Animus Speculum - Psilencer - Psycannon
Combi-Weapons: Combi-Flamer - Combi-Melta - Combi-Grenade Launcher - Combi-Plasma - Combi-Grav
Infernus Heavy Bolter - Adrastus Bolt Caliver - Disintegration Combi-Gun - Combi-Needler
Condemner Boltgun - Executioner Pistol
Other: Chaff Launcher - Infernum Halo Launcher - SLHG Pattern Assault Ram - Tarantula Sentry Gun
Heavy Weapons:
Ballistics: Autocannon - Assault Cannon - Harpoon Gun - Heavy Bolter - Heavy Stubber - Missile Launcher
Rotor Cannon - Heavy Mortar - Storm-Welder - Heavy Crossbow - Harpoon Launcher - Scatter Cannon
Ripper Gun - Rad Missile Launcher - Boltstorm Gauntlet - Maxim Bolter - Grenadier Gauntlet - Tempest Bolter
Mole Launcher - Salvo Launcher - Mauler Bolt Cannon - Cyclone Missile Launcher - Typhoon Missile Launcher
Skyhammer Missile Launcher - Grenade Harness - Cerberus Launcher - Rocket Propelled Grenade Launcher
Deathwatch Frag Cannon - Auto-Launcher - Ravenwing Grenade Launcher - Thunderfire Cannon
Icarus Rocket Pod - Lucius Pattern Heavy Quad-Launcher - Tempest Salvo Launcher
Directed-Energy: Heavy Arc Rifle - Helfrost Cannon - Lascannon - Rad Cannon - Multi-Melta - Multi-laser
Plasma Cannon - Volkite Caliver - Volkite Culverin - Darkfire Cannon - Melta Destroyer
Las-Ripper - Irradiation Projector - Volkite Blaster - Plasma Culverin - Heavy Mining Laser
Volkite Cavitor - Volkite Falconet Battery - Corve Las-Pulser - Vultarax Arc Blaster
Incendiary: Atalan Incinerator - Heavy Flamer - Phosphor Blaster
Flamestorm Gauntlet - Incendine Combustor
Pyroclast Flame Projector - Infernus Firepike
Sonic: Seismic Cannon
Gravitational: Grav-Cannon - Heavy Grav-Cannon - Graviton Pulsar - Graviton Ram
Other: Firestrike Servo-Turret - Heavy Webber - Sabre Weapons Battery - Torsion Cannon
Vehicle-mounted
Weapons:
Ballistics: Anvilus Autocannon Battery - Anvilus Snub Autocannon - Battle Cannon - Conqueror Cannon - Demolisher Cannon - Hellstrike Missile
Hydra Autocannon - Eradicator Nova Cannon - Punisher Gatling Cannon - Punisher Rotary Cannon - Vanquisher Cannon
Ironhail Skytalon Array - Ferrumite Cannon - Onslaught Gatling Cannon - Heavy Onslaught Gatling Cannon - Icarus Stormcannon Array
Siegebreaker Cannon - Skyreaper Battery - Avenger Bolt Cannon - Iliastus Accelerator Cannon - Hurricane Bolter - Lastrum Bolt Cannon
Multiple Rocket Pod - Blackstar Rocket Launcher - Deathwind Missile Launcher - Hunter-Killer Missile - Bellicatus Missile Array
Hammerstrike Missile Launcher - Sabre Missile Launcher - Disruptor Missile Launcher - Frag Cannon - Hellfury Missile - Skystrike Missile
Stormstrike Missile Launcher - Aiolos Missile Launcher - Scorpius Launcher - Hyperios Missile Launcher - Hammerfall Missile Launcher
Ironclad Assault Launcher - Boreas Air Defence Missile - Skyspear Missile Launcher - Fragstorm Grenade Launcher - Arcus Launcher
Krakstorm Grenade Launcher - Blackstar Cluster Launcher - Macharius Battle Cannon - Taurox Battle Cannon - Taurox Gatling Cannon
Leviathan Storm Cannon - Vengeance Launcher - Xiphon Rotary Missile Launcher
Directed-Energy: Helfrost Destructor - Magma Cannon - Pulsar-Fusil - Volcano Cannon - Volkite Saker - Adrathic Devastator - Eradication Beamer
Las-Talon - Macro Plasma Incinerator - Volkite Demi-Culverin - Melta-Cutter - Siege Melta Array - Plasma Eradicator
Magna-Melta - Plasma Destroyer - Volkite Sentinel - Cyclonic Melta Lance - Plasma Storm Battery - Heavy Conversion Beamer
Thermal Spear - Hellfire Plasma Cannonade - Neutron Laser Projector - Neutron Laser - Arachnus Blaze Cannon
Arachnus Heavy Blaze Cannon - Arachnus Heavy Lascannon Battery - Arachnus Storm Cannon - Laser Destroyer Array
Laser Destroyer - Heavy Laser Destroyer - Omega Plasma Array - Sabre Neutron Blaster
Incendiary: Heavy Phosphor Blaster - Incendium Cannon - Inferno Cannon - Flamestorm Cannon - Clearance Incinerator
Infernus Incinerator - Heavy Incinerator
Chemical: Chem Cannon
Sonic: Heavy Seismic Cannon - Laud Hailer
