|This article contains PROMOTIONS! Don't say we didn't warn you.|
Do you remember Predator? The invisible alien hunter stalking its prey? Think that, but twice as big, and compensating for the lack of a death laser with claws and a face full of tentacles that would make Cthulhu blush. Congratulations, you've pictured a Lictor, and no, it's not a nice chap.
Lictors are a vanguard organism of the Tyranid Hive fleets, who roam ahead to seek out life bearing planets before inviting everyone else over for dinner. They specialise in espionage; the feeder tendrils a Lictor has instead of a mouth allow it to suck the brain of an unfortunate victim out of their skull, before digesting the memories and using the information to sabotage infrastructure on the planet. In addition to this, they possess chameleonic skin, granting them the ability to match the colour and texture of any given surface (cuttlefish skin?), and a set of claws and flesh hooks (harpoons, but mounted in the chest) for when stabbing becomes a greater priority than brain sucking. Interestingly, they are considered a highly specialized strain of Tyranid Warrior.
Once the 'Nids are planetside, Lictors serve an additional purpose. A Lictor exudes a pheromone trail that other Tyranids are instinctively drawn to. The greater the concentration of prey around the Lictor, the stronger the pheromone emission. This helps to coordinate the swarm, drawing more of the invaders to the largest populations. Once battle begins, Lictors tend to break cover to assassinate enemy leaders, before slinking back into the shadows.
In previous editions, Lictors had to be assigned to a specific piece of terrain marked on a pre-drawn map, from which it could jump out IF the enemy got close. Since this was stupidly impractical, the rule was replaced with Deep Strike. No lessons seem to have been learnt though, as the more recently (re)introduced Ymgarl Genestealers deploy using the exact same, discarded rule.
The current codex includes a special character based on a Lictor: Deathleaper. Essentially a powered-up version of a regular Lictor, Deathleaper also has a set of special rules designed to weaken the leadership capability of enemy characters (more often than not, their Warlord), and to make it easier for it to disengage and attack new targets.
Overall Lictors are less and less popular as the years go on, mostly because they're fragile and can no longer assault out of reserve. However, recent tournament wins with lists containing Lictors, Mawlocs and spore mine clusters have illustrated that their S6 and high WS with Rending are not to be underestimated.
However, the rise of Kill Team as a fully supported Specialist Game has given the Lictor a new lease on life on the tabletop. In fact, it could be argued that Kill Team is the game that the Lictor was always meant for both in crunch and fluff. With the focus on terrain and small troop numbers, the Lictor really comes into its own as the stalking movie monster it was always meant to be.
|Leader Organisms:||Broodlord - Hive Tyrant - Swarmlord - Tyranid Warrior|
|Small Creatures:||Gargoyle - Genestealer - Hormagaunt - Ripper - Termagaunt|
| Biovore - Hive Guard - Lictor - Neurothrope - Pyrovore |
Ravener - Tyrant Guard - Venomthrope - Zoanthrope
|Monstrous Creatures:|| Carnifex - Dimachaeron - Exocrine - Haruspex - Malanthrope |
Maleceptor - Mawloc - Tervigon - Toxicrene - Trygon - Tyrannofex
|Gargantuan Creatures:||Cerebore - Dactylis - Hierodule - Malefactor - Nautiloid - Viragon|
|Flying Creatures:||Harpy - Harridan - Hive Crone|
|Bio-Titans:||Dominatrix - Hierophant - Hydraphant - Viciator|
|Other Organisms:|| Bio-Weapons - Cortex Leech - Mieotic Spore - Mucolid Spore |
Mycetic Spore - Spore Mine - Sporocyst - Tyrannocyte - Zoats