Warpcraft: Gatling Psilencer - Heavy Psycannon - Rift Cannon
Ordnance:
Ballistics: Apocalypse Missile Launcher - Basilisk Magnus - Thunder-Fire Cannon - Colossus Siege Mortar - Deathstrike Cannon - Deathstrike Missile
Goliath Mega-Cannon - Dreadhammer Cannon - Earthshaker Cannon - Griffon Heavy Mortar - Manticore Missile - Medusa Siege Cannon
Quake Cannon - Spicula Rocket System - Thunderer Cannon - Stormshard Mortar - Stormsword Siege Cannon - Tremor Cannon
Nemesis Quake Cannon - Doomsday Cannon - Exorcist Multiple Missile Launcher - Taurox Missile Launcher - Ironstorm Missile Pod
Stormspear Rocket Pod - Spiculus Bolt Launcher - Praetor Multiple Missile Launcher - Karacnos Mortar Battery - Morbus Heavy Bombard
Dominus Triple Bombard - Behemoth Cannon - Whirlwind Multiple Missile Launcher
Directed-Energy: Belleros Energy Cannon - Hellex Plasma Mortar
Gravitational: Graviton-Charge Cannon - Grav Flux Bombard
Warpcraft: Vortex Missile
Super-Heavy
Weapons:
Ballistics: Accelerator Autocannon - Avenger Gatling Cannon - Doomstrike Missile Launcher - Gatling Blaster - Thunderhawk Cannon
Vulcan Mega Bolter - Trident - Thundercoil Harpoon - Castigator Bolt Cannon - Shieldbreaker Missile - Helios Defense Missile Pod
Hellion Missile - Accelerator Cannon - Baneblade Cannon - Hellhammer Cannon - Macro-Accelerator Cannon - Revelator Missile Launcher
Directed-Energy: Atrapos Lascutter - Hellstorm Cannon - Lightning Cannon - Melta Cannon - Plasma Annihilator
Plasma Blastgun - Plasma Destructor - Plasma Obliterator - Turbo-Laser Destructor
Vengeance Cannon - Arachnus Magna-Blaze Cannon - Thermal Cannon - Plasma Decimator
Volkite Veuglaire - Las-Impulsor - Volcano Lance - Volkite Chieorovile - Volkite Carronade
Defense Laser - Lightning Lock - Conversion Beam Cannon
Incendiary: Acheron Flame Cannon - Conflagration Cannon - Inferno Gun
Sonic: Sonic Destructor
Gravitational: Graviton Imploder - Graviton Singularity Cannon
Warpcraft: Warp Missile - Warp Missile Rack - Psi-Cannon
Ship Weapons:
Ballistics: Bombardment Cannon - Doomstorm Missile - Hellfire Missile
Macro Cannon - Nova Cannon - Torpedo
Directed-Energy: Hellfury Cannon - Lance Weapon
Sonic: Sonic Disruptor
Non-Firearm Weapons:
Melee Weapons: Chain Weapons - C'tan Phase Weapons - Force Weapons - Power Weapons - Arc Close Combat Weapons
Transonic Weapons - Basic Close Combat Weapons - Imperial Miscellaneous Weapons - Grav Close Combat Weapons
Grenades & Explosives: Arc Grenade - Colossus Bomb - Demolition Charge - Frag Grenade - Haywire Mine - Heavy Bomb
Incendiary Charge - Krak Grenade - Melta Bomb - Mindscrambler Grenade - Smoke Grenade - Blind Grenade
Shock Grenade - Vortex Grenade - Stasis Bomb - Psyk-Out Grenade - Rad Grenade - Tectomagnic Munitions
Weapons of the Genestealer Cults
Sidearms:
Ballistics: Autopistol - Bolt Pistol - Needle Pistol - Liberator Autostub
Directed-Energy: Laspistol
Incendiary: Hand Flamer
Other: Web Pistol
Basic Weapons:
Ballistics: Autogun - Shotgun - Storm Bolter
Directed-Energy: Lasgun
Other: Webber
Special Weapons:
Ballistics: Grenade Launcher - Sniper Rifle - Silencer Sniper Rifle
Directed-Energy: Mining Laser
Incendiary: Flamer
Sonic: Proclamaitor Hailer
Other: Scrambler Array
Heavy Weapons:
Ballistics: Autocannon - Heavy Bolter - Heavy Stubber
Missile Launcher - Light Mortar
Directed-Energy: Multi-laser - Heavy Mining Laser - Multi-Melta
Plasma Cannon - Lascannon
Incendiary: Heavy Flamer - Atalan Incinerator
Sonic: Seismic Cannon
Vehicle-mounted
Weapons:
Ballistics: Battle Cannon - Eradicator Nova Cannon
Hunter-Killer Missile - Vanquisher Cannon
Incendiary: Clearance Incinerator
Sonic: Heavy Seismic Cannon
Non-Firearm Weapons:
Melee Weapons: Chain Weapon - Power Weapon - Tyranid Close Combat Weapons
Heavy Rock Drill - Heavy Rock Cutter - Heavy Rock Saw
Miscellaneous Weapons - Basic Close Combat Weapons
Grenades & Explosives: Frag Grenade - Krak Grenade - Blasting Charges

Eldar[edit]

The Eldar employ a number of sonic weapons as well.

Banshee Mask[edit]

Banshee Mask

The quintessential bitch mask. A Banshee Mask is a sonic weapon of terror worn by the Howling Banshee Aspect Warriors.

The mask uses a special psychosonic amplifier, turning the Banshee's raging battle cry into a devastating psychic barrage. Enemies exposed to this psychic scream suffer momentary paralysis as their central nervous system is flooded with psychic energy, making them easy prey for the Banshees. Eldar Autarchs who have mastered the Howling Banshee war path still often utilize these masks when fighting in close quarters combat.

Basically the sonic version of the Striking Scorpion's Mandiblaster's pew pew.

Autarchs can wear them as well if they completed the Path and they choose to keep the mask in their future endeavours.

Vibro Cannon[edit]

Vibro Cannon

A peculiar weapon, the Vibro Cannon builds up a charge inside itself, and then lets it fly to rip things (and people) apart. The Vibro Cannon uses multiple successive devastating sonic blasts to kill things, so the longer it stays on a target the more dead the target becomes. Comparable to the weapons used by the Noise Marines, except they use a single note or riff, instead of killing the enemy with dubstep. Essentially, the Vibro Cannon is like an opera singer using her voice to shatter a wine glass, whereas a Sonic Blaster is more like sitting right in the front row of a death metal concert and going completely insane in the process. They can also combine with other Vibro Cannons to deal even more damage. As you might guess this weapon has been the butt of many a joke thanks to its name, and just as well it sounds approximately like something the Noise Marines would use, though don't tell an Eldar that...

Sonic Lance[edit]

Sonic Lance

The Sonic Lance is a sophisticated Eldar sonic weapon which uses resonant sonic waves, the same technology found in the smaller Vibro Cannon, to shake a target apart. Also known as a Tremor Cannon, this weapon can gouge great rents in the ground; weaponizing sonic waves to the extreme, the Sonic Lance can shake apart even Superheavy vehicles, flatten Space Marines within their power armor, and tear unprotected Guardsmen limb from limb

Due to its size this weapon can only be used by the Lynx super-heavy tank, or mounted on the Revenant Titan.

Weapons of the Eldar
Sidearms:
Ballistics: Shuriken Pistol - Harlequin's Embrace - Harlequin's Kiss
Directed-Energy: Fusion Pistol - Mandiblaster
Sonic: Banshee Mask
Warpcraft: Neuro-Disruptor
Other: Neural Shredder
Basic Weapons:
Ballistics: Avenger Shuriken Catapult - Death Spinner - Gatekeepers Bastion
Reaper Launcher - Shuriken Catapult - Swooping Hawk Grenade Pack
Directed-Energy: Cloudsweeper - Fusion Gun - Lasblaster
Laser Lance - Prism Rifle - Ranger Long Rifle
Incendiary: Eldar Flamer
Exarch Weapons:
Ballistics: Spinneret Rifle - Tempest Launcher
Directed-Energy: Fire Pike - Hawk's Talon - Prism Blaster - Star Lance - Sunrifle
Incendiary: Dragon's Breath Flamer
Heavy Weapons:
Ballistics: Eldar Missile Launcher - Pack Grenade Launcher - Mirage Launcher - Shadow Weaver
Shrieker Cannon - Shuriken Cannon - Torrent Reaper Launcher
Directed-Energy: Bright Lance - Scatter Laser - Starcannon
Haywire Cannon - Firestorm Scatter Laser
Sonic: Vibro Cannon
Warpcraft: Wraithcannon - D-Scythe
Vehicle Weapons:
Ballistics: Doom Weaver - Phoenix Missile Launcher
Directed-Energy: Prism Cannon - Pulse Laser - Prismatic Cannon
Warpcraft: D-Cannon - D-Flail
Super Heavy Weapons:
Ballistics: Deathshroud Cannon - Phantom Missile Launcher
Revenant Missile Launcher - Void Spinner Array
Directed-Energy: Inferno Lance - Pulsar - Suncannon
Sonic: Sonic Lance
Warpcraft: Psychic Lance
Ship Weapons:
Ballistics: Torpedo
Directed-Energy: Phantom Lance - Pulsar Lance - Shadow Lance - Heavy Starcannon
Non-Firearm Weapons:
Melee Weapons: Eldar Chain Weapons - Eldar Power Weapons
Eldar Force Weapons - Miscellaneous Weapons
Grenades & Explosives Plasma Grenade - Haywire Grenade - Hallucinogen Grenade

Orks[edit]

The Orks only really have one proper sonic weapon to speak of, not including Screech Squigs and Shouta Oddboyz, but they're living things.

Rokker Shoota[edit]

Rokker Shoota

The Rokker Shoota's otherwise known as Rok Guitars are basically an Orky version of the Chaos Sonic Blaster, and in fact some could even be looted ones picked up off the battlefield, Orks having no qualms using Chaos weapons. Unlike the Sonic Blaster however, the Rokker Shoota's designed to also be usable in close combat as a Rokker Choppa, so it'll typically still be guitar-shaped so it can be swung over the head like an axe, into the head of either a heckler in the audience or a Humie who can't appreciate propa Musik.

Only ever played by skilled Rokkaz, despite Orks not caring how well they play. If they ride around in a Trukk, it has to modelled after the "Doof Wagon" from Mad Max: Fury Road. This is not negotiable.

Note that this only applies to old-school Rokker Shootaz; in their 8e revamp, they are a more mundane combination of a machine gun and a battle-axe built into a singular weapon that is also strung with guitar strings, allowing the Rokker to vary between playing music on it, blazing away at anyone within range, and swinging it like an axe at any git that annoys him.

Weapons of the Orks
Da Basik Poppas:
Ballistics: Grot Blasta - Sluggas - Six-Shoota - Pokkit Rokkit Launcha
Directed-Energy: Kustom Mega Slugga
Trusty Shootas:
Ballistics: Gretchin Blunderbuss - Shootas - Shoota Kannon - Ork Blunderbuss
Incendiary: Burnas
Spechul Dakka:
Ballistics: Stikkbomb Launcha - Stikkbomb Chukka
Directed-Energy: Kustom Mega-Blasta
Incendiary: Splash Burna - Burna Exhaust
Sonic: Rokker Shoota
Warpcraft: Shokk Attack Gun - Tellyport Blasta
Kombi-Weapons: Kombi-Rokkit Launcha - Kombi-Skorcha - Twin-Linked Shoota - Kopta Rokkits
Other: Squig Launcha
'eavy Gear:
Ballistics: Supa Shoota - Dakkaguns - Kannon - Lobba - Mek Speshul
Rattler Kannon - Rokkit Launcha - Big Shootas - Snazzgun
Boomstikk - Rivet Kannon
Directed-Energy: Zzap Gun - Kustom Mega-Kannon
Incendiary: Skorcha
Gravitational: Smasha Gun - Traktor Kannon
Warpcraft: Kustom Shokk Rifle
Other: Bubblechukka - Deffguns - Heavy Squig Launcha
Da Big Stuff:
Ballistics: Big Lobba - Flakka-Dakka Gun - Supa-Lobba - Killkannon - Supa-Kannon
Krusha Kannon - Bursta Kannon - Skulhamma Kannon - Seacannon
Grotzooka - Boom Gun - Rokkit Kannon
Directed-Energy: Big Zzappa
Incendiary: Supa-Skorcha - Skorcha Missile
Gravitational: Magna-Kannon - Shunta
Other: Mek Gunz
Bloody'Uge Exploshunz!:
Ballistics: Belly Gun - Deffstorm Mega-Shoota - Deth Kannon - Supa-Gatler - Gigashoota
Grot Bomms - Soopagun - Supa-Rokkits - Skullkrusha Mega-Cannon
Krooz Missiles
Directed-Energy: Soopa Zzap Gun - Gaze of Mork
Incendiary: Flamebelcha
Gravitational: Lifta-Droppa - Supa-Lifta-Droppa
Other: Pulsa Rokkit
Planet-Zoggin Krackars!:
Ballistics: Ship Gunz - Heavy Ship Gunz - Mega-Kannon - Torpedo
Directed-Energy: Zzap Kannon
Non-Dakkas:
Choppy Bitz: Choppa - Ork Chain Weapons - Ork Power Weapons - Runtherd Equipment
Miscellaneous Klose Kombat Weapons
Bangas and Boom!: Stikkbomb - Burna Bottle - Tankbusta Bomb - Bigbomm - Bomm - Burna Bomb
Boom Bomb - Repulsor Mine - Mega Bomb - 'Gantbuster Bomb

Star Wars[edit]

Sonic weapons are a thing in Star Wars. They are far less common than blasters and generally less effective all-around, but have two important niches. Firstly they function underwater without receiving expensive modifications or being purpose built to do so, which is quite important in a galaxy full of water planets and aquatic species. The second, and rarer in-universe but common in the situations stories normally show, is that they are very effective against Jedi. While a lightsaber will reflect a blaster bolt and melt a slugthrower (firearm) projectile, a sonic blast isn't impeded at all. Thus they are common among people who expect to fight Jedi.

Sonic Weaponry is one of the many things introduced for RPG purposes that spread to the rest of the expanded universe. They first appeared in Galladinium's Fantastic Technology and its follow up Gundark's Fantastic Technology: Personal Gear for West End Games' Star Wars RPG, though there it's only a type of stun weapon. Sonic weaponry actually appears briefly in Attack of the Clones, but the concept is so generic it's doubtful it was based on earlier examples